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Advent of the God-Harem King [Highschool DxD/Exalted] (CLOSED)

I'm not convinced on the divine divide being entirely shaping as there are effects in exalted which do mimic it though not in magnitude like the magic material bonus of green jade which steals one mote from an opponent upon damage and abyssal charms interacting with the soul steel bonus of draining away motes.

Also remember IPP will only defend against shaping of Issei's body,mind, soul and traits. His clothes and surroundings can still be affected by shaping. Stuff like boosted gear is protected by its own nature. And when we transform into dragon form all the clothes will get shredded anyway. Chaos repelling diagram and destiny manifesting method boost the anti shaping protection out.

Still anyway the upcoming fight or rating game between raiser's peerage and our Youkai yakuza should be funny to read.
 
Personally, I don't think Divine Divide would just outright explode from trying to absorb essence.

It probably should, considering what happened to Boosted Gear, but that would be a bit too easy.
 
Arsenal of the Daystar
I shall just post the weapons system in the Daystar for now.

Arsenal of the Daystar
The sun transcends mere physicality. Its incomparable flames, the walls of the Station Indomitable, and all of the Daystar's myriad weapon systems exist simultaneously in a materialized and dematerialized state. As such, its formidable array of defenses present as much of a threat to spirits as to any other sort of interloper, just as its invulnerable walls deny them passage.

Furthermore, the Daystar's flames and weapons are all Holy, inflicting aggravated damage to creatures of darkness.

Apollyon Cannon (alternately known as the Eye of Judgment):
The Daystar's foremost weapon, known and feared by Creation's enemies. Described by those few gods who have seen it fire, the Apollyon Cannon begins as a massive sunspot on the sun's surface which swirls briefly through numerous patterns, including the signs of Battles and Endings, before opening a coronal gate to the internal, limitless flame of the Dirigible Engine, cutting loose an unstoppable concussive bolt of solar
Essence which can span a hundred thousand miles in an instant.

Seen from the ground, the Cannon looks like an enormous lightning bolt of prismatic flame forking its way across Creation's sky. It has been fired for the good of Creation at least once before. The jealous Primordial Cemunian, Constellation of Sinew and Dream, once sought to destroy the works of his estranged
brethren.

In the Ninth Epoch of the Time of Glory he constructed a mock Creation called Cajerrón in the distant depths of the Wyld, and using his vast might, sought to push it into the world the Primordials had made, to displace and replace their works with his own. Ignis Divine, ever vigilant, saw the encroaching clouds of foreign skies and pushed Cemunian's works back to the depths of madness with a shot from the Apollyon
Cannon.

Absolute Horizon Barrier: It is beneath the dignity of the Daystar to cycle up its weapons in response to every wayward comet that crosses its path. The Absolute Horizon Barrier is a shimmering golden field that coalesces one hundred miles out from the sun's surface.

Anything attempting to pass through this barrier, material or immaterial, be it god, flying vessel, or Essence-fired arrow, is met with equivalent force pushing against it in the opposite direction as a Shaping effect; as such, the barrier is impassable by simple velocity. The Chirmirajen is specifically empowered to pass through the Absolute Horizon when it is active. At her discretion, Nysela may deactivate the Absolute Horizon Barrier to allow specified targets through.

Starfall Revolver: The memories of the tribes of madness are short indeed. Prince Balor was far from the first raksha to declare war on Creation. In the Twelfth Epoch of the Time of Glory, the Grand Emperor Jiurnan strode forth from the depths of chaos to stand upon the baking sands of the uttermost South. He raised up his halberd, forged of dreams of glory quenched in the venom of scorpions, and personally reviled the Unconquered Sun. The fabric of the world recoiled beneath his boots, and the lurking hordes of chaos took heart from his defiance.

The Daystar, not wishing to trouble its arbiter with the insults of such an insect, plucked a star from the sky and cast it down upon Jiurnan, destroying him utterly and sending the sad ruins of his army fleeing back to the Wyld in flames and disarray.

Shining Finger: The sun's corona twists, rises, and breaks away. Then a vast lancing finger of flame erupts from the surface of the sun with a howl that can be heard across the world, reaching down to drag holy fire across the surface of Creation, burning the land black in its wake. The black mark this weapon scores into Creation's surface radiates powerful stabilizing Essence out to five miles on both sides of the trench, which
lingers for one season. Fair Folk within this field suffer (10 – Essence) levels of unsoakable aggravated damage per minute of exposure.

Banishing Flash: This Simple Speed 5 action allows the Daystar to target an area of Creation's skies with a diameter of one mile. At end of the action, the sun flashes, banishing all incapacitated targets in the area to just outside Creation.

Godsigh: The sun draws in dead and weak opponents with intense gravity, consuming and converting them into Essence.

Sky-Conquering Mea: The natural, latent offensive power of the Daystar is known as the Sky-Conquering Mea. This includes the incredible, searing heat which the sun projects for miles around itself, as well as its more aggressive deterrents.

The Chariot of the Most High cooks off solar flares at irregular intervals, eruptions of searing Essence that jet out into the emptiness of the celestial void to dissipate harmlessly. When an enemy enters the skies of Creation, the Daystar is able to lash it with solar flares at a range of 300 miles. Because these flares strike everything in their path, enemies who stay sufficiently low may avoid them entirely, as the Daystar will not risk a strike that hits the Imperial Mountain or the lower atmosphere of Creation.

Offensive prominences are also included in the Sky-Conquering Mea: great flaming arches that rise from the surface of the Daystar and flow around its blazing surface, pulled by controlled gravitational shifts to turn the sun's projections into gigantic fighting chains, allowing the Daystar to make Martial Arts attacks on targets up a mile distant.

The Daystar may also throw one of its prominences up to 15 miles, lashing it outward such that it snaps into a thousand separate, imperishable Flights of the Brilliant Raptor, which home in on all opponents in range and detonate around them, leaving dozens of tiny suns blazing in the skies before being drawn back into the sun's corona.

The Daystar's Essence signature has internalized a number of martial arts styles, and is capable of invoking all possible Combos of their Charms to enhance its Sky-Conquering Mea. It treats solar flares and prominences as unarmed attacks for the purposes of these styles.

The Dirigible Engine knows the following Celestial martial arts styles: Solar Hero, Righteous Devil, and Arms of the Unconquered Sun. It is also capable of using the rare Sidereal style known as Vermillion Clouds of Sunset. All measurements involved in the Charms invoked by or channeled through the Daystar (such as the distance a target is hurled by Heaven Thunder Hammer) substitute miles in
place of yards.

Gauntlet of the Sun: This refers to the natural, latent defensive power of the Daystar's core, which is surrounded by layers of miles-thick super-intense blazing Essence that crushes both material and dematerialized forms. Beings powerful enough to survive within the sun's flames are subject to ferocious environmental damage (Damage 100A/action, trauma 10L) requiring complete elemental immunity in order to endure.

Furthermore, characters attempting to approach the Station Indomitable through the sun's flames are constantly surrounded by Magma Kraken tentacles which are capable of using Solar Hero and Arms of the Unconquered Sun style, and cannot be dispelled by countermagic. Characters are considered to be surrounded by five such constructs every 50 yards. Once every twenty long ticks, the Dirigible Engine's core emits a massive shockwave which ripples through the sun's interior, subjecting everything within to an effect identical to the spell Total Annihilation.

Nysela may throttle down on the Daystar's core to prevent this shockwave from occurring, if desired, or she may speed it up to occur once every five minutes.

The Eschaton Lock: The Primordial King gave the Unconquered Sun the power to destroy Creation should it ever fall into the hands of his enemies. The Eschaton Lock is the seal the Unconquered Sun placed on that power. Once, the Daystar was able to release a supernova capable of annihilating Creation.

After the Primordial War, Ignis Divine drove the Godspear into his own side, cauterizing the part of himself which could unleash the supernova. He then took the wound from his body and forged it into a molten orichalcum key which he rammed through the mechanism of final doom, transforming it into a mighty lock and key which can never be turned, but by his hand…or perhaps by the hand of Malfeas, or one partaking in his Essence.

In any case, the Eschaton Lock is unbreakable and seals the Daystar's supernova far beyond the reach of all who might wish to unleash it. No force, magical or otherwise, can compel the Unconquered Sun to turn the key. Even if it could, the weapon is still irreparably destroyed and cannot be triggered. Removing the lock only reveals that the weapon has been stricken from the gamut of the sun's offenses, such that only a Primordial (or perhaps a Twilight) could ever repair it.

Storytellers should consider the supernova weapon completely beyond repair unless they wish to use the Daystar to hold Creation hostage. Should that be the case, they will have to overcome all the efforts of the Unconquered Sun to prevent anyone from turning the key, before they are ever able to assess the nigh-impossible task of repairing the damage that has been done.

As a final note: because the destroyed mechanism corresponds to a wound the Unconquered Sun gave himself, repairing the mechanism would also require doing invasive repair on Ignis Divine, which forms a sort of mare's nest, as characters will only succeed in turning the key over his dead body.

Sunstrider Apotheosis: Even the Daystar can be pushed to the limits of its power. When it is, it has a power to fall back on. The ultimate battle form of the Daystar may only be assumed if the Unconquered Sun assumes the Siege Perilous, or if a sufficiently trained and honed crew of the Exalted harnesses all of their spiritual energy into awakening the true form of Creation's defender. If they do, they are temporarily melded into the soul of the Daystar; they become as one with each other and one with the sun, as it collapses inward on itself, plates shifting, engine unraveling, core expanding, flames hardening into the shape of the defender. The Daystar takes on the form of a gigantic four-armed warstrider, shining with all the brilliance of day and wielding iconic representations of the four fulcrums.

The Sunstrider is somewhat smaller than the Daystar. It is unable to command solar flares or prominences, and it is less impervious to damage. However, it is much faster and infinitely more maneuverable, and its ability to parry any attack and dispel nigh unstoppable forces keeps it from harm. Beyond that, its armor is indestructible; damaging the Sunstrider requires hitting it with attacks that harm or weaken its crew until they are unable to sustain its battle form.

When the Unconquered Sun is at the helm, this is a nearly impossible feat; whoever assumes Siege Perilous in Sunstrider form is able to channel all of their Charms through the Daystar. They are also able to use all of the Daystar's Martial Arts Charms and Combos. Lastly, the Sunstrider is able strike from all angles at light speed and with unmitigated force. This gives the Unconquered Sun's personal battle form a horrific reputation with his enemies.
 
Of the Daystar's weapon systems? Sure~

The Daystar can do Kung-Fu, shoot giant golden lazors, has magma tentacles on the inside that can kung-fu you into submission, as well as capable of turning into a mecha. That short enough?
Oh and it has two ways to destroy all life on Creation, one of which is destroying Creation. Thankfully the Unconquered Sun decided to make it so no one save himself can do the second.
 
So this lantern that can shoot lasers and knows kung fu has a magma tentacle true form that also knows kung fu.

While also having a universal reset and delete button?
The lantern has tentacles to Kung-fu you if you are stupid enough to stick yourself inside without UCS' permission.
The true form is basically Mecha!UCS~

And it used to be able to delete Creation, but UCS disabled it.
 
So this lantern that can shoot lasers and knows kung fu has a magma tentacle true form that also knows kung fu.

While also having a universal reset and delete button?
The lantern has tentacles to Kung-fu you if you are stupid enough to stick yourself inside without UCS' permission.
The true form is basically Mecha!UCS~

And it used to be able to delete Creation, but UCS disabled it.
Does it comes with a car alarm and chrome colors?.
 
After reading what the defenses of the Daystar are, the more I want an Exalted anime.

Now I see why Sol Invictus choose Issei.

-I wonder wish of the universes of Exalted, would the Japanese like?

-I also wonder what happened to Cajerrón?
 
Alexander
Are you planning on adding anything from 3rd Ed when it comes out? Sorcery spells or interesting charms or such?

Also, how are you planning on handling martial arts techniques, since they give bonuses without needing Essence?
 
we already have that with the Evil Pieces, just rework them so that instead of changing race they switch gender after we work out the magical girl part of things
 
no, all the Evil Pieces do the shapeing 'I change you into a Devil' thing, and No, Bishop isn't magical girl, we need to research that shit and reprogram whatever we create so it has the whole thing in built for this if we want to turn Mil-tan into a Magical Girl properly
 
no, all the Evil Pieces do the shapeing 'I change you into a Devil' thing, and No, Bishop isn't magical girl, we need to research that shit and reprogram whatever we create so it has the whole thing in built for this if we want to turn Mil-tan into a Magical Girl properly
I was more saying we are going to only make one that can do that. The rest are going into our followers who some of them doubt want to become girls.
 

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