Heyia. Hope you are all doing well, as usual.
Not much time to write so far. Hope to have a few things up during the weekend, but no promises.
Still, wanted to comment on two things. This only applies for the sake of this quest, of course, and aren't an attempt for me to jump in on the more philosophical part of the game lore. But still:
1 - Barring exceptional circumstances, Edge is the only Lore I will use for combat. For two reasons.
The first reason is because games still need rules and a sense of
stability. So, for all that
bossfights are exciting, it isn't good game-quest design for me to hang over your heads the threat of "Baldomare might use Lantern in combat!" if you ever wanted to fight her. Meaning that it is nice to
read about bossfights. But making a game where players are expected to march into bossfights is way more complicated, simply put because there would be too many unknowns for you guys to risk walking into. And in usual quester fashion, you would all just default to massive preparations/farming/hoardings, which would then stall the story.
(But just to be abundantly clear,
@AuthorTransient your omakes are delightful, and I look forward to the continuation! I just mean it in the sense that "I wouldn't want to make complicated rules for you guys in this quest").
The second reason is because Edge is meant to be the Lore of combat. Even on the background setting of this quest, Edge IS meant to be the "end all be all" of murder. Oh, you are a Lantern-Branded who is on the cusp of Longhood? Well, meet my knife. What's what? You have reached Level 7 on Heart AND Grail, and you have several minions? Well, should've invested in Edge before you let me get in the same room you are. So on, so forth.
So, unless you are told that "YOU DO NOT KNOW IF THIS CHARACTER HAS ANY HIDDEN ACES", like Mareinette with her trait-hiding skill, you should assume that Edge will be the Lore to punch them in the face.
2 - If Biedde tries to fight Mareinette, Biedde will probably wins...
If Mareinette tries to
fight back.
Narratively, she could try to talk to him. She is pretty good at that, and given how Names are independent characters, it is
possible she could strike a deal with him for him. You guys don't know what makes Biedde tick yet, and for all that "he wouldn't commit a betrayal" is a valid argument, there is also the point that "Biedde isn't
your slave, he is looking out for someone else." Never forget the dangers of incomplete information.
Because remember, regular summons are fully under your control, and wouldn't fall for that. But you guys are planning to use one Biedde to kill Mareinette, not five Windigos. And Biedde has that nifty "Unique" trait that gives him some liberties.
But ultimately, the answer is much simpler than that.
No, really.
Every "combat turn" a character has a chance to act, remember? Every combat turn both sides fight twice, then they get a window to do something.
Mareinette would, uh, simply try to escape. And she might have enough health to "tank" the hits Biedde would land until she finally gets a lucky roll and skeddadles.
(Sorry for how jumbled the post ended up being. I don't like walls of text, but don't have the time to edit this to be readable.)
That's all I had to say. I'm debating what the next update might be because...
Ehh, I'll just ask.
How interested are you guys in a Pride interlude, to follow up on his
[Grail]! request towards Axe?
I already have the turn planned, sure. And the next order of business should be Axe's expedition or the likes. But every now and then these "intermissions" become possible, and I'm not sure if I should get on with the turn, or write this little extra to you guys. Any feedback on that?
Well, other things to do right now. See you all later!