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Video Games General

Content Disclaimer said:
As per Rule 8 Point 3: If this in your Opinion in any capacity, shape, and/or form Violates Rule 5, 8, or 9 then inform me so I may Delete the Post. I guarantee you if any Slurs are present it's because of my ignorance of them and I have had trouble determining what's "On Topic". Check Signature for further elaboration. Assistance is appreciated.
...I miss Pirates of the Caribbean Online. Was quite fun despite how basic it was.

Oh, there's a Game that feels as if Skull and Bones ripped it off called "Sail Forth". It's made by one guy. You're basically doing the same things but it's all about whimsy and the humor of a Post Apocalyptic water world. It also isn't some kind of pseudo-survival thing going on. You're a ship or a fleet of them all roving around doing things (well, the captain of the lead ship but for all intents and purposes you're the boats). It's fun and short. Used to have a linear map but now it's a radial map.
 
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Skull and Bones will have the dubious honor of being disfavourably compared to any and all future games in its genre until the end of time lol
It's the Turd Standard of its genre, the failure of a twin to whatever represents the pirate sim genre best. So far, Black Flag continues to be that Gold Standard.
 
Yesterday, I downloaded the Demo of Songs of Syx, and found it quite fun.

Today, I saw the game had gone on a sale, and on top of that, the bundle that it can come in, which includes Dwarf Fortress, meant I could get it for 2 Euros less than even the discounted price (given I already owned Dwarf Fortress beforehand).

God sent me a sign, and I hope I interpreted it right, so I bought the full game.

Went through the tutorial again (though this time actually knowing what I was doing, rather than just going along the motions), and it's another one of these games I can sink hours into. Made a first run, a town called Berenike with the leader named Tarkus, had a good few years ingame, but then the food situation grew out of control as I had accepted far too many immigrants (though it could also be the Cretonians devouring everything like the pigs they are, leaving nothing for the Humans, Dondorians, and the like six green Elf-things I had), leading to mass-starvation. I had dug a mass-grave earlier, because one citizen died and I had to get rid of the body, and now suddenly it filled up faster than I imagined, corpse-carriers literally lying there, starving among the bodies, and even the resulting reduced population didn't take care of the food problems (I didn't consider Cannibalism, before you ask), especially now that there were fewer people working the fields.

Next run is gonna work out better, I hope.

My worldbuilding projects weep, they are starved for attention just as my citizens are devoid of nutrition, and it seems their famine is not over yet.
 
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