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Governor's Gambit - Star Wars SI into Imperial Governor

Oh!oh!oh! I know how to sidestep it! Buzz droids! THE sabotage specialists. Get some for Minda R&D and then watch the fireworks. Hehehe.
Ohhh I like that. That gives all sort of ideas if you can program a buzz droid or some sort of controller droid for the buzz droids you can make them into smart mines that can be spread around and disable any ships that don't have the right IFF.
 
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Hmmmm so when Las Mola inevitably ends up as the new Moff for the sector is he gonna end up designing modernized Harrower-class Dreadnoughts, where he expanded the size by say 200 meters or something so that it could fit even more starfighters, bombers and shuttles/troop transports, and more turbolaser batteries and call it the Harrower II-class?

latest
 
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Okay so funny thing the CIS Lucrehulk doesn't have that weakness that was removed because of the same reason you just gave and the rebellion won because the empire didn't have a response to the X-wing, Y-wing, and A-wing which are a shielded and hyperdrive capable starfighters thus again have the capability of going to the fight without needing a carrier to get them there and leave the fight without a carrier as well.

Hyperdrive equipped starfighters aren't really important for the Empire, while for the Rebels it's very important.

For the Rebels, it's amazing to have them launched when surprise attacking to maximise that initial advantage, do independent strike missions and essential for their carriers to be able to bail if things get spicy, without having to wait to pick the starfighters up.

For the Empire their ships are flying bricks, they hit hard and can take hits. An ISD is meant to slug it out anyway. Much simpler to have it drop in as close to the action and launch all the Tie's immediately. Meanwhile when defending a hyperdrive is dead weight.

Keep hyperdrives out of the Tie and use the money plus weight/space saved to give the Tie a better generator, sublight engines, shield and laser cannons than an X-wing. Now you have a starfighter that beats an X-wing in everything except utility.
 
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I wonder what Las is going to call this "bootleg" knock off TIE fighter? I can see him not using TIE in the name in order to avoid corpo death squads, but still being close enough that there is some name recognition. Like a guy selling DVDs with slightly changed titles out of a van.

The DIE fighter? Nah too pessimistic, even for Las. The TRI Fighter? Nah the Imperial Navy probably has a TIE variant called that. The VIE fighter? Too much signaling of ambition and competition. The PLY fighter? Too much association with toilet paper.

Currently my top suggestion would be the PRY fighter. Close enough to TIE while being distinct and tough sounding.
 
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I wonder if thrawn will reach out to the MC or if his sister will let slip more info that thrawn will be very interested in. I wonder what he thinks about that program he got before.

I think the hyperdrive is a bad idea like most of the others, would be better to have increased shielding or perhaps extra weapons.

Maybe when he is a moth we can get some good old force suppressing doggos into the ships for his jedi countermeasures
 
Hyperdrive equipped starfighters aren't really important for the Empire, while for the Rebels it's very important.

For the Rebels, it's amazing to have them launched when surprise attacking to maximise that initial advantage, do independent strike missions and essential for their carriers to be able to bail if things get spicy, without having to wait to pick the starfighters up.

For the Empire their ships are flying bricks, they hit hard and can take hits. An ISD is meant to slug it out anyway. Much simpler to have it drop in as close to the action and launch all the Tie's immediately. Meanwhile when defending a hyperdrive is dead weight.

Keep hyperdrives out of the Tie and use the money plus weight/space saved to give the Tie a better generator, sublight engines, shield and laser cannons than an X-wing. Now you have a starfighter that beats an X-wing in everything except utility.
Ok again the MC doesn't have an ISD he has a Gladiator to go up against a Lucrehulk battleship with an armament loadout of
Alternative refitting

Plus 1500 starfighters minimum. The sector's fleet is not coming to help because the Admiral wants the pirates to become a bigger problem the Minda system fleet is the following
  • Gladiator-II-Class Star Destroyer (24 starfighter)
  • 4 Tartan-Class Patrol Cruisers (No starfighters)
  • 3 Arquitens-Class Light Cruisers ( 3 starfighters each for 9 in total)
  • 2 Quasar Fire-Class Cruiser-Carriers ( 48-96 starfighters each)
  • 10 Imperial Gozanti-Class Cruisers (4 starfighters each so 40 total)
  • 5 Imperial Nebulon-B Escort Frigate ( 24 starfighters each 120 total)
So take a page out of who is going to win the civil war? The Rebels and what was the main component of the Rebel fleet the starfighter corps. That is what the MC is thinking which again he is also training locals to be said starfighter pilots so if they know that to MC he doesn't see them as replaceable they become that more loyal on top of that again he can't send the whole fleet either so lets say he send half the fleet thats 192 to 193 starfighters going up against that Lucrehulk battleship an unknown number of other ships and at minimum 1500 starfighters how is that going to work out. Thats not a fight he can win which he knows so if he can send a massive starfighter attack group in with half the fleet by those same starfighters having hyperdrives then that is a smart move. The Empire doesn't use their starfighters for this reason because of how big it is this is true and known fact of lore but the MC is a governor of a outer rim backwater world he is trying expand on the number 1 resource is the people so that starfighter that can patrol around without a carrier allows those same ships to do the more important work or allows those same starfighters to scout ahead of the fleet without risking larger ships. Is an over all investment that will pay back for itself by the fact he is not spend 10s of millions is having to either send any damaged ships back to get repaired of having to replace said ship losses. Please remember the MC while being apart of the Empire has to deal with all that comes with that fact such as incompetent or extremely arrogant personal. Also keep in mind that what the Empire as a whole does may not work for the less important areas where sending larger ships such as an ISD cost more that not sending said ship in the frist place. See the trees not just the forest.
 
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the TIE fighter only has 2 laser, the wings block side vision and mess up aerodynamics(which doesn't matter in space, but bigger deal for planetary defense), plus is very fragile.

I like the Supremacy for the extra guns and better designed wings. Plus it looks like a single hit won't cause the wings to fly off. I think shields would also keep it alive.

Unlike most others, I don't think it needs a hyperdrive or major life support changed.

One of the major advantages of the TIE is its maneuverability. Adding too many things will only slow it down.

A hyperdrive, not only being really expensive, would require either astromech or a nav computer, a rim made fighter won't have those outside a heavy modded thing. As for life support upgrades, the standard TIE pilot suit can keep them alive, just have some air in the pod so they don't need to use the suit air until the fighter is damaged, gives them for time and requires less work to make.

For those people talking about Han's upgrades to his TIE, I want to remind people that Han modded the Falcon( a light freighter) into the fastest shop in the galaxy. His skills in engineering is crazy. For him a simple upgrade is years of R&D for other people. So, his upgraded TIE would be difficult for others to make without seeing his work
 
Ok fucking knew it that cat is some kind of force cable abominable… the question is, is it an adult… or can it grow larger?

Also his building a factory with TIE variants is rather funny when you consider he seems to already have viable models to put in to production. When the greater empire has been dumping money in to making there own with slow results, Also rebel actions.

Still his actions in this regard might just go under the radar, he's building them himself and using them only for his local forces. A fighter isn't exactly a capital ship having a much more capable fighter force isn't going get high command on his ass about it. Unless it fights off a rebel fleet and some admiral gets annoyed that some random systems has better hardware then he does.
 
the TIE fighter only has 2 laser, the wings block side vision and mess up aerodynamics(which doesn't matter in space, but bigger deal for planetary defense), plus is very fragile.

I like the Supremacy for the extra guns and better designed wings. Plus it looks like a single hit won't cause the wings to fly off. I think shields would also keep it alive.

Unlike most others, I don't think it needs a hyperdrive or major life support changed.

One of the major advantages of the TIE is its maneuverability. Adding too many things will only slow it down.

A hyperdrive, not only being really expensive, would require either astromech or a nav computer, a rim made fighter won't have those outside a heavy modded thing. As for life support upgrades, the standard TIE pilot suit can keep them alive, just have some air in the pod so they don't need to use the suit air until the fighter is damaged, gives them for time and requires less work to make.

For those people talking about Han's upgrades to his TIE, I want to remind people that Han modded the Falcon( a light freighter) into the fastest shop in the galaxy. His skills in engineering is crazy. For him a simple upgrade is years of R&D for other people. So, his upgraded TIE would be difficult for others to make without seeing his work
If the Tie variants are built with the hyperdrive already then they aren't modded and the Outer Rim made hyperdrives getting the knowledge is not that hard and the life support would help more seeing as standard Tie pilot life support had 8 to 16 hours worth of air.
 
A Lucrehulk is an absurdly expensive vessel to maintain and fuel. With prates in the boonies, I'd be surprised if even a fifth of the Lucrehulk is operational.
yes, however they're also extremely massive with enormous storage capacity. You can turn it into a huge cargo transshipment station at a fraction of the cost of operating it as a freighter and put quite a few of its systems into long-term storage. May take several weeks to get those systems back together and running, but it's another resource that doesn't cost nearly as much if most of its systems are mothballed for use as an immobile station.

As to the TIE variants, I'd say build two variants. Both designed to be just good enough to match typical rebel fighters, one a generalist improved TIE designed to match the X-Wing, the other a strike fighter designed to match the Y-Wing. Nothing fancy, nothing super. Just improved enough to reach parity in pilot survivability and tactical reach. Although it might be better NOT to manufacture a TIE variant but instead take something older and just update them with better components. Taking say the old Cloakshape fighter that'd been around for at least a century at this point, then say applying common TIE components to upgrade them would probably be a better option. Simple, everybody knows how to maintain them, still small compact and should be cheap to acquire a production license for something so out of date. Then a bit of updating with more modern parts already in the logistics system and easily available to turn it into something he could market to other outer rim Imperial systems for their local militia forces so that the TIEs can be saved for the Imperial Fleets. After all coming up with a new variant of TIE puts him into competition with Seinar Fleet Systems which has the Emperor's favor. But the governor setting up a factory for updated Cloakshapes he can market to other rim governors and moffs for their local militias doesn't eat into the potential market of a company that has the Imperial Favor and is still a massive boost to law and order for the hinterlands of the Empire.
 
Besides the tie mech, I curious to see more new ground equipment
 
yes, however they're also extremely massive with enormous storage capacity. You can turn it into a huge cargo transshipment station at a fraction of the cost of operating it as a freighter and put quite a few of its systems into long-term storage. May take several weeks to get those systems back together and running, but it's another resource that doesn't cost nearly as much if most of its systems are mothballed for use as an immobile station.
It really depends on how fast you want the Lucherhulk to move.

For campaigning in the Clone Wars, the Confederacy's configuration is probably what worked. Large portions dedicated to the hyperdrive and engines. Maintenance for battle droids and Vulture Droids probably ate up a lot of space.

For a band of pirates wanting a semi-mobile fortress you could afford to downgrade. Hyperdrive could be downgraded to a lower class. Thrusters and engines could be made smaller since you aren't expecting the Luchrehulk to be in combat conditions. The fastest the Luchrehulk is probably expected to go is slowly from one edge of the system to the other then make a relatively glacial jump to the next system.

Battle Droid maintenance could be mostly scrapped except for the minimum needed to keep the place running. Vulture droid bays could be converted for organic ship use. Even then the Crowns only need as many bays as pirate bands they intend to host. The rest can be scrapped/converted.

The only parts relatively untouched would probably be the life support and the comms. Life support because there probably wasn't that much to begin with. Comms because pirates live and breathe off encryption and jamming.

Overall the refit would make the Lucherhulk fairly stealthy for passive scanners. Despite its size, it wouldn't have that much in the way of radiated heat, electrical signals, or FTL wake. This is also taking into account the above three being disturbed across a large vessel with all its mass.
 
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I think a modified and Imperialized version of the Honor Class Cruiser would also work for the MC as defensive vessel for the MSDF, make it better that what pirates and criminals would have but worse than official Imperial vessels. Give it a limited Hyperdrive and Clone Wars Era weaponry and use it as the primary vessel of the local militia, in TOR they were rated for 96 starfighters.

As for Starfighters, the TIE series would likely be restricted to proper Imperial units but as an alternative I would suggest a modification of the Starfury from Babylon 5, with said modifications being a copy of the control scheme of the TIE used in the Starfurys.
 
It really depends on how fast you want the Lucherhulk to move.

For campaigning in the Clone Wars, the Confederacy's configuration is probably what worked. Large portions dedicated to the hyperdrive and engines. Maintenance for battle droids and Vulture Droids probably ate up a lot of space.

For a band of pirates wanting a semi-mobile fortress you could afford to downgrade. Hyperdrive could be downgraded to a lower class. Thrusters and engines could be made smaller since you aren't expecting the Luchrehulk to be in combat conditions. The fastest the Luchrehulk is probably expected to go is slowly from one edge of the system to the other then make a relatively glacial jump to the next system.

Battle Droid maintenance could be mostly scrapped except for the minimum needed to keep the place running. Vulture droid bays could be converted for organic ship use. Even then the Crowns only need as many bays as pirate bands they intend to host. The rest can be scrapped/converted.

The only parts relatively untouched would probably be the life support and the comms. Life support because there probably wasn't that much to begin with. Comms because pirates live and breathe off encryption and jamming.

Overall the refit would make the Lucherhulk fairly stealthy for passive scanners. Despite its size, it wouldn't have that much in the way of radiated heat, electrical signals, or FTL wake. This is also taking into account the above three being disturbed across a large vessel with all its mass.
You probably don't even need to do a lot of those things to reduce operating costs. Remember that it has both a primary and backup hyperdrive, if it's being used as a semi-mobile base you can shut down and put into long-term storage state the primary hyperdrive and use the much slower but much less energy hungry backup hyperdrive. The main engines and thrusters aren't going to be single units, at that size they are going to be dozens or hundreds of seperate engines and thrusters, a lot of which can be mothballed so that it's running on a fourth or a fifth of the engines and thrusters as during the Clone Wars. As for the droid maintenance and repair facilities those are probably long gone and were stripped during or right after the Clone Wars. The bays for holding dropships, droid fighters, millions of battle droids. Ultimately those are big cargo bays with storage rack systems of immense size and it's neither difficult nor terribly expensive to tear out unneeded storage racks and turn them back into general cargo spaces that can double as pirate docking space.
 
Oh Tarkin's going to Hate Las. While he is Feared Las is more Respected and he is never Hated. There may still be some elements that grumble every now and then but no one really Hates Las.
I doubt that. Tarkin will probably look down on him, but he wouldn't really care about him being popular or liked. Tarkin doesn't care about being liked, he cares about people doing as he says. Now, if Las somehow had such a meteoric rise to the point of gaining Palpatine's favor or even OPERATIONAL SECURITY for producing his new weapons without interference, THAT would piss Tarkin off. He strikes me as a guy who HATES sharing Palpatine's ear; Thrawn and Vader are competition enough in his eyes, he would NOT like another one. Anyone who saw Rogue One knows this is a guy who establishes power over his lessers by TAKING their accomplishments and hard work from them and seeing them impotently grit their teeth, so Palpatine making it so Tarkin isn't allowed to touch Las' system and work would INFURIATE him.
 
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Anyone who saw Rogue One knows this is a guy who establishes power over his lessers by TAKING their accomplishments and hard work from them and seeing them impotently grit their teeth, so Palpatine making it so Tarkin isn't allowed to touch Las' system and work would INFURIATE him.
I will say Rogue One is a good movie, but I like the original origin of the Death Star plans better, cause it gave us the mad lad Kyle Katarn.
 
I will say Rogue One is a good movie, but I like the original origin of the Death Star plans better, cause it gave us the mad lad Kyle Katarn.
True. Along with the mad scientist who designed it, Bevel Lemelisk. Then was executed. Then brought back by cloning. Then got executed again and went out like a Chad by telling them to get it it right the second time.

Then again, maybe a mix of EU and DC could probably work. Krennic would be the project head responsible for logistics, Lemelisk is the R&D guy who put the vast majority of it together, Galen Erso was responsible for the kyber crystal research to power the beam and battle station and Kyle..... I'll have to get back to you on that, but a bit of finagling can probably get it all to fit together.
 
Krennic would be the project head responsible for logistics, Lemelisk is the R&D guy who put the vast majority of it together, Galen Erso was responsible for the kyber crystal research to power the beam and battle station and Kyle..... I'll have to get back to you on that, but a bit of finagling can probably get it all to fit together.
Let's not forget about Raith Sienar who pitched the idea in the first place but didn't want to commit to it knowing how stupid it sounded

Kyle can be the one who got the initial plans (either the ones made by Raith Sienar or the ones refined by geonosians) making the rebels take the threat seriously while rogue one team would be the ones who got the actual plans
 
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Let's not forget about Raith Sienar who pitched the idea in the first place but didn't want to commit to it knowing how stupid it sounded

Kyle can be the one who got the initial plans (either the ones made by Raith Sienar or the ones refined by geonosians) making the rebels take the threat seriously while rogue one team would be the ones who got the actual plans
Yeah, that sounds like a good combo. I recall Andor only learned about the Death Star from an informant, so Kyle could've been the one who found out and passed it onto him so it would reach the Rebels.
 
does anyone remember what date this is set in? (not sure if i just missed it or not)
 
Surprised no one has pointed this out. The issue with the Tie Fighter is power generation. Heating up and shooting Plasma is essentially what the guns are on the tie fighter. What if the efficiency gains from rail guns instead allow for them to use shielding on the tie fighter as a side effect. The reality is that with the tech they have, a Tie Fighter designed around 2 things. Power efficiency and some type of rapid fire rail gun instead from the ground up. What could be dozen is to swap out the power generator hookup to the lazer with some type of battery tied in and directly hooked up to the rail package on the Tie Fighter. With removal of the lazers you then route that power into engines and shielding depending on its role. Further you can make the rail guns modular in the sense that depending on mission profile you can set it up for anti fighter anti ground material or assault on a capital ship. If its anti fighter you can severely reduce the size of the ammunition so it effectively has unlimited ammo given the likely tech they have. While at the same time you can design other rail modules for the role. The key is capacitor and batteries that are hooked up to the modules themselves since you don't want the main engine power to be used at all for this approach. Hell anti capital ship rail guns you just basically increase the ammunition size with different types of warheads instead. Since they aren't missiles they won't have guidance. But capital ships are not the most agile craft so as long as they are within range of the ship any hits with the ammunition meant for taking on those ships can hit hard then a normal lazer from a Tie Fighter.
 
Surprised no one has pointed this out. The issue with the Tie Fighter is power generation. Heating up and shooting Plasma is essentially what the guns are on the tie fighter. What if the efficiency gains from rail guns instead allow for them to use shielding on the tie fighter as a side effect. The reality is that with the tech they have, a Tie Fighter designed around 2 things. Power efficiency and some type of rapid fire rail gun instead from the ground up. What could be dozen is to swap out the power generator hookup to the lazer with some type of battery tied in and directly hooked up to the rail package on the Tie Fighter. With removal of the lazers you then route that power into engines and shielding depending on its role. Further you can make the rail guns modular in the sense that depending on mission profile you can set it up for anti fighter anti ground material or assault on a capital ship. If its anti fighter you can severely reduce the size of the ammunition so it effectively has unlimited ammo given the likely tech they have. While at the same time you can design other rail modules for the role. The key is capacitor and batteries that are hooked up to the modules themselves since you don't want the main engine power to be used at all for this approach. Hell anti capital ship rail guns you just basically increase the ammunition size with different types of warheads instead. Since they aren't missiles they won't have guidance. But capital ships are not the most agile craft so as long as they are within range of the ship any hits with the ammunition meant for taking on those ships can hit hard then a normal lazer from a Tie Fighter.

The problem with rail guns on Tie fighters is that it would make them exclusively anti-star fighter craft whereas the current arrangement allows them to readily engage at least corvette sized craft like the Millennium Falcon without support from bombers. Current weapons are just better than railguns. Only reason he has AA railguns is because it's cheaper and just as effective against star fighters as energy weapons.
 
From the EU, there was a fighter that the Imperial Remnants began using after Endor called the I-9 howlrunner. It was a small flattened modified delta with a bubble cannopy and two laser cannons. It had a hyperdrive and a shield but was still comparatively small and cheap. Something like that would honestly be exactly the sort of thing the Empire needs to help maintain order and security in its mid-Rim and further out reaches.
 
From the EU, there was a fighter that the Imperial Remnants began using after Endor called the I-9 howlrunner. It was a small flattened modified delta with a bubble cannopy and two laser cannons. It had a hyperdrive and a shield but was still comparatively small and cheap. Something like that would honestly be exactly the sort of thing the Empire needs to help maintain order and security in its mid-Rim and further out reaches.


so a flying brick that seems to be made as a defence craft/interceptor--
''However, the craft was not meant for long space battles or pitched one-on-one combat.''


maybe minda R&D ca make a heavy fighter version
 
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so a flying brick that seems to be made as a defence craft/interceptor--
''However, the craft was not meant for long space battles or pitched one-on-one combat.''


maybe minda R&D ca make a heavy fighter version
shouldn't be too hard to make a few small changes. I mean look at the difference between an F-16a from the early 80s and a modern F-16L with conformal tanks and all. Given how readily and quickly Star Wars appears to create modified variants of star fighters it shouldn't be too difficult to stretch the thing a meter or so and use the extra space.
 
The problem with rail guns on Tie fighters is that it would make them exclusively anti-star fighter craft whereas the current arrangement allows them to readily engage at least corvette sized craft like the Millennium Falcon without support from bombers. Current weapons are just better than railguns. Only reason he has AA railguns is because it's cheaper and just as effective against star fighters as energy weapons.

That is the point though. These fighters are meant to interdict star fighters. The rounds in the guns can be adjusted for the type of targets they are going after. Or if they are going after capital type ships they can focus on a missile boat concept akin to the F35 and its drone buddies. Basically go into a system with a slave linked pod that is directed by the fighter to launch missiles at capital ship targets if needed. They aren't meant to dogfight. They are meant to missile spam. Wedge did something similar to this taking down Lusankya with freights and slaved proton torpedo launchers. They can do the same with concussive missiles and proton launchers on a smaller scale. These are meant for anti piracy missions not for capital ship engagments though.
 

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