Hellhound_dow
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In a world of Supervillains and Superheroes, are guns a good defense against either without plot armor protecting the super?
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I mean Superhero setting throw realistic physics out the window. The moment someone shows up who can take a fifty cal to the face, You now have something to study to allow you to make better armor. It becomes an arms race.Specifically Worm started this debate on another thread, but any setting with superheroes and supervillains. And more as a matter of averages. My take is they are, due to not every super being invulnerable or so fast they can dodge bullets. Even the ones that wear body armor are vulnerable to them due to realistic physics since body armor only stops up to certain calibers.
Supers can hurt guns if the author wants them to. Because you know, superpowers don't exist IRL, same with the rules of vampirism varying from story to story. It's not plot armor if it's an established part of the setting that many superheroes are bullet resistant or bulletproof (at least to small calibers, or whatever).
For it to be 'Plot Armor' the author has to
A) Establish that this character - let's say Bob - is not actually natively invulnerable to bullets. (I.e. they don't bounce off his skin).
B) Not give Bob access to any sort of armor or ability that can otherwise allow him to resist bullets (i.e. Cap America's shield, Wonder Woman's bracelets, some versions of Batman's suits etc), or if he does, make it a complete asspull.
C) Never actually have characters who logically should use guns against Bob do so, without giving a good reason.
'Plot Armor' is specifically when a character's survival defies internal logic of the story or the established personalities of other characters, and/or is not done in a way that is narratively satisfying or convincing.
A character surviving deadly odds is not inherently plot armor.
The weak link is not the gun, it's the meat-based fire control unit holding the gun.
Meat is not perfectly mechanically reliable. It can fumble, it can miss. Meat doesn't have bug-free programming. It can hesitate, or make wrong decisions, or get overwhelmed by feedback and shut down. Meat runs on a chemical-based OS riddled with legacy code - hidden executables triggered by environmental conditions that often vary from meat to meat. Useful when older versions were current, but never patched out, and a bane as often as a boon.
Training meat can reinforce winning behaviors and reduce unwanted responses, but that takes dedicated time and effort. Untrained meat will fail more often than not, and Supers simply add new and exciting ways for untrained meat to fuck up. Sometimes meat gets lucky, but that's an exception and not a rule.
I consider being a normal Worm Tinker to be a special kind of nightmare; permanent lack of resources, very regular mandatory maintenance, no promise that your technology will be applicable, useful, or viable. Sometimes the results will be completely random and sometimes they will have tyrannical usage conditions.As for body armor made from exotic tech or materials, it can't be worn all the time and isn't available to all supers, especially in Worm. I'd imagine it would still have limits like normal body armor would or even special things they'd need to avoid if its an exotic material. Spider silk armor would be great versus bullets, but not necessarily fire.
But yeah, you're a gun-toting gang member, in one of the cities with the highest rate of SupersXNormals of USA, protecting one of your gang's piggy banks, a random guy in a weird and shoddy costume comes right up to you.
What do you do?
a) Mock the guy.
b) "Hey! Who's going there?"
c) Shoot him.
Right? How many times in movies, books, and comics does the armed mooks guarding a place see some stranger in a place they have no reason to be in at all and instead of shooting first, start going, "Hey! Who are you? What are you doing here?" It's bad enough when the person is in normal clothes, but half the time the person is in a costume or mall-ninja gear.
Edit: Especially when in real life, it would be shoot first, shoot again, double check they are dead, shoot a third time, then maybe find out who they were.
If said nutjob in a costume is invulnerable or has some kind of regeneration, that's when shit hits the fan for the mooks, but otherwise just another dead 'hero' to fill a ditch.
You don't need to be special forces to fire a gun on target. You don't even need to be any kind of soldier. You just need a few sessions at the range.It's also worth considering that the sort of people who have the skill and training necessary to stand up to capes with just firearms is small. Special forces are rare.
You don't need to be special forces to fire a gun on target. You don't even need to be any kind of soldier. You just need a few sessions at the range.
I guess we fundamentally disagree then.
Dude Basic training is like two monthsGuns are incredibly lethal, nobody can deny that. But that lethality is very much conditional, and almost never experienced in practice. It requires a great deal of training, preparation, experience, and luck to be able to rapidly and effectively kill people with firearms.
Worm is the worst example you could use and you used it in the worse manner training someone to replace a loss is a lot easier then waiting for some nobody to get traumatized and get good.It's also worth considering that the sort of people who have the skill and training necessary to stand up to capes with just firearms is small. Special forces are rare. It's going to be different in every setting, of course, but if we want to look at Worm as an example, there are more villains in America than there are SWAT and special forces. And the villains are a lot easier to replace.
Yes.
Worm is the worst example you could use and you used it in the worse manner training someone to replace a loss is a lot easier then waiting for some nobody to get traumatized and get good.
And it doesn't matter
You should know that.t. Not even once in their entire career. It's why having a confirmed kill is such a big deal. Because most don't. Even those that see regular combat don't. The ratio of hits to shots fired in combat is like 1:2000. It is a ridiculously low number. Yes, obviously those numbers won't be perfectly applicable in every situation. They're averages. And yes, most shots fired in combat are suppressive. And yes, most kills in combat come from some manner of explosive, or in modern times drones. I am fully aware of all that, and I'm fully aware that it makes a perfect apples-to-apples comparison impossible. The best we can do is find a broad base of evidence and extrapolate from that to reasonable conclusions.
Yes because 1vs1 isn't the goal.Do you honestly believe it takes longer for capes to trigger than it does to train up a soldier capable of 1v1ing a cape?