@OurLadyOfWires
If we send the detectives to hunt for Copper, does that count as scouting action, for Velvet launching an attack with her people?
We'll cross that bridge when (and if) we get there.
Who knows, it might even be in the Expedition Planning vote.
Because wanting a Copper attack to happen
before or
after the Bureau starts sniffing around Manehattan (or wherever Copper is) is indeed relevant.
But that involves so many uncertainties that it's only worth discussing it after the Follower's Phase.
@OurLadyOfWires
Is there anything forcing us to either sic bureau on Copper now or leave it be?
Or could we go "It must have been a distraction, kill the Commissioner to make the Bureau unable to act so the city changelings can disappear. I put my life, and the lives of my family, in your worthy hooves (constables guard action), but we can't give the citychangelings a chance to run and restart, Detectives need to stay on lookout on the city until the constables can bust it. Then we can follow the leads from there/from the attack on me." (giving us time for our names to discuss this issue with copper)
No.
The known consequences are already written in the choices.
If you choose to tell nothing, nothing happens.
If you choose to tell what happened, the Bureau will
want to guard you, Selene will
want to guard you, and you will not be forced to take any of those actions.
I mean. Selene will defer to your decision, even if grudgingly. And you are the Bureau's boss. People will grumble if you tell them to go do something else (such as, you know, assaulting the changeling proto-hive), but that's why it's called a morale/trust loss. They will still do it, and your hoof won't fall off if you pick that option.
Will there be unexpected and unpredictable outcomes to these decisions? Of course there will be. But that applies to all decisions, all the time. The same way that not socializing Copper eventually made her an enemy.
I mean, this quest is nothing but moving pieces. How will Cadance and Celestia react? How will Copper react? What diabolical curveballs do I still have in storage? You can't know.
So rather than stressing over the unknowns, decide on the few certainties that you have.
Well, sorry for the rambling. This isn't in bad spirit or anything, just saying what's in my mind.
The bottom line is, no. You won't "have" to do anything if it's not clearly stated.
Giving Mareinette one turn will "force" you to spend a turn on her. But deciding to say you were attacked won't force you to do this or that.
So what the deal with Shining Armor and Cadance @OurLadyOfWires, need that information to really plan things.
I fail to see how that would impact the current vote (attack narrative and Mareinette boon)
And you couldn't possibly be asking me information about the
future, could you? Why, you just don't know about that yet!