One Rabid Fox changes the Succession Wars
A BattleTech Isekai
Sakhara Academy Dorms, October...
A BattleTech Isekai
Sakhara Academy Dorms, October...
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User | Total |
---|---|
Imperator Pax | 78 |
Finally, and this is definitely my personal opinion since it seems to be a stylistic choice...the beginning of this fic is just WAY too 'in medias res'. We're launched in with no real details on the character, how exactly they got their position, or even what their position is. Hell there's little to no details on the cheat power such that almost the entire time I'm second guessing how anything he summons (especially big things like jump-ships and factories that need other people to RUN them) are not just going to be immediately pounced on by the various agencies and groups on the lookout for such things. It still isn't really explained even in chapter two, and I'm just assuming that there's some sort of fiat insertion involved such that his power can make people, resources, and major pieces of hardware with no one wondering where all that stuff came from. But worst of all? What exactly is the MC's name? It's not mentioned anywhere in the first two chapters that I could find. Just his call-sign and two explanations of how he doesn't like it but is stuck with it.
ASF in the short term is most likely going to be F 77 and Slantbacks which are related designs probably through Vengeances, and really given the 240 usage those will be pretty common in general especially since the Stingray is pretty common anywayHonest question here, with how much BV can swing depending on loadout would it be cheaper for the MC to refit inner sphere mechs with clan equipment for an edge or use clan standard mechs?
Also, any plans for the MC's Aerospace equipment? Dropships and fighters to escort a move his troops and jumpships are going be important given the attention on him.
Clan Titans will show up in pretty much everything...Hmmm, the Clan Goth medium Omnifighter looks basically identical to the Gotha ASF. Give it double heatsinks and it's damn impressive. For Dropships I'm guessing you'll stick to upgrading standard Inner Sphere designs?
Equipment |
Mass |
|
Internal Structure |
7 |
|
Engine |
280 Fusion |
16 |
Walking MP: |
4 |
|
Running MP: |
6 |
|
Jumping MP: |
4 |
|
Heat Sink: |
18 |
8 |
Gyro: |
3 |
|
Cockpit: |
3 |
|
Armor Factor: |
176 |
11 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
22 |
27 |
Center Torso (rear) |
8 |
|
R/L Torso |
15 |
20 |
R/L Torso (rear) |
6 |
|
R/L Arm |
11 |
20 |
R/L Leg |
15 |
20 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
2 Jump Jet |
LL |
2 |
2 |
2 Heat Sink |
CT |
2 |
2 |
2 Medium Laser |
RT |
2 |
2 |
2 Heat Sink |
LA |
2 |
2 |
PPC |
LA |
3 |
7 |
2 Medium Laser |
LT |
2 |
2 |
2 Jump Jet |
RL |
2 |
2 |
Heat Sink |
HD |
1 |
1 |
2 Heat Sink |
RA |
2 |
2 |
PPC |
RA |
3 |
7 |
Equipment |
Mass |
|
Internal Structure |
7.5 |
|
Engine |
225 Fusion |
10 |
Walking MP: |
3 |
|
Running MP: |
5 |
|
Jumping MP: |
3 |
|
Heat Sink: |
18 |
8 |
Gyro: |
3 |
|
Cockpit: |
3 |
|
Armor Factor: |
231 |
14.5 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
23 |
35 |
Center Torso (rear) |
11 |
|
R/L Torso |
16 |
24 |
R/L Torso (rear) |
8 |
|
R/L Arm |
12 |
24 |
R/L Leg |
16 |
32 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
Heat Sink |
LL |
1 |
1 |
Jump Jet |
LL |
1 |
1 |
Heat Sink |
CT |
1 |
1 |
Jump Jet |
CT |
1 |
1 |
3 Heat Sink |
RT |
3 |
3 |
Medium Laser |
RT |
1 |
1 |
SRM 6 |
RT |
2 |
3 |
SRM 6 Ammo (15) |
RT |
1 |
1 |
Medium Laser |
LA |
1 |
1 |
PPC |
LA |
3 |
7 |
2 Heat Sink |
LT |
2 |
2 |
Medium Laser |
LT |
1 |
1 |
SRM 6 |
LT |
2 |
3 |
SRM 6 Ammo (15) |
LT |
1 |
1 |
Heat Sink |
RL |
1 |
1 |
Jump Jet |
RL |
1 |
1 |
Heat Sink |
HD |
1 |
1 |
Medium Laser |
RA |
1 |
1 |
PPC |
RA |
3 |
7 |
Equipment |
Mass |
|
Internal Structure |
8 |
|
Engine |
240 Fusion |
11.5 |
Walking MP: |
3 |
|
Running MP: |
5 |
|
Jumping MP: |
3 |
|
Heat Sink: |
15 |
5 |
Gyro: |
3 |
|
Cockpit: |
3 |
|
Armor Factor: |
247 |
15.5 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
25 |
38 |
Center Torso (rear) |
12 |
|
R/L Torso |
17 |
26 |
R/L Torso (rear) |
8 |
|
R/L Arm |
13 |
26 |
R/L Leg |
17 |
34 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
Heat Sink |
LL |
1 |
1 |
Jump Jet |
LL |
1 |
1 |
Heat Sink |
CT |
1 |
1 |
Jump Jet |
CT |
1 |
1 |
AC/20 Ammo (10) |
RT |
2 |
2 |
AC/20 |
RT |
10 |
14 |
PPC |
LA |
3 |
7 |
2 Heat Sink |
LT |
2 |
2 |
LRM 5 Ammo (24) |
LT |
1 |
1 |
3 Medium Laser |
LT |
3 |
3 |
2 LRM 5 |
LT |
2 |
4 |
Heat Sink |
RL |
1 |
1 |
Jump Jet |
RL |
1 |
1 |
Heat Sink |
HD |
1 |
1 |
Equipment |
Mass |
|
Internal Structure |
5.5 |
|
Engine |
275 Fusion |
15.5 |
Walking MP: |
5 |
|
Running MP: |
8 |
|
Jumping MP: |
5 |
|
Heat Sink: |
12 |
2 |
Gyro: |
3 |
|
Cockpit: |
3 |
|
Armor Factor: |
152 |
9.5 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
18 |
23 |
Center Torso (rear) |
8 |
|
R/L Torso |
13 |
18 |
R/L Torso (rear) |
6 |
|
R/L Arm |
9 |
16 |
R/L Leg |
13 |
16 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
Jump Jet |
CT |
1 |
0.5 |
Heat Sink |
RT |
1 |
1 |
LRM 5 Ammo (24) |
RT |
1 |
1 |
2 Jump Jet |
RT |
2 |
1 |
LRM 5 |
RT |
1 |
2 |
SRM 6 |
RT |
2 |
3 |
SRM 6 Ammo (15) |
RT |
1 |
1 |
Medium Laser |
LA |
1 |
1 |
2 Jump Jet |
LT |
2 |
1 |
Large Laser |
LT |
2 |
5 |
Medium Laser |
RA |
1 |
1 |
Equipment |
Mass |
|
Internal Structure |
3.5 |
|
Engine |
210 Fusion |
9 |
Walking MP: |
6 |
|
Running MP: |
9 |
|
Jumping MP: |
6 |
|
Heat Sink: |
10 |
|
Gyro: |
3 |
|
Cockpit: |
3 |
|
Armor Factor: |
119 |
7.5 |
Actuators: Hands, Upper, Lower for both arms. |
|
|
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
11 |
17 |
Center Torso (rear) |
5 |
|
R/L Torso |
8 |
12 |
R/L Torso (rear) |
4 |
|
R/L Arm |
6 |
12 |
R/L Leg |
8 |
16 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
2 Jump Jet |
LL |
2 |
1 |
2 Medium Laser |
CT |
2 |
2 |
Jump Jet |
RT |
1 |
0.5 |
Medium Laser |
LA |
1 |
1 |
Flamer |
LA |
1 |
1 |
Heat Sink |
LT |
1 |
1 |
Jump Jet |
LT |
1 |
0.5 |
2 Jump Jet |
RL |
2 |
1 |
Heat Sink |
HD |
1 |
1 |
Medium Laser |
RA |
1 |
1 |
Flamer |
RA |
1 |
1 |
Equipment |
Mass |
|
Internal Structure |
4 |
|
Engine |
200 Fusion |
8.5 |
Walking MP: |
5 |
|
Running MP: |
8 |
|
Jumping MP: |
5 |
|
Heat Sink: |
10 |
|
Gyro: |
2 |
|
Cockpit: |
3 |
|
Armor Factor: |
136 |
8.5 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
12 |
17 |
Center Torso (rear) |
6 |
|
R/L Torso |
10 |
15 |
R/L Torso (rear) |
5 |
|
R/L Arm |
6 |
12 |
R/L Leg |
10 |
20 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
Jump Jet |
LL |
1 |
0.5 |
Medium Laser |
CT |
1 |
1 |
Jump Jet |
CT |
1 |
0.5 |
Heat Sink |
RT |
1 |
1 |
Jump Jet |
RT |
1 |
0.5 |
Medium Laser |
LA |
1 |
1 |
Flamer |
LA |
1 |
1 |
Heat Sink |
LT |
1 |
1 |
Medium Laser |
LT |
1 |
1 |
Jump Jet |
LT |
1 |
0.5 |
Jump Jet |
RL |
1 |
0.5 |
Small Laser |
HD |
1 |
0.5 |
PPC |
RA |
3 |
7 |
Equipment |
Mass |
|
Internal Structure |
5 |
|
Engine |
200 Fusion |
8.5 |
Walking MP: |
4 |
|
Running MP: |
6 |
|
Jumping MP: |
4 |
|
Heat Sink: |
16 |
6 |
Gyro: |
2 |
|
Cockpit: |
3 |
|
Armor Factor: |
168 |
10.5 |
Internal Structure |
Armor Value |
|
Head |
3 |
9 |
Center Torso |
16 |
24 |
Center Torso (rear) |
7 |
|
R/L Torso |
12 |
19 |
R/L Torso (rear) |
5 |
|
R/L Arm |
8 |
16 |
R/L Leg |
12 |
24 |
Weapons and Ammo |
Location |
Critical |
Tonnage |
2 Jump Jet |
LL |
2 |
1 |
Heat Sink |
CT |
1 |
1 |
Medium Laser |
CT |
1 |
1 |
2 Heat Sink |
RT |
2 |
2 |
Medium Laser |
RT |
1 |
1 |
Heat Sink |
LA |
1 |
1 |
Large Laser |
LA |
2 |
5 |
2 Heat Sink |
LT |
2 |
2 |
Medium Laser |
LT |
1 |
1 |
2 Jump Jet |
RL |
2 |
1 |
Heat Sink |
HD |
1 |
1 |
Heat Sink |
RA |
1 |
1 |
Large Laser |
RA |
2 |
5 |
Anyone want to do me a favor, and downtech the Cargo King dropship I don't have MML up but I know the er larges and artemis four need to go but is there anything else that needs to be gotten rid of
edit:
my second design for ya a early watchman/sentry which again lacks quirks due to me not yet giving it any. albeit they probably should match the otl design
Introtech Era Sentry
Mass: 40 tons
Chassis: Dorwinion Standard
Power Plant: Nissan 200 Fusion Engine
Cruising Speed: 54 kph
Maximum Speed: 86.2 kph
Maximum Jump Distance: 150 meters from 5 McCloud Special Jumpjets
Armor: Starshield A
Armament:
1 Parti-Kill Heavy Cannon PPC
3 ChisComp 39 Medium Lasers
1 ChisComp 32 Small Laser
1 Zippo Flamer
Communication System: Achernar Electronics HICS-11
Targeting & Tracking System: Federated Hunter
Introduction Year: 3018
Tech Rating/Availability: D/X-E-D-D
Cost: 3,121,277 C-bills
Type: Sentry
Role: Skirmisher
Tonnage: 40
Battle Value: 1,154
Actuators Hand, upper, lower for both hands
Equipment
Mass
Internal Structure
4
Engine
200 Fusion
8.5
Walking MP:
5
Running MP:
8
Jumping MP:
5
Heat Sink:
10
Gyro:
2
Cockpit:
3
Armor Factor:
136
8.5
Internal
Structure
Armor
Value
Head
3
9
Center Torso
12
18
Center Torso (rear)
5
R/L Torso
10
16
R/L Torso (rear)
4
R/L Arm
6
12
R/L Leg
10
20
Weapons
and Ammo
Location
Critical
Tonnage
Jump Jet
LL
1
0.5
Medium Laser
CT
1
1
Jump Jet
CT
1
0.5
Heat Sink
RT
1
1
Jump Jet
RT
1
0.5
Medium Laser
LA
1
1
Flamer
LA
1
1
Heat Sink
LT
1
1
Medium Laser
LT
1
1
Jump Jet
LT
1
0.5
Jump Jet
RL
1
0.5
Small Laser
HD
1
0.5
PPC
RA
3
7
Equipment | Mass | |
---|---|---|
Internal Structure | 6 | |
Engine | 240 Fusion | 11.5 |
Walking MP: | 4 | |
Running MP: | 6 | |
Jumping MP: | ||
Heat Sink: | 18 | 8 |
Gyro: | 3 | |
Cockpit: | 3 | |
Armor Factor: | 168 | 10.5 |
Internal Structure |
Armor Value |
|
---|---|---|
Head | 3 | 9 |
Center Torso | 20 | 25 |
Center Torso (rear) | 8 | |
R/L Torso | 14 | 19 |
R/L Torso (rear) | 5 | |
R/L Arm | 10 | 19 |
R/L Leg | 14 | 20 |
Weapons and Ammo |
Location | Critical | Tonnage |
---|---|---|---|
2 Heat Sink | LL | 2 | 2 |
2 Heat Sink | CT | 2 | 2 |
Medium Laser | RT | 1 | 1 |
Heat Sink | LA | 1 | 1 |
Medium Laser | LA | 1 | 1 |
PPC | LA | 3 | 7 |
Medium Laser | LT | 1 | 1 |
2 Heat Sink | RL | 2 | 2 |
Heat Sink | HD | 1 | 1 |
Heat Sink | RA | 1 | 1 |
Medium Laser | RA | 1 | 1 |
PPC | RA | 3 | 7 |