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With very short actions, GMing like mad and dual write-ins.Disminded said:... Huh. It'd be pretty interesting to see how you structure a quest around Coil's power at least.
Heaven Canceler said:@DuskAtDawn: The idea is interesting, though I don't really have much experience with Legend of Zelda.
So, throwing out ideas for People.
I was thinking, has there ever been a Dungeon Keeper RPG? Basically, all Players are given the Dungeon Keeper Ami Treatment, dropped into the middle of an empty Dungeon with only one room and then left to their devices. Maybe the Players meet with each other, maybe as allies or enemies? Maybe it could be as SI with you having no Special powers, but having a good deal of knowledge and potential to learn the local magic. Maybe you could Chose a setting and get a random character? Or just chose a character, and get fused with him or her. This could have the potential for Drama if memories and stuff are mixed together. Especially if the character in question is a villain.
Alternatively, if this has gotten old, maybe something set in Disgaea? The People there are 4th wall Aware, so Antics are quite possible.
remind me to stay away from Bii's quarters if i'm ever in that game with Bii.Biigoh said:Actually, there IS a Dungeon Keeper RPG... where the players play minions.
The bii plays a Dark Mistress. :>
Silversun17 said:remind me to stay away from Bii's quarters if i'm ever in that game with Bii.
Here's a random idea I've been pondering off and on for the past year or so.
It's called Space Wizards.
You see, in science's endless poking at the universe they found... Well, you can basically sum it up by understanding that sometime last month someone marched out of CERN wearing their labcoat over a wizard's robe and announced that it turns out magic is real.
Not only that, but it seems they also just posted the basics they found on how to use the stuff up on the internet, open source, and here's the address.
This caused some chaos of course, but you? You have a bigger dream. You dream.. of space. And you've taken a look at this 'how to do magic' stuff, and it makes sense to you. In fact, you could well say that you're a wizard. Or at least as close as anyone else is to being that right now. And being a wizard, you intend on using the magic to achieve your dream. And that's why you just registered yourself as a Space Agency...
Or, in other words, each player is leading a magical space agency for hire. Magic system would be somewhat open, as one of the points is to see what fun ideas people come up with, but random bullshit for the sake of bullshit is not invited. (And I do have an actual basic framework in mind. Feel free to try to figure it out in game..) Invent oxen powered space elevators, teleporting crystal spheres with magic lasers, sailing ships that ride the solar wind armed with homing fireball launching cannons, or perhaps breed psionic space whales to ride on...
Different countries will, of course, have their own interests and offer contracts in exchange for stuff, so you get to decide who to buddy up to and who to annoy by giving their rivals the death rays and Mars colony stations. Of course, perhaps you don't want to give the EU a half dozen super battlecruisers when they've been making noise about policing you all and actually having someone with authority up in space. And in the long run, how bound to earth do you have to be? I'm sure there's at least one person around who will be planning a new Martian Empire, complete with Tripods...
Anyone interested?
For further information, since this has me thinking about it again, the first thing I would ask players for is their paradigm.
Now, I'm not insisting that you write me an entire self consistent magical system, but I do want to know how your character approaches/uses magic, because that is what makes you as a faction unique and different then everyone else, as well as telling me what I should let you get away with. (Though of course, good arguments are always heavy weights on the scales.)
For example, I mentioned psionic space whales. Let's take a paradigm that could make those.
Random Player X uses the... let's call it 'Druidic Oversoul' paradigm. His or her character believes that all life is connected, in meditation and harmony with nature. He harnesses this deep connection with all living things to call upon the aggregated power of the entire ecosystem to achieve miracles with a trained will to focus it, and believes that all other living things can do the same.
So his system obviously uses living things to do magic, because only things can draw upon this deep connection. So you get whales, mutated and trained to call upon this power to swim among the stars instead of the waves, to amplify their sonar with their wills until it reaches from sound to gravity, forming a powerful sensor ability or focused to deliver shatter gravitic blasts. They use the power of their wills to twist space with awesomely powerful telekinesis to achieve superluminal travel, and tow cargo in telekinetically anchored containers. Perhaps they are specially evolved to have crews, or cyborgs.
Of course, obviously this paradigm could do a lot more things then space whales, like giant mutant coral passenger liners that ride the tides of solar wind and happen to use luminosity for self defense lasers.
But the paradigm still tells me the basics of how a player is going to play the game, and making everyone take their own (Or at least insisting that if people take similar ones they don't just copy each other.) makes sure that everyone is doing cool and unique stuff.
Because while that bio-paradigm is fun, with it's mutant teleporting giant wasps being based off of a symbiotic space tree for a carrier, it's still highly different then the paragram that summons elemental spirits, making giant flying submarines that swim through the elemental plane of water to take shortcuts in a realm where the speed of light can be sidestepped, which fires 'torpedoes' made from summoned and bound fire elementals, and with a protective sheath of lightning spirits serving as a close in point defense network.
(Hopefully people can see here how I took the 'Druidic Oversoul' paradigm and made three different ways people could make stuff from it... all from extrapolating from a single paragraph of how the magic worked for that player. You won't need an essay for paradigm, ideally, just a fair sized paragraph that gives you room to use your imagination)
Happerry said:Here's an old idea I've been thinking about again recently.
To quote from when I last brought it up (Elsewhere)...
If I actually ran this, would anyone be interested?
Hora? Hora!Happerry said:Here's an old idea I've been thinking about again recently.
To quote from when I last brought it up (Elsewhere)...
If I actually ran this, would anyone be interested?
Happerry said:Here's an old idea I've been thinking about again recently.
To quote from when I last brought it up (Elsewhere)...
If I actually ran this, would anyone be interested?
DuskAtDawn said:Finally, there's Komoe-sensei. She's Loli. And Moe.
And she's crying right now, because some bastard of a private-school teacher decided to pick on her.
This is unacceptable. Together, alongside the Protagonist, the Fake, and all the unimportant Extras, you were going to wipe the the tears off that adorable face. You swear it, on your story and role.
[] Pick your role. (Write-in.)
[] Pick your genre. (Write-in.)
///
I like Pierce. He's an interesting character to play with. I also like the Daihaseisai arc.
Vindictus said:[X] 'Secret Villian'
[X] Horror Movie
I liked that one GB fic, what can I say.
It's certainly got potential. I'd need to think about what kind of magic paradigm would be really useful in space...Happerry said:Here's an old idea I've been thinking about again recently.
To quote from when I last brought it up (Elsewhere)...
If I actually ran this, would anyone be interested?
What GB fic?Vindictus said:[X] 'Secret Villian'
[X] Horror Movie
I liked that one GB fic, what can I say.