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Governor's Gambit - Star Wars SI into Imperial Governor

The only thing I dislike about the TIE in general is the cockpit. There has got to be a better way to maximize pilot visibility without only having a few inches of glass to protect you from weapons fire.
That's what shields are for, but guess what the admiralty in all their wisdom decided was too expensive for TIE fighters?
 
That "weakness" was the Starboard reactor, they didn't get rid of it(obviously) they instead reinforced it with shields and defensive turrets, meaning it's still possible to exploit.
They also armored it so that a starfighter's proton torpedo couldn't hit it because that's what happened in Phantom Menace so a bomb that someone has to place would have to be bigger or you need many of them thus an increase chance of being found out.
 
X-wing, Y-wing, and A-wing
They kinda did Tie/ln for X-wing, Tie bomber for Y-wing, and Tie interceptor for A wing, the cost comparison is also interesting for a Tie/on it was 60,000 credits and for a T-65 X-wing it was 149,999 credits, for the Tie bomber it was 150,000 credits and a Y-wing was 134,999 credits, and Tie interceptor was 120,000 credits and the A-wing was 175,000 credits. This is not including maintenance costs which skyrockets the Alliances costs even higher as a Tie fighter could be left alone in a random base for a few decades and still work, while a X-wing would be scrap in the same conditions.
 
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I can imagine that once Thrawn sticks his nose into Minda, he's going to like what he sees and offer/extend patronage to Las, then invest in Imperial Navy installations befitting a happy, loyal R&D world ready to expand operations into refits, repairs and production of smaller vessels... what is that, Las? You don't want all the attention? Too late!
I can't wait to see Thrawn tear into the mother when she goes to ship him off without even checking if he met her criteria.
 
They also armored it so that a starfighter's proton torpedo couldn't hit it because that's what happened in Phantom Menace so a bomb that someone has to place would have to be bigger or you need many of them thus an increase chance of being found out.
It's a fucking huge ship run by pirates, I wouldn't be surprised if their using that area as a bar, and as I said the spies or Mandos could sneak in and plant a bomb either a explosive or ion based one.
Would detonating the engine core/reactor be one such place? I mean, if Las doesn't want to salvage and-or add the Lucrehulk to his burgeoning defensive grid.

I imagine it would draw unwanted attention to the system if he decided to add a Lucrehulk to his Systems Defense Fleet, so what could be salvaged from the Lucrehulk?
My thought was he could use the broken sections of the Lucrehulk to connected different hollowed out asteroids to create the training center I mentioned way back a few chapters ago.
 
They kinda did Tie/ln for X-wing, Tie bomber for Y-wing, and Tie interceptor for A wing, the cost comparison is also interesting for a Tie/on it was 60,000 credits and for a T-65 X-wing it was 149,999 credits, for the Tie bomber it was 150,000 credits and a Y-wing was 134,999 credits, and Tie interceptor was 120,000 credits and the A-wing was 175,000 credits. This is not including maintenance costs which skyrockets the Alliances costs even higher as a Tie fighter could be left alone in a random base for a few decades and still work, while a X-wing would be scrap in the same conditions.
Okay when did we start talking about cost cause what I've been talking about is the performance of said craft which the X-wing out preforms the Tie/Ln in all but speed, the Y-wing is both faster and more armored and shielded than the Tie bomber, and the A-wing is both faster and better armed than the Tie interceptor so again these are better craft and where does it show a tie sitting in disuse for decades and still being usable with a flick of a switch? Plus the rebel craft being hanger queens is because of the fact that they are made with substandard parts which makes the fact that the X-wing, Y-wing, and A-wing still beating the Tie models that much worse.
 
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TIE fighters.

They were cheap, weak, and all but useless for most things other than swarm tactics. Except, out here, pilots aren't as easy to come by.

So, the plan was to start up a TIE factory for a modified TIE variant with a hyperdrive, shielding, life support, and the works. Wouldn't be as fast or cheap as a standard TIE, but it would be survivable and still affordable enough to outfit the few Gozanti crews that usually defended most near barren colonies around these parts.
Thrawn: I shall build a stronger TIE fighter that will be the future of fighter warfare and crush the Rebellion when the Empire adopts it en masse.

Las: I shall build a stronger TIE fighter because pilots aren't easy to come by this far out in the boonies. Eh keep it for the local sub sector, not like it will catch on.
 
It's a fucking huge ship run by pirates, I wouldn't be surprised if their using that area as a bar, and as I said the spies or Mandos could sneak in and plant a bomb either a explosive or ion based one.

My thought was he could use the broken sections of the Lucrehulk to connected different hollowed out asteroids to create the training center I mentioned way back a few chapters ago.
Okay why would engineering be a fucking bar hello what. How dumb would someone have to be for that to sound like a good idea. You are a smart person would you do that no because turning your engineering into a bar means no power so that would mean no life support, weapons, or shields. The Crowns are a smart group who are moving around so as not to be found so that by books means engineering is operational. Plus the Lucrehulk already has a bar in the core part of the ship as is standard for some reason even the battleship version of the class has one which is funny.
 
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The Godly Greed throttled its engines, burning for the miners' positions. Three undefended ships, two miners and one cargo. This would be easy, since the miners would most likely abandon the cargo. All the better for him.

Wait, why are the pirates interested in basic mining ships and their cargo? That's like an international gang capturing large trucks with iron ore or coal. The ships themselves should be pretty cheap and useless - there likely isn't even a hyperdrive on them. So to get them out of the system they would need to hook them up to tugs or load them into a carrier of some sort. The ore is nearly useless unless they are prepared to start smelting it - or unless it is some sort of space gold ore. The miners themselves are also rather useless - there should be billions more easily accessible people to kidnap across the galaxy.

I was piloting my L-99 into Ugean atmosphere, Commodore Veers sitting in the copilot's seat as she taught me how to fly.

Why is he forcing a commodore to teach him to fly in the first place? He should have asked for access to a pilot - or perhaps even hired a professional driver's ed teacher. For the commodore to do this personally suggests that she has nothing better to do - or that he thinks that whatever she would be doing is nearly worthless.

"Now" she said, "hit the comms button and signal Ugean Traffic Control"

I started to tilt my head before - "Without looking" - I tilt my head back down and cautiously lift my hand.

Feeling around the buttons, I settle on one.

"That's the headlights"

I shift my hand slightly.

"Flares"

Odd position for flares.

"Ejection seat"

God awful placement, I should get a refund.

Wow, that's a shitty design. These ships must crash all the time or cause fatal accidents - it must be a death trap. Did he get it from a junk lot because nobody wanted to buy it due to this model's abysmal safety record? No cockpit would be designed like that by a sane engineer. I don't think what you described makes sense unless his teacher was lying to him about what the other switches are doing.

You also keep switching into present tense, sometimes for rather large segments of text. E.g. the quote above starts in past tense and then gets stuck in present tense.

Combined with the four guards flanking the sides of the room in their strange yet familiar armor,

How is that armor familiar? I don't think it looks like anything we've seen in SW - or at least nothing comes to mind.

So, when he spoke, she nearly flinched despite his tired yet polite tone.

"Ah, hello there. You are the…"he checks his terminal for a second, and she feels sweat break out across her face "Loyu family, yes? Mercenary tag is 'Starforged Wardens?'

They tensely nod.

He nods back. "Good name." Internal sighs of relief.

Another example where you switch from past to present tense all of a sudden.
 
Okay when did we start talking about cost cause what I've been talking about is the performance of said craft which the X-wing out preforms the Tie/Ln in all but speed, the Y-wing is both faster and more armored and shielded than the Tie bomber, and the A-wing is both faster and better armed than the Tie interceptor so again these are better craft and where does it show a tie sitting in disuse for decades and still being usable with a flick of a switch?
Because for the cost of a single X-wing you get two Tie/ln, and for the maintance costs? probably 2-3 more, and then each one needs a Astromech. So am I saying the Tie/ln is the better fighter? NO, I'm saying its the best for what the empire is, its the best logistically. The fighters of the Empire are meant to work the best logistically, not combatively. Thats not including the fact these were fighters primarily made for a more peacetime situation.
Okay why would engineering be a fucking bar hello what. How dumb would someone have to be for that to sound like a good idea. You are a smart person would you do that no because turning your engineering into a bar means no power so that would mean no life support, weapons, or shields. The Crowns are a smart group who are moving around so as not to be found so that by books means engineering is operational.
ahemmm, Pirates. Full stop, pirates aren't smart people, and to emphasize this they painted the damn thing GOLD.
 
I was hoping the TIE Vector from EC Henry would have been on the list that was being designed.

To make it line up more with the others on the list of TIEs maybe replace the two blaster cannons with launchers, keep the chin mounted laser cannons, and put one laser cannon on each triangle point.
 
The Empire's fighter doctrine might not need hyperdrives but remember the MC is in the outer rim training locals so his starfighters having hyperdrives makes sense cause he has a small fleet with little in the way of hanger space.

Not to mention that hyperdrive equipped fighters can cover far more ground in patrols then STL fighters can. It would mean that he could reliably keep the area around his system patrolled and piracy in the region suppressed.
 
Tie fighter could be left alone in a random base for a few decades and still work,
That's because a tie has almost no moving parts. Or a number so low as to make no real difference. It is the epitome of low matainence.

A Y wing on the other hand needs a huge amount of matainence that engineers just leave off the engine armor panels. Why put the armor panels off when you will just have to take them off in an hour when the bomber comes back from its flight.
 
Tie fighter could be left alone in a random base for a few decades and still work,
That's because a tie has almost no moving parts. Or a number so low as to make no real difference. It is the epitome of low matainence.

A Y wing on the other hand needs a huge amount of matainence that engineers just leave off the engine armor panels. Why put the armor panels off when you will just have to take them off in an hour when the bomber comes back from its flight.
 
Because for the cost of a single X-wing you get two Tie/ln, and for the maintance costs? probably 2-3 more, and then each one needs a Astromech. So am I saying the Tie/ln is the better fighter? NO, I'm saying its the best for what the empire is, its the best logistically. The fighters of the Empire are meant to work the best logistically, not combatively. Thats not including the fact these were fighters primarily made for a more peacetime situation.

ahemmm, Pirates. Full stop, pirates aren't smart people, and to emphasize this they painted the damn thing GOLD.
Ok the Tie is a swarm tactics fighter that means on average you need 2 to 3 fighters for every 1 of the enemies then lets look at the fact that it takes time to train pilots so you are sending the equivalent of a manned vulture droid fighters against 1500 plus starfighters the numbers are stacked in the pirate favor and the empire's switch to the tie is a cost saving factor sure. But Minda is a backwater system that is looked down on do you think that a sector fleet is going to show to help no it was already shown that's not coming. Plus let us look at the fact that the X-wing on average is pulling 3 to 4 kills on the Tie/Ln and is easier to learn to fly than the Tie/Ln this is a fact that is stated in the lore as well which means on average the X-wing is better overall. And now let's look at some smart pirate/criminal factions the Zan Consortium, Black Suns, Crimson Dawn, and The Hutts are just a few that come to mind off the top of my mind so saying if your a pirate your dumb is really not smart seeing as the Zan Consortium stole an SSD towards the end of the empire's life. And the fact that you are using that they painted it gold isn't showing that lets look at what colors the empire use sleet gray or white for their ships, the rebels brown for their ships and they color code their starfighter squadrons, the republic red and white, the cis gray and blue none of these colors help in any way to hide in space it's to show what faction you are a part of. It's the equivalent of a flag or standard of a unit. The reason they painted it gold was to show it belongs to the Crowns. Which when you think of crowns you think of gold.
 
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When Thrawn will finally look into the system he is bound to notice the "miracle refit station" that somehow makes the regular TIE LNs marginally faster (if we're going by canon Han Solo managed to squeeze much more out of his TIE compared to others with some tinkering which implies subpar energy management and that's believable since Sienar was a yacht & luxury shuttle designer not a fighter designer) while adding life support (pilots are expensive, wouldn't want them croaking before the rescue craft get them out of the cockpits) and shields (don't tell them it will protect them from laser fire, it will create a false sense of safety, instead tell them it's to protect the expensive wings from micro meteoroids)

Leading to the blue man using the MC's upgrade package as a temporary stopgap that becomes the new imperial standard while the blue man gets blue balled with all the delays rebels cause his wunderwaffe fighter to end all rebels (also it would make sense in universe for such an upgrade package to be developed since the first order did manage to make those changes at the cost of the price jumping from 60k credits to 90k)

A short range hyperdrive can be added as some sort of attachment like the jedi starfighters & v wings used to use except smaller since the tech probably is more advanced now
 
A TIE variant factory should be enough to satisfy Momma Mola, right? I check Las's memories real quick.

Fuck me, I have a lot of work to do.
Mommy Mola wouldn't be happy with Las even if he successfully usurped the Emperor.

But the Big Bad Blue man himself? He just found a new best friend.
 
Can't imagine trying to dogfight in a tie fighter when you can only see in front of you, can't check your 6 and have no way to see to the side or above you. I'd think they'd have screens and cameras for that but considering star destroyer designer I'm pretty sure they dont.
The same way they did in the old tie fighter games, make use of sensors. There's a pair of screens in every Tie fighter cockpit, one shows where everything in front of them (within range of the sensors) is and the other everything behind them. Sure the readout on those is basic, mere dots on the screen but you can use a different display to actually look at readouts on individual objects and if they're selected on that readout they're highlighted on the scanner/radar/whatever display so you know which dot you're looking at.

Because his system would be a rallying point, a place to regroup and figure out how to proceed after the death of Palpatine. What he needs is docks and refueling stations, things that keep the navy supplied and running.
You absolutely do not want to be a rallying point without an expanded fleet, cause the first bozo with a star destroyer who comes around is going to think 'I can take that'. Now he'd (probably) fail, but he'd devastate our current fleet in the doing leaving us vulnerable for the second bozo. And there will be a LOT of bozos.

Our current fleet is just not set up for dueling with capital ships, quite deliberately on the MC's part but still, and neither is it currently large enough that someone with access to a star destroyer is going to look at it and be wary. Not much of an issue right now as nearly everyone with a capital ship is on the same side, but that lack becomes rather dangerous in the Warlord era.
 
The only thing I dislike about the TIE in general is the cockpit. There has got to be a better way to maximize pilot visibility without only having a few inches of glass to protect you from weapons fire.

I think it's the F-35, or a different gen 5 fighter, that has a full VR system for the pilot, combined with so many sensors and cameras that they can effectively see through the plane.

So if an enemy fighter is below them it doesn't matter that the floor of the cockpit is in they way, they can still see it like the floor is made of glass, there's literally no blind spots.
 
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Somehow, someway, the Governor is going to make a fucking actual Death Star and his mother will STILL not be impressed.

What everyone will fail to realize is that he's going to make one to use as a defense and distraction to run the fuck away.

What he will fail to realize is that the whole fucking planet will go with him.
 
So, the Cat is force sensitive.

I'm okay with this, but the hyperdrive maybe a bad idea; a theory I've heard that makes sense is that Tie's don't have hyperdrives to stop deserters from escaping, so adding them will make that much more common.

That definitely fits the Empire's M.O. but TIEs are also made to be cheap as hell, and hyperdrives are pretty expensive.

Not having hyperdrives also makes sense if you're only ever going to use them with a carrier and never intending to deploy them by themselves. This is how the empire used them. (It's probably a combination of both in my opinion)

A hyperdrive that you're never going to use would be a waste of money, maintenance, and power+space that could be better utilised for the TIEs.

Hyperdrive size+power is however proportional to how fast they go, so having a tiny and cheap Class 10-15 could be used for emergencies and in system patrols/jumps without a large increase in cost or impact on the TIEs performance.

Actually now that I think about it, I wonder if the R&D team could intentionally make the hyperdrive super slow for really accurate in system jumps.

For every other ship in star wars it's more like they'll appear in a given area, but you're probably not going to land infront of them, and having super accurate jumps for patrol vessels would be great.
 
That's actually a really good idea. You could run it as a sort of augmented reality program that lets the pilot see "through" the hull and wings, as well as a toggleable view of the rear of his ship. That system alone would probably vastly improve the survival rate of Imperial pilots, even if you did nothing else to the fighter.

As for the rest of the proposed upgrades in the chapter, I'm honestly not sure they're needed. Finding a way to slap shields on them is a good idea, but there's really no need for hyperdrives or more extensive life support systems. Imperial fighter doctrine isn't changing anytime soon, and they already have specialist TIE variants that are shielded and hyperspace capable, so it's not actually a niche that needs filled. The reason the Rebels used them is because they were a guerilla force for whom mobility was absolutely key. The Imperial Navy doesn't use its fighters that way, which means that a hyperdrive would just be an expensive paperweight in most TIEs.

And lastly, Las himself has no need for fighters with those capabilities. His entire "realm" is a single star system, and he has already been investing in a fleet that can project force across that system at will, and which is more than capable of carrying TIEs along for the ride. Just stick shields on them. It will be much, much cheaper, less politically problematic, and would actually suit his military needs. And building a facility to construct or retrofit standard TIEs with shields would be much easier and cheaper to accomplish than setting up an entirely new construction line. He could even lobby for support with certain members of the Imperial military establishment that support improved fighter designs, like Thrawn, Demetrius Zaarin or Shea Hublin to cut through the red tape and help with the setup.
it doesn't help that hyperdrives are supposed to be the single most delicate and expensive component of any normal fighter. So it really does add an unneeded cost to a production line for new ships. (Mind you it was like this in legends, not sure if that's changed for Disney verse, and not sure which way the author interprets it)

I would also imagine that hyperdrive production certification/documentation is also controlled very strictly by the imperial beurocracy which would add in way too much wasted time and risky politics for las considering the admiral and moff of his sector are not people he wants to have to deal with.
 
You absolutely do not want to be a rallying point without an expanded fleet, cause the first bozo with a star destroyer who comes around is going to think 'I can take that'. Now he'd (probably) fail, but he'd devastate our current fleet in the doing leaving us vulnerable for the second bozo. And there will be a LOT of bozos.
That's a fair point.
 
I was the one who first pointed out the missing star fighters, and second that's simple, how do the rebels fight the numerically superior Imperials? Through spycraft, espionage, and sabotage. If the spies or Mando's can place a bomb at the right place the entire hulk could go up, or be disabled as seen in Phantom Menace and other sources.
If the engineer crew he is placing on the Lucrehulk gains control of the engine room and secondary bridge, while the first crew breaks the connection with the main bridge, they can do the following:
1) Vent the atmosphere
2) Jump the ship to Minda
3) Pump gas into the atmosphere control system - kill or disable everyone
4) Open fire on surrounding pirate ships before jumping - will look on the outside as a betrayal
5) order an attack on the sector fleet by the pirate flotilla while the Lucrehulk jumps to Minda
6) Let the Mandalorians handle it for more Beskar acknowledgement writs.
 
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If the engineer crew he is placing on the Lucrehulk gains control of the engine room and secondary bridge, while the first crew breaks the connection with the main bridge, they can do the following:
1) Vent the atmosphere
2) Jump the ship to Minda
3) Pump gas into the atmosphere control system - kill or disable everyone
4) Open fire on surrounding pirate ships before jumping - will look on the outside as a betrayal
5) order an attack on the sector fleet by the pirate flotilla while the Lucrehulk jumps to Minda
6) Let the Mandalorians handle it for more Beskar acknowledgement writs.
True that option is a feasibility for that situation. The engineering crew would need to be either spec ops or have combat specialist attached to them but that is valid.
 
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True that option is a feasibility for that situation. The engineering crew would need to be either spec ops or have combat specialist attached to them but that is valid.
Oh!oh!oh! I know how to sidestep it! Buzz droids! THE sabotage specialists. Get some for Minda R&D and then watch the fireworks. Hehehe.
 

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