Re: Thursday Pathfinder OoC- Thread
I understand that you're reluctant to easily offer the potential of extra gold, but I'm going to link a few things now that I'm not reeling from my first real introduction to tabletop gaming 'economics'.
http://www.d20pfsrd.com/equipment---final/goods-and-services/ue-more-gear-4
Relevant section is Trade Goods, and I'll just snip the most important line.
>>Trade goods are the exception to the rule that you can sell an item for half its price; they're valuable enough to be exchanged almost as if they were cash itself.
That's just a general 1 to 1 exchange of currency to barter currency, though. There's also supply and demand, which is easily utilized from here:
https://docs.google.com/file/d/0B0y-45598HWsUldyN3JWOTc4aTA/edit?pli=1
On page 39, accounting for how the prices of trade goods change depending on if they're flooding the market or nowhere to be found.
But yeah, I'm not talking about trying to buy a hundred breastplates for a discount and sell them for more than market price or anything. I can easily accept 'Adventurer shit runs on different, and bullshit, rules', I just want to drag a wagon of Stuff around places, buying and selling exotic spices and sundries.
And it's less bringing more money in than it is pushing adventurer funds out of the system, really. I'm spending money on trade-stuff, that can convert into money but in general converts to more trading stuff. I mean, I'm a wizard. If money is the huge issue, then the second I get something like lesser planar binding I can just keep indefinitely summoning earth elementals to bring me diamonds and produce infinite money.
Also, not unrelated, and not immediately relevant either, but interesting:
http://www.dandwiki.com/wiki/Dungeonomicon_%28DnD_Other%29/Economicon