Welp. Time to see if people want to try this.
******
The ground beneath your scaly hide...
******
The ground beneath your scaly hide...
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Welp. Time to see if people want to try this.
******
The ground beneath your scaly hide creaked. Something was... wrong. This wasn't the grassy bed you'd laid down that morning. The ground felt fragile, the grass held a different scratch to it. It was not where you fell asleep, even smelling different. Like rotting fish left to fester, but... everywhere.
And something was bumping against your head. You growl at the annoying thing, your eye cracking open to show you this mostly hairless ape. Taller than others you'd seen, with a pale, pink face with scrunched up features. It had some form of leaves wrapped around its body, and held a strange club, black, with a flat circle for a head. And it was prodding you with it. An annoyance, to be sure, but you had invaded its nest. Your eyes fall to slightly behind it, and you see a smaller one, with longer fur atop its head. You suppose that was either its mate or its spawn, with how it stood between you. You growled at it yet again before working your jaw. You felt sore like you had overslept on pointy rocks.
Wait... since when did you think like this? By now you and your clutch mates would have torn this human apart, without caring for its state of... leaf-donning? You needed a better idea of what the... garment? What that was.
You shake your head, taking time to snap at the club when it comes too close to you. Damned annoying, that monkey. You take in your surroundings as a strange, almost wooden cave, with blueish grass beneath you, seemingly made of something similar to the leaf-wear of the balding monkeys. Maybe they were wearing grass? There was also a strange wood-crystal slab set upon wood carved like a strange beetle, with a set of grass-wove resting patches from it. Some form of resting chamber then?
You pause. Focus. You had your surroundings in check, even though you suspected the monkeys might try to charge you, they were scared of you. You could use that. They were afraid, unlikely to try anything if you didn't move suddenly. And that gave you time to focus on the mystery at claw. The past. How you got there, and why... You were different, that much you knew. Like your heart beating in your chest, you knew you'd changed during this transition. Your body ached, strange sensations arcing across your body in exhilarating ways. And on some level... a deep, primal level... it scared you.
What are you?
[ ] [Breed] Anklok: massive brutes with thick, scaly hide, this breed of warrior-priests stalked the southern plains of Creation since time immemorial. These creatures turn to violence first, with even their craftsman preferring to build crystalline weaponry. They have a strong Resistance to their harsh surroundings, placing their Survival above all other things, save their Holy War in the name of the sun. They favour the Flickering Fire Path (Moving without thought, you bring your actions quickly), and the Blazing Fire Path (create and manipulate Fire as if it were a part of you). (Brutes, they are Strikers, Blasters, Mover/Thinkers.)
[ ] [Breed] Mosok: Sleek and mobile in the water, this crocodilian Breed is rather slow on land. In the sense of a tank. They are only slightly less hardy than an Anklok, and are far more cunning. They favour Stealth tactics, with a great focus on all pursuits of Larceny, and are more than a match with their fearsome claws. They often favour Martial Arts to calm their mercurial personality. They favour the Flowing Water Path (move as if you are underwater), and the Shimmering Water Path (disguise your form with a menagerie of illusions). (Brutes, they have a fluctuating Mover rating and a Stranger rating.)
[ ] [Breed] Pterok: this winged Breed controlled the skies in ancient past, but were mainly concerned with the pursuit of knowledge. They were fast and eagle-eyed but tended to prefer pens to blades. The sought the Occult and ancient forgotten Lore. However, their love of the sky led their Breed to be quite Athletic in all activities. They favour the Clear Air Path (enhance your senses to their full potential) and the Celestial Air Path (Summon the elements and commune with gods). (Mover and Thinker base, they are primarily a Thinker, with a few Master powers.)
[ ] [Breed] Raptok: The most human of all the breeds, the Raptok were master inventors, masters of plant technologies, and often crystalline ones as well. They are the only Breed able to use human tools or weapons easily. They were well known for their masterful Craftsmanship, their witty banter at Socializing events, and often many often fell in love with the Linguistics of other regions. They favour the Growing Wood Path (turn plants into strange technology), and the Shaping Wood Path (don the power of the forest, and become as hardy as a tree) (Minor Brute, with Mover and Thinker. Primarily a Changer and a Tinker.)
You are Different.
[ ] [Mutation] Dragons Breath: You hold a blazing inferno in your gullet, expelling it with ferocious force. (Moderate blaster power)
[ ] [Mutation] Crystal hide and Large: You are bigger, and your hide has strange, crystalline growths in it. (Moderate Brute power.)
[ ] [Mutation] You felt... smaller, lighter, and... what are those orbs on your chest doing? (Obligatory Monster girl-ification)
[ ] [Mutation] Write-in (those who know exalted, 6 mp are free. For everyone else, if you're interested, I'll figure it out.)
You are...
[ ] [Self] Compassionate: You favour the Yielding Earth Path (healing and repairing) or Clear Air Path, and typically favour intellectual problems over physical ones. (Striker or Thinker)
-[ ] which path
[ ] [Self] Valorous: You are Bold, Favoring the Blazing Fire Path or the Solid Earth Path. Violence is your language, Talking can wait. (Tinker, or Blaster/Striker)
-[ ] which path
[ ] [Self] Temperate: You wait, in all ways. They Typically Favour the Growing Wood or Solid Earth paths (turn Crystal's into strange technology and become one with the earth). You prefer to Balance yourself, Often meditating on the state of things. (Tinker)
-[ ] which path
[ ] [Self] Driven: You seek your goals, and let none stand in your way. Favor the Celestial Air Path, or the Shaping Wood Path (Thinker/Master orChanger)
-[ ] which path
[ ] [Self] Write in. Be as basic, or as detailed as you like.
Still a fairly new QM so... help is appreciated.
I will try to do that shortly. Sorry...I have no idea what a path means, you seem to be short on explanations in certain places like that but you should know that since worm's in the name most people who come will probably come from that.
Not to seem ungrateful, but can you highlight the changes? I cant really... see them. I know I made mistakes, but... I'm awful at finding them.I tried to fix the most obvious mistakes there, lots of spaces not there and appostrophe were missing as well alongside some mispelling. Solid concept but more definations may attract more voters.
Imagine velociraptors, but more humanoid as the base.By the way, how human are the Raptok? Because if the answer is "Kinda but they're still really animalistic/whatevs" then I'm all for it.
Well, I meant in terms of mentality or whatnot, but that just means I need to get better at clarifying what I sayImagine velociraptors, but more humanoid as the base.
Edit: the monster-girlification does make them more human though. Like, alot more.
Oh. Ok. Um... hmmm. They're predatory philosophers, if that makes sense. They're aggressive, but equally on a mental and social front. The more interesting ones are the Mosok, which... they go from inviting you to a party to eating you over a bad turn of phrase. Unless you're a friend of theirs. They're odd.Well, I meant in terms of mentality or whatnot, but that just means I need to get better at clarifying what I say
Please only pick one favored path? Dragon kings get a total of three (their Breed paths, and their favored path.): Union of Sky and Earth
Clear Sky Path, Celestial Sky Path, Solid Earth Path
(Ooc: Spirit protection and Magicsense are MUSTS in Exalted as they will f**k you up.
Solid Earth in case of critical tool breakage.)
Here's a copy of the cover of the Exalted 2e rulebook that contains the game rules for them, which features a member of each of the four breeds of them. The three in the front are a Mosok, Raptok, and an Anklok from left to right, and the one in the back is a Pterok.By the way, how human are the Raptok? Because if the answer is "Kinda but they're still really animalistic/whatevs" then I'm all for it.
They're born as predatory animals, and develop their minds over time as they develop their magic when they mature. Once they start doing so, they begin gaining access to their past life memories; they start off relatively fragmentary, but once they develop their powers more fully they gain full access to all of the memories of their past lives at will. I'd vote against the "monstergirlification" of the character, as a result, because it'll probably cause them to have significant bodily dysphoria once they start accessing their past life memories and they realize that *this isn't what they should look like*.