SwiftRosenthal
Connoisseur.
- Joined
- Sep 3, 2014
- Messages
- 23,913
- Likes received
- 146,683
I called it a night after beating the third non-EMMI boss. My death count so far is... probably closer to 200 than 100. I stopped counting during EMMI 2. The last part of EMMI 4 was so bad that I reached Super Meat Boy levels of deaths per minute at one point.
Non-EMMI boss 2 was also bad, taking about 6-10 tries - but part of that was because the continue spot had me at only 95 health and I had to figure out how to farm the nearby mobs properly before I could enter the fight against at full. Non-EMMI boss 3 was my best fight so far and "only" took three tries.
My first run of Fusion, back in 03-04ish, walled me at Serris, Yakuza, the final SA-X chase, Nettori, Nightmare, and the SA-X battle. (Now I can reliably get deathless 100% in under two hours.) ZM's hard mode is worthy of the name and I'm fairly sure I've still beaten Mother Brain (which is already hard in Normal just because of the arena), if not the rest of the game after Tourian. Dread, so far, is hard enough to make Boost Guardian look easy.
Structurally, this is actually reminding me a lot of Super Metroid Ascent, but without Ascent's (fortunately clearly-marked) points of no return. That was a good romhack.
Non-EMMI boss 2 was also bad, taking about 6-10 tries - but part of that was because the continue spot had me at only 95 health and I had to figure out how to farm the nearby mobs properly before I could enter the fight against at full. Non-EMMI boss 3 was my best fight so far and "only" took three tries.
My first run of Fusion, back in 03-04ish, walled me at Serris, Yakuza, the final SA-X chase, Nettori, Nightmare, and the SA-X battle. (Now I can reliably get deathless 100% in under two hours.) ZM's hard mode is worthy of the name and I'm fairly sure I've still beaten Mother Brain (which is already hard in Normal just because of the arena), if not the rest of the game after Tourian. Dread, so far, is hard enough to make Boost Guardian look easy.
Structurally, this is actually reminding me a lot of Super Metroid Ascent, but without Ascent's (fortunately clearly-marked) points of no return. That was a good romhack.