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Dead

[X] Start with a drug house on the outskirts

We mustn't worry the Hollow Man unnecessarily. He's already unhappy with us going after the Merchants.
 
[X] Start with a drug house deeper in
Why waste time when the goal is to rile them up
 
[X] Start with a drug house on the outskirts
 
[X] Start with a drug house on the outskirts

Divide and conquer,by attacking the outskirts the merchants will weaken themselves to defend the other houses and you give the hollow man confidence in you for listening to his advice.
 
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[X] Start with a drug house on the outskirts

Hollow man seems like a sensible fellow, let's listen his advice
 
[X] When you hit the next place, let one escape and follow him.
 
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[X] Continue your plan

Do we have a way to know when one of the gangsters wake up without having to stay and wait cause if we do i vote we also do that so we know when to switch from destruction to looking for a meeting it would suck to miss the meeting cause we were to busy destroying drug houses
 
[X] Sneak inside the tear in reality

Fucking with tears in reality is always the best option.
 
[X] Sneak inside the tear in reality
 
[X] Sneak inside the tear in reality
 
[X] Thinking outside the box,Take the Despoiler and bring him with you inside the tear in reality.
 
[X] Sneak inside the tear in reality

A tear in reality is always the sensible option
 
[X] Capture the Transporter and close the portal
 
[X] Let them lead you back to their base.

Not only would this allow us to take out their base, but maybe their base contains booze!
 
[X] Capture the Transporter and close the portal

Better, we can make Squealer build us a booze-mobile.
 
[X] Capture the Transporter and close the portal
 
[X] Capture the Transporter and close the portal

How mad do you think Skidmark will be once he figures out we kidnapped his girl?
 
[X] Capture the Transporter and close the portal
 
[X] Let them lead you back to their base.
 
[X] Attack them when they are all in hear with you
Ambush time just like in the plan.
 

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