Pittauro
Versed in the lewd.
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- Aug 25, 2017
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Assuming WE are not the Wolf-Velvet...or of course the Wolf-Velvet who needs no further explanation.
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Assuming WE are not the Wolf-Velvet...or of course the Wolf-Velvet who needs no further explanation.
Getting the Knock Sacrament is now waaaaay higher priority than the SH Sacrament. SH Sacrament can wait, Knock will take an unknown amount of actions and we need to finish it by the end of T21 if we want to keep DoA around and not have to resummon her again. Leaving it until the last minute seems... unwise, to say the least.Probably unwise though. We also want to heal our scar, and there's Biedde's Sacrament too...
I'd say we should finish SH next turn, try to study book + artifact, and then the turn after we do Knock or Edge Sacrament.
Probably Knock, considering Axe would expire otherwise. MAYBE if we don't get hurt in Axe's Sacrament action we could even try Biedde in the same turn.
We can semi-control it.As a reminder to those saying e.g. "we should send Selene to the Grave on the Hill", we don't assign specific actions to specific Confidants anymore, unless said action is one unique to the Confidant/Summon. There is no point in splitting hairs on who does action X and who does action Y, because it's literally not a factor (that we control) anymore.
If we give actions for every other Confidante it is, as in make sure everyone else is so busy Selene will be the only option.because it's literally not a factor (that we control) anymore.
We can semi-control it.
If we want Selene to go on an expedition, it means we're NOT using both her actions on training, for example, but we're leaving it in the "pool".
and of course we can guess who'll do what by what actions we ask of them and who's available that's not doing specific actions.
In other words... we kinda sorta still control it, just not as directly.
Sure, but people are talking about it as if we're still micromanaging exactly who goes where like we used to, or at least that's how it seems to me.If we give actions for every other Confidante it is, as in make sure everyone else is so busy Selene will be the only option.
fair enough.Getting the Knock Sacrament is now waaaaay higher priority than the SH Sacrament. SH Sacrament can wait, Knock will take an unknown amount of actions and we need to finish it by the end of T21 if we want to keep DoA around and not have to resummon her again. Leaving it until the last minute seems... unwise, to say the least.
Oh, that is easy to fix... just have Jade do A Memory of Light and we won't be delaying our win condition. I agree that it has been put off for too long.
As a reminder to those saying e.g. "we should send Selene to clear the Grave on the Hill", we don't assign specific actions to specific Confidants anymore, unless said action is one unique to the Confidant/Summon. There is no point in splitting hairs on who does action X and who does action Y, because it's literally not a factor (that we control) anymore.
we have a lot of intriguing stuff we can do next turn... but you're right that we shouldn't ignore Outsider.I'm not happy with leaving exploring for the outsider for later. If we want to send summons or Confidants in our stead okay, but I really do not want to delay our win condition further.
I'm fairly sure lvl 6 book is our first pick. Moth book (or maaaaaaybe Knock book) are our backup though, in case we don't have time for it, or if NEXT TIME we don't get a lvl 7 book in time.While the end result of it is, "Alright, so Ax's Sacrament is a plan" I would at least like to caution, or maybe put better to just say,
I would recommend not giving those Lv5 Books we got from the expedition just yet. Giving the Lv6 Journal from Grave on the hill would be... a better option I think?
...so, with 7 sacrifices it would be Edge 7, Winter 7, General +35 (so combat +70), and CD 170 (Martial + Winter) to not suffer Dread...
Expeditions are still general actions. If you look in our current turn plan you can even see that BtRC wasn't specifically designated to DoA.I'm pretty sure that expedition planning is still something we do manually. Individual "hey we need people to fix up Jade's house, sort our mail, and summon an elemental spirit of sharp-Edged light" decisions get sorted automatically, but expeditions need more precise planning. For instance, sending someone with that Lantern artifact verses sending Baldomare or Jade verses making a level four Lantern reagent for the ritual we're also doing that needs Lantern, ect.
Or maybe I'm completely wrong, wouldn't be the first time.
as a nice aside though, with Lantern 4 and SH 3 artifacts we CAN have basically ANY follower scry for us if we want...
"The Reflection of the Tapestry"
-CD: SECRET HISTORIES 60, LANTERN variable
Silky Stream? We could build on the "training" Baldomare is giving her. /j (If the modifier weren't -50 I totally would consider it.)
[Reflection of the Tapestry, CD 60]
[Roll: 71 + 50 (Baldomare) – 50 (Incompetent CelebrantCutest Assistant) + 60 (Secret Histories Level 6) = 131]
[Success]
No offense to Jade, but I don't think I would trust her to successfully scry an expedition that's behind a ward that powerful even by the Knock Name's standards.
Let's not get ahead of ourselves.
We should talk to the snake about what we've found before jumping into things.
-snips and plans.DRAFT PLAN:
BALDOMARE: Search for Outsider (1d100 + 80)
SELENE: Grave Expedition (it's supposed to be a fairly easy one) + training
RARITY: job or commission, depending on if her job is at risk. WE NEED THE BITS
JADE: scry canterlot part 3? Scry Copper or Windy?
COMET: Outsider? (give SH artifact for it?)
non zero chance that Comet + Baldomare would be enough to get the outsider.
AXE: Knock Lesson (or keys if we study the Knock book, I think we're out of them?)
Mareinette + Biedde: maybe Canterlot part 3? If we send THEM we probably don't even need to scry, really. Biedde can win any combat, Mareinette can win any social, they're really good against Edge, Heart, Grail and Moth obstacles and decent at everything else... though Axe would be best to open the warded door I imagine...)
VELVET
1) Study (Lantern 4 + Knock 2 artifacts. Potentially Knock 5 book instead)
?) Axe sacrament. As many actions as needed
IF ACTIONS LEFT UNUSED:
Mansus Exploration
I'm leaning towards delaying Memory of Light, we have too many valuable targets to scry (canterlot part 3, Copper and Windy) right now to commit her to that action line.
I would really like to continue working on our SH Sacrament, I simply fear that it will be left unfinished for entire turns. There always will be something else to do and I think the Sacrament should take priority.
We're are you getting the Edge 7, Winter 7 from?
Because I doubt they'd have the lore strength of an hour or heir to an hour.
Aspects: EDGE ?, WINTER ?
[ABOMINATION]: Ash-Ghoul's health and Lore levels are equal to the number of ponies sacrificed in its summoning ritual. (Although its health will always be at least 3). And its General bonus is equal to five times the number of ponies sacrificed.
[BURNING FUEL]: This creature must consume dead bodies (the same number of bodies currently applying its bonuses) every turn, or it will be immediately unsummoned.
[FADING FUEL]: At the end of every turn, this creature "loses" one of its bodies from the number of bodies used to summon it, for all relevant aspects.
that was -50 as an "assistant" though, not as the main caster!Silky Stream? We could build on the "training" Baldomare is giving her. /j (If the modifier weren't -50 I totally would consider it.)
"The Reflection of the Tapestry"
-CD: SECRET HISTORIES 60, LANTERN variable
No offense to Jade, but I don't think I would trust her to successfully scry an expedition that's behind a ward that powerful even by the Knock Name's standards.
You do remember we basically are not willing to let them do the stuff necessary to get enough bits for it to be worth it?You do remember we can send Mareinette + Biedde to get bits right?
fair.Also, just to point out, we do have a possible solution to the problem of "too much shit we want to scry"... aka summon one or two MitLs before our temp three-circle site expires.
Edit: Plus we can use them to get Baldomare's Lantern Sacrament later, as long as we do it soon-ish!
Summoning requirements: LANTERN 80, KNOCK 60, EDGE 60.
Summoning cost: 55 bits. (Originally 60)
I suppose we could. he has low rolls in some lores, but he can afford a few repeated attempts. Selene would be better at it though.I'm comfortable with this most of thisdraft plan, with three exception. Swap Comet to doing the Grave Expedition, and Selene to searching for the Outsider if possible.
It's a minor change, but I would like it if Selene could spend time seeing the city her sister built.
Jade can't study our artifacts. Only Velvet can, sadly.Past that, I am arguing with myself over risks. If we study the Knock 5 Book and get a Knock scrap, we won't need Axe to have a lesson in Knock with Velvet instead. That would free Ax up to potentially plant or search through things in the Tall Tale expedition, as the Constibles are getting antsy and feel the need to do something. Info from earlier in this turn, so seeing a prime target and then not kicking doors in... Eeeh, it would do more harm than good on that front I think if we delay. So if we want to get something there, or plant something, would need be sooner rather than later.
The last thing is more just a suggestion. Have Jade work on the Reflections of Light study action. Or... shoot...
Can we have Jade study the Artifacts?
on the one hand I get it, but Axe is just more urgent.I remember saying this
and while Knock Sacrament is still a Sacrament, I would like our SH Sacrament to be taken first. Purely for narrative reasons, which I know some won't like I disregard pragmatic reasons on why it's better to do something else, but I simply want Velvet to take SH first given it is her Brand.
Maybe we will even learn something new about Brands when we finally finish it.
At the moment I'm pretty sure the deal is "do the thing of convenience for me and I'll give you the sacrament", wherein we would come out with the Key and hand it over as a bonus on top of that, nontransactional-like
You do remember we basically are not willing to let them do the stuff necessary to get enough bits for it to be worth it?
it's definitely possible.I'm pretty sure the "thing of convenience" includes any heirlooms Velvet finds so the Key though unknown would be part of it not a bonus.
She's not specifying what the errand is, but it COULD easily be "get the key". It's a bit weird she hasn't insisted more on teaching us Knock to make us good enough for it if she KNOWS the key is there though.The Daughter-of-Axes' invitation: "Ae sppose ae can wash yer hoof, s'long as ye wash mine as well. Ae need ye te run me an errant. Do tha' an' ae'll make et worth yer time. Bu' get sum'more Knock on ye farst, or else ye won' survive th' trip."
-Successfully complete her request on the "Through the foggy mirror" action. You do not know how many actions this will take.
-Your forays into the "Through the foggy mirror" action may be spaced through however many turns you wish, and you may invest however many actions per turn you wish into it. But the Daughter-of-Axes must be summoned every time you want to try it.
-You must reach 4/4 scraps of Knock before taking this action.
well, tough. It's been near 20 turns, you should have a pretty good idea of what we're fine and not fine doing, generally speaking.I'm getting real tied of this White Knighting taking place.
It's pretty hard to save the world blind with two hooves tied behind our back.
Deontological reasoning has its place but it's kinda hard to live in the world it creates if it's a worm filled husk.
It actually does:2) warded door meant to stop people from going in would not NECESSARILY also stop scrying attempts, though there's a decent chance we'd get a scrying malus to Lantern.
So Jade would have very low chances of successfully scrying something the Knock Name says is "well warded even by her own high standards". Baldomare is the only one that can get something out of this, so Jade's most useful action remains A Memory of Light."The Reflection of the Tapestry"
-CD: SECRET HISTORIES 60, LANTERN variable
-Effect: Choose a "Subject" or "Location" to learn about. LANTERN roll provides information based on its value, subtracted by any defenses (mundane or otherwise) that the target might possess. Information given is incrementally better at every +20 rolled over the target's basic "resistance".
I'm getting real tied of this White Knighting taking place.
It's pretty hard to save the world blind with two hooves tied behind our back.
Deontological reasoning has its place but it's kinda hard to live in the world it creates if it's a worm filled husk.
you should have a pretty good idea of what we're fine and not fine doing, generally speaking.
What if biggest amount of treasure would be in Royal Vault?well, tough. It's been near 20 turns, you should have a pretty good idea of what we're fine and not fine doing, generally speaking.
and between our fairly significant wage (160 bits), Rarity (around 50-60 per turn, and another 120 or so every 2-3 turns), and HOPEFULLY soon some support from Cadence (@OurLadyOfWires PLEASE! ), most of us don't feel like Mareinette or Biedde doing their thing (ESPECIALLY MAREINETTE!) is worth the bits they'd give us.
I think the implication was we'd get 40-50 bits from non-criminal actions, and maybe 100-150 from criminal ones? Selene now knows most of what we did, I'd rather we didn't show our newest daughter that we're willing to kill just out of a minor convenience.
Honestly if we want money, the best thing to do would be to use a scrying ritual on a "mundane" treasure, and do an expedition for it. and if it's hard-to-sell stuff, we sell it through Uncle Steppes.