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Esquestria: The House of the Sun - A pony cultist experience

Doing Nothing grants "Dire consequences" while Inspiration has Soft do what Velvet wants though.
Riiiiiiiiight, Wolf fan doesn't care about stains level, at least not the type of care to avoid them increasing.

And yeah, I doubt anyone will seriosly vote for nothing when our options are already this bad(so the consequence should be downright awful).

All In all though I dislike Freedom and Nothing due to how they involve Velvet treating Soft in their relationship. Way too clingy and not nearly accepting enough
Freedom is a gift Shaper, no matter what. And Soft not being aware she is in a cult IS a valid concern in this case.

Agree with you on Nothing.
 
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Oh wow...

This was delightful.

No, really, this was very, very good! Thank you so much for sharing it with us!

This was good in a "I actually want more of it" kind of way. I have a few notes, if you absolutely don't mind, but I definitely want to know where this is going.

Now, about those notes, I am only mentioning these things because I understand you to say that you want to improve your writing. So although I am not an authority in any of this, these are my two cents of what stuck out while I was reading.

First of all, these next few points aren't "negatives". But they definitely stuck out while I read through it:
-Sometimes you reversed to using "people" and other human describers. Especially closer to the end of the story. Seeing this always puts a smile on my face, because I can TELL that you were typing so quickly and so excitedly that those things just ran through the cracks. However, reading about a "person" with a "cutie mark" was definitely a small bump on the reading road.
-You also mentioned... I will have to go back and check, but I swore Weaver's story took place in a larger city. And here, he definitely returns to his "apartment", which I don't think exist in Ponyville yet. So, that definitely made me raise an eyebrow when Granny Smith was mentioned. Now, I completely understand mentioning named characters to give the readers something to ground themselves on. But for city-dwellers to have "Granny Smith" in their vocabulary without further explanation. I know she is an important figure in Ponyville, but if you weren't born and raised there, that wouldn't be a bonding point between you and your boss.

Now, for the things that I loved!
I seriously enjoyed the bleakness of the world. And I don't mean this in a "doom and gloom" way, but that felt like it was even bleaker than the Equestria of this quest.
I would expect that level of Overpowering Depression immediately after the Catastrophe. But after Cadance's wedding, the world in your story was one I would expect from maybe after we reach 4 or 5 Stains. Still, it was awesome.
You mentioned that using less Lore colors made it feel more bleak and sad, and I agree. But it was ina very atmospheric way.
I also absolutely loved the way you described his circumstances. I won't try to invent new vocabulary like "he had a Wolf Wound" or anything like that. But you managed to make it more visceral and personal even from the point of view of a character who didn't know what he had. The description of "I am exhausted and in pain, and it is so much that I can't even feel empathy anymore" struck a very deep chord. And that was awesome!

All in all, I unironically read this latest version while I had the previous version open in another tab, and I wholeheartedly agree this was an awesome improvement!

And again, "I liked this and I would like more of it, please :V"

So thank you for sharing it! And have a good one.

Thank you! I'll edit this one, and then work on the next.

Now, to the points that you mentioned:

1. I didn't notice those. I'll go through and fix them in the editing. Thank you for pointing it out to me!

2. I imagine he's living in Manehatten, so that is true. From the show, I was under the impression that the Apple family apples are one of the BIG NAMES of food in Equestria. Kind of like Round Up and Monsanto was THE big name in the farming and weed-killing industries until relatively recently. If that's not true, or not canon for this Quest, I'm happy to change it, but that was my understanding. Especially with their 'zap apple' stuff.

For the Love section…

1. Bleakness. In this case, it's a mix of the sheer difference between Manehatten and Ponyville in the show, and in-quest darkness. Ponyville and similarly small towns in the show were shown to be bright, cheerful, and the best of the ideals of Equestria, with some exceptions. Manehatten by contrast, and even Canterlot in many episodes- feel significantly cooler and more 'realistic'. Friendliness isn't as common and people are generally less supportive of each other. Mix that in with the added paranoia and Evil, and the general emotional downturn caused by The Catastrophe, and I'm viewing this place as both already darker by nature, then hit by a grand tragedy, and then not many people trusting one another to have a support system. It's only so bleak here because they aren't pulling together like Ponyville and other more tightly knit communities have been. Or… that's the biggest reason. The presence of Cultists with no leash isn't exactly helping, though…~

2. A second reason it's so bleak right now, is that Ashen himself is dealing with 'Wolf Wounds'. That makes it harder to empathize with others, but he also got his Winter and Heart poisoned by a Wolf insight. That's tainting the very way he views the world in very dark ways. That's better now that his Heart is better, but it'll traits him some time to get back to his more Harmony-focused view. It will still be pretty bleak, but Ashen was always going to be a person slowly clawing his way up with both a learning disability (better suited to Harmony than The Lores), no proper teacher, active attempts to poison his understanding (Wolf), the government after people like him, and a world actively fighting his ascension (again, Wolf). Compared to Velvet, he's… I wouldn't say he has it worse, but he's certainly not going to have a good time of things.



Overall, thank you so much! If any of my logic or reasoning doesn't feel correct, feel free to point it out so I have a better understanding of the world when writing the next part, but it is so wonderfully encouraging to see both praise and constructive criticism. Thank you!
 
So having Jade progress Memory of Light won't have her use her Lore because she doesn't have any Knock on her. (But if you are fine not one-shotting things, which is how normal ponies face their day-to-day activities, then you could throw Jade at it just to see some progress).
sounds like normal ponies sounds like a terminal condition known as skill issue.

You do have to remember though that our daughter and her little friends are on our side.

They're not going to go out of their way to sabotage us or cause us problems which given our job takes away of lot of people concerns.

If anything they're probably going to be able to help with things when we go All In.
no idea about All In, but I'll just point out that people can be "on our side" and still do things we don't want them to, or even things that would explicitly be against our wishes.

After all, until the moment we killed them, the Master considered themselves on OUR side... or us on theirs, I suppose. Or at least not opposed.

Damn, she probably didn't even see putting Copper against us as something BAD, she was basically just giving us a rival to sharpen us.


I don't think there was a consensus in which Forge Sacrament we wanted to take, but this is otherwise what I remember the lineup being, yeah.
You're right, I forgot about that.

I'm pretty sure personal Forge Sacrament is cheaper in bits and given how the thread has been insisting on keeping us as poor as possible we'll probably be going for our personal Forge Sacrament.

Our lantern Sacrament could go either way, Baldomare AP are very valuable so going for our personal sacrament that only uses one Velvet AP is probably preferable. Especially if we want Moth 6.

I personally hate our personal Winter Sacrament but really we should get all the sacraments we can. A real shame how people aren't going for the best Winter Sacrament but we probably should hunt down Neighnia anyways.

Also on the topic of Winter I don't know what treasures were behind that Winter Sacrament locked area but we really should beat up our old friend Windy for them.
I THINK personal Lantern is unlikely unless we get lucky in having an easy guilt-free target for it.

At least thus far we've TRIED to have Velvet only do truly evil things when she either didn't have another choice, or the cost of failure was too high to risk. Baldomare's Lantern isn't really THAT much more expensive AND it's basically guilt-free, while personal lantern is basically draining someone of their soul (or, well, "reading" them to death, but I'm not sure there's a difference). I'd rather avoid it if possible.

Even with Mareinette's grail there's an argument that we need power desperately, and even if cannibalism is wrong, having Mareinette on our side is just too important, especially with the otherwise escalating costs. And also our personal Grail is in some way even worse, I see it as a betrayal of who Velvet is trying to be because it's basically permanent brainwashing of people she considers her closest friends.

I really don't get why/how you can hate the personal winter sacrament but STILL want the Wolf's. If we're lucky enough to get Neighnia in time I'd definitely consider hers unless it turns out to be somehow the worst one requirement-wise.

Yes, but my view is that this is already all bad shit, and that's not going to change.

Softy is a Wolf Apostle and we've got a Wolf Cult in Ponyville! If this was turn 2 it would be something to focus on, if it was turn 12 it would be a ball in the air, but it's turn 22.

Even if we start to lead them? They're still going to be a wolf cult. That's not going to go away, and it's still going to be bad shit.

We've got bigger problems, like Celestia, and the Glory. Taking over the cult because we want to limit it is playing not to lose.

And plus, it's really not being a supportive mother :V
I tend to agree. I think it's a bit too late to focus so heavily on the wolf cult. I don't think they're worth 1 full AP each turn when we're actually so pressed for actions to get the Name friendships, the Sacraments, finish the mansus explorations and artifact/book study and acquisition, and so on.

So, back then, the Lores were "Laws" the same way that gravity is a law. And also the same way that your local legislation is a law.

Nowadays, since there are no longer any active Hours (that you know of) the Lores are ONLY a Law. There are no longer any number of Godlike entities twisting and turning it to their desires.
...wait, are you saying that if the Wolf became active, he'd be the de-facto overlord of Edge and Winter, being able to stop anyone else from using them?

Like, potentially including Neighnia and Biedde (and Axe for her minor Edge)? They're NOT Hours, after all.

I admit I didn't consider the interpretation of "Hours could stop someone from accessing a lore" though. I thought it would require active changes to a Law to allow that (if it was even possible), so if anything it would take ALL the Hours of the same principle to stop a cultist from using that lore... and mortals are for the most part beneath the attention of hours, so I could only imagine that becoming a problem AFTER they become Long, if at any time.

But then again Long already suffered from the "swear to an Hour or you get killed (or go to Port Noon)", so they already have limitations in that sense. And actually the fact they're just killed (at least in CS, if they don't exile themselves) implies they can't just be stopped from practicing the Lores.

I get the feeling that the Master probably could have gatekeeped Moth but Velvet gave her the Wheel treatment so that's not a thing anymore.

Actually since the Master was able to have level 5 in all lores except for Moth does that mean that our Names could increase their lore knowledge?

Velvet could teach her beloved friend Mareinette about the delights of Edge for instance.
The hubris of wanting to teach a NAME the lores :V

As for the Master, I'm not sure they could have. they were STILL only a Name, after all, not an Hour.

and they don't have an elevated position in the Mansus from which to rule, they stayed in (and were) the Woods after all.

Recall that Baldomare is also a friend of Mareinette's and Baldomare is not a compulsive baby-muncher.
I'm not quite sure I'd call them friends, but they're also both... well, monsters, really.

The fact Baldomare is a friendlier monster doesn't mean she's not one. It's really not possible to be a Name and NOT be a Monster in some ways, I think. the path to Name-hood is usually littered in corpses after all. Velvet is not even a Name yet, and there's many people that could make an argument that she IS becoming more and more monstruous, at least by the standards of ponykind.

Even if definitely not as bad as... really, even the average cultist of the old times.

Right choice is always relative. People have different goals. Besides frankly considering how things tend to go, whatever the gift is will probably be tinged with some downside. When given an option to guide that, I'd rather have it.
Also to be perfectly frank, one of your plans involves studying the beacon and flowers which very likely won't do anything and I doubt needs a lantern influence if it does.
To be fair though, Shaper has a point.

We have two alternatives here

1) Uncontrolled Gift + 1 AP on something else

vs

2) Controlled Gift.

so, the question is if getting a change to "aim/affect" the gift, which should still be of roughtly equivalent (objective, but not subjective) value, is worth the opportunity cost of, for example, 2-3 rolls to study at +40 from the lantern influence, or whatever else we could use the AP on.

So going back and mining locations for scraps* has explicitly been a thing for a while.
from my understanding going to a previously explored mansus location gives a random reward, kinda like in CS.

so it COULD be a Lantern scrap.

Or it could be a low-rank influence of any kind. or a scrap of another kind.

or dread

or fascination

or a "secret"

or nothing.

so, it's very much a bet in which lantern is an option, and there's a large variety of OTHER options too.

The easy answer is "no". You can't use a personal action to do the "Get your hooves dirty" Commissioner Action.

HOWEVER, I am amenable (if there is interest in it) for you to use a personal action to ONLY participate in the assault on Tall Tale.

See below for my discussion on Shaper's plan.
mh... I'm interested. I wanted to go there anywhere, and we might be able to... cough cough... appropriate some loot

I have edited my rationale. Check out my previous edited message.

Joining the assault on Tall Tale is fine, but I want you all to know what you will NOT be getting. (As in, its not a perfect equivalent of "Getting your hooves dirty".)

Please see above, and thank you for your patience as I edited my post.
To be fair we mostly wanted to go there to steal the loot, and potentially to help with some obstacles. so not helping in the prep would likely be acceptable to most.

-The Most Precious Treasure Hunt Ever (Selene's Expedition)
50 bits spent. Obtained alicorn moon princess daughter. Payoff priceless, at least worth 500 bits.
-Crepuscule Jailbreak
36 bits spent. Obtained the sun princess's personal student and main character of the show (us fucking it up afterwards wasn't the expedition's fault). Let's say that saving Twilight was worth at least 360 bits (We gave up 500 bits at the wedding just for a chance at saving her)
-Beneath the Royal Castle, pt. 1
15 bits spent. Knock 2 artifact, Heart 4 reagent. 100 bits for a Knock 2 artifact and 80 bits for a Heart 4 reagent for 180 bits of loot.
-Beneath the Royal Castle, pt. 2
63 bits spent. Level 4 artifact, level 4 reagent, 2 level 5 books obtained. Obviously more than 630 bits of value.
-The Grave on the Hill
20 bits spent. A freaking level 6 book obtained.
-Copper Secateur The Amazing Grail Pinata
Exploded into 700 bits worth of blackmail plus a Winter 4 artifact plus like 300 bits worth of assorted lower level artifacts.
This makes me cry for how few expeditions we've done. They all pay back so damn well!

only reason books were better, and really only at the low levels (so up to 3), is because we payed for them in relatively low bit costs (still higher than a good expedition though) AND we mostly had servants search for them... and they were kinda useless for anything else.




I'll read the last two pages of comments (and the actual plans) tomorrow.

oh, by the way side note @OurLadyOfWires you might want to consider watching hazbin hotel (and after that maybe even helluva boss).

the pilot for hazbin hotel is on youtube, the rest is on prime video.

it's, guess, a "for adult" animation cartoon show with lots of incredibly good musical numbers, set in hell, about the daughter of Lucifer wanting to redeem sinners to get them into heaven.

and the songs are actually BETTER than the best ones in my little pony in my opinion too.


You might enjoy it. I'd recommend it to everyone here who actually watched my little pony but would like something more "mature" that's still basically "animated musical show".

Side note: The Pilot is actually the show at its worst. It's all uphill from there. I'll put a not-that-spoilery song from the show down here too just to... show what it becomes like later on.

 
To be fair though, Shaper has a point.

We have two alternatives here

1) Uncontrolled Gift + 1 AP on something else

vs

2) Controlled Gift.

so, the question is if getting a change to "aim/affect" the gift, which should still be of roughtly equivalent (objective, but not subjective) value, is worth the opportunity cost of, for example, 2-3 rolls to study at +40 from the lantern influence, or whatever else we could use the AP on.

Sure in a vacuum it's just that, but it all depends on how valuable the other action is. If it was something like a Sacrament sure, I'd be down to try our personal SH, but that didn't get much traction. We're already studying the items of worth, unless you want to study the level 2 and 3 artifacts, and I disagree with Shaper on the beacon. I think it'll be a wasted action.
So then it comes down to training Rarity, taking part in the raid after the QM's clarification, or Uncle Steppes.

The raid is interesting because of the potential loot, though the fact we're coming in after the prep and that it's Bureau sanctioned will probably limit it, the chance to find a worthy opponent even if low, and the off chance we could stumble on a special location with our Knock Sacrament. On the other hand it could potentially hinder our chance to get the Edge Sacrament if we're injured or have to use some of our AotLs which could be another major set back.
Rarity is useful, but I'm just not as interested this turn.
As far as Steppes goes, I just like his character. I also wouldn't be surprised if it was a bit of a monkey's paw situation. Probably still more good overall, but considering Biedde's role in this and how things have gone lately it's hard to trust it at face value. May be nothing though and probably not a big deal either way.

In the end though I'm okay with any of those three options winning even if I have a preference. All are useful and I doubt any of them will be too harmful if we've misjudged something. There are a few other plans that deviate from that, but they haven't gotten as much traction.
 
no idea about All In, but I'll just point out that people can be "on our side" and still do things we don't want them to, or even things that would explicitly be against our wishes.

Fair enough.

Emotionally though I would like to trust our daughters.


I THINK personal Lantern is unlikely unless we get lucky in having an easy guilt-free target for it.

I mean it's not that hard to pick up a foel peddler as prisoner.

Just have the Bureau detectives investigate normal crimes and have Velvet spend her Bureau action to get her hooves dirty and join in.

Sadly a perp resisted arrest and ended up dying will be the cover story and we get our guit free prisoner.

I really don't get why/how you can hate the personal winter sacrament but STILL want the Wolf's. If we're lucky enough to get Neighnia in time I'd definitely consider hers unless it turns out to be somehow the worst one requirement-wise

Wolf protects the world from the worms which makes it a necessary evil for the greater good. The exact degree of danger may be unknown but it does exist. Velvet not wanting to take the gamble is understandable especially given Selene's history. It's putting love above morality character building wise.

Let's just leave it at that please?

Personal Sacrament is the equivalent of ritual sacrificing a baby for power.


The hubris of wanting to teach a NAME the lores :V

If the horseshoe fits.

The Master implies it's possible afterall.


As for the Master, I'm not sure they could have. they were STILL only a Name, after all, not an Hour.

and they don't have an elevated position in the Mansus from which to rule, they stayed in (and were) the Woods after all.

The Master was the Woods and Moth was the lore of the Woods. They defined the Lore of the Moth.

They were also the Heir of the Moth.

from my understanding going to a previously explored mansus location gives a random reward, kinda like in CS.

I think it is influenced by the location, what Velvet is doing and what influences she has.

Like, it Velvet tried to put her hooves over and study the Dry Grail she would probably get Grail scraps and mights SH, Forge and Winter as well. (Should only risk it with a max Winter influence)

So on a max lantern influence studying lantern stuff the odds are probably leaning towards a lantern scrap as a reward.

DC is probably pretty high though.
 
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I actually missed that this Quest came back. Anyways, hello everyone. Although I am a bit rusty, here are my tentative main votes for the current plan:

[X] Plan: Goodbye Uncle Steppes
-[X] (AotL) Edge
-[X] (Knock) Explore the Ashen Wastes
-[X] (Social) Fleeting Opportunity: Soft Sweeps
-[X] Study (2x), by priority: Moth 5 book, Lantern 4 artifact, Winter 4 artifact, Manehatten book
-[X] Uncle Steppes has been... distant, this month. But now, he asked for a moment of your time. "Just making sure everything is in order" he said, saying he has a gift for you. (Not picking this option will still net you his gift, but without your imput)
-[X] Sacrament: Challenge Biedde

[X] Plan: The Blade and the Crimson Quill
-[X] (AotL) Edge
-[X] (Knock) Explore the Ashen Wastes
-[X] (Social) Fleeting Opportunity: Soft Sweeps
-[X] Study (x2), by priority: Moth 5 book, Lantern 4 artifact, Winter 4 artifact, Moth 3 artifact, Manehattan book
-[X] Level up Rarity
-[X] Sacrament: Challenge Biedde

[X] Plan Reminder, Uncle is gone
-[X] [AOTL] Edge
-[X] [KNOCK] Ashen Wastes
-[X] [SOCIAL] Soft Sweeps FO
-[X] [STUDY] Moth 5 book Lantern 4 artifact
-[X] [STUDY] A Memory of the Path
-[X] [ACTION] Biedde Sacrament
-[X] Uncle Steppes FO
 
from my understanding going to a previously explored mansus location gives a random reward, kinda like in CS.

Double checked and I found some stuff the QM has said on this topic.

(Exploring a known part of the Mansus will yield the most varied of rewards, through a hidden roll of a dice. But beware that most rewards will be temporary, such as an Influence or a temporary buff. It is possible, however, to learn fragments of Lore as well, or to be rewarded nothing at all. Proceed at your own risk.)

Of course that was before we got our lantern revelation, without a max lantern influence and not having a specific write-in target.
 
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