To win is to eat.
To eat is to live.
To live is win.
Welcome to a "light hearted" game of RAVENOUS CONSUMPTION!
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You become aware slowly, the world coming into focus with a reluctant lethargy. You had been eating this… thing, when suddenly everything around you began to take on new meaning. Not that you woke up, just that the world suddenly made a different kind of sense than it did before. Before, everything had been… straightforward. Simple. You hadn't thought, you just ate. Fought and killed and ate without any regard for anything. Now though, its as if a curtain has been pulled aside. Everything you're observing doesn't suddenly make sense, but the capacity for it? To be curious, to wonder, to explore, to consider, to choose…
Tastes like… well, you've never tasted anything like it before. Like before you were nothing and now you're everything. Or will be, could be. You're not quite sure, but you think you like this. You like it a lot.
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This Quest is going to involve a lot of violent combat where the winner eats the loser. After each snack you get a bonus to one of your stats, new abilities, points to build with, etc. etc. etc. Write-ins are welcome, even if I forget to put the option down there. Especially in fights where a tricky solution may be a better answer.
Choose one option from each of the following sections.
You look basically…
[-] Reptillian
[-] Avian
[-] Muridaen
[-] Ursine
[-] Canine
[X] Feline
[-] Bloblike
[-] Write-In (Avoid humanoid things and insects, GM reserves veto power)
You diet before becoming aware enhanced your…
[-] Strength (Most combat will come from this stat)
[-] Intelligence (Covers your cognitive reasoning and most special abilities)
[X] Charm (The ability to fit in and communicate. Also used for status attacks)
[-] Endurance (A broad term for defensive ability and resistances)
[-] Speed (Should be fairly self explanatory.)
You prefer to hunt at…
[X] Melee
[-] Range
(There is no penalty associated with this choice. Its merely what you're better at.)
You have a special ability, it effects…
[-] You
[-] A Single Target
[-] A Line
[-] A Cone
[-] Your Enemies
[-] Everything in front of you
[X] The Terrain itself
Something nearby catches your attention as you look around…
[-] Your hands
[-] A knife
[-] A spear
[-] A hammer
[X] A scarf
[-] A hat
[-] A crystal
[-] Something odd (GM choice)
[-] Write-in (No swords)
You stretch, working out the kinks and cleaning off the remains of your last kill. You look around, what do you see?
[X] The sky is oddly reflective and shiny. You've never noticed that before…
[-] The cave you've been using as a home is actually a part of something much larger…
[-] Woah, you're really close to the edge. Wouldn't want to fall…
[-] A trail of dust rising in the distance. Something big is moving over there…
[-] You bet if you climbed one of the larger trees you could see better…
[-] Is that a path leading up the mountain? Maybe there's something above these caves…
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CHARACTER SHEET: The Cat
Strength: 5
Intelligence: 3
Charm: 7
Physical Defense: 6
Special Defense: 3.25
Status Defense: 3
Quickness: 1
Awareness: 2
Health Points: 34
Life Points:
3/5
HUNGER: Surprisingly hungry.
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Special Abilities
Charm: Distract - Breathing through a special chamber in your throat causes a deep reverb that is highly distracting. Anything within
Close range of you suffers a small penalty to all stats. Right now you can't use it and attack at the same time.
Status: Nameless, Beginner
Terrain: Advantage Charm - By forcing your otherworldly presence into your surroundings they begin to warp and twist. This special ability is not itself an attack, but it greatly enhances all Charm abilities used within it. Currently this ability effects a
Close range. Be wary that all beginner Terrain abilities effect all creatures equally, and will enhance Charm attacks used against you as well.
-Status: Nameless, Beginner
-Synergy: Due to your nature you also gain Status Defense from this ability.
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Perks
Otherworldly: Something about you is slightly disturbing. The fact that you can weaponize (if not well) this is doubly so.
Synergy: A combination of your nature and your abilities is working together for a greater effect. Improving them should only make this increase.
Penalties
Broken Leg: You're far hardier than a normal animal, so all this does it slow you down a bit. Still hurts like hell though.
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Gear
1. Dark Blue Scarf x1 ("What? How'd it get that???") You found this scarf in the jungle when you first became aware of your surroundings. What benefits it gives, if any, are currently unknown.
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Evolution Points
2 : Eat things to raise me!
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ONOMNOMICON
1. Blue Floating Jellyfish in Area 1: +1 Int, +0.25 Special Defense
2. Furry Cow in Area 1: Presumably raises CHARM
3. Armored Turtle in Area 1:
-Small: +2 Defense, +2 HP
-Medium: ???
-Large: ???
4. Running Lizard in Area 1:
5. Acid Spitting Bird in Area 1:
6. Thorn Shooting Plant in Area 1:
7. Tyrant Wolves in Area 1: A curious descriptor.
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Random chattiness follows.
Omnomnom Quest, and later Omnomnom,
THE GAME! run on a very simple concept.
To win is to eat.
To eat is to live.
To live is win.
I wanted something that was easy, lightweight, and fun. Originally based on a Saga Frontier (just about the opposite of easy and lightweight) adaptation I was working on for a tabletop game, a curious thing happened when I presented my test group with the choices of Level Up (human), Enhance Items (Mystic), Upgrade Self (Mech), or Evolve (Monster). They weren't given the corresponding explanations of what each choice would mean for their race selection, but every single one of them chose Evolve.
Fast forward a few weeks to the release of Heart of the Swarm. Two of my players are waxing poetic about the missions where you control the evolution of the swarm while I listen on. Tentatively I pitch the idea of Omnomnom, outlining the system I had been working on and going over the sheets of notes I have on it. Both absolutely loved the idea, but said I really should beta it online before trying it at the table.
So! Omnomnom Quest. Less mechanics, more setting, story, and atmosphere.