Like the whole business model is to make a great base game and then bring out over priced dlcs later, but the people are already hooked on your game so they will be willing to pay 20 bucks for a dlc that is worth 10.
You know, that makes me think you've never dealt with Paradox. Or only started with them very, very recently. And probably none of their 4X games except for CK3. CK3 was their best release in a very long time, and it still wasn't as good as it could have been.
That's the
normal model, creating a decent to great base game to hook people and then gouge them in DLCs.
Not the PDX one. The PDX DLC model is like the Anti-CDPR DLC model. It's not quite microtransaction hell, but it can be a bit close.
CK3 released like 5/6ths done, Imperator Rome was blatantly unfinished with very little flavor, Victoria 3 has had to have multiple system reworks and had only like three nations with any flavor at launch.
Then they use pricey DLC to add in
base mechanics that should have been there from the start. Like EUIV with no DLCs might as well be EUVI compared to EUIV at launch. But EUIV with no DLCs might as well be EUII compared to with DLCs it plays so different.
And so on.
HBS Battletech released a
single mech skin at full price. A single, unimpressive skin. For a single mech.
A
consistent complaint about PDX across pretty much everything they do is how predatory and expensive their DLC policy is. I mean, sure, they say they're going to do better, but I still see people complaining about it, I still see high DLC prices and after reading it go 'this is a $5 DLC they want me to pay $20 for I don't need that in my game*.'
*Prices off the dome to prove my point, not necessarily reflective of actual costs or perceived costs. I didn't bother looking to be sure.
Now, let's disregard PDX's consistently dogshit DLC policy, shitty release states, and consider only that VTMB2 is going through Development Hell. That alone means your
best expectation should be 'Alright, it's
okay.' And then be not surprised when they offer Clan DLCs like Lasombra that have a small change in game play for Oblivion and charge out the wazoo for something that's 7/8ths little more than a reskin with some small dialogue changes to reflect being Lasombra. Because that's, bare minimum, industry standard.
The biggest and most worth DLCs are going to be Malks and Nossies, which they basically have to do, and both require new dialogue and new behaviors as well as ensuring that the Nossies don't have to Oblivion their way everywhere; Tzimisce and Gangrel because they transform and have animalism; and
maybe Hecata because necromantic Oblivion would be a very different play style as well.
They'll probably still be overpriced because instead of Malks+Nossie+Gangrel Clan packs, each one will be doled out seperately.
I strongly doubt that we'll actually get all the Clans, anyways.