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Esquestria: The House of the Sun - A pony cultist experience

Ah, but that is when things get confusing because Lantern is also the Principle of knowledge, but we can still learn all the other Principles(including Moth), write books about them and even teach them to others if the Principles were strictly limited to their respective spheres of influence they would be far lesser, but they are not, so they are the World.
I wasn't saying that they were limited to their spheres of influence only that each Lore stands for something, that is what the Lore is. Using it to do other stuff is just application.

Take the Forge's Redemption ritual for example; neither Forge nor Grail are the healing Lore, that would be Heart, but using Grail's flesh manipulation and Forge's unmaking and then making you can use them to heal. It's like in other settings where the domain of a God is decently clear cut but they can rules lawyer their way around things. Or how far people take conceptual magic bullshit.
 
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I hope we make the summoning rolls for Biedde. I really want to see what his Thing is. Like how Baldomare has Ritualist, DoA has Crafter, and Mareinette has Honored Guest. The unique trait, I guess would be the best way to put it?

And also let's hope we don't fail the other rituals.

I wonder... there's a non-zero chance we might actually find the Forge Name this turn in the Mansus. It would be pretty fun to ALSO summon the Forge Name next turn.

...and if not... well... we COULD, in theory, do something like summon 2 Mares-in-the-Light. If nothing else, they can be useful for "Cover your Bases" extra AP, they'll eventually be nice for Baldomare Lantern Sacrament (send her with 4 points worth of followers on her own expedition, and Mares count as 2 points each, AND we still get to use their action that turn before sending them with her) , they can be easily "refreshed" by sacrificing them for their own rituals, they can be used as edge and lantern reagents if necessary, they might HOPEFULLY be able to scry as well, leaving Jade free to instead pursue ritual creation and Memory of Light...
 
Kinda random but did anyone else wonder why it says in Evil's "The First Son" that Equestria is now a worse place instead of the World is now a worse place? Makes me wonder if the Wolf is only affecting affecting Equestria or if Harmony is keeping it chained there.
 
Agreed Biedde seems so interesting. I really want to learn more about his personality and how he fits into the Name hotel, in addition to all the mechanics involved.

there's a non-zero chance we might actually find the Forge Name this turn in the Mansus. It would be pretty fun to ALSO summon the Forge Name next turn.
...When we're not exploring the Malleary?
 
I mean, unless the Forge Name is in the Grail church or somewhere in the newly Ashed Woods, I kinda doubt we'll find them. Maybe if we had gone to the Malleary instead.

Also for Baldomare's Sacrament I would just send DoA and Marinette.
Kinda random but did anyone else wonder why it says in Evil's "The First Son" that Equestria is now a worse place instead of the World is now a worse place? Makes me wonder if the Wolf is only affecting affecting Equestria or if Harmony is keeping it chained there.
More likely Velvet and the Mansus just don't care about anything outside Equestria as part of the world. That's where all the ponies are, after all. :V
 
...and if not... well... we COULD, in theory, do something like summon 2 Mares-in-the-Light. If nothing else, they can be useful for "Cover your Bases" extra AP, they'll eventually be nice for Baldomare Lantern Sacrament (send her with 4 points worth of followers on her own expedition, and Mares count as 2 points each, AND we still get to use their action that turn before sending them with her) , they can be easily "refreshed" by sacrificing them for their own rituals, they can be used as edge and lantern reagents if necessary, they might HOPEFULLY be able to scry as well, leaving Jade free to instead pursue ritual creation and Memory of Light...
That would probably be useful!

However.

Biiiiiits.

That being said, we'll have a better idea of how many bits we actually need for Frangiclave + Baldomare's book once the RotTs go through. Maybe one or the other will be cheaper than we'd expect and it'll free up some wiggle room for MitLs.
 
...When we're not exploring the Malleary?
oh, right, church won.

well, we could meet them next turn then.

That would probably be useful!

However.

Biiiiiits.

That being said, we'll have a better idea of how many bits we actually need for Frangiclave + Baldomare's book once the RotTs go through. Maybe one or the other will be cheaper than we'd expect and it'll free up some wiggle room for MitLs.
maybe.

also, you know, after the next set of expedition we might write Uncle Steppes to "sell" things for us, maybe. He knows of the Auction after all, and eventually we'll find artifacts and treasures we don't want to keep.
 
Sacrament ability to forge bits when? :V

Nah, we just need to continue gaining levels in all of the lores until we don't even need reagents or sacrifices. The true flex will be spontaneously summoning a MitL at a moment's notice when we need more marepower. Perhaps if the Knock sacrament did something like "[Every Wound A Portal] You have gained an intuitive understanding of the boundries between the Wake and the Mansus, as well as the knowledge of how to breach them, at a cost. You may forego a ritual circle for the purposes of summonings at the cost of your Knock reroll."
 
That seems far too powerful for a Sacrament, though the idea of just spontaneously calling an MitL is actually possible. All we need is Level 7 Lantern and Knock/Edge 5 to basically guaruntee success on a summoning. :V

Or we can get a trait somewhere for improving our ritual bonuses. It's kind of a shame we lost the cadre, they were stupidly useful for stuff like that.
 
Perhaps if it were changed to taking a wound then. Not something that could be spammed, but very useful in specific critical circumstances. Would also be a moment of high drama.
 
also, you know, after the next set of expedition we might write Uncle Steppes to "sell" things for us, maybe. He knows of the Auction after all, and eventually we'll find artifacts and treasures we don't want to keep.
Why not sell them ourselves? If Uncle Steppes gets suspicious of the things Velvet wants to sell he might start asking questions.
 
Why not sell them ourselves? If Uncle Steppes gets suspicious of the things Velvet wants to sell he might start asking questions.
because then you have Velvet selling stuff in person, consuming her own actions AND using her own contacts. Uncle Steppes, on the other end, is a mafia boss with contacts both among nobles and among criminals.
 
Honestly, I wouldn't mind introducing Steppes to the occult at some point. I remember there were some plans to work on that relatively early that we just never had the chance to even try since we were too busy. He might be a useful ally against Copper and whatever parts of her cult survive our fighting if he knows what to look for.
 
oh, right, church won.

well, we could meet them next turn then.
This is strangely funny to me because you were one of the people arguing for Church.

Also, if Steppes sells the stuff we don't need then there's an additional layer of separation between us and the Lore artefacts on sale. Especially if we ask him to keep our name out of any official or unofficial paperwork.
 
Right. Turn is storyboarded, although knowing how I do things I will probably make some changes as things go.

Still, writing may now begin.

Will catch up to thread later. Hope you are all doing well.

Also, since you will be reading books very soon, I gotta post this already.
 
The Lunar Bureau/The Secret Library
THE LUNAR BUREAU
"If the badge doesn't feel heavy on your chest, then you are not fit for the job."



The Lunar Bureau is a relatively small organization, but one that makes up for its size with skill and competency. Very little is known about it, especially by the public at large. But the one thing everypony has heard about one, way or the other, is that they act with the Princess' own authority.

However, and rather unfortunately, you know that even competency has its limits. Especially mortal competency.

After all, the agents and constables of the Bureau are still just that. Only ponies.



Relevant Capabilities

"What is the worth of carriages and armor, and how can the ponies who bear them truly succeed, if they lack the tools that really matter?"

[Candle Dust]
-A small powdered crystal that can be used to detect changelings, with varying degrees of reliability. Widely available for your agents, and present in every one of your detectives' saddle-bags.
-In practice, a Lantern Level 0 Artifact of single use. Developed, produced and distributed to you by "Eclipse".

[You have NOT introduced the Lores to the Bureau, due to the risks currently involved. No other Lore capabilities to note.]





The Secret Library

"It is locked, but not by chain or key. It just so happens that, unless you are invited, you will never find it."
Velvet Covers' personal library, made of read books and manifests:
-All Confidantes, and other ponies who you can trust, have access to the Secret Library.
-Provided the Secret Library can fulfill their leveling-up needs, a Confidante may spend an action to level up in a guarantee way.
-Provided the Secret Library can fulfill their leveling-up needs, a Confidante will roll every turn to attempt to level up automatically.
-Presently, the Secret Library is NOT available to the Lunar Bureau. (You might want to change that)

-The Secret Library: Bonus applied down below, and explained as ( [Level 1 calculus] + [Level 2 calculus]... ).
-All Lores begin at Level 0, if no Manifests or books are available.
-Names, if summoned, turns the initial level of the Library into "1" through their mere presence.

MOTH: Level 1 ( [1/1] )
LANTERN: Level 2 ( [Baldomare] + [6/2] )
FORGE: Level 2 ( [3/1] + [4/2] + [3/3] )
EDGE: Level 1 ( [3/1] )
WINTER: Level 1 ( [2/1] )
HEART: Level 2 ( [Mareinette] + [2/2 + 2/2] + [3/3] )
GRAIL: Level 2 ( [Mareinette] + [2/2 + 3/2] )
SECRET HISTORIES: Level 1 ( [Baldomare] + [3/2] )
KNOCK: Level 2 ( [Daughter-of-Axes] + [1/2 + 3/2] + [2/3] )

KNOCK
-Level 1 – "A handbook that tells the tale of a thief"
-Level 2 – "An absolutely boring encyclopedia about how the tunnels, on the mountain in which Canterlot is perched, were dug. Reading this will be a challenge…"
-Level 3 - "An encyclopedia about poisonous snakes, with several artful illustrations"

GRAIL
-Level 2 – "It's a book. About food. It has food on the cover, so that's what it is. If your daughter ever finds it, that's what you'll tell her. If your husband finds it, however…"
-Level 3 - "A novel telling the forbidden romance between a foreign spy and a soldier. The writing is not as spicy as the theme would suggest, but the details is goes into to describe the conflict they feel is intriguing."

SECRET HISTORIES
-Level 3 – "A curious scroll, a copy from the original of course, detailing the appearance of King Sombra, centuries ago."

FORGE
-Level 2 - "A book about ingenious farming equipment, and how they function". (EFFECT DOUBLED)
-Level 3 - "A real guide to beginner's level blacksmithing. The bookstore owner almost seemed excited in having this reach your hoofs via your servants."
-Level 3 - "The book is simply titled 'Chemistry', and your servants reluctantly admitted that was the only word they understood in it. Of course you know they were being dramatic, but that also means that the contents of the book must be way, way beyond what they teach at schools."

MOTH
-Level 1 - "A poetry book. Amateur work, really, but one of them talks about masks…".

WINTER
-Level 2 - "A book on the benefits of Meditation, and why you should try it".

EDGE
-Level 3 - "A posthumous, and rather contentious, biography of the legendary pegasus called Flash Magnus".

HEART
-Level 2 - "A novel about a mare who fell in love with a drummer, the romantic parts all written in rhyming poetry".
-Level 3 - "A study about yak culture. The part about their history and folklore is of little use. The chapters about their songs, however…".
-Level 2 - "An essay on how even the unlikeliest rumor might become the truth, if it is repeated with sufficient insistency. Written in the form of a manual." (MANIFEST, not a book that was read)

LANTERN
-Level 6 - "An ancient, and enormous, hardcover tome written in an unknown language. You are not even sure what its title is, if it even has one, but the symbol laid on its front was enough for you to understand what it is about. On its cover you can clearly see the icon of a Sun, Divided. Its elusive text filled with allegories about the past and about mirrors."

Named characters who know the Lores, in general, will learn according to these Rules:

-Enlightened: Major Lore is level 0, Minor Lore is not applied.

-Initiate: Major Lore is level 1, Minor Lore is level 0.

-Disciple: Major Lore is level 3, Minor Lore is level 1.

-Seeker: Major Lore is level 4, Minor Lore is level 2.

-Exalted: Major Lore is Level 5, Minor Lore is level 3.

-In order for a character to advance a level, they must either learn from you, or from the Secret Library.

-A pony can only go up a single level per turn.

-Turning a character into an "Exalted" might require additional things.



- - -



Previously, this threadmark would follow the situation of the Wildhoof Club.
Your knowledge of the Cult, however, was frozen once you left it.
This is the last report you had on them:
The Wildhoof Club

Basic information:
The Wildhoof Club is your cult's current public front, acting both as a gathering place for its members to use, even on broad daylight, as well as the more "proper" way for your cult to acquire (read: launder) bits.
But despite its dubious background purposes, it is really a place meant for ponies to mingle and spend their free time, and efforts will be made to keep it as unassuming as possible... for a clubhouse, that is.
It remains to see, however, if such a thing normally seen in larger cities will attract the attention of small Ponyville. But at least every converted member has membership, so it won't be empty or deserted.

Current status and capabilities:

-Jade Whistle's Cadre: +15 to rituals performed using the cult's assets. Each Level of cult Lore increases this bonus by its own value, cumulatively. (Level 1 -> +1, Level 2 -> +3 total, Level 3 -> +6 total, etc)

-The Red Bar/The Heartbeat House: +10 for converting followers from Ponyville's general population.
"A restaurant/bar by day, a nightclub by night. The Red Bar is the very first thing a pony sees upon entering the Wildhoof Club, and is of free access to non-members of the Club itself. The Heartbeat House itself is a hall with a large dancing floor, and both places are illuminated by curiously picked shades of red after nighttime."

-
The Bright Library: Currently only applying Lore bonuses.
"Lady Velvet Covers, Loremaster of the cult, habitually arrives with a new book. It is always an apparently normal book, but attached to it is a short missive from her. And just like how a combination of apparently normal words can reveal a previously hidden secret, her simple missives help unveil the truth of this world from an otherwise uninteresting text."
KNOCK
-Level 1 – "A handbook that tells the tale of a thief"
-Level 2 – "An absolutely boring encyclopedia about how the tunnels, on the mountain in which Canterlot is perched, were dug. Reading this will be a challenge…"
-Level 3 - "An encyclopedia about poisonous snakes, with several artful illustrations"

GRAIL
-Level 2 – "It's a book. About food. It has food on the cover, so that's what it is. If your daughter ever finds it, that's what you'll tell her. If your husband finds it, however…"
-Level 3 - "A novel telling the forbidden romance between a foreign spy and a soldier. The writing is not as spicy as the theme would suggest, but the details is goes into to describe the conflict they feel is intriguing."

SECRET HISTORIES
-Level 3 – "A curious scroll, a copy from the original of course, detailing the appearance of King Sombra, centuries ago."

FORGE
-Level 2 - "A book about ingenious farming equipment, and how they function". (EFFECT DOUBLED)

MOTH

-Level 1 - "A poetry book. Amateur work, really, but one of them talks about masks…".

WINTER
-Level 2 - "A book on the benefits of Meditation, and why you should try it".

EDGE
-Level 3 - "A posthumous, and rather contentious, biography of the legendary pegasus called Flash Magnus".

HEART
-Level 2 - "A novel about a mare who fell in love with a drummer, the romantic parts all written in rhyming poetry".
-Level 3 - "A study about yak culture. The part about their history and folklore is of little use. The chapters about their songs, however…".
-Level 2 - "An essay on how even the unlikeliest rumor might become the truth, if it is repeated with sufficient insistency. Written in the form of a manual." (MANIFEST, not a book that was read)
If you hate math, the rule of thumb is: "I need one level one book for my cult to reach level one, then I need two level two books for the cult to reach level two, then..." ad eternum.

But if you don't hate math, the rule is as follows:

The members of the Outer Circle obey the "Scrap of Lore" mechanic, so they all start at Level 0 (thanks to the Master's presence) and need the required amount of scraps of Lore to advance on levels.
But in their case, all books, regardless of level, are helpful, in the following way:
A book will give the amount of scraps that is equal to "(THE BOOK'S LEVEL / THE LEVEL THEY ARE AIMING FOR)". And books will "rearrange" their bonuses in order to always give out the greatest bonus possible.

An example.

-Your cult is level 0 on Forge, because of the Master's presence.
-If you study a level 2 Forge book, the book will give TWO scraps of Lore towards Level 1 (because it is a level 2 book being used to go for the level 1 of forge on the cult).
-The "excess" scrap of lore is discarded, since only you only need 1 scrap, and the cult is now Level 1 on Forge.
-Then you study a level 1 Forge book.
-Now, the level 1 Forge book will be "slotted" towards helping the cult to reach level 1 on Forge (because level one book divided by level one objective) and the cult has level 1 on Forge.
-And the level two book is now "slotted" towards helping the cult reach level 2 on Forge, so you now have ONE out of TWO scraps for the cult to reach level on Forge.

-The Illegal Fighting Pits: NOT BUILT
"Windy Flakes is out of his damned mind..."

-The White Room: Allows for the conservation of bodies, and the detainment of lesser prisoners.
"..."
-Nothing.


Cult Information:

-The Club is currently being funded by the Gleam and the Rich families, having a larger set of starting funds to draw from. They will, of course, expect dividends.

-Current conversion of Ponyville: MODERATE +9 on some rolls done within Ponyville. Local Guard subverted.
-Current conversion of Manehattan: NONEXISTENT +0 on some rolls done within Manehattan.
-Current conversion of XXXX: There are currently no other cities with Cult activity.

-Presence of the Master: All Lores, for all followers, start as Level 0.
-Lessons of the Master: All Lores, for all followers, upgraded to Level 1.
-Unsuited for Combat: Cult members suffer a -2 -1 on EDGE Lore level.
-Manehattan Converts: Decreases "Unsuited for Combate" debuff by 1.
-The Bright Library: Bonus applied down below, and explained as ( [Level 0 calculus] + [Level 1 calculus] + [Level 2 calculus]... ).

MOTH: Level 1 ( [The Master] + [1/2] )
LANTERN: Level 1 ( [The Master] )
FORGE: Level 2 ( [The Master] + [4/2] )
EDGE: Level 0 ( [The Master] + [3/2] )
WINTER: Level 1 ( [The Master] + [2/2] )
HEART: Level 2 ( [The Master] + [2/2 + 2/2] + [3/2] )
GRAIL: Level 2 ( [The Master] + [2/2 + 3/2] )
SECRET HISTORIES: Level 1 ( [The Master] + [3/2] )
KNOCK: Level 2 ( [The Master] + [Daughter-of-Axes] + [1/3 + 2/3 + 3/3] )


"Generic" followers are the run-of-the-mill cultists. Loyal to the cult, and to you as long as you are on your Master's good graces, and their rules are as follows:
-They always have only a single Lore in which they are focused.
-They can be called for Expeditions or other small tasks, which are of interest to the cult.
-They have, as a rule, the same level as the cult's general Lore level (specified on the spoiler above, dictated by the cult's achievements and infrastructure).
-Any number of them may be called on an expedition, provided that you can accommodate the price. Write-ins involving non-expedition actions, where you will call for their help, will be judged case by case. Specifically because their actions within their home city must be extremely dosed, so as to avoid suspicion.


"Named" followers follow a different rule, as follows:

-Enlightened: Major Lore is level 0, Minor Lore is not applied.

-Initiate: Major Lore is level 1, Minor Lore is level 0.

-Disciple: Major Lore is level 3, Minor Lore is level 1.

-Seeker: Major Lore is level 4, Minor Lore is level 2.

-Exalted: Major Lore is Level 5, Minor Lore is level 3.

-In order for a "Named" follower to reach a level, they must learn directly from you. You must have enough Lore levels to satisfy their desired level-up, and spend a PERSONAL action on said level-up.

-Should the Bright Library have enough levels to satisfy a Confidant leveling-up needs, they will automatically attempt to level up every turn on their own, without action expenditure. (This will involve a dice roll against a hidden test)

-Confidants can still be ordered to level up on their own in order to "bypass" said test. This order will use the Bright Library's level, since it involves their own dedication in poring over the available reading material without your supervision or interference.

-A pony can only go up a single level per turn.

-There will be other hurdles involved, especially when attempting to turn a "Named" follower into an Exalted.

-Further leveling, or other tamperings, will be elaborated upon later.
 
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I honestly find it hilarious that we have a Bureau information page whose majority purpose is to say "these guys have barely anything useful, but look at all the things they could have."
Haha! So we had a level six book back when Baldomare explained her mechanics the first time. That's hilarious.
Yep. On the other hand we misunderstood those mechanics and didn't realize that translating said book counted as reading it or we probably would have left it unread.
 
@OurLadyOfWires Question on Lantern Dust — does it have any use to Velvet? Can we sacrifice it to get a +1 boost on Lantern rituals..?

Also curious — what does storyboarding the turn entail? Do you do all the rolls and sketch out how things will go before you start writing?
 
The whole Level 6 book thing was just badly done to begin with. My fault, mind you, not yours.

Still, the initial mechanic translation was just bad. Which is the reason why we changed it now. But still, yeah, that was all a localized mess.

EDIT:
@OurLadyOfWires Question on Lantern Dust — does it have any use to Velvet? Can we sacrifice it to get a +1 boost on Lantern rituals..?
Technically? Mmmmmmaybe.

But I won't even entertain the idea because ritual slots for sacrifices are very limited. It'd just be a waste if you NEED a sacrifice and REALLY want the ritual to work.
 
But I won't even entertain the idea because ritual slots for sacrifices are very limited. It'd just be a waste if you NEED a sacrifice and REALLY want the ritual to work.
I'm mostly thinking in the context of summoning a MitL, where we probably wouldn't bother with a reagent as is but hey +2 on a lantern roll from sacrificing two dusts is better than nothing!
 
I'm mostly thinking in the context of summoning a MitL, where we probably wouldn't bother with a reagent as is but hey +2 on a lantern roll from sacrificing two dusts is better than nothing!
Embezzling government property for your own personal gains?

Tsk, tsk, tsk. Velvet has been a no-stealing goody-two-hoofs the whole quest if you ignore the murders and you want to break her streak for a measly +2 bonus? :V
 
-However, her bindings will only last for three whole turns. It will be necessary to rebind her, somehow, once that time is up.
-Mareinette may be voluntarily rebinded by either a suitable gift, or the acquiescing of a request. She will usually offer a choice on the eve of her unbinding.
…Hmm. Random thought, but have we ever considered finding a way to unwillingly bind Marinette? Normally I wouldn't consider it, since she's an Alukite and it would be really stupid to make her mad at us, but we do have two Names, hopefully three on hand now, and it might be easier to get them to collaborate on that rather than trying to figure out how to murder a Heart Alukite.

Or maybe we just have to become an Hour fast enough for it to not matter. We know they can contain Names. :V
Embezzling government property for your own personal gains?

Tsk, tsk, tsk. Velvet has been a no-stealing goody-two-hoofs the whole quest if you ignore the murders and you want to break her streak for a measly +2 bonus? :V
I mean, she's just trading up, really. What would be better for finding Changelings, a couple doses of sometimes effective Lantern 0 Dust, or a Lantern Five minion? :V
 
…Hmm. Random thought, but have we ever considered finding a way to unwillingly bind Marinette? Normally I wouldn't consider it, since she's an Alukite and it would be really stupid to make her mad at us, but we do have two Names, hopefully three on hand now, and it might be easier to get them to collaborate on that rather than trying to figure out how to murder a Heart Alukite.
Now that is a good idea, if you can't win following the rules forget about them and make your own.

She would be mad at us anyway, we would either try to kill her or end up not being able to keep her bound... then we would try to kill her.

I'm pretty sure she is the last Alukite around and the last Ligean(now I'm wondering if she is got all the keys from the Mansus) so something must have killed the others and going by logic at least one had to be Heart too. That means there is hope for the murder of another Name(without the Wolf this time).
 
Embezzling government property for your own personal gains?

Tsk, tsk, tsk. Velvet has been a no-stealing goody-two-hoofs the whole quest if you ignore the murders and you want to break her streak for a measly +2 bonus? :V
At what level of moth did she become goody-two-hoofs?

Or was she demoted from goody-four-horseshoes for cult activity?
 

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