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[RWBY] RWBY Shorts

I wonder has Nick ever had a heart attack at how short Aqua's skirt is. Because if it is same as in konosuba she just needs to lean forward a little and everyone gets to see everything.
He doesnt know as once she knows he is visiting, she changes outfits to a more casual outfit. Its when she and the konsuba gang visit jaune and get blindsided by nick visit.
Only to learn actually Aqua got her dress sense from isabel as she would even wear skimpy when they were a team together. ( Nick still hasn't realize isabel dress like that to seduce him)
aqua_by_theonlyshoe_de6x4vf-414w.jpg
 
If you don't know how, you can simply rightclick, open image in a new tab, and then drag the image to the typing box on QQ where you want to post it.
I'm on a phone if you could please tell me how I'd love it there are grannies that know more about technology then me.
 
On Worldbuilding: The Pathism Religion New
Pathism
(also called the Path, the Balanced Way, or the Teaching of Spaṣṭadaṇḍa)

Pathism is the second-largest religion on Remnant and the dominant spiritual tradition across much of Anima, especially in the south and east. It arose in the ancient kingdom of Pandu and later spread widely through a legendary journey that has become central to its identity.

I. Origins
In the distant past of Pandu, a prince of a solar dynasty renounced throne, family, and every worldly claim. After years of extreme austerity followed by a decisive rejection of both indulgence and self-mortification, he attained complete clarity beneath a great silent tree. He is known as Spaṣṭadaṇḍa.

The decisive sign of his attainment was this: he rose and walked unarmed and unarmored through a forest thick with Grimm. The creatures did not attack. They watched, circled, and eventually withdrew. No negative emotion remained in him to draw them. This event is still regarded as the irrefutable proof of his liberation.

Spaṣṭadaṇḍa's first disciple was Xuanzang the Seeker, who recorded the earliest teachings and later led the great mission that carried the Path beyond Pandu.

Spaṣṭadaṇḍa taught that all beings—Human and Faunus alike—are bound in a cycle of suffering driven by craving, aversion, and ignorance. This cycle continually generates the negative emotions that call the Grimm. Liberation is possible through the Balanced Way, an eightfold discipline of right understanding, right intention, right speech, right action, right livelihood, right effort, right mindfulness, and right concentration. The goal is the Great Quiet—the complete stilling of the fires that fuel both personal suffering and the attraction of the Creatures of Grimm.

II. Core Teachings
  • Impermanence: All compounded things arise and pass away. Clinging to them is the root of sorrow.
  • No fixed self: The sense of a permanent, unchanging "I" is a useful fiction that becomes a prison.
  • Consequence and return: Intentional actions shape future experience across lifetimes. The cycle continues until the Way is completed.
  • Compassion joined to clarity: One without the other is incomplete.
  • The Middle Course: Avoidance of both sensual excess and harsh self-denial.
  • Aura and the Way: Aura is the luminous expression of mind. It is cultivated not for domination or glory, but for clarity, the protection of others, and the eventual transcendence of even the need for it.

Pathism is non-theistic in its purest form. Spaṣṭadaṇḍa is not worshipped as a god but revered as the supreme teacher who rediscovered the Way. Local spirits and ancestors are sometimes honored in folk practice, but these are secondary.

III. The Great Journey
Pathism remained largely confined to Pandu for decades until the events remembered as the Great Pilgrimage.

After Spaṣṭadaṇḍa's passing, Xuanzang the Seeker, his first disciple, set out from the eastern marches of Pandu to carry the pure teaching into the fractured kingdoms of central and northern Anima. He was accompanied and protected by three disciples of extraordinary power and one transformed companion:

  • Sun the Stone-Monkey — a Monkey Faunus warrior of near-limitless strength, cunning, and rebellious spirit. Once a terror of the mountains, he was bound to the Way and became its most famous protector. His staff could change size at will.
  • Zhu the Burdened — a Boar Faunus of great appetite and surprising loyalty.
  • Sha the Deep — a silent, river-dwelling Faunus of immense endurance.
  • Longma the Steadfast — a human whose Semblance allowed him to take the form of a powerful dragon-like horse. He carried Xuanzang across impossible distances and fought in that shape when needed.

Together they crossed Grimm and bandit-haunted wastes, fought corrupted kings, and defeated a powerful Grimm-aligned tyrant known as the Bull Demon King. The Monkey Faunus's decisive role in that final confrontation became legendary. When the Scrolls were delivered and the teaching took root across Anima, Sun the Stone-Monkey was elevated to the rare rank of Amala Yodha—one of the few Faunus formally recognized as having reached the same clarity as Spaṣṭadaṇḍa himself. Many monks and pilgrims recreate the journey from Pandu to Mistral through the Atman mountains as a religious rite.

IV. Institutions and Practice
  • Monasteries and forest hermitages: The heart of Pathist life. Some are great walled complexes that also serve as schools and hospitals; others are simple forest dwellings for solitary practitioners.
  • the Quiet Assembly: The community of those who have formally left household life. Lay followers support them and keep the basic precepts in daily life.
  • Stillness practice: Central discipline. Both calm-abiding and insight methods are cultivated. Many Huntsmen who follow the Path use these techniques to achieve the emotional quiet that makes them difficult for Grimm to sense.
  • Major observances: The Day of Clarity (commemorating Spaṣṭadaṇḍa's attainment and his walk among the Grimm), the beginning and end of the rains retreat, and commemorations of the Journey companions.

V. Currents of the Way
Pathism is less rigidly hierarchical than the Breaker Faith. Major currents include:

  • Elder Stream — Conservative, focused on the earliest teachings and strict discipline. Strong in southern Pandu.
  • Great Vehicle — Emphasizes delaying final Quiet in order to help all beings. Dominant across most of Anima.
  • Diamond Stream — Esoteric and ritual-heavy, strong in the mountains and among certain warrior-monk orders.
  • Devotional streams — Focused on faith in particular great teachers or purified realms. Popular among laypeople.

VI. Modern Presence
Pathism remains the majority or plurality faith across large parts of Anima and has significant minorities in Vacuo and among Faunus communities on Menagerie. It is respected but minority in Vale and Atlas.

In Mistral, the Valley of Peace and its Dragon Temple are regarded as a major center of the faith. There the Dragon Warrior trains and passes on the teachings of enlightenment to the most worthy disciple. While the Dragon Warrior and the Temple hold no official political authority, they command great spiritual and cultural influence throughout Mistral and among many Pathists worldwide. Successive Dragon Warriors are looked to as living exemplars of the Balanced Way, and their choice of successor is watched closely by practitioners across the continents.

Relations with the Breaker Faith have ranged from cordial exchange to sharp philosophical debate. Pathists generally regard the Table Breaker as a being of immense clarity and compassion, but not as the unique Son of a Creator. Breaker theologians have sometimes viewed the teaching of "no fixed self" as dangerously close to nihilism.

VII. Notable Adherent
Lie Ren was raised in a Pathist household in Kuroyuri. His emotional control, meditative stillness, and philosophical detachment are direct expressions of Pathist training that his Semblance only enhances.
 
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