Imperator Pax
Talon Master
- Joined
- Sep 11, 2019
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Thank you. Yes no 77s this go round that should be 90
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Thank you. Yes no 77s this go round that should be 90
The issue with purpose built command mechs is that they should draw fire like nothing else. You're broadcasting who to target to remove command and control.Honestly given we see stuff like the black knight specifically designed as company command mechs I personally suspect the every mech in a company rule being the same probably died in the reunification war where it proved too inflexible in combat
*glances ahead to 3.5* Yeah, basically this is pretty much what gets said.The issue with purpose built command mechs is that they should draw fire like nothing else. You're broadcasting who to target to remove command and control.
it indeed is a problem. also a reason why most inner sphere command mechs are given a lot of armor and/or firepower(looking at you cyclops for having low armor ) and are save 3 notable exceptions (mongoose, wolverine, and phoenix hawk) all heavy and assault mechs.The issue with purpose built command mechs is that they should draw fire like nothing else. You're broadcasting who to target to remove command and control.
So the Cyclops is honestly the best of the lot. It's intended for high level command, with a mega powerful comand and control computer. It's not supposed to fight anything. It's a heavy armed and armored command HQ van with legs. The CP-10-Q and the later refits that take out the misplaced AC-20 are all great.it indeed is a problem. also a reason why most inner sphere command mechs are given a lot of armor and/or firepower(looking at you cyclops for having low armor ) and are save 3 notable exceptions (mongoose, wolverine, and phoenix hawk) all heavy and assault mechs.
I think the cyclops needs more armor and given its role probably could have used a lot better tech like say a XL engine. and yeah the wolverine and phoenix hawk are fine command mechs to use on the frontlines given how many are running around even in the 3000s which prevents people from focusing them down. Ditto the archer which also works well in a command role via being able to camp behind a hill nice and safe. This also semi applies to the marauder since it can stay at range if not firing indirectly and it'd not horribly rare.So the Cyclops is honestly the best of the lot. It's intended for high level command, with a mega powerful comand and control computer. It's not supposed to fight anything. It's a heavy armed and armored command HQ van with legs. The CP-10-Q and the later refits that take out the misplaced AC-20 are all great.
Basically if you're a brigade or divisional commander, something like a Cyclops makes sense because it provides a relatively safe mobile bunker in the rear. If you're commanding a lance or company, you are going to have to engage with your mech. Being in a notable command mech in that case gets you singled out.
Also the Wolverine as a command mech is fine, you can run lances or even companies of Wolverines and they are reasonably fine. I'd likely mix a couple jump capable missile support mechs on the company level, but you can manage without.
The CP-10-Q is 17 tons of armor, introduced in 2801. It's hilariously lightly armed for an assault though with 2 LRM10s, 3 Medium Lasers and 1 SMR4. That's in line with some medium mechs, it pays for that engine rating of 4.I think the cyclops needs more armor and given its role probably could have used a lot better tech like say a XL engine. and yeah the wolverine and phoenix hawk are fine command mechs to use on the frontlines given how many are running around even in the 3000s which prevents people from focusing them down. Ditto the archer which also works well in a command role via being able to camp behind a hill nice and safe. This also semi applies to the marauder since it can stay at range if not firing indirectly.
was thinking the stock variant not the 10Q. And yeah like all 4/6 assaults that aren't using a XL engine it pays for that higher speed in much reduced payload.The CP-10-Q is 17 tons of armor, introduced in 2801. It's hilariously lightly armed for an assault though with 2 LRM10s, 3 Medium Lasers and 1 SMR4. That's in line with some medium mechs, it pays for that engine rating of 4.
I'm convinced that the original Cyclops was an Amaris plot. Sure it requires him to be able to time travel, but that's hardly the most ridiculous thing he did in his takeover.was thinking the stock variant not the 10Q. And yeah like all 4/6 assaults that aren't using a XL engine it pays for that higher speed in much reduced payload.
or could have been jonathan cameron being his paranoid self and limiting what could go into new non royal designs or a prior amaris. can't blame stephan for everything the RWR got up to after all.I'm convinced that the original Cyclops was an Amaris plot. Sure it requires him to be able to time travel, but that's hardly the most ridiculous thing he did in his takeover.
Level |
Era |
Experimental |
- |
Advanced |
- |
Standard |
3025+ |
Armor |
||
Nose |
60 |
|
Left Wing |
50 |
|
Right Wing |
50 |
|
Aft |
40 |
Weapons |
Loc |
Heat |
|
PPC |
NOS |
10 |
|
Medium Laser |
NOS |
3 |
|
Medium Laser |
NOS |
3 |
|
Medium Laser |
AFT |
3 |
|
SRM 6 |
RWG |
4 |
|
SRM 6 |
LWG |
4 |
Ammo |
Loc |
Shots |
|
SRM 6 Ammo |
FSLG |
15 |
|
SRM 6 Ammo |
FSLG |
15 |
So in 3.5 there is the Centurion, when you say Modernized in way waysuns probably need more light dogfighters (wangker and the tommahawk is a viable option long term) and honestly just more ASFs in general
the whole just 3 sites that presently make ASFs. 4 if Sakhara is making any yet.
maybe a modernized centurion ASF( which spec wise on tabletop is solid but it needs in universe minor upgrades) since they stopped making that and sold the license to the lyrans. maybe the tooling but not sure.
other things that could be useful would be stuff like a modifed ironsides (whose last plant is mothballed on carver V due to no DHS and the like). Another option is a slight modification of the W10 chippewa variant to drop the armor a tad to add 1 heat sink and make the 2 aft small lasers mediums. well that or drop the SRM-6 for said heat sink, aft medium lasers, a ton of armor, and a forward medium laser.
I'll play around with some designs and dig up some I have laying around.
let me check....So in 3.5 there is the Centurion, when you say Modernized in way way
modernized as in well is a centurion but we gave it quirks and a different brand of medium lasers or avionics that makes it mostly distinct enough in terms of production
"something something we had a bunch a bunch of the old centurions originally but we ripped out the old guns and avionics and shoved in Magna Mk2s in place of those old maxwells and well they talk a lot better with instatrac ma'am" / random asf tech.let me check....
"However, despite the noted role it played in the early history of Davion aerospace fighters, the Centurion fell from grace when the Federated Suns acquired various production lines for the Sparrowhawk during the First Succession War. The Star League Defense Force fighter's more advanced electronics and ability to fly while damaged sidelined the older fighter, which was quickly shifted to militia forces. Jalastar Aerospace eventually traded the specifications to the aging fighter to Lockheed/CBM in return for those of the Sabre before closing the original production line in 3000, the now modernized Centurion only produced on Donegal in the Lyran Commonwealth.[6]"
So the lyrans probably already did the work albeit they never really upgraded it properly later on for some reason.
also to be blunt man those seem like dumb reasons to sideline a ASF in a era where ASF production is rare.
seems legit, also anyone reducing the suns amount of ASF production in the 3rd SW of periods probably needs to be investigated for if not treason than gross stupidity."something something we had a bunch a bunch of sabers but we ripped out the old guns and avionics and shoved in Magna Mk2s in place of those old maxwells and well they talk a lot better with instatrac ma'am" / random asf tech.
seems legit, also anyone reducing the suns amount of ASF production in the 3rd SW of periods probably needs to be investigated for if not treason than gross stupidity.
Especially with Axton struggling due to both tech decline and raid caused wear and tear. Why a important plant basically on the border lacks a proper garrison assigned beats me but its a dumb thing I can at best maybe explain away via a robust PDF/milita and a admittedly a fair few AFFS or merc units within a jump or two
Lol, no kidding. Capabilities unknown, which book did they decide to give it shipyards in ? cause I've never heard of them until todaywell found another yard in the federated suns albeit with a frustrating lack of details. of both the yard and the planet its on
No clue if its still around or not and what state its in if it is . and yes that's literally all the details we have.
The entries from a book called Dominions Divided, on page 125. I can't be any more help because I've never read any of the books on BattleTech.Lol, no kidding. Capabilities unknown, which book did they decide to give it shipyards in ? cause I've never heard of them until today
also the 'modern era' maps piss me the fuck off
*nods* yep that would be why I never heard of them until today.The entries from a book called Dominions Divided, on page 125. I can't be any more help because I've never read any of the books on BattleTech.