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The game is also more brutal than Pokémon. Even early on, some you face will wreck your shit if you have no idea what you are doing. And post-game, I've heard that you can face opponents that will destroy your entire team with only one Puppet of their own. Like Yuuka.
It actually does not need them. The base game is horny enough without any LoversLab mods.
I've heard some people complain it's too horny. In that it's incredibly difficult to not end up fucking the party members. I saw someone save scum specifically to avoid ending up banging one of the characters. I doubt that'll be a complaint for a lot of people here, but if it's horny you want you will balls deep in most of the cast within an hour or two.Weird... I know what the words mean individually, but putting them together like this makes them completely incomprehensible...
It does need a mod for rolling sexual endurance just for some interesting reactions that can affect future interactions because someone's being the love machine it would make even a sex demon blush.
If anything the game needs less rolls rather than more.It does need a mod for rolling sexual endurance just for some interesting reactions that can affect future interactions because someone's being the love machine it would make even a sex demon blush.
But then you can't have Shadowheart tagging along and awkwardly making finger guns at you mid-coitus to maximize your staying power.
Hmm, the lack of a cohesive story is troubling. The self-contained thing could work but the problem is the tadpole in the head.Edit: Rivan9000 there's spoilers for the design philosophy of BG3 from my average joe perspective, not sure if you mind or don't mind but warning you nonetheless.
So some bg3 observation even though I'm still in act 1.5. This game spent most of it's effort to give the illusion of being a great tabletop game.
The first couple of hours initially kinds tricks you into thinking you're in a cohesive story. It has a strong start, a snappy tutorial (trust me you don't want the long tutorial), and the level design is well grounded and "realistic".
This falls apart very quickly as you start exploring. Realistic enclaves and fishing outposts give way to increasing hyper condensed areas. With relatively obvious indication that each area is it's own self contained story.
IN this sense the game stops being a single cohesive story about the PC, and more of a great DM session with you, the player. Areas become incerasingly gamified by putting all Point of interestests next to one another with few empty spaces between them. Encounters become increasingly more random and weird.
A big example of the game prioritizing it's design with the player is that traps are not hidden unless the specific trap is supposed to be buried/invisible. You can fail the perception check but most traps is still visible on screen for a keen eyed player to spot. Only rewards are hidden behind perception checks but even then most rewards are still interactable with failed perception check.
There are other examples but these are the main hours that I noticed.
The point isn't locked content per say with playing custom pc vs dark urge as far as act 1 and 2 is concerned. Rather Dark urge has questlines that some people might find deeply uncomfortable so it's not on on default. You can easily kill people as dark urge in special super gory ways and if that's not your cup of tea you won't run Dark Urge as your first character.Hmm, the lack of a cohesive story is troubling. The self-contained thing could work but the problem is the tadpole in the head.
That's one thing that bugged me is that for all the characters know they could turn any moment. It seems kind of hard to justify side quest that won't lead to a cure.
Are you playing Dark Urge or a custom PC? I wanted to create a custom PC but I'm worried about being locked out of a lot of content like I heard was a problem for Original Sin 2.
Overall, I'm not exactly sure how I feel about the design philosophy behind Bg3 but I will ultimately reserve judgement until I beat Bg2 and actually get to Bg3.
I will say that despite their age Bg1 and Bg2 are really good. The final fight while hard as all hell was really satisfying.
Anywho, thanks for the insights.
This is where designing for the player, as opposed to the PC, becomes most apparent. A lot of the in game events are on paused until you enter the area to activate the event. While some time has passed the game acts as though you are making good time to finding a cure and ignores any detours you take.Hmm, the lack of a cohesive story is troubling. The self-contained thing could work but the problem is the tadpole in the head.
You can never escape the fighting game plot even if you swap genres.Blazblue can't resist being fuckin loopy
>In-game setting it's all a Virtual Reality Video Game where you larp as the characters and be a BeiBloo
>AI Helper ain't actually helping
>The more people play the game and uncover its depths the more it leaks into reality
>This is bad because the game has a record of everything that has gone fuck horrible in Blazblue
It is a soft reboot. But I heard there is some Easter eggs for veterans.So, Armored Core...
Never played any previous game. Would I be lost in the plot if I played AC6?
So, Armored Core...
Never played any previous game. Would I be lost in the plot if I played AC6?