We're are you getting the Edge 7, Winter 7 from?
Because I doubt they'd have the lore strength of an hour or heir to an hour.
Aspects: EDGE ?, WINTER ?
[ABOMINATION]: Ash-Ghoul's health and Lore levels are equal to the number of ponies sacrificed in its summoning ritual. (Although its health will always be at least 3). And its General bonus is equal to five times the number of ponies sacrificed.
they very explicitly get one point of edge, winter AND Health per pony sacrificed.
So at max sacrifices, the Ash-Ghoul is Edge 7, Winter 7, Health 7, General Bonus 7*5=35, combat = general+edge bonus = 70.
[BURNING FUEL]: This creature must consume dead bodies (the same number of bodies currently applying its bonuses) every turn, or it will be immediately unsummoned.
[FADING FUEL]: At the end of every turn, this creature "loses" one of its bodies from the number of bodies used to summon it, for all relevant aspects.
though that max strength is only in the first turn, and then it gets weaker each turn, until after 7 turns it's basically useless. AND it can't be sacrificed for other rituals, so at their last turn they'd be general +5 and edge 1, for a combat score of +10, making them weaker than the average thug (though they still have that dread-inducing power making them still somewhat useful)
and Hours are definitely BEYOND Lore Aspect 7. NAMES are presumably lore 7, but that's not even the bigger part of their power, they also have many special traits and extra health...
Silky Stream?

We could build on the "training" Baldomare is giving her. /j (If the modifier weren't -50 I totally would consider it.)
that was -50 as an "assistant" though, not as the main caster!
but yeah, no. that said, we can in a pinch have basically any of our followers (except the "servants") scry for us if we need to.
rankings would be
"The Reflection of the Tapestry"
-CD: SECRET HISTORIES 60, LANTERN variable
1)Baldomare (+110 to both Lantern and SH, with rerolls)
2)Jade (Lantern 4, SH 3 from artifact... I forget her magic bonus, but something like a 12 I think? so +52 with reroll for Lantern, and +42 without reroll for SH)
3)BIEDDE (He is NOT "Proud", he can do rituals not including Edge, and his general bonus is actually +30. So +60 on SH with artifact (autosuccess) and +60 on Lantern ( higher than Jade, but no reroll))
4)Selene (current general bonus is +20. it will likely become +25 next turn and +30
eventually, making her as good as Biedde at it, but currently a tiny bit worse).
5-6)Rarity-Comet (low Magic and no relevant bonuses, but the artifacts can carry them. Basically same rolls as Jade, but no Lantern reroll)
No offense to Jade, but I don't think I would trust her to successfully scry an expedition that's behind a ward that powerful even by the Knock Name's standards.
To be fair
1) she has a reroll
2) warded door meant to stop people from going in would not NECESSARILY also stop scrying attempts, though there's a decent chance we'd get a scrying malus to Lantern.
You do remember we can send Mareinette + Biedde to get bits right?
You do remember we basically are not willing to let them do the stuff necessary to get enough bits for it to be worth it?
Also, just to point out, we do have a possible solution to the problem of "too much shit we want to scry"... aka summon one or two MitLs before our temp three-circle site expires.
Edit: Plus we can use them to get Baldomare's Lantern Sacrament later, as long as we do it soon-ish!
fair.
Summoning requirements: LANTERN 80, KNOCK 60, EDGE 60.
Summoning cost: 55 bits. (Originally 60)
We have Edge 3 artifact already. If we researched Knock 2 and Lantern 4, then
any of our followers would have somewhat decent rolls here.
Axe would be pretty good at it, needing only a 10 for Lantern and a 2 for Edge basically (no reroll there).
Biedde would also need a 10 on Lantern and a 10 on Knock (with knock 2 artifact).
Selene would need... 10 to 20 for Lantern, 10 to autosuccess for Knock, and 10 to 2 for Edge, depending on if her general bonus is still only +20, +25 or +30.
Jade and Comet... would kind of suck at it, by comparison, but COULD do it.
let's take Comet: probably something like a 5 or 10 needed for Edge, a 30 for Knock, and a 30 for Lantern. Not GOOD odds, but probably close to a 40 or 50%.
I'm comfortable with this most of thisdraft plan, with three exception. Swap Comet to doing the Grave Expedition, and Selene to searching for the Outsider if possible.
It's a minor change, but I would like it if Selene could spend time seeing the city her sister built.
I suppose we could. he has low rolls in some lores, but he can afford a few repeated attempts. Selene would be better at it though.
Selene in Canterlot... I suppose we'd narratively have it as Selene (and maybe Soft Sweeps and Silky?) Coming with us to Canterlot and exploring the city while we're working, sort of a family visit?
Past that, I am arguing with myself over risks. If we study the Knock 5 Book and get a Knock scrap, we won't need Axe to have a lesson in Knock with Velvet instead. That would free Ax up to potentially plant or search through things in the Tall Tale expedition, as the Constibles are getting antsy and feel the need to do something. Info from earlier in this turn, so seeing a prime target and then not kicking doors in... Eeeh, it would do more harm than good on that front I think if we delay. So if we want to get something there, or plant something, would need be sooner rather than later.
The last thing is more just a suggestion. Have Jade work on the Reflections of Light study action. Or... shoot...
Can we have Jade study the Artifacts?
Jade can't study our artifacts. Only Velvet can, sadly.
I think you meant Memory of Light, which is definitely an option, especially if we're not having her scry... or try to summon a Mare in the Light, which we COULD do if we researched the Knock artifact to give her a little boost.
Can you imagine if we went and had Axe, Selene, Jade and Biedde ALL try the summons, and we could get anything from 2 to 5 mares all at once? THAT would really give us a lot more followers to play with!
One ritual costs... 55 bits.
A bit pricey (5 rituals would be 275 bits), but not impossible to do. and we'd likely try less than 5, admittedly.
and then we can use them for low-requirement actions (cover your bases, low-rank expeditions, more Mares summoning, outsider search, use them as reagent or for Baldomare's sacrament...)
...uh... I don't think I ever asked, and I'm nearly sure of the answer, but
@OurLadyOfWires could we use a summoned mare for sacraments?
Particularly Personal Lantern and Mareinette grail.
On a different note, we probably can wait at least a turn, maaaaaaybe two at most, before having the Bureau go for the expedition. So if we want to go for the proto-hive ourselves, we probably need to do it either turn 20 or 21.
And I think we do, for multiple reasons
1) we can get valuable treasures for ourselves. like stolen artifacts from Canterlot, or bits.
2) we can get an idea of how
dangerous it would be for the Bureau. If we can get away with fewer casualties that's a good thing!
3) we might or might not want to put manuscripts there, to introduce the lores. there's arguments both for and against.
I remember saying this
and while Knock Sacrament is still a Sacrament, I would like our SH Sacrament to be taken first. Purely for narrative reasons, which I know some won't like I disregard pragmatic reasons on why it's better to do something else, but I simply want Velvet to take SH first given it is her Brand.
Maybe we will even learn something new about Brands when we finally finish it.
on the one hand I get it, but Axe is just more urgent.
Keep in mind that Axe WILL expire on turn 21.
So we have two more turns to find the Frangiclave unless we're willing to go through the whole effort to resummon her again. Also another scene of her being dragged kicking and screaming
and crying by those chains, possibly while Silky is watching...
again.
I suppose we could risk leaving it for turn 21? it's cutting it a bit close though.