Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
...and managed to parley that into conquering a tower and building a kingdom so that he could have an appropriate number of followers to agree with him.Oh come on it's pretty obvious his ancestor had a massive case of chuunibiyou.
I figured that to stand a chance of reaching the top you need to level up a lot. and once you have gotten to the point where regular deucite is useless to you because everything that you had that uses it is maxed out, then you are strong enough that the skeletons don't even slow you down.because ultimately a whole lot of people's goal is to actually get to the top not just farm skellies for shards forever, and having to fight through less endless hordes is conducive to penetrating deeper into the tower.
anything else is a bonus.
Maybe HE was the real Gary Stu...and managed to parley that into conquering a tower and building a kingdom so that he could have an appropriate number of followers to agree with him.
I am basically thinking that IF the only reliable way to boost your ability past a certain point is deucite in this verse, you basically rank the power of people according to how many floorss (possibly how many '5 floors') they could manage to get in a Tower.So, of this group, we have a few who are actively gunning for the wish, but essentially all of them (except Ansom) could "just" walk out of here as relatively high-level characters and largely achieve their overall goals. I suspect that this is generally true of the people here. The wish is somethign to shoot for and dream of, but it's not a "wish or nothing" scenario.
Oh wait, uncleared towers are that rare? Like, only one appear every few decades or even every hundred years or something?And yes, the small flood of near physical gods leaving the area after a tower falls almost always does lead to periods of instability and revolution as the lines on the map get re-drawn. Which is why a lot of savvy kingdoms have tournaments selecting their best and most loyal knights/wizards what have you to come to the tower and try to at least get super stronk.
Considering many of those are "the first member of race X came from a tower winner" I am personally guessing random mutations that carry through the generationAlso, it's pretty clear that there's *some* sort of race-change mechanic. Are we permitted to know what it is?
Strength: Your ability to leverage brute force, affects melee attack acc/damage.
Toughness: How much physical punishment you can take: Defense against physical damage, adds to health
Agility: Your speed and maneuverability and reaction time. Defends against physical attacks if higher than toughness, determines turn order.
Dexterity: Controls smaller, fiddly motions and actions. Used in crafting, trap disabling, stealth and other such things.
Perception: Your ability to notice small details and find hidden things. Mostly used to counter stealth and find secrets.
Power: Your ability to leverage the well of arcane power available to all living things. Affects magical attacks acc/damage
Will: Your ability to persevere through difficulty and resist mental assaults: Defense against non-physical attacks. Adds to health.
Presence: Your ability to inspire others and lead: Some social effects, used for various leadership and pet taming classes.
Good point about Warrior's challenge. Changing my vote.So, based on this...
- Agility: Dump stat. Toughness is higher, so it's no defensive boost, and we have Warrior's Challenge to make sure they come to us (and keep them from running), so we dont' need it so much for chasing people down. Dumping agility does mean that we'll probably want to aim for having ranged and/or agility-based characters in the party to take care fo the casters int eh back, but that's a doable thing, and Warrior's Challenge, again, means that we can support them pretty well.
I disagree here: Warrior's Challenge is what makes us better in a group and is our CC. CC is very, very important. I think this is possibly more important than GreatClub, especially as we might want GreatAxe or whatever later.- Warrior's Challenge: This pretty much does what we want it to already. At some point, ranking it up *might* give us an answer for those guys who want to sit in the back and summon or throw fire or whatever, but that's really not guaranteed. We'll certainly want to raise this over time, but I don't think we need to raise it yet.
Indeed.-As far as sleeping arrangements, we're noted as having "always been a light sleeper". Less risk than it might have been.
I disagree here: Warrior's Challenge is what makes us better in a group and is our CC. CC is very, very important. I think this is possibly more important than GreatClub, especially as we might want GreatAxe or whatever later.
It is our taunt skill, yes. It's also the only CC we get - but we have enough that getting more won't actually help us. Right now, what it does is keep the enemy focused on us rather than on our allies, and keep the enemy from running away. The last time we were out, every single attack was focused at us rather than our ally, and we haven't yet run into an enemy who would even think of running. It's of great long-term utility, bot for the moment adding more isnt' goign to do a whole lot for us - while cranking our greatclub up to C rather than up to D will give us two more attack dice (and will probably give us some useful specials or extra uses of Arc Smash or something).
Okay. I can see that argument. I still think we're better off going Greatclub to C today (which we *know* will help directly with the killing). If you're absolutely set on Warrior's Challenge, though, why not also invest in Breaker? That's the sort of thing we could easily need more of, even this early.Many such 'Taunt' skills level to give Buffs to the taunter/debuffs to the taunted.
Leveling it is likely to give it further utility beyond a simple 'taunt'.
Actually, this is a good point. yrsillar - could we move the shard buy question to after we've seen the armor prices (assuming that "go shopping" wins)? If we want to go armor shopping, it makes mroe sense to have a decent grasp of the prices before we decide whether to spend on armor or skills. If we can afford quality 3 or quality 4 gear soon, for example, it makes sense to prioritize job skill. If the price of Q3 gear is measured in chunks, then we might as well buy Q2 now (if we can afford it), and get skills off of what's left. If we can get Q3 armor with 11 or less shards, then buying up to Oni Warrior D and buying the armor straight off suddenly becomes a much more appealing proposition.[X] Toughness
[X] Toughness 2
[X] Raise Greatclub to D
[X] Check out the shops
-[X See what there is for armor
--[X] if there aren't any that is suitable for you, raise Greatclub to C
[X] No
Adding more means being able to fight larger groups while still having everyone focused on us. While we won't have the raw damage of Greatclub C, it actually helps a lot as long as we don't solo if we do want to go farther tomorrow.It is our taunt skill, yes. It's also the only CC we get - but we have enough that getting more won't actually help us. Right now, what it does is keep the enemy focused on us rather than on our allies, and keep the enemy from running away. The last time we were out, every single attack was focused at us rather than our ally, and we haven't yet run into an enemy who would even think of running. It's of great long-term utility, but for the moment adding more isn't going to do a whole lot for us - while cranking our greatclub up to C rather than up to D will give us two more attack dice (and will probably give us some useful specials or extra uses of Arc Smash or something). If we're going to be buying skills other than Greatclub, at this point, Breaker is probably the more useful.
Again, gear is level+1 minimum. As far as we know it has nothing to do with jobs.If the price of Q3 gear is measured in chunks, then we might as well buy Q2 now (if we can afford it), and get skills off of what's left. If we can get Q3 armor with 11 or less shards, then buying up to Oni Warrior D and buying the armor straight off suddenly becomes a much more appealing proposition.
Adding more means being able to fight larger groups while still having everyone focused on us. While we won't have the raw damage of Greatclub C, it actually helps a lot as long as we don't solo if we do want to go farther tomorrow.
Furthemore, not only is it possible we'll get new skills at D but we'll also probably get more use of our dailies, so that's good too.
The descriptions of the fights didn't make it seem like we had much trouble killing the enemies either, and we are putting one more point in STR as well as Greatclub D. While it only means one more dice (5/2 is still = 2) it's not like we are not putting anything there at all.
Again, gear is level+1 minimum. As far as we know it has nothing to do with jobs.
However, the whole reason I am not buying Breaker to D yet is that we can do so in the morning before going and I want to see the armours, yes.
- Strength: Very important. What we use to hit things, both accuracy and damage
- Toughness: Very important. It's always going to be above agility, so it's what we're going to be using to not take damage, and also provides HP.
- Agility: Dump stat. Toughness is higher, so it's no defensive boost, and we have Warrior's Challenge to make sure they come to us (and keep them from running), so we dont' need it so much for chasing people down. Dumping agility does mean that we'll probably want to aim for having ranged and/or agility-based characters in the party to take care fo the casters int eh back, but that's a doable thing, and Warrior's Challenge, again, means that we can support them pretty well.
- Dexterity: Dump stat. Not something we're ever going to be good at, or inclined towards. Breaker is there *specifically* to let us dump this stat completely.
- Perception: Somewhat important. It's important that *someone* in the party has a decent level of this. It doesnt' have to be us, but there's no particular reason why it shouldn't be us, either.
- Power: Dump stat. We literally have no use for it. Also, we're not actually capable of raising it, so there's that.
- Will: Somewhat important. Will become more important as weclimb the tower and mental/magical attacks become more prevalent.
- Presence: Not entirely useless. There are people who get notable advantages off this stat, and we are not one of them. By and large, I expect it to be a dump stat by default if only because we're always going to have something else that's higher priority, but it's not like a few points would be a terrible thing.