-We had the idea of mecha in Remnant before, powered armor and mini-mecha on the frontier. Let's think of new ways to use this idea!
"Welcome new Mechwarriors to the world of Remnant. Today's class, the Great Houses. Map please."
"Today we will focus on the five, or for those who can calculate force projection, land holdings and population make up on relevant strategic scales, the four great houses, one hermit kingdom and one rump state. No, it's not a perfect summary. Nor will we take into account Academies who by their very nature as pure anti Grimm forces are a bit of a mixed bag when it comes to state loyalty and quote 'real estate acquisition programs'."
"For the record dedicated lessons on working with Elementals, or Huntsman as they prefer to call themselves will come after this one because if there's one thing I'm tired of hearing it's professor Tex when's the huntsman lecture. For now just remember that a tactical faceplant will get rid of most unwanted guests clinging to cockpits in a hurry, and superhuman strength or not eighty tons is something they struggle with. No, flowers are not a guaranteed get out of jail free card, it just worked for me that one time even though it cost me an arm and a leg."
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Professor Tex substitutes/assists Professor Oobleck and they do not get along well due to Tex being married to Oobleck's high school crush as well as their very different outlook on life.
The definition of a Great House is more or less 'can produce at least one battlemech in every weight class'
Mechwarriors themselves are bound much more to the various states as a result of their dependence on spare parts and high technology - Independent mercenary units do exist but to a much lesser extent as they do in Battletech proper, their narrative role taken over by Huntsman. Independent operators that can match a battlemech with just a good breakfast and a cocky attitude.
Unlocking aura precludes the use of a Battlemech, as the external soul fries the delicate parts of a neurohelmet. On the flip side, neurohelmets do allow a Battlemech to use what the Mechwarrior's semblance would be.
Gist of the setting is 'A lance vs a huntsman team is a bit of a tossup and results get heavily skewed by individual semblances'.
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May write down more when I'm actually awake