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I will become God-Harem King of the World! [Highschool DxD/Exalted] (CLOSED)

EternitynChaos said:
and as for the diffrences between the 2, so like the diffrence between Magecraft and a Reality Marble or something?
No, more like magic and Esper powers in Toaru.

Let's see, working on Eternity's revised magic system we have:

-The roll to see if a spell casting is successful is: [Int + Lore + Occult + Essence]
-If successful there is another roll to see if it hits: the roll is Dexterity+[Attribute?](Need to decide one)
-The spells have components. The number of components determines the spell's rank:

001 - 025 Level 1: kill a person, destroy a motorcycle
026 - 050 Level 2: Kill a Low-class Devil
076 - 100 Level 3: Kill a Middle-Class Devil
101 - 150 Level 4: Kill a High-Class Devil
151 - 200 Level 5: Kill an Ultimate-Class Devil, decimate an army, destroy a city
201 - *** Level 6: vaporize a big army, kill a god, wreak a region the size of Saitama's prefecture

"if you don't want to do it where we only get Exhaustion when we botch, could also tie it into a Stamina + Resistance roll with successes needed to cancel out the Exhaustion something like 1 every 10 points for higher rank spells 1 ever 20 for spells in ranks we have the required proficiency or something, maybe let us spend motes to cancel our exhaustion as well to explain how Vali and that cast without giving two fucks about exhaustion?"

-The idea has merits.

-How do we work out what rank we are skilled enough for, I'd do it another extended test like crafting or something, every lesson we have we roll say, [Int + Lore + Occult + Essence]/2 say we need 10 successes to be proficient at Rank 1, 30 for Rank 2, 60 for Rank 3, 100 for Rank 4 150 for Rank 5 and 210 for Rank 6 or whatever.

if you mean the points, lets take Fireball for example, 1 lethal, essence x 10 range

I'd say 3d6 would be about the same as 1 lethal so 3 points there, creating energy damage 1 point, Duration : instant = 0 points, Range 30ft *most people I would think would only have that for a range with the old calc* 3 points, total spell cost 7, well in the range of the beginner stuff, not something that would likely tier out even an apprentice, or with the Devils a child.

-When casting a spell you take one level of Exhaustion Damage per Rank of that Spell,the is reduced for each Proficiency gained, IE Rank 3 casting with Rank 1 Proficiency inflicts 2 levels of Exhaustion damage, this damage heals at a rate of 1 level per minute resting for mortals, 1 level per 10 ticks for Characters with Essence of 2 or more, and 1 Level per Tick for Characters with Essence of 6+

Rank one Proficiency, requirements (Int+Lore+Occult+Essence+Speciality) = 3, Successes 10
Rank two Proficiency, Requirements (Int+Lore+Occult+Essence+Speciality) = 6, Successes 30
Rank Three Proficiency, Requirements (Int+Lore+Occult+Essence+Speciality) = 9, Successes 60
Rank Four Proficiency, Requirements (Int+Lore+Occult+Essence+Speciality) = 12, Successes 100
Rank Five Proficiency, Requirements (Int+Lore+Occult+Essnece+Speciality) = 15, Successes 150
Rank Six Proficiency, Requirements (Int+Lore+Occult+Essence+Speciality) = 20, Successes 210

-Spcialitys are for example, Norse Magic, Angelic Magic, Devil Magic etc Maybe Reduce the number of Successes needed since we are doing Proficiency for Each type of Magic

But yeah with this setup I'd have it so every Health level of Exhaustion can be soaked for want of a better word with a mote.

You raise an interesting point: casting magic causes Exhaustion, but motes can be used to reduce them. This would explain how characters in DxD can use Demonic power/Magic to fuel Stamina draining powers like Sacred Gears.

A similar system can be used for normal people using Sacred Gear: using them for prolonged periods of time tire the user.

I would add how components are calculated, but the list is too long. So, for now I only ask if you approve of this patch-up system.
 
I forgot. Votes also for this:

Dragon Stuff

Hrrrrmm, I'd probably make it an extended test, need a specific number of successes, but if you don't make it the first time the ones you get add up.

What roll? I'd probably go with [Wits + Resistance] or [Stamina + Resistance] considering this probably isn't going to be very easy, could very well be painful and or mentally stressful and all that, so Resistance seems like the best choice for that.

As for how many successes needed, well that depends if you want us to learn it quickly or not, 5 or 10 would work if you wanted us to learn it in a study period or two, if you wanted us to spread it out over a week or more I'd go with something like Essence x 10 + 10 or something, but thats really up to you.
What kind of roll do you want? What [Attribute+Ability]? What modifiers? What difficulty? How many successes are needed?
 
my choice would be [Wits+Resistance] 10 Successes total needed, difficulty = current Essence Level *as our Solar Essence fights against the Dragon Power* maybe?
 
As for the Magic itself, well, I could see [Dex+Lore] being a thing, particularly among Magician's, [Dex+Occult] Being more often used by Devils, Angels and the like, While [Dex+Atheletics] Seems like what you would expect the Norse to prefer, with the exceptions of ones like Loki and Odin.

Maybe have it go [Dex+{(Lore+Occult+Atheletics)/2}] maybe? to reward people who do more then just focus on one skill /shrug I don't know, I'd be just as happy with us picking our Magic skill *Probably Occult, because we are Exalts after all* but its an idea.
 
For the dragon power thing what is supposed the be the bad thing?


What's the fail condition?

Lose and your body fries? Stam Res


By maxing the much more easily maxed skills we can hit rank 5 easy with a bit of time. Especially if we can stunt or use excellencies.

Lose and go beserk? WillPower Integrity what ever mental resistant stat Temp, Val or Conviction.
 
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its trying to learn the charm that lets us learn Dragon Knacks, I figured that it wouldn't be easy so I suggested having our Essence be the difficulty.
 
Larekko12 said:
For the dragon power thing what is supposed the be the bad thing?

What's the fail condition?

Lose and your body fries? Stam Res

By maxing the much more easily maxed skills we can hit rank 5 easy with a bit of time. Especially if we can stunt or use excellencies.

Lose and go beserk? WillPower Integrity what ever mental resistant stat Temp, Val or Conviction.
Yes, normally there are side-effects but thanks to Charms Issei can easily take care of it.

Anyway, I present to you another of Mu-Sensei's incredible efforts. A Dragon Knight with more gold!

http://www.4shared.com/photo/ZPEAin3kce/Half_dragon_onox__1_.html

People will start shitting themselves when they see Issei in Balance Breaker. Calling it now :D
 
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Alexander said:
Yes, normally there are side-effects but thanks to Charms Issei can easily take care of it.

Anyway, I present to you another of Mu-Sensei's incredible efforts. A Dragon Knight with more gold!

http://www.4shared.com/photo/ZPEAin3kce/Half_dragon_onox__1_.html

People will start shitting themselves when they see Issei in Balance Breaker. Calling it now :D

:eek: Mu how did you do this?

It's even more glorious then before.

Imagine that combined with our Anima banner flaring at full power behind us.

Hell people are gonna shit themselves. Through
I suspect the girls are gonna feel more hot and bothered by all that swag. As it should be 8)

BALANCE BREAKER WHEN?
 
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Diller said:
BALANCE BREAKER WHEN?
Certain conditions need to be met first.

Anyway, can I have your votes about the proposals made until now? In any case I will resume the quest tomorrow.
 
Yeah....we need Balance Breaker soon.....other wise....we might be in a bit of trouble

Though with our new defense overdrive I'm not as worried as I was before and with these potential dragon shifting charms also give us some breathing room regarding the balance breaker

Regarding the proposals

I'm good with them
 
codeRR said:
Yeah....we need Balance Breaker soon.....other wise....we might be in a bit of trouble

Though with our new defense overdrive I'm not as worried as I was before and with these potential dragon shifting charms also give us some breathing room regarding the balance breaker

Regarding the proposals

I'm good with them
Welcome to QQ! It's a wave of new players 8)
 
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Alexander said:
Certain conditions need to be met first.

Anyway, can I have your votes about the proposals made until now? In any case I will resume the quest tomorrow.

I see you finally made caught up. Welcome to the quest code.

Alexander said:
Certain conditions need to be met first.

Anyway, can I have your votes about the proposals made until now? In any case I will resume the quest tomorrow.

well I can't wait until we hit those condition.

As for the proposals they get a thumbs up from me. I appreciate all the work you and the others have put into this. I wish I could help out more on topics like this but my knowledge on such subjects is lacking.


Awesome. Can't wait to continue from where we left off.

Alexander said:
Welcome to QQ! It's a wave of new players 8)

Your quest is awesome. Of course more and more people are joining.
 
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Yep! I actually did get a account just for this :3

I was lurking the last few days to catch up with what is going on so I decided now was a good time

Hey Diller
 
https://www.youtube.com/watch?v=eWonsZ-gHD0

yup i love balance breaker form. and i am okay with the plan XD
 
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Quick question, what kind of Sidereal Ma are there?
 
The Slumbering Crocodile said:
Lots. Many of them broken and overpowered. Alexander, are you planning on using any of the Scroll of the Monk SMA's?


.....Well then

Cause I heard of a style.....something like shard of oblivion or something similar so I thought I'd check thanks
 
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codeRR said:
.....Well then

Cause I heard of a style.....something like shard of oblivion or something similar so I thought I'd check thanks
Obsidian Shards of Infinity? I think that's the one they call "Martial Arts Alternate Universes". IIRC, it has a Perfect Dodge that allows you to dodge anything so long as someone can see the attack. A combination of a flawless perfect defense and a surprise negator; as I said, overpowered.
 
The Slumbering Crocodile said:
Obsidian Shards of Infinity? I think that's the one they call "Martial Arts Alternate Universes". IIRC, it has a Perfect Dodge that allows you to dodge anything so long as someone can see the attack. A combination of a flawless perfect defense and a surprise negator; as I said, overpowered.

Yeah that's the style.

Oh.....well not actually as bad as the name implies it to be....still dangerous though
 
Ain't one of the Charm Mirror Masters Powerset and I win pick your falvor.
 
Larekko12 said:
Ain't one of the Charm Mirror Masters Powerset and I win pick your falvor.

It's not quite that bad -- you have to pay a price for every flavor, and it only works if you've both already almost won and the fight is "important" in some way. It's basically a way to temporarily take over as ST for the purpose of the outcome of the battle. I don't have access to my books at the moment, unfortunately, so I don't remember all the details.

I do remember (most of) the Creation-Slaying Oblivion Kick combo, though. Basically, you take a charm that lets you see everything, add in Grandmother Spider Mastery from Charcoal March of the Spiders Style, which allows you to punch everything in sight twice, then add Pattern Spider Touch from the same, which allows you to change things on a fundamental level, such as making them not exist. Or punching them into a duck. Those three combined, at E7, and you can completely destroy all of Creation up to and including anyone who doesn't have both a Perfect Defense and a surprise negator. Or punch all of Creation into a mega-duck.
 
Hello Alex, longtime lurker here who knows a bit about exalted: essence ratings don't actually go beyond 10 I can't eind the post tot that effect ATM because I'm on a tablet bit essence 10 basically jeans you van do whatever you want. A dev poster somewhere on the WW forums that essence ratings above 10 would kever exist.
 
Makahl said:
Hello Alex, longtime lurker here who knows a bit about exalted: essence ratings don't actually go beyond 10 I can't eind the post tot that effect ATM because I'm on a tablet bit essence 10 basically jeans you van do whatever you want. A dev poster somewhere on the WW forums that essence ratings above 10 would kever exist.
Kind of. Essence 10 is the Glass Ceiling, but Essence ratings differ between Exalts and other such beings. An Essence Five Solar will be better than an Essence Five Dragon-Blooded. So... Eh. Mostly right but, yeah.
 
ShadowAngelBeta said:
Kind of. Essence 10 is the Glass Ceiling, but Essence ratings differ between Exalts and other such beings. An Essence Five Solar will be better than an Essence Five Dragon-Blooded. So... Eh. Mostly right but, yeah.
Close. An Essence 5 Solar has access to better charms than an essence 5 DB. It really depends on how you spread your EXP out; you can be a really weak E5 Solar if you never bought any charms and dumped all your EXP into boosting your essence.
 
Smuthunter said:
Close. An Essence 5 Solar has access to better charms than an essence 5 DB. It really depends on how you spread your EXP out; you can be a really weak E5 Solar if you never bought any charms and dumped all your EXP into boosting your essence.

We can boost our Essence with XP? Huh. Thought we had to fulfill our motivation.
 
megrisvernin said:
We can boost our Essence with XP? Huh. Thought we had to fulfill our motivation.
You boost everything with Exp.
You fullfill your motivation so that you can boost essence without checking for a month.

It's not like we can train from hell it down to a weak by getting fire immunity and setting in a blast furnace.
 
megrisvernin said:
We can boost our Essence with XP? Huh. Thought we had to fulfill our motivation.
Fulfilling your motivation is a shortcut that lets you bypass the training time to boost essence, which normally takes a few weeks or months of meditation.
 
Smuthunter said:
Fulfilling your motivation is a shortcut that lets you bypass the training time to boost essence, which normally takes a few weeks or months of meditation.

*nod*. I can figure from the limits on the stat increases our essence allows we'd eventually level it up. Though that feels like something for weeks if not months later.
 
it also limits the charms we can get, and the really fun stuff we can get quickly is in the 4-5 essence bracket
 

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