Hello everyone! Now, those of you familiar with my other works need not be dismayed, this Quest shouldn't be too long! I just wanted to try my hand doing a little mystery, the questing equivalent of a short story. Basically, you will be doing detective work in a D&D-esque fantasy setting. Just a little idea that I thought would be fun to try out, to help get myself back in the groove for managing quests.
The basics: You are Hawthorne, a Watchman, sort of a combination of a detective and a sheriff, stationed in a sleepy town called Findarel, a primarily human settlement with a few other races scattered here and there. You don't know magic, though you're fairly handy with a spear. You also have a nice hat.
The town government is separate from your chain of command. There's a mayor, a city council, a dozen clerical positions, and all of the servants and underlings to be expected. You have reason to suspect at least one of them is up to wrongdoing, and it's up to you to flush out which one.
Also, in sharp contrast to my usual quests, votes will almost entirely be done by write-ins!
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You rest your legs on the table next to yours as you flip through the local property records. You weren't sure why the town's Watchtower had two desks, since there was only one Watchman, but you weren't going to complain if it meant keeping your new footrest.
Besides, you had more important things to worry about. Things like how the records were listing empty, abandoned houses as being owned by nonexistent individuals.
The yellowed parchment rasped against itself as you flipped the pages, holding them up to the candlelight to make sure that you could read the sloppy ink letters. Right there, you see the one you're looking for. The lot number for the house next to the blacksmith. You know for damned certain that there hasn't been a soul in that house for years, but the records say it was the home of a merchant named Aren Dhale.
Hmph. Name didn't even sound right.
Clearly, something was going on here. The records were kept by the town's local administration, and they were the only ones that were supposed to be able to alter them. As a Watchman, you stood apart from the locals, taking your orders from a chain of command that extended up to the royal court itself. This wouldn't be the first time you'd had to root out corruption and deceit by some small-town government that thought they could remain hidden.
Right now, Findarel was a sleepy little town, small enough that a single Watchman could just barely keep track of it all. However, the King had ordered the construction of a great stone road spanning from border to border, and in a few year's time Findarel would likely be in an excellent position to take advantage of increased trade and travel.
The situation was obvious to you. Somebody, perhaps several people, thought that they could get their hands on property that would make them rich once the roads were done, all without paying a thing. However, that still left a very important question.
Who was behind all of this?
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The next morning, you made the walk from your quarters to the town hall. The streets weren't too busy, but there was still a good amount of stuff happening. Farmers were bringing produce in to be sold, businesses were beginning to open up, and people were heading this way and that. Outside the tavern you managed to catch the eye of your favorite barmaid, Alissa, giving a nod and getting a smile and wink in return. Less pleasantly, you ran across Berle the begger. He claimed to be deaf, or at least that was his excuse as to why he never heard anyone when they said 'no'.
Fending him off, you continued onward, continuing to be courteous and exchanging greetings with the few people you recognized from nights at the tavern. Thimet the dwarven barber was handing his blades over to Rhine the elvish blacksmith to be sharpened, and Keyn the lamplighter was putting out the torches now that dawn had arrived.
Just past the smithy was one of the abandoned houses, and you frowned at it as you walked by. Nothing was out of the ordinary, it was just a house, but you knew that it was the symbol of wrongdoing that had happened under your very nose.
Finally, your trek across town ended with you in front of Findarel's administration building. You could see the mayor's clerk in the main hall, his quill scribbling against some sheets of parchment.
Now that you were here, though, you began to wonder if you shouldn't do some investigating elsewhere. There's no telling how many of the town's officials were in on this, after all.
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