The wizard pauses as he examines the coin-covered floor for a few moments. You really couldn't quite manage a sea of coins, though you definitely tried, you simply lack the power to create precious coins in inifinite sums, within a given time frame at least. Still, the floor is covered, and the pressure plate hidden. You can practically hear the sound of a crushed wizard already. Or perhaps he'll manage to make it to the end, desperately open the door and enjoy a wonderful meal of spikes to the face. There, his footfalls reach the trapped section of the floor. His booted leg rises, hovering uncertainly over the pressure plate, and then falls with agonizing slowness.
But fall it does, and the distant sound of a rolling boulder cries out for the wizard's death from behind. The wizard's eyes widen as he spins, stumbling over the coins and the slippery floor, to face him. He takes a step back as if to start running, and then points his hand and chants, smiling gleefully.
"Shatter"
And your precious boulder trap explodes into a cloud of relatively harmless rubble. The kinetic force of its destruction sends the wizard slipping, but he doesn't even have the grace to fall and hurt himself. You, you worked hard on that! Does he think giant boulders just grow on trees?
Without a moment's hesitation, the wizard cheerily walks down to the door, opening it casually and taking a step forward, only to blink as a flurry of spikes and arrows rockets out in front of his nose. You'd assumed he would be running for his life, not... not casually strolling down the hallway like this is a vacation! Your trap design was perfect, it's just... just the cheating wizard's fault that it isn't working.
The wizard looks, and sighs. "Errol! Come break these spikes so we can continue." He sounds the slightest bit petulant as he settles in to wait for his companion to eventually catch up.
Errol, proving himself far less cheaty than the cheating wizard, practically impales himself on the spikes as he tries to find the leverage to break them off. But, broken they are, and the wizard begins to continue up the corridor, crawling when he reaches the point where he needs to.
Wonderful, soon your new kobold will take him by surprise and... its leg is sticking out around the door periodically as the bored lizard shuffles awkwardly. Hearing the wizard come, it does do a credible job at trying to hide itself, but the wizard is snickering quietly to himself as he carefully mutters something.
"Shield"
Satisfied with the transparent globe that periodically flickers into the visible spectrum around him, the wizard emerges from the corridor and practically stumbles from the narrow passageway, taken by the sudden fear spell that leaves his limbs shaking as he instinctively turns to run. Your adorably vicious kobolds takes the moment of panic brought about by the spell to club him over the head. Finally!
The wizard's shield crackles into solidity between him and the blow, but it doesn't serve to anchor him in place. The wizard stumbles, stepping just too close to the edge and losing his balance. His eyes widen in what actually looks like alarm! And then the wonderful moment is gone and the wizard regains his calm and his his balance and shoves the kobold forcefully backward rather than risking the time to chant a spell.
The wizard grapples with the kobold as best he can. But, the wizard is an overdressed fop, a man who hasn't spent a day of his life holding anything heavier than a wineglass or ever deigned to engage in any physical labor beyond conveying his own body where he wishes to go. The kobold, on the other hand, is a kobold. Sadly for you, the results could not be more clear as the poor lizard is eventually pushed back over the edge to plummet into the darkness below.
"Well Errol," the wizard sighs as he fixes his hat and surveys the next platforms, "This does seem to be a pick... Oh do watch your step, there's quite a long drop here." The porter, who lacks magical darkvision stumbles for a moment before stepping backward.
"Now this is a problem... I didn't think I'd need any kind of levitation today you see and..."
Errol frowns. "Nothing with which I could attach a rope sir. And it seems a bit suspicious."
The mage nods. "Right you are Errol. Only thing for it's to leave and go memorize a levitation spell I believe." He sighs. Wait, what? The mage isn't going to try to cross the five meter gap to the rock. But... He can't just... just leave like that! That's not right.
The mage and his companion, finding that lighting a camp fire inside the dungeon is rather difficult, instead camp outside your walls overnight. That's...
1. You could redo your first three rooms to catch them off guard, but the wizard would almost certainly realize something was suspicious if the dungeon had an entirely different layout next time around.
[ ] Leave them the same, you still have the back three to kill that cheater
[ ] Modify them. (Describe modifications.)
(Really sorry it took so long to get this out. Hope to get back on track from here.)