[X] Cheating Wizard is Cheater
Room 4(.)5
The door opens out to a circular 'slide' that descends downwards, circling 5 times, each with increasingly sharp turns at odd angles. The entire slide is coated with slippery flooring (not just the 'floor'). Effectively speaking, the
shape of the 'slide' would directly possess inherent sharp angles
within itself. Furthermore, the 'slide' is just enough for someone to 'fit' within it... provided they drop in either feet first or head-first. In addition, the entire slide is coated with a 'Shock' spell. It's angled to increasingly pick up speed upon each rotation, with the last one ending in an extreme sharp turn that is designed to slam the occupant into a wall... immediately before they drop, straight down...
... into a open area/room, that mounts a Ice Cone shooting straight up that greets the arrival- while it itself is placed above a concealed 'pit' with spikes lined below (the pit). In addition, a series of 12 bats are present in the room to harass those who seek to delay their fall (whether mundane or magical means). Of course, that isn't all. There's also a Fear spell set to target those who 'enter' the room.
Upon pressure on the concealed portion, it gives way while an arrow trap shots up from below. Furthermore, the room itself, despite being 'open' is actually centered downwards towards the pit, coated with slippery floor- except with the occasional 'ledge' between parts of the slant- though only two 'ledge' exist.
One 'ledge' (closer to the bottom) holds a single kobold positioned there in that exact spot on the 'ledge' however, should they 'die'- thus falling off from there- an spike trap will spring up- if weight is presented again upon it. This is the same for all four sides.
The 'ledge' above however, is 'clear' but contains four treasure chests. All weighted with Prestidigitation created puffs of smoke, heavily compacted smoke. The actual treasure chest... is within the pit itself! Well, under the spikes that is. The spikes positioning leaves some gaps, gaps that lead to two entry-ways hidden out of sight. Entering either triggers a Shock spell- that in tandem, releases a Kobold in that room... -after- dropping a chest upon the person who stepped onto it. If one doesn't step onto it, then there is no chest. Likewise, the doorway will will slam shut- thus trapping the person within the indented 'false-room'.
The chest though, is filled with... treasure!- and remains of the dead party before the group that arrived here now. And their clothing too. Of course, opening the chests will trigger a set of spikes... from behind. Yes, that 'entrance' they stepped through to the chest- is a 'doorway' combined with a spike trap. Of course, this is only because the indent the person entered is not very spacious- in fact, it's barely enough to step into.
In other words, the chest will land on the person's head while they're shocked, while the door slams shut, thus trapping them within the indent. A kobold will finish off the person, if the person's conscious still. If not, should the person open the chest, the spikes will trigger. Any interaction with the door will also trigger the spikes- like falling onto the door.
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@Darkened, Pending Potential Modifications -_- )