drake_azathoth
Fabulously Evil
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- Feb 19, 2013
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[X] Plan Rein
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Deathwings said:Here's a plan : reset all the traps, maybe even add new ones and then spawn some kobolds fiddling with a non-reseted trap in the next room they go in. That way, rather then going "Um, this Dungeon is quite strange" they'll instead go "Motherfucking Kobolds reset the traps ! FUUUUUUUU-".
Paragraph spacing please.Gnarker said:
Grosstoad said:And for your information, currently we are limited to a few rooms only.
EDIT: Also, I can't remember if we had changed this, but an initial idea was to use the spirit trapped in wizard's place to elaborate/imply that the place was a nexus of portals, so switching rooms is normal occurrence, unless you have specific keys or rituals that leads you to specific rooms.
ReinZero said:Darkened, would re-doing any room have any attached costs outside of modifications? Would swapping a triggered traps into decorations be viable? Also, any boulders spare to load?
I'll get up a plan when I wake up. We need to redo rooms though still... depending on answers of course.
Can we spawn some mooks without revealing ourselves, make it look like they just came in.Darkened said:No attached costs aside from revealing yourself and the like.
Leaving triggered traps would cost the trap. Not sure what you mean by any boulders spare to load, but you can add in more boulder traps and the like.
Darkened said:No attached costs aside from revealing yourself and the like.
Leaving triggered traps would cost the trap. Not sure what you mean by any boulders spare to load, but you can add in more boulder traps and the like.