megrisvernin
Connoisseur.
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Dem rolls. That's...6 successes. Ouch Ouch.Alexander said:I am going to use the "Smuthunter+Megris stunt". Since the first part of Megris' Stunt mention dodging a blast of fire from Yatagarasu, I will treat it as a Stunted defense. +2 is added to Issei's Dodge DV.
Yatagarasu attacks:
This dice roll has been tampered with!
Rolled 6d10 : 4, 7, 9, 10, 9, 10, total 49
It has a Speed of 10.
:O. Wow didn't think we'd need that. I more or less added it because it seemed cool at the time & stylish. Also always good to add a fail condition into stunts. Glad it paid off.
Whirlwind Sprint is fine.
Admantine Skin is 8 motes anyways. Tanking it would be expensive yo.
...I take it that we're moving to the next part of the stunt & moving immediately for a takedown?
Makes sense. With the rolls this little critter is throwing out we don't have time for ranged attacked.
On a side note Alexander if we manage to bind him can he escape? I didn't get a good feel mechanically how we should treat it a binding that connects.
I doubt understand mote calculations well Alexander but if a binding shuts him down, feel free to dump as many our motes into it as need be. I'm perfectly fine with Issei breaking an arm falling from that height if it means we can walk away victorious. Hell with how awesome this is. I'm partial to channel Valor & spending a willpoint. This dragon has the luck of the dice gods! We need to act like any glorious Solar & cheat cheat cheat.