Garlandknight
Happiest Arbites
- Joined
- May 16, 2015
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My reliable go-to build for a mission is a lightweight biped "plasma for everyone". The Nebula plasma rifle can one-shot even the tankiest MTs, plasma missiles are light, cheap on energy and extremely reliable, and melee is melee. The Moonlight might as well be a free gun, the Laser Lance is strong AF, and the ol' reliable pulse sword is just excellent in every way.Huh, just goes to show there are plenty of ways to deal with bosses, you just need to figure out a way that works and is fun for you.
I've settled on a Railgun Jouster build in the end. Two machine guns in the arms (the ones with 45 ammo to mag so no need to reload even if it eats through bullets like mad) and two railguns on the shoulders (the one for the ice worm boss). Small threads, loads of armor and let's a go.
What do you use massive long range sniper-like railguns for? That's right, for charging in close and unloading both barrels from point blank range. The shots are too fast for the enemy to dodge, they give a lot of stagger, and once that's done you have a lot of dakka in your hands to take advantage of that. NG++ was a breeze for me with this build, and the railguns have enough ammo you can safely use it on normal missions to take out annoying enemies even at longer ranges.
Enemy charges at you? Charge right back and shoot them in the face. Enemy is a quick and agile git? Get close and shoot him in the face. Ibis closes into melee range to wreck you? Shoot it in the face. Ibis is hovering a distance away unleashing all those fancy attacks? Drive around and shoot it in the face. Final boss is with several difficult adds? Just get close enough to the nearest one and start shooting everyone in the face.
The most challenging enemies I've had were those wheel enemies in protect the strider mission, until I realized that when they charged at me, I could drive backwards so they lined up perfectly in front of me and then shoot them in the face.
I think my record for a fastest arena kill was 11 seconds, usually they take 20-30 seconds.
This is the orkiest way to play. Get stuck in close and unload all the dakka.
Of course, I do tailor my builds for the harder fights. The stun needles are excellent shoulder guns all around, but recently I've taken to equipping the Karasawa and using it as the Big Damage weapon for Stagger windows. I have to build around that gun, but it feels so good to land that fully charged shot.