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Yeah I imagine if we somehow attain Glory with 6/7 Regrettable actions, then we will indeed be saved by the bell when it comes to the Mother of Wolves ending. But the end result will leave a hell of a sour taste and be pretty damn close to feeding everyone to the wolves anyway. Like leaving the Master to be born anew to taint our future ending, only much worse.I believe that reaching Glory will likely not solve everything in the Wake to my satisfaction - rather, I feel that there would be loose ends if we don't tidy them up beforehand, and that the choices we make now - if we make them poorly - will sour that ending.
Here's a fun, wacky idea I just came up with.
How about we STOP DOING REGRETABLE ACTIONS????
*cough*Sombra*cough*There are one or more Worm-possessed ponies we might meet, aren't there?
The last RA wasn't even due to having two hooves behind our back, it was due to not checking on what the Master was up to ever. And not inviting the Names to the wedding, they could probably have done something as well. We got outplayed.
People keep waging their fingers and saying "nothing good comes from the wolf" and yet we keep using it.
While I'm iffy on whether or not Bird would allow this, the mental image of Velvet combing Canterlot for the Outsider even while literally on death's door is hilarious
I find Shaper's ideas rather refreshing, be that because they're humorous in a "but what if we were to go the evil root?" or because it's in line with what we already do.
...Do not speak their name where the fans might hear, I dread to imagine what they'd make out of this.
While I'm iffy on whether or not Bird would allow this, the mental image of Velvet combing Canterlot for the Outsider even while literally on death's door is hilarious
Location: There is a grave, somewhere on the northern plains of Equestria, where a particular item lies buried. The map you have shows you precisely where that grave is. The only problem is that the map is approximately seven hundred years out of date. You acquired this map in a dream, you see, and dreams do not follow the same rules of the Wake.
Too late, we've been here the whole time....Do not speak their name where the fans might hear, I dread to imagine what they'd make out of this.
And I've not once seen anyone here propose to stuff any of the Names in a bunny suit, which a f/go player is contractually obligated to demand as far as I'm aware.
Fair point. I do think this a little funny when, at least from an empirical standpoint (and from Bird's PoV ), it seems like the thread has to be actively pushed in the Main Quest's direction! I tend to think we've needed the reminders to focus on winning, rather that not-losing or other things, more than we've been overly focused on winning/the Glory.which comes about as a result of my reading sentiments about pursuing 'Glory, damn everything else', which I personally don't agree with
Like what? Are you thinking our Sons? Twilight? Something else? I'd love a little more detail because I don't think this is that common a problem. (I'd reiterate that I don't think victory is sufficiently-guaranteed we can quibble too much about a better-victory in comparison to a worse one, but I get you might feel otherwise).rather, I feel that there would be loose ends if we don't tidy them up beforehand, and that the choices we make now - if we make them poorly - will sour that ending.
Genuine question: what are the additional problems introduced by the RAs we've done? How have they come back to bite us later on?Here's a fun, wacky idea I just came up with.
How about we STOP DOING REGRETABLE ACTIONS????
Nothing good comes from the wolf, and every single time we do an RA it always, without fail comes to bite us later on. They always solve an immediate problem by introducing like 40 more. Do we really think it a good idea to stain our soul even further with the Hour of "god I wish I could kill everything and then myself"???
Love your depiction of Beyond Reproach! Poor dude, a detective stumbling into an eldritch plot sounds like the start of its own story. And I have wondered whether all our extremely-talented-and-very-morally-upright staff will ever grow suspicious of their definitely talented and UNIMPEACHABLY-MORALLY-UPRIGHT-I-PROMISE boss!
The only reason we did not invite the Names is because people insisted on Rarity.How did our morality prevent us from trying to figure out what the Master was doing while they were gone? How did our morality prevent us from having Names go to the wedding where they could have lent a hoof? It wasn't simply morality that backed us into that corner, it was complacency. Which is wwhy we should crush Copper and wrap up Windy before they crack our skull in again.
If we had been cautious enough to realize something would take advantage of the wedding to attack the Alicorns we wouldn't have taken that risk, or would maybe have given up another option like Twilight to have the Names on hand.The only reason we did not invite the Names is because people insisted on Rarity.
The only reason we did not invite the Names is because people insisted on Rarity.
This isn't even correct. Bringing the Names was still behind: inviting everyone on our contacts list, initiating Cadance into the Lores, and getting 500 bits. Even if you removed every vote for Rarity, inviting the Names still wouldn't have won.The only reason we did not invite the Names is because people insisted on Rarity.
Yeah, this feels accurate. I'm not sure entirely sure how to balance it with "Focus on winning, not not-losing".How did our morality prevent us from trying to figure out what the Master was doing while they were gone? How did our morality prevent us from having Names go to the wedding where they could have lent a hoof? It wasn't simply morality that backed us into that corner, it was complacency. Which is wwhy we should crush Copper and wrap up Windy before they crack our skull in again.
It was way, way, behind a plethora of options. We just didn't care that much about it (maybe because it was a mystery box, rather than a clear and obvious huge strength). And I'm not going to say I'm much better, I only thought about it a ways into voting, and it was definitely too little, too late.The only reason we did not invite the Names is because people insisted on Rarity.
Huh, that is a pretty wild Wasn't. A lot of things might have gone a very different way. But I think it's not surprising people (including ourselves) are more interested in the Mane 6, characters they may have relationships to in one way or another, than our fellow cultists. After we chose Ponyville, I think they'd always have been important to the Quest. (And think of all the bits we'd have missed out on )Ugh, Rarity. Curse the random encounter die that had us meet her, for it turned us away from focusing on friending our fellow cultists, leading to a bunch of half-friendships that leave me thinking of could-haves and would-haves. And those cultists needed a friend a lot more than Rarity did. Poor Starry. She just needed one more action. Windy needed more as well. Copper, we never even really touched.
Oh, and it was through meeting Rarity that we met Twilight and started that absolute trainwreck of a relationship. Without the Twilight action sink maybe we could have nabbed Copper too. Curse that die. Curse it twice. Curse it thrice, even.
This might have helped actually? Combined with the application bonus it would make letting Shining get trapped viable, since Cadence could eventually find out on her own.
The lack of Sacraments was also stated as a reason we didn't have more options on how to deal with the Master.If we had been cautious enough to realize something would take advantage of the wedding to attack the Alicorns we wouldn't have taken that risk, or would maybe have given up another option like Twilight to have the Names on hand.
Still a skill issue, not an ethics issue.
The lack of Sacraments was also stated as a reason we didn't have more options on how to deal with the Master.
And don't forget we would have 2 working Cults, the Ponyville one and the Manehattan one.Also Curse the die that got us Rarity four times, for if we had befriended our fellow Cultists we would have saved so many Lore Introduction Actions. Because they already were introduced.
Hey now, we only broke Twilight(she will recover). We made Rarity's dream come true and got Fluttershy a boyfriend and only half of the Lore Six is fucked up(Windy, Copper and Starry) the rest are better than ever(except Velvet, she is still fucked up and half dead).We could have been the Lore Six as a counterpart to the Mane Six, instead of the sad shattered wreck we made of both.