Dimensionist
Grand Master of Apologism, Keeper of the Faith
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- Mar 27, 2013
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Larekko, while I agree going all in on INT may not be the best option before ensuring we can at least survive, your stat allocations are pretty poor too. I mean, 40 INT - really? Mami has more INT than that, and she's not even a mage who depends on that stat!
Here's my stat allocation choice:
[X]Stats:
STR: 12 + 0 = 12
DEX: 13 + 27 = 40
VIT: 12 + 7 = 19
INT: 20 + 30 = 50
WIS: 11 + 4 = 15
LUCK: 8 + 12 = 20
High INT and DEX, for the speedy sorcerer build we're already using - high DEX to evade attacks and strike accurately and quickly with the rapier, high INT to get Mana Affinity and for increasingly powerful spells. STR and VIT are basically worthless - STR we're never going to use, and VIT isn't something we need a lot of, but is second most useful after LUCK, just in case we get hit. WIS is mildly useful for if/when we get into a situation involving perceptive/observational abilities and/or social capability, and LUCK is extremely useful for fudging the dice and increasing drop rate, so it comes third. What do you guys think?
Here's my stat allocation choice:
[X]Stats:
STR: 12 + 0 = 12
DEX: 13 + 27 = 40
VIT: 12 + 7 = 19
INT: 20 + 30 = 50
WIS: 11 + 4 = 15
LUCK: 8 + 12 = 20
High INT and DEX, for the speedy sorcerer build we're already using - high DEX to evade attacks and strike accurately and quickly with the rapier, high INT to get Mana Affinity and for increasingly powerful spells. STR and VIT are basically worthless - STR we're never going to use, and VIT isn't something we need a lot of, but is second most useful after LUCK, just in case we get hit. WIS is mildly useful for if/when we get into a situation involving perceptive/observational abilities and/or social capability, and LUCK is extremely useful for fudging the dice and increasing drop rate, so it comes third. What do you guys think?
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