• The site has now migrated to Xenforo 2. If you see any issues with the forum operation, please post them in the feedback thread.
  • An addendum to Rule 3 regarding fan-translated works of things such as Web Novels has been made. Please see here for details.
  • Emergency notice: We are currently being invaded by zombies. See this thread for details.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.
  • The rules regarding NSFW links have been updated. See here for details.

Sneaking His Way into the Multiverse (RWBY Jaune, WC-lite mechanics)

Imagine being a human in the world of talking ponies. Or worse, being transformed into one. Tattletale would probably throw up from absurdity and weirdness.

Kinda make me think about their reaction to dimension where it's normally to start singing out of nowhere like in the Disney cartoon. Or something so weird that any attempt to understand it would lead to brain cramps like the Centaurworld. This one is especially scary because the world itself will force any outsider(lol) to bend to its rules and change them both physically and mentally. Don't let me even start with Nowhere King. This guy is more scary than Salem just because in Remnant flowers and children don't sing about how she would enjoy seeing light leaving your eyes. Just imagine their reaction after hearing it.

Jaune: I know that helping others and fighting evil is kinda my thing but how about get the fuck out of here and never return or even speak about it?

Tattletale: I was about to suggest the same. Now RUN! RUN! RUN! RUN!
 
Last edited:
Exactly that.
And on Jaune's end, the last big war on Remnant they were using swords and bows still, and since then the cities never saw large scale urban warfare.
Wait, you're saying something as basic as tactics more advanced than "run at the other guys and hit them until they die" is a foreign concept to Remnant? As the author, and not just Jaune being an ignorant teenage civilian?

That…don't make sense to me. Unless you think Atlas doesn't believe in training its grunts to do anything but stand there and look pretty, something as basic as flanking or covering fire is just simple common sense. Basic stuff you could learn in a game of paintball, much less a military training exercise.

You gotta remember, Huntsmen are a minority in the military, not the majority. The rest are grunts with weak Aura that could block a couple hits, and so would need to fight smarter.
 
Wait, you're saying something as basic as tactics more advanced than "run at the other guys and hit them until they die" is a foreign concept to Remnant? As the author, and not just Jaune being an ignorant teenage civilian?

That…don't make sense to me. Unless you think Atlas doesn't believe in training its grunts to do anything but stand there and look pretty, something as basic as flanking or covering fire is just simple common sense. Basic stuff you could learn in a game of paintball, much less a military training exercise.

You gotta remember, Huntsmen are a minority in the military, not the majority. The rest are grunts with weak Aura that could block a couple hits, and so would need to fight smarter.
More that the kind of tactics used by a modern military are only really good when used by non-aura'd people vs other non-aura'd people. As a Huntsman Jaune would have no reason to learn about them because he has Aura and therefore has better things to do, and nobody would be dumb but somehow well trained enough to use standard FIBUA tactics against him.

Just because modern style urban combat tactics either don't exist or aren't widely used doesn't mean they don't have any tactics
 
Last edited:
Jaune stared in frank disbelief. Did he just unlock his Semblance?

Uh, pardon, but what kind of utter crap was this? What, did Aura have a vector now? People went their entire lifetime never getting their Semblance, and this guy found his in less than a minute of having his Aura awakened! Hacks! Unfair! Sorcery!

"...Good for you," was what he said aloud.
"Without it up and running, I don't think he can even talk. His Semblance seems to be operating off of that network, letting him lock in specific equations and thought processes within his memory to retain a measure of independent functionality, which would free the network to perform other tasks. The Semblance power of Mental Resource Allocation, in essence. So, how close am I?" she asked the boy on Jaune's back.

Jaune's jealousy at Acelerators' instant development of his Semblanc is hilarious. Interesting power.
Or they leave that world never knowing about pokemon evolution. Lisa would mess with the Magikarp for fun, always poking it and calling it stupid. Then one day it turns into a Gyarados on her to make her cry.
That's glorious.
 
Wait, you're saying something as basic as tactics more advanced than "run at the other guys and hit them until they die" is a foreign concept to Remnant? As the author, and not just Jaune being an ignorant teenage civilian?

That…don't make sense to me. Unless you think Atlas doesn't believe in training its grunts to do anything but stand there and look pretty, something as basic as flanking or covering fire is just simple common sense. Basic stuff you could learn in a game of paintball, much less a military training exercise.

You gotta remember, Huntsmen are a minority in the military, not the majority. The rest are grunts with weak Aura that could block a couple hits, and so would need to fight smarter.
The main mission of the Atlas military in Remnant's modern age would be to fight Grimm, or to defend walls. Meanwhile, Remnant has four big cities, and they're not seeing the kinds of conflict that would give rise to the Earth tactics of today. For the most part, those guys are going to be trained to fight outside cities, or at the edge of the city with the goal of keeping things out. They're dealing with generally straightforward enemies, where the solution is putting in more firepower until it's dead.

And for the typical skirmishes that the cities would experience, like between law enforcement and gangs, while the Huntsmen are few, I see them as a very useful go-to in those scenarios. When things get tough, why develop new tactics to get with the time, when the person in command could just say "They're too well-fortified in that house. Send in the Huntsman." Which neatly removes the need to form a SWAT team type of unit, along with all the innovations in urban engagements that comes with it.

But let's say Atlas has the mentality of preparing for the next world war with the other kingdoms. The only real precedent they have is the last war, where it was very much waged in a medieval style. Sure, the strategists can get together and hypothesize on how new technology will change warfare, but they're not getting the trial and error experience to refine those ideas down to a doctrine. Chances are pretty good they'd get something that we would look at and think is hilariously flawed in real life.

Basically, the soldiers aren't going to operate with the knowledge and mentality of those from Earth, because they aren't meeting the same challenges. Should war break out for them, it's going to look like the earlier days of World War 1, when dated tactics met new technologies.
 
Accelerator's black wings in canon came about due to circumstances requiring that Jaune and Tattletale not be present on the scene to help, since they weren't characters in canon. So the moment they interfered, the scene was shot to hell. It's the consequences of their going into different worlds, and we'll be seeing a lot of that.

That just means he gets an extra power up for when he needs it, good for him.
 
Last edited:
Basically, the soldiers aren't going to operate with the knowledge and mentality of those from Earth, because they aren't meeting the same challenges. Should war break out for them, it's going to look like the earlier days of World War 1, when dated tactics met new technologies.
That's a fair interpretation. Kind of implies that they really figured out Dust and modern tech in the last 80 years tho.
 
Noticed that the SB version dissapeared. Wah happened?
Dunno.
Got the alert "Your thread Sneaking His Way into the Multiverse (RWBY Jaune, WC-lite mechanics) was moved to a different forum."
Except it looks like the thing's deleted. Someone might have had a problem with it, I guess.
 
Yeah, it's important to note that To Aru *is* supposedly an Urban Fantasy series - with all the magic skulking around in the background ala Dresden, with mortal tech able to fight back AND all the supertech being a monopoly of the Academy City. Fighting magicians (and espers) might require a similar tactic as fighting a Huntsman (especially the Saints and physical-boosting Espers); but they are not widespread enough, nor public enough, for the typical mook or grunt to be experienced in handling. (As we can see from Kihara though, the right mundanes can fight off and trounce magicians and Espers -- for a while, with the right techniques.)*

On the other hand, Remnant is a post-apoc hellscape where the warriors mainly fight Grimms but sometimes each other. And they fight each other like they fight Grimms.

You don't have fireteams. You have Huntsmen teams.
You don't have creeping by fire. You have Semblances and Dust users supporting at close to medium quarters.
You can suppress using automatic gunfire, but the Huntsmen will either endure it or dodge it using superhuman speed.

You don't have Urban combats, mostly, in Remnant. Because the moment you have one, the Grimm overruns you. As in Canon Vale and Mantle.

'* incidentally, Worm earth might be much more supercombatant focused than both To Aru and Remnant combined ...
 
Last edited:
Question, will Lisa soon will learn and discover the truth about the Worm powers and thus her power, and the whole shebag with alien space whales?
 
Have you talked with the mods about it?
Okay, turns out it was a problem with the title that got the story taken down on Spacebattles.
Sneaking His Way into the Multiverse (RWBY Jaune, WC-lite mechanics)
The WC part specifically.
I added that so people aren't blindsided. A lot of readers have an aversion on the Waifu Catalog.
Someone reported me because Waifu Catalog means it's a rule-breaking smutfic in their mind. Proof was in the title, story gets taken down.
Mods took second look at it when I ask, and put the story back.

Question, will Lisa soon will learn and discover the truth about the Worm powers and thus her power, and the whole shebag with alien space whales?
Ooh, nice guess. I have a particular way in mind for her to gain such a revelation.
 
The main mission of the Atlas military in Remnant's modern age would be to fight Grimm, or to defend walls. Meanwhile, Remnant has four big cities, and they're not seeing the kinds of conflict that would give rise to the Earth tactics of today. For the most part, those guys are going to be trained to fight outside cities, or at the edge of the city with the goal of keeping things out. They're dealing with generally straightforward enemies, where the solution is putting in more firepower until it's dead.

And for the typical skirmishes that the cities would experience, like between law enforcement and gangs, while the Huntsmen are few, I see them as a very useful go-to in those scenarios. When things get tough, why develop new tactics to get with the time, when the person in command could just say "They're too well-fortified in that house. Send in the Huntsman." Which neatly removes the need to form a SWAT team type of unit, along with all the innovations in urban engagements that comes with it.

But let's say Atlas has the mentality of preparing for the next world war with the other kingdoms. The only real precedent they have is the last war, where it was very much waged in a medieval style. Sure, the strategists can get together and hypothesize on how new technology will change warfare, but they're not getting the trial and error experience to refine those ideas down to a doctrine. Chances are pretty good they'd get something that we would look at and think is hilariously flawed in real life.

Basically, the soldiers aren't going to operate with the knowledge and mentality of those from Earth, because they aren't meeting the same challenges. Should war break out for them, it's going to look like the earlier days of World War 1, when dated tactics met new technologies.
While I don't deny that Atlas and Remnant as a whole would have some doctrinal growing pains to look forward to in the event of the Great War Round 2, the example from the last chapter wasn't that. Flanking tactics are something we've had for all of history, arguably stretching back to when Grug distracted Ugg so Dug could unga bunga Ugg while he wasn't looking.

I dunno, I just feel like it's common sense to have your grunts use their brains when fighting a superior opponent, as opposed to just telling them, 'welp, it's a Huntsmen, and we don't have any, so i guess we just die now'.

If I absolutely had to take a buncha soldiers into battle against an Aura'd up OPFOR, that's how I'd do it. Lots and lots of hard hitting, rapid fire guns from as many angles surrounding a killzone as possible. Divide their focus, spread out so they can't blender you all in one go, and mix in some explosive traps for good measure. I'd expect to take horrendous casualties, and most likely still lose, but at least it'd be something to wear them down. It's better than "CHAAARGE! WE GOTTA MAKE THE PROTAGONIST OF THE SCENE LOOK COOL WHEN HE MOWS US DOWN AS WE COME AT HIM ONE BY ONE!"

I know it's not your intention to do so, but I can't help but feel that explicitly stating Remnant hasn't even managed the absolute basics of squad based tactics infantilizes them a bit.
 
Last edited:
While I don't deny that Atlas and Remnant as a whole would have some doctrinal growing pains to look forward to in the event of the Great War Round 2, the example from the last chapter wasn't that. Flanking tactics are something we've had for all of history, arguably stretching back to when Grug distracted Ugg so Dug could unga bunga Ugg while he wasn't looking.

I dunno, I just feel like it's common sense to have your grunts use their brains when fighting a superior opponent, as opposed to just telling them, 'welp, it's a Huntsmen, and we don't have any, so i guess we just die now'.

If I absolutely had to take a buncha soldiers into battle against an Aura'd up OPFOR, that's how I'd do it. Lots and lots of hard hitting, rapid fire guns from as many angles surrounding a killzone as possible. Divide their focus, spread out so they can't blender you all in one go, and mix in some explosive traps for good measure. I'd expect to take horrendous casualties, and most likely still lose, but at least it'd be something to wear them down. It's better than "CHAAARGE! WE GOTTA MAKE THE PROTAGONIST OF THE SCENE LOOK COOL WHEN HE MOWS US DOWN AS WE COME AT HIM ONE BY ONE!"

I know it's not your intention to do so, but I can't help but feel that explicitly stating Remnant hasn't even managed the absolute basics of squad based tactics infantilizes them a bit.
Okay, I'm finally getting what's happening.

"Hound Dog used tactics different to what he knew. Less Huntsman and more militia, but even then, there was something weird about it. They didn't mount a charge, they repositioned. Two squads were moving up, with both of them doing a maneuver where a pair would advance for a short stretch before the next pair went, circling wide to catch him on either side."

"And on Jaune's end, the last big war on Remnant they were using swords and bows still, and since then the cities never saw large scale urban warfare."

You're reading it like it's portrayed Jaune doesn't know what flanking is, while I intend it as pointing how slow and odd he finds their movements as they try to flank. They're not running like this is a battle as he knows it, they're taking turns with each other like it's not going to get them wiped out.
He knows of existing strategies in his world, comparing what he's seeing to how a settlement's militia behaves. He knows what tactics people would do in a battle according to his history. Only, they don't move in a slow, methodical fashion like these guys, because this type of leapfrogging, covering fire tactics doesn't work on Grimm (that just ignores it) which has been pretty much the Enemy that the military and Huntsmen is designed to fight, and in an older battlefield if you're going to flank, you do it quick, in numbers, and with shields up before the other front get overwhelmed. A flanking maneuver in a medieval battle is still a charge, just not charging in a straight line.

With the advent of firearms, squads can afford to become smaller. Small to the point that a dozen or so people can reliably take an objective. Then the battlefield changed from predominantly in the wilderness to predominantly inside cities and that brought more adjustments. Things become more careful, more slow. People spread out, and move in ones and twos, covering for each other instead of forming a shield wall and marching together.

Problem is, Remnant would not have cause to experience the end result of that yet, and that end result would look different from Earth.
Reasons being: It doesn't work on Grimm, again. Then there's no strings of wars and conflicts inside the four cities where people had to figure out what the best tactics are in practice; even the White Fang happens in the last decade.

Bandits? They live outside the walls, dealt with using methods that can be employed in forests and mountains. Indiscriminate and aggressive.

Huntsmen? They don't fight like regular people, fire one bullet and they're running at us, so most cases where we don't want everybody dead, we would need everyone in position and unloading at once in a very short engagement. It's either we're ready for them, or we're scrambling at an extremely fast pace to put things in motion.

Other soldiers? At this point, they can really only simulate because actual engagements aren't happening on a consistent basis considering the state of the world. And even then, for it to end up like the tactics of Academy City, it requires leaps in logic that we are taking for granted, but is not as obvious as we think because we have hindsight and the history of Earth telling us these things.
It requires a person from Remnant to think "We most often fight outside cities, and our enemies are most often outside cities, but how about we train our people to fight their battles inside cities?", "Let's make a rule right off that in cases of a war inside a city, we follow the humanitarian convention of not bombarding an area due to possible third parties unrelated to the conflict, even though the horrors of such a World War scenario has no precedent yet since that hypothetical war hasn't happen, and this means we should train our people to be very surgical and to minimize collateral damage", "We have Huntsmen, but let's not use them", "Why don't we assume that our enemies don't have Huntsmen, either?"

That battlefield is unrecognizable, the result of a person who had imagined a battle occurring on a different world, playing by different rules. It has little cause to become common practice, as opposed to a curious thought exercise about a niche scenario and perhaps a limited experiment if the person is persuasive enough to get it approved by military higher-ups.
 
Last edited:
It's easy to say dumb shit like "Just use tactics when facing down a superior foe."
Actually coming up with a usable tactic on-the-fly while someone with superhuman strength and mobility is trying to seperate your head from your body with a piece of edged metal is an entirely diffrent beast.
 
Okay, I'm finally getting what's happening.

"Hound Dog used tactics different to what he knew. Less Huntsman and more militia, but even then, there was something weird about it. They didn't mount a charge, they repositioned. Two squads were moving up, with both of them doing a maneuver where a pair would advance for a short stretch before the next pair went, circling wide to catch him on either side."

"And on Jaune's end, the last big war on Remnant they were using swords and bows still, and since then the cities never saw large scale urban warfare."

You're reading it like it's portrayed Jaune doesn't know what flanking is, while I intend it as pointing how slow and odd he finds their movements as they try to flank. They're not running like this is a battle as he knows it, they're taking turns with each other like it's not going to get them wiped out.
He knows of existing strategies in his world, comparing what he's seeing to how a settlement's militia behaves. He knows what tactics people would do in a battle according to his history. Only, they don't move in a slow, methodical fashion like these guys, because this type of leapfrogging, covering fire tactics doesn't work on Grimm (that just ignores it) which has been pretty much the Enemy that the military and Huntsmen is designed to fight, and in an older battlefield if you're going to flank, you do it quick, in numbers, and with shields up before the other front get overwhelmed. A flanking maneuver in a medieval battle is still a charge, just not charging in a straight line.

With the advent of firearms, squads can afford to become smaller. Small to the point that a dozen or so people can reliably take an objective. Then the battlefield changed from predominantly in the wilderness to predominantly inside cities and that brought more adjustments. Things become more careful, more slow. People spread out, and move in ones and twos, covering for each other instead of forming a shield wall and marching together.

Problem is, Remnant would not have cause to experience the end result of that yet, and that end result would look different from Earth.
Reasons being: It doesn't work on Grimm, again. Then there's no strings of wars and conflicts inside the four cities where people had to figure out what the best tactics are in practice; even the White Fang happens in the last decade.

Bandits? They live outside the walls, dealt with using methods that can be employed in forests and mountains. Indiscriminate and aggressive.

Huntsmen? They don't fight like regular people, fire one bullet and they're running at us, so most cases where we don't want everybody dead, we would need everyone in position and unloading at once in a very short engagement. It's either we're ready for them, or we're scrambling at an extremely fast pace to put things in motion.

Other soldiers? At this point, they can really only simulate because actual engagements aren't happening on a consistent basis considering the state of the world. And even then, for it to end up like the tactics of Academy City, it requires leaps in logic that we are taking for granted, but is not as obvious as we think because we have hindsight and the history of Earth telling us these things.
It requires a person from Remnant to think "We most often fight outside cities, and our enemies are most often outside cities, but how about we train our people to fight their battles inside cities?", "Let's make a rule right off that in cases of a war inside a city, we follow the humanitarian convention of not bombarding an area due to possible third parties unrelated to the conflict, even though the horrors of such a World War scenario has no precedent yet since that hypothetical war hasn't happen, and this means we should train our people to be very surgical and to minimize collateral damage", "We have Huntsmen, but let's not use them", "Why don't we assume that our enemies don't have Huntsmen, either?"

That battlefield is unrecognizable, the result of a person who had imagined a battle occurring on a different world, playing by different rules. It has little cause to become common practice, as opposed to a curious thought exercise about a niche scenario and perhaps a limited experiment if the person is persuasive enough to get it approved by military higher-ups.
I see. That actually helps a lot. This was ultimately just nitpicking on my end, so I appreciate the detailed responses.
 
Huntsmen? They don't fight like regular people, fire one bullet and they're running at us, so most cases where we don't want everybody dead, we would need everyone in position and unloading at once in a very short engagement. It's either we're ready for them, or we're scrambling at an extremely fast pace to put things in motion.
Yeah, this is a big thing. Modern military tactics heavily emphasize consistency of fire, where any amount of effective (close enough to the enemy) fire can keep them pinned, so you prioritise always having at least someone firing.

Vs Grimm and especially Huntsmen what you need to prioritise far more is the weight of fire. A bullet or two landing near a Huntsman won't keep them back but if you can fire enough bullets at them it might get them to prioritise dodging over advancing, or if you get really lucky it might overwhelm their Aura. It actually encourages 'firing line' style tactics where pumping out as many bullets as possible is more important than anything else, even taking cover
 
Last edited:

Users who are viewing this thread

Back
Top