Mr Zoat
Dedicated ragequitter
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- Dec 1, 2016
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6th April 2013
09:57 GMT -5
Connection made to monitored phone line.
I glance down at my right with a faint smile on my lips. Been a while. This number-.
Oh, I'd… Forgotten about-. Well, not forgotten, but I'd stopped worrying about-.
After I got back from Vega, I sponsored the formation of a computer game company with a view to making a roleplay game about the region. Talented, passionate people to whom I gave as much data on the Vega Systems as I could -along with a chunk of seed capital- and left to it. Between the Sheeda and the Anti-Life I… Honestly hadn't spared them a thought for a year or so. In fact, I'm mildly impressed that they're still alive.
Um.
Answer.
"Orange Lantern here."
"It's… Ah. Hey. Ah."
"Good morning, Kurt. How are things?"
"We're ready."
Assuming that they were using an existing game engine -no real reason for them not to- and kept the main story relatively pared down, I suppose that they might have a first build complete after a year. It… Hm. I.. have no idea what sort of state the computer game industry is in right now. I haven't heard the others mentioning new games for a while, but it's not like I have a surfeit of spare time.
It's not like I actually need it to make money. It was… Not quite a pure ego project, but… Pretty close, if I'm honest. An undercurrent of 'if you don't like how I did it let's see you do any better'.
"Good show. Is this where you give me my pre-release code?"
"We're ready, sir. This is-. Everything you wanted."
There's.. something in his voice that's putting me a little on edge.
"Kurt, are you alright?"
"I don't know. I-I don't know. I've been-. I've just been writing and writing for… Ah…"
Where is he?
That.. wasn't what he looked like last time we spoke, but he's still recognisable. I
step out and
6th April 2013
07:59 GMT -7
reappear five metres away from him in his direct line of sight. I didn't detect any weapons or threats-.
Someone behind me drops something. "He's here!"
I glance around-. At a walking stereotype of a programmer: thin, pallid and unkempt, and staring at me through tape-bound spectacles. And to complete the picture it looks like he dropped a pack of cheetos.
And then he turns and sprints through some nearby double doors.
..
I think that maybe I should have checked on them before now.
"Ah. Sorry about-. Ah, Martin." I turn back to Kurt. "We've all… I mean, with everything that happened, it's a bit…" He hesitates, his gaze growing a little vacant before snapping back to me. "Y'know."
"No, I don't think I do. So let's start with the most important thing-."
He smiles. "The game!"
"Your health, and the health of the other employees." I scan him. Elevated stress hormones, but for a company chairman or someone who lived through the Anti-Life it's not that unusual. "Because you sound a little odd. What's been happening?"
He runs his right hand through thinning hair, glancing off to the side.
"So… At the start, things were pretty normal. Good, compared to a lot of companies. Everyone… Knew their jobs. Got the basic story sketched out, and we could get the graphic artists started right away because you told us what the ships and.. people, the different species, look like."
"I remember that much."
"And it was good! It was… The storylines were coming together, and-. And companion characters, faction leaders… Even the procedurally generated stuff could kinda link to the story missions, 'cause they wouldn't be available unless a faction was strong enough to advance its agenda, and NPCs would try things if you didn't recruit them or kill them. And… I'd say we had a basic playable build by November last year."
"That's pretty quick work."
"Yeah. And then… T-that thing."
"The Anti-Life."
"And we lost the will to live, but… Coding's not really living."
I tilt my head a little to the right. "What, exactly, do you mean by that?"
"That's what we did. That was our reason for being. For the whole-. God, was it just a month?"
"About a month, yes."
"The whole team, the artists, writers and… Backroom people, they… Cleaned up, made sure we ate enough to.. keep working." His slightly crazy eyes snap back to me. "And now we're done."
"Ready for beta testing?"
"I mean…" His eyes slide to the side again as he rubs his face with his right hand. "We probably should, but… It-it's done. Playable… We could add things, but it would disrupt the internal balance, and… It would be pretty gimmicky. You know?"
"Again, no, but I'll take your word for it. Internal balance is good?"
"The usual result if the AI is left to handle things is some sort of Citadel victory, which is what really happened. But exactly what happens changes every time. Some routes are harder so that works for people looking for a challenge. It's… Good. Yeah."
"Okay, well, I'm glad to hear that. I-."
"But you've gotta see it. Today-. Now."
He goes to reach out to me, then stops himself. I… Walk up to him and pat him on the shoulder.
"Okay, Kurt. Take me to the rest of the team, and…"
I'll make sure that they're basically healthy and not too crazy, because one of the things I wanted to do here was avoid the crunch that other computer game companies use to rush out shoddy and unfinished products and it turns out that they basically death marched it while under the affect of the Anti-Life.
Ring, low urgency alert to the rest of the team. Ask them if they're interested in trying out a new computer game.
Compliance.
"And then you can show me the game itself."
The smile he gives me is truly disturbing.
09:57 GMT -5
Connection made to monitored phone line.
I glance down at my right with a faint smile on my lips. Been a while. This number-.
Oh, I'd… Forgotten about-. Well, not forgotten, but I'd stopped worrying about-.
After I got back from Vega, I sponsored the formation of a computer game company with a view to making a roleplay game about the region. Talented, passionate people to whom I gave as much data on the Vega Systems as I could -along with a chunk of seed capital- and left to it. Between the Sheeda and the Anti-Life I… Honestly hadn't spared them a thought for a year or so. In fact, I'm mildly impressed that they're still alive.
Um.
Answer.
"Orange Lantern here."
"It's… Ah. Hey. Ah."
"Good morning, Kurt. How are things?"
"We're ready."
Assuming that they were using an existing game engine -no real reason for them not to- and kept the main story relatively pared down, I suppose that they might have a first build complete after a year. It… Hm. I.. have no idea what sort of state the computer game industry is in right now. I haven't heard the others mentioning new games for a while, but it's not like I have a surfeit of spare time.
It's not like I actually need it to make money. It was… Not quite a pure ego project, but… Pretty close, if I'm honest. An undercurrent of 'if you don't like how I did it let's see you do any better'.
"Good show. Is this where you give me my pre-release code?"
"We're ready, sir. This is-. Everything you wanted."
There's.. something in his voice that's putting me a little on edge.
"Kurt, are you alright?"
"I don't know. I-I don't know. I've been-. I've just been writing and writing for… Ah…"
Where is he?
That.. wasn't what he looked like last time we spoke, but he's still recognisable. I
step out and
6th April 2013
07:59 GMT -7
reappear five metres away from him in his direct line of sight. I didn't detect any weapons or threats-.
Someone behind me drops something. "He's here!"
I glance around-. At a walking stereotype of a programmer: thin, pallid and unkempt, and staring at me through tape-bound spectacles. And to complete the picture it looks like he dropped a pack of cheetos.
And then he turns and sprints through some nearby double doors.
..
I think that maybe I should have checked on them before now.
"Ah. Sorry about-. Ah, Martin." I turn back to Kurt. "We've all… I mean, with everything that happened, it's a bit…" He hesitates, his gaze growing a little vacant before snapping back to me. "Y'know."
"No, I don't think I do. So let's start with the most important thing-."
He smiles. "The game!"
"Your health, and the health of the other employees." I scan him. Elevated stress hormones, but for a company chairman or someone who lived through the Anti-Life it's not that unusual. "Because you sound a little odd. What's been happening?"
He runs his right hand through thinning hair, glancing off to the side.
"So… At the start, things were pretty normal. Good, compared to a lot of companies. Everyone… Knew their jobs. Got the basic story sketched out, and we could get the graphic artists started right away because you told us what the ships and.. people, the different species, look like."
"I remember that much."
"And it was good! It was… The storylines were coming together, and-. And companion characters, faction leaders… Even the procedurally generated stuff could kinda link to the story missions, 'cause they wouldn't be available unless a faction was strong enough to advance its agenda, and NPCs would try things if you didn't recruit them or kill them. And… I'd say we had a basic playable build by November last year."
"That's pretty quick work."
"Yeah. And then… T-that thing."
"The Anti-Life."
"And we lost the will to live, but… Coding's not really living."
I tilt my head a little to the right. "What, exactly, do you mean by that?"
"That's what we did. That was our reason for being. For the whole-. God, was it just a month?"
"About a month, yes."
"The whole team, the artists, writers and… Backroom people, they… Cleaned up, made sure we ate enough to.. keep working." His slightly crazy eyes snap back to me. "And now we're done."
"Ready for beta testing?"
"I mean…" His eyes slide to the side again as he rubs his face with his right hand. "We probably should, but… It-it's done. Playable… We could add things, but it would disrupt the internal balance, and… It would be pretty gimmicky. You know?"
"Again, no, but I'll take your word for it. Internal balance is good?"
"The usual result if the AI is left to handle things is some sort of Citadel victory, which is what really happened. But exactly what happens changes every time. Some routes are harder so that works for people looking for a challenge. It's… Good. Yeah."
"Okay, well, I'm glad to hear that. I-."
"But you've gotta see it. Today-. Now."
He goes to reach out to me, then stops himself. I… Walk up to him and pat him on the shoulder.
"Okay, Kurt. Take me to the rest of the team, and…"
I'll make sure that they're basically healthy and not too crazy, because one of the things I wanted to do here was avoid the crunch that other computer game companies use to rush out shoddy and unfinished products and it turns out that they basically death marched it while under the affect of the Anti-Life.
Ring, low urgency alert to the rest of the team. Ask them if they're interested in trying out a new computer game.
Compliance.
"And then you can show me the game itself."
The smile he gives me is truly disturbing.
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