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Nice. Also since your sword has the balanced tag, Overwhelming damage is rated one higher. So you do 4 damage not 3.About to sleep. Charsheet unfinished (BP unfinished). Please review.
[19:20] <kinglugia> I need your help
[19:20] <rzyvbh> How so?
[19:21] <kinglugia> I, uh, want to take the initiation into sorcery via Artifact
[19:21] <kinglugia> But not the talisman - that's Yzarc's
[19:21] <kinglugia> What I wanted to take is an artifact similar to it, but instead of a Talisman
[19:21] <kinglugia> It's a Mantle/cloak
[19:22] <rzyvbh> Hmm. Sell me on it.
[19:24] <kinglugia> The Mantle of the Golden Sorcerer was an artifact half crafted, half shaped, by a Solar back in early First Age, when they were still taming Creation after the Primordial War.
[19:25] <rzyvbh> Go on.
[19:25] <kinglugia> She was concerned for her next incarnation, should she fall while doing her duty to Creation, so she created the mantle as a form of insurance - a mentor of sorts, in the mental arts.
[19:25] <kinglugia> (Intellectual arts, sorry)
[19:26] <rzyvbh> Continue, please.
[19:27] <kinglugia> The Mantle of the Golden Sorcerer was shaped into existence through strands of shaped gossamer and orialchum, and great sorcerous workings was woven into the design.
[19:27] <rzyvbh> Okay
[19:27] <kinglugia> For it was both to serve as an aid to the nameless Solar's next incarnation
[19:27] <kinglugia> In order to tutor/initiate said incarnation in the sorcerous arts
[19:28] <kinglugia> And as a library/grimoire for the spells and useful tricks she has accumulated in life
[19:28] <rzyvbh> Hmm. A bit too OP, but continue.
[19:30] <kinglugia> By library/grimoire, I mean by meditating while wearing the cloak would serve as having a mentor while training intellectual focus.
[19:30] <rzyvbh> I can accept that, yes.
[19:30] <kinglugia> As for shaping rituals, it could work something similar to the Talisman, by serving as some sort of conduit that gathers sorcerous motes while under sunlight
[19:31] <kinglugia> (It's not called Mantle of the Golden Sorcerer for a reason )
[19:31] <rzyvbh> So, trait? Merit?
[19:31] <kinglugia> Trait is for shaping ritual, right?
[19:31] <rzyvbh> I mean, merit
[19:32] <rzyvbh> trait is general term for stuff on charsheet
[19:32] <kinglugia> You may buy Evocations for the Mantle if you want to, which deal with gathering sm, altering/enhancing spells, etc.
[19:33] <kinglugia> And some sort of bonus when doing shape sorcery/sorcerous workings while in the Wyld...double 9s?
[19:33] <kinglugia> Due to the presence of gossamer?...Hnn, no, no, cancel that.
[19:33] <rzyvbh> For reference, I ask everyone to hold off on Evocations. The homebrewed one, at least.
[19:33] <kinglugia> Maybe bonus when doing shape sorcery/sorcerous workings while standing under sunlight. And yeah, got it.
[19:33] <rzyvbh> Reskinned canon one is fine. Homebrewed is not for now.
[19:34] <kinglugia> Canon from leaked version allowed?
[19:34] <rzyvbh> Of course not.
[19:34] <kinglugia> Ah.
[19:35] <kinglugia> Guess Adorei would do nicely for me then.
[19:35] <rzyvbh> You want to have waifu mantle?
[19:35] <rzyvbh> Okay.
[19:35] <kinglugia> Hnn, that's more my Spirit Swords
[19:36] <rzyvbh> Ah, I see.
[19:36] <kinglugia> Mantle would probably be either the Sidereal one or Brilliant Sentinel.
[19:36] <kinglugia> So how is it?
[19:36] <rzyvbh> ...note that Adorei last evocation will apply, even if your spirit sword can be reformed
[19:36] <rzyvbh> Sure.
[19:37] <rzyvbh> So long you pay the EXP anyway.
[19:37] <kinglugia> Uh, you mean the Mantle, or?
[19:37] <kinglugia> Because Talisman is also free-ish
[19:37] <rzyvbh> Either. Evocation do need EXP, you know.
[19:37] <kinglugia> I still need to pay attunement cost, right?
[19:37] <kinglugia> For the Mantle
[19:38] <rzyvbh> If it's part of your initiation, I don't think so, no.
[19:38] <kinglugia> Part of my initiation
[19:38] <kinglugia> Hnn...
[19:38] <kinglugia> Will make adjustments.
[19:39] <rzyvbh> For the purpose of crafting, it's considered Artifact 4 though
[19:39] <rzyvbh> And people that know the worth of Artifact might notice it's Artifact 4.
[19:39] <kinglugia> Also, should I treat it as light artifact armor, or what? And yeah, know that already
[19:39] <rzyvbh> Just a heads-up~
[19:39] <kinglugia> Ja
[19:39] <rzyvbh> Hmm.
[19:39] <rzyvbh> Well. Hmm.
[19:40] <rzyvbh> Problem is, it's cloak.
[19:40] <kinglugia> Oh, right.
[19:40] <rzyvbh> Cloak... isn't known to be very protective.
[19:40] <rzyvbh> Unless you are attacked at the back, I guess.
[19:40] <kinglugia> Ah.
[19:41] <kinglugia> Well, guess I should pen things down.
[19:41] <rzyvbh> Probably treat it as not an armor, but give bonus against backstab or attack from the back or something like that
[19:41] <rzyvbh> this also means you can wear normal armor underneath
[19:41] <kinglugia> Oh, marvelous then ^_^
Thanks. Crafting 3E has a lot of book keeping to do. Especially if you consider some of the charms that alter the xp even more.
Yzarc, I believe Sorcerous Workings may be able to reinforce and strengthen mundane equipment if we work together.
theweepingman, is that allowed? Aka blessing mundane equipment to better resist wear and tear?
Yzarc, I believe Sorcerous Workings may be able to reinforce and strengthen mundane equipment if we work together.
theweepingman, is that allowed? Aka blessing mundane equipment to better resist wear and tear?
Technically it is not a Sorcerous working. It is task binding a Elemental into a Statue not enchanting the statue itself. If the Statue breaks, the elemental goes free.You'll likely still need craft specialist during the working anyway.
There is noting in RAW saying that I Can't do all that.
There is noting in RAW saying that I Can't do all that.
Alchemy is specifically allowed in Craft (Alchemy). It is just that most of the potions haven't been published but things like Age-Staving Cordial, Ghost Flower Tea, Maiden Tea are even mentioned in the Core, pg 579. Just not how to make them. In 2E it was thaumaturgy and in 3E I get the thaumaturgy merit for free anyway by initiating into Sorcery via Charm.
Tag manipulation hasn't been mentioned at all and nor is it especially game breaking. I am even using only the extra successes. If needed, I can declare them the product of a Talismans which HAS been mentioned in the Core but hasn't been expanded on.
Fair enough.I don't mean alchemy, I mean something like buying craft charm with Solar exp. In which the answer is no, by the way, because that's kinda the point of Solar EXP - to ensure you buy something other than charms.
The Statue's is basically an Elemental I have disguised as a Statue from a purely mechanical POW. The Elemental sleeps in the Statue and the Statue uses the general stats of the Elemental. If the Statue "breaks" then the elemental goes free. That is why I used the term Task bound on the elemental. I am basically ordering it to inhabit/Protect/Pretend/Repair to be the statue. I will be using crafting rolls to make it, it is just that I am using Summon Elemental Spell to fluff making the statue out of elemental essence and mundane material.Regarding infusing elemental to statue... well, depends whether you make it as craft project or socerous working, I guess.
The Standard rate by RAW should be enough since I am taking charms to boost the amount I get. Or so I hope. I just wanted assurance that if it is too low, I won't be screwed.About Craft EXP... *sigh* look, we don't know, hypothetically, whether craft really is borked, complicated mess, or surprisingly workable mess. So, don't worry too much - if the rate is too low, I'll throw more Craft EXP. If it's too much, I'll lower it.
Technically Potion Making is no longer Thaumaturgy. Besides which, my guy wants to make it big, so he did bargain with the Elemental Lords to learn this as well in addition to Sorcery. It is in the back story. He won't know the other rituals like Astrology and such. Only those related to craft and other spirit related things like talismans. He won't know things like Exorcisms and such as he never met ghosts nor did it ever come up for him. Same with Demon summoning and such. So no worries on that part.Regarding Thaumaturgy, I've mentioned before to kinglugia that it is deliberately weaker than Sorcery, which is why it's ungoverned. I can't stop you to use any thaumaturgy ritual, but please, don't abuse it. Try to only use what your character logically know.
Well first off most of the equipment described are templates anyway. So that are a lot more editable as tags generally don't change stats only what you can do with them.Regarding removing tag, well. I'm honestly not sure. It will depend on your project, I think. What do you want to actually make?
Fair enough.
The Statue's is basically an Elemental I have disguised as a Statue from a purely mechanical POW. The Elemental sleeps in the Statue and the Statue uses the general stats of the Elemental. If the Statue "breaks" then the elemental goes free. That is why I used the term Task bound on the elemental. I am basically ordering it to inhabit/Protect/Pretend/Repair to be the statue. I will be using crafting rolls to make it, it is just that I am using Summon Elemental Spell to fluff making the statue out of elemental essence and mundane material.
The Standard rate by RAW should be enough since I am taking charms to boost the amount I get. Or so I hope. I just wanted assurance that if it is too low, I won't be screwed.
Technically Potion Making is no longer Thaumaturgy. Besides which, my guy wants to make it big, so he did bargain with the Elemental Lords to learn this as well in addition to Sorcery. It is in the back story. He won't know the other rituals like Astrology and such. Only those related to craft and other spirit related things like talismans. He won't know things like Exorcisms and such as he never met ghosts nor did it ever come up for him. Same with Demon summoning and such. So no worries on that part.
Well first off most of the equipment described are templates anyway. So that are a lot more editable as tags generally don't change stats only what you can do with them.
As for what I want to do?
Low End: Add a piercing tag to a sword or Bow so I can make Piercing attacks with the weapon.
High end: I add the Flame tag to a Sword and bow. Downsides included as I am not editing the tag itself but only adding or removing it from a weapon.
Provided that logically it is capable of doing so. So I can't say, add the Piercing tag to a blunt weapon without adding the Lethal tag to it. Nor can I add the Archery Tag or the Melee tag to a Sword or Bow unless I make something like a gunblade or something which is capable of using both those tags.
Alright, char gen is ongoing. theweepingman how are you going to handle the Manse Background? Any conditions?Alright.
EDIT: Regarding imbuing elemental, if it's not working or crafting, the elemental can go after it's done its task, I think.
Alright, char gen is ongoing. theweepingman how are you going to handle the Manse Background? Any conditions?
I am thinking of attaching a function on the manse that allows you to do a 1 hour ritual to make a door to the manse. The Manse itself cannot be accessed in any other way other than this and only one "door" per owner can be made at any given time and only the owner can open the door. This is similar to the Portal Sorcererous working. Currently there are only two owners, my char and his wife.
The manse itself is largely in ruin due to disuse, time and that rampaging monster that escaped it. Currently the manse only has a Workshop/Library/Lab, rooms to sleep in and a Dojo. It would also be the place where my char would meet his wife whenever she is available and allows them to leave messages for each other.
It is also a safe place for them to meet as she registered the manse in her name as a "Private home" for her.
What do you think?
If it is too troublesome please tell as I can make changes if necessary.
Hmm.....alright. I am tempted to attempt a Celestial working with ambition 3 to do it. Especially since I have two sorcerors and stuff but I'll just drop the manse.>_<
Noh.
I mean, yeah, I know it makes Manse practical, but I don't want that in this game. Even Bii's mansion is fixed and can't be accessed everywhere.
Fine fine...
Mainly want it for workings. Genesis in particular. having a few dots there will give an additional means/roll.
Need to pick 5 from Caste.
ah dammit.
We've got more than two Sorcerers here. Need a fighter. I could be the battle mage, though will need to make some changes. If Yzarc goes with crafter, I could drop Spirit Sword for something more Artillery-ish.
In all probability, I am going crafter. I am picking MA but don't expect much till E2.We've got more than two Sorcerers here. Need a fighter. I could be the battle mage, though will need to make some changes. If Yzarc goes with crafter, I could drop Spirit Sword for something more Artillery-ish.
Only reason I picked Melee is for the Glorious Solar Saber.
Pick Sorcery, it's good. Another thing you can pick is Bureaucracy. I have it favored but won't get any charms or dots till later. Very useful for buying and selling things. Though you can sub with presence if you talk to the merchants as individuals.ah dammit.
Ride, and Sail isn't particularly important and I probably would just have the 1 dot in it.
Occult though...
Hmm....