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Governor's Gambit - Star Wars SI into Imperial Governor

The Lancer's a wonderful AA vessel, but it does have its drawbacks- including a very heavy cost. So if you ever get any, they'd be more likely to tag along with larger ships as an escort or sit in orbit to defend.

For heavier ships, Nebulons and Carracks would be quite good picks, while for the lighter vessels... Tartans, Raider-Is, and CR-90s (or even CR-92a's if you want to go that route) would work.

Also, while not mentioned on the list, DP-20s are fun little balls of speed and heavy firepower.
I would agree if this was later in the timeline but at this point in time the empire has already crushed any and all resistance. The only real resistance left would be very small pirate groups which went unnoticed by the empire or rebels who at this point could barely put together a battle group of one or two corvettes and 4-5 fighters. As seen at the end of rebels season 1. So even 1 or 2 lancers combined with the arquitens and acclamator, they should be enough to deter any hostile forces. This would be more then what lothal had and it was an agricultural power house the the region before the traitorous Jedi corrupted it and turned it against the totally legitimate empire.
 
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So throwing my hat into the ring but the most likely at least for now even with some having a heavy cost are plausible.

CR90 Corvette
Marauder-Class Assault Corvette
IR-3F-Class Light Frigate

So for the IR-3F I know its nothing all that impressive but the cheap cost good speed and its defined role would make it tempting for the mc since he is planning to prospect other planets in system and wants more foot traffic coming to him. Shielded, decently fast, meant to monitor the system and overall a rather simple craft meant to just have presence throughout the system. Would be useful for when he starts getting more people as it could be used for inspections and to try to tag any malcontents before they leave system. Not meant to be much of anything but good for its role.

Maruder-Class Assult Corvette. This one is far more expensive but is known to be a solid craft, hyper space capable decent armaments along with the possibility of a Diamond boron missle refit to smite those pesky starfighters ( boron misiles hard counter starfighters weapons and are a rather nifty little miss with a decent punch as well) For this craft i think new runs around lile 3 mil credits rather hefty but it's meant more for deterrence and for those who come to cause trouble.

CR90 Corvette

With the mc wanting some economic boom these are a solid craft with decent tonnage capacity and can even carry a tiny escort with them so not to bad. Overall a solid craft.

Notable thoughts for others:

This was not listed but man is it a nice overall cheap craft that is pretty customizable https://starwars.fandom.com/wiki/Gozanti-class_cruiser . Something to consider since they can be refit in a number of ways.

Other options:

I can see him getting that sweet Lancee class but only after he proves himself and maybe leans on his family to get one or one on the cheap. He'd have to prove himself competent and his system worth the investment but he is kinda already leaning towards that direction anyways and having a star fighter killer lime that would be good for him.

Realistically though that is alot of credits to drop on one ship so it would be quite awhile till he could get it as thats not the kind of ship you just wonder into and get. Alot of the options are great but unless you well want to handwave the issue of where he is getting the capital or leverage to get some of those other ships they really won't fall into his hands otherwise. Especially since he is focused on the system itself and seems to be determined to try to keep the mega corps out. So he won't be raking in as much credits in the beginning if he dealt with mega corps instead of the smaller in system businesses. Long term he will have the option to buy or get some of them but as for now realistically unless he strikes "gold" in his system its just a steady build up overall.
 
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I just wonder why the lancer is so expansive to make, to me it has no special Equpment, no fast space engine, no high armor, no fast hyperdrive, no super shield and has just regular
quad laser cannons just a whole lot of them.
 
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CC'd from the SpaceBattle version:

That said. My choice would be between the Raider, Lancer, or Gladiator.

Raider has a small crew compliment so training them up would be quite quick. The ship is fairly fast and decently armed. having Light Turbolasers, Heavy Lasers and an Ion cannon means it covers all bases. And when combined with the Acclimator provides a nice Hammer to the Acclimators Anvil.

Lancer has a much higher crew complement so training will be a pain. The ship is fast for its bulk and its 20 Quad Laser cannons means it'll be a nightmare for both Pirates, Smugglers, and Rebels. I'd personally remove one Quad Laser from each side(fore, port, starboard, aft) and replace with a dual Ion cannon for some flexibility. Might be fucked if a semi-decent capital ship shows up, but again the Acclimator will be there as an Anvil.

The Gladiator... Biggest crew compliment at over 1,200 is very much a drain on service men, but its the closest thing around the MC will get to a proper Flagship. Armed with 12 Turreted dual Light Turbolasers, 10 Turreted dual Medium Laser cannons, 10 Missile Launchers, and 8 Tractor beams when combined with a hangar means it can deal with anything in the region, unless it's a proper frontline warship. Throw in 1,200 soldiers for various boarding actions or raids against pirate bases and it covers everything you need. Again personally I'd replace some of those Laser Cannons with Ion Cannons for dealing with larger ships but that's personal preference. Of course the downsides are the fact it's large, expensive, and a resource hog, and the slowest of my picks but will defiantly make any Rebel or Pirate think before attacking.
 
Though, here's a suggestion. Don't get too many big ships. The MC doesn't want the Imperial Intelligence Bureau to think he's going to try and carve out a fief for himself. Keeping things to smaller anti-starfighter / anti-pirate ships with some tractor beams should help with that. Though it's also a decent idea to start construction on some actual orbital shipyards / shipdocks which could do full on constuction of ships. Along with building the orbital factory or moon based factory complexes to build the components necessary to build full ships. The component factories could do a decent business of selling useful ship components for ship repair locally along with selling components / ship systems to larger systems with shipyards. That should probably convince the MC's mommy dearest that he's working hard to make this backwater star system a more successful one.

I doubt Imperial Intelligence will believe the mc is going to try to crave out his own fiefdom as to be honest that's how most Imperial Officals run whatever planet/system/sector they are in charge as there own personal playgrounds and as long as things run smoothly and there is no rebel activity the Empire doesn't care, most likey as the the system becomes more profitable that will get the attention of regional governor or possibly even the sector Moff and then things will get complicated as with the wonders of Imperial politics
 
After looking through the crew requirements, costs, weapons, varying systems, I recommend using the IR-3F-Class Light Frigate as your main ship. It needs the least amount of crew, quite literally being flight-capable with only ONE person, with a maximum of 11 otherwise. This is compared to much of the other ships, which have crews ranging from roughly 46 up to 1000+. The upkeep for that would be staggering and simply not feasible in the short term.

While a new IR-3F would run you about 2.5 million credits, if you can find a used one that can drop as low as 1 million, which is honestly a very good deal. If you do get a used one, and have credits left over, you can use those to acquire several Gozanti-Class Cruisers like Zaheed mentioned, and those can serve as either reserves or as a screening force against starfighters and freighters while the IR-3F handles the bigger stuff. Best part about that is Gozanti Cruisers only cost about 200k credits, and they've also got cargo space for mining operations. This allows them to have a multi-role purpose aside from just anti-piracy.

tl;dr: IR-3F-Class Light Frigate and Gozanti-Class Cruisers for support is my recommendation. Low crew costs, easy upkeep, decent firepower for anti-piracy ops. 'Nuff said.
 
Up until 1-5 bby the only real space threat from rebels would be starfighter "jump in hit a critical target then jump out before the Empire mobilises" raids with the occasional corvette to frigate ship included at most, so logically heavy AA focused ship like the Tartans and Lancers would be preferable out of the list but to totally counter any rebel raids long term Minda will need a gravity well emitter like an Interdictor cruiser or one of those gravity well generator stations from Empire at War.
In the years leading upto the battle of Yavin and especially the years after the MC will need proper anti capital ship armaments.
 
Hi there everyone, just wanted y'alls opinion on this. There are a variety of great anti-piracy patrol craft, but the cost varies(some are technically free), as does effectiveness, crew requirements, etc...

So I'm going to toss my top picks down here for y'all to discuss, along with links for each one. I'd open it for voting, but I have no idea how that works. Feel free to comment your own ideas though. Always looking for feedback!

Marauder-Class Assault Corvette

Raider I-Class Corvette

CR90 Corvette

Imperial Customs Corvette

IR-3F-Class Light Frigate

Lancer-Class Frigate

EF76 Nebulon-B Escort Frigate

Imperial II-Class Frigate

Tartan-Class Patrol Cruiser

Carrack-Class Light Cruiser

If you have any ideas, I'd love to hear them. I'm always combing over the replies to see what's new and what y'all are saying.

Thanks for reading!

-Freefaller

An idea would like to throw out there is he puts out feelers for any experimental ships that certain empire leaning manufacturers may want stress tested over the course of a year or more (don't know how long empire actually testes their designs before they are put into mass production) and offer to have his troops and navy personel do it... that would give you a reason why he could get some of the extremely expensive options like the lancer, raider or even the imperial-II class frigate.

While also letting you decide on how good the experimental variant ships are, like for example an imperial II class frigate which has a smaller size/volume but improved efficiency, like say using only about half as much materials but retaining 3/4 of the volume, with a length of 300m instead of 400, and still retaining 3/4 of its original load out. That would give your governor a rare and unique ship while letting you write in interesting interactions with manufacturers and Imperial beurocracy.

Though that could work with the nebulon frigates too, that depends entirely on if we are in the early years of the rebellion or if they are already publicly known as common rebel ships. Because an imperial governor would not want to be seen near a ship ubiquitous with rebellion, else fear the long arm of the ISB bearing down on them.

Btw the prototype of an altered ship variant came as an idea that it could be like an inverse of moff Gideon's arquitens, where Gideon's ship considerably larger than the average arquetens but more well suited for long term missions without a port, the new ship could work on a similar principle but with making it smaller and thus less resource heavy to operate.

That's just an idea for later on though. Personally I also really like the idea about the imperial customs Corvette, I feel like that would come out of minor manufacturers scattered across the empire via some kind of franchising deal and in large cheap numbers which will be logically good for our MC's current planetary economy, something small that gets their job done but isn't too overbearing for a relatively underdeveloped agricultural planet to be able to maintain.
 
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As for ships, I would suggest heavy leaning towards anti-fighter platforms with good sunlight engines. There are a few options there and we know Empire kinda forgot to fear fighters and bomber so they phased a lot of their anti-fighter ships out of the main fleets in favor of more ISDs. So you can probably get a lot of those types for a steal from the Imperial Quartermasters.

None of your current or near future enemies are going to be throwing around anything near cruiser weight or higher at you. You are going to get pinpricked by fast moving hyperspace fighters or modified light freighters. So you need something fast and can stay in range with quick firing and accurate for small target weapons.

There should be a lot of former Republican escorts that the Empire were phasing out in this era. Grab as many as you can.

Speaking of former Republic items, offer to house the Clones you are phasing out. They can be used to get your population up with somewhat loyal workforce and defenders.
 
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Pull a thrawn and just start stealing any pirate vessel to expand your fleet
Or steal the Katan Dreadnaught Fleet if your MC happens to remember that lore location. Or go big for the Star Forge after you grab HK-47 for the access codes. He would love to be able to attack more Sith and cause mayhem.
 
The question is: are these ships he will be requesting as reinforcements from the Empire or is he buying them as a personal asset? If he is merely asking for ships to be reassigned to his system then a Carrack and a couple corvettes would more than double the fleet presence and might not be justified to command. Asking for a pair of older corvettes would be much more likely to be approved.
 
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Pull a thrawn and just start stealing any pirate vessel to expand your fleet
Not a bad idea but he does not have the manpower to realistically do that unless either A he gets a heavy investment from others whether corporate, independent, or imperial since he has moved quote a bit of manpower and resoruces on expanding local markets and prospecting for salvage. His personnel complement is not to big so he would basically be letting them mothball until he gets enough people trained, then refits, and all the other costs I mean he could sell some obviously, but manpower is the big if of where he would get it for expansionsfor his forces. He could try to hit a CIS cash and that would help somewhat but getting trustworthy AND competent personnel would be pretty difficult.

If he inrpvoes enough and details his plans his mother could invest in him and his system since she is a top level goon.
 
Not a bad idea but he does not have the manpower to realistically do that unless either A he gets a heavy investment from others whether corporate, independent, or imperial since he has moved quote a bit of manpower and resoruces on expanding local markets and prospecting for salvage. His personnel complement is not to big so he would basically be letting them mothball until he gets enough people trained, then refits, and all the other costs I mean he could sell some obviously, but manpower is the big if of where he would get it for expansionsfor his forces. He could try to hit a CIS cash and that would help somewhat but getting trustworthy AND competent personnel would be pretty difficult.

If he inrpvoes enough and details his plans his mother could invest in him and his system since she is a top level goon.
As an aside, early rebel cells specifically targeted idle or mothballed fleet assets regardless of their quality, so long as they had a working hyperdrive to escape in.
 
Well not sure what you are looking for as a Author.
If you are looking for low key local ships for system patrol work. I would suggest Guardian class light cruiser or a Gozanti-class a lot of the ships listed have high crew requirements. I would stick with ships that are under 100 crew total. Or even a few Skiprays
 
You know…Their is always a need for the Imperial Navy to store ships (hulks) in mothballs or older Republic and CCS ships, you could offer one of your other planets for parking and fix them up enough to be useful for yourself. Could be dangerous if imperial intel ever traces a ship in your boneyard that gets captured by a Rebel cell though.

Could be a very good angle for you to grow your fleet assets with older military ships that are still going to be just as good as the new stuff and most commanders are going to look at unloading their old equipment for new stuff. If you offer to take it off their hands so they now have an excuse to get the newer ships, (legally or otherwise) opens up options. Especially if all Imperial intel see you doing is making them useful as cargo carriers for insystem use. Could even remove the hyperdrives and keep them as in system monitors.
 
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A ship going to the breakers that he could get is the CR-70 charger. Low crew needs and a ship the empire phased out of service. The CR-70 does cost the same as a Marauder though. A weapons free CR-70 ship being sent to be scrapped could be very cheap to get.
 
Speaking of former Republic items, offer to house the Clones you are phasing out. They can be used to get your population up with somewhat loyal workforce and defenders.
Nikoli raises a great point by this time the clones were damn near fully phased out the only ones left in service where trainers so the MC could try to see if he could find some to join him they would be old as fuck now because of how there cloning works but rex was still kicking ass so no reason others wouldn't be able to
 
Nikoli raises a great point by this time the clones were damn near fully phased out the only ones left in service where trainers so the MC could try to see if he could find some to join him they would be old as fuck now because of how there cloning works but rex was still kicking ass so no reason others wouldn't be able to
Just a point of fact Rex and his crew managed to steal some of that witch's brew before Kamino was razed. Said brew switched off the accelerated aging and slowed it to normal and repaired some of the damage. Was not cost effective for the Kamino's to make on a large scale and they typically used it on those who showed exceptional performance in certain fields to act as trainers, commanders, or control groups.

Most of clones were designed to be used within a 10-20 year period (accelerated growth and training was usually 2 or so years at one point). The vast majority were infantry so they were simply not designed to last longer to fulfill their purpose of fighting (read dying) on the battlefield.

Edit: you know the more I think on this concept, the more I like it. The Imperial archives or medical should have the clone longevity medicine. You could probably get it and make it yourself and offer it to any clones who take up your offer. Would be an excellent way to secure their loyalty (you see value in them and have a purpose for them) and numbers for your system defense force and projects.
 
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Also, for those of you reading this on QQ. I am not doing smut, you degenerates. Make no mistake, I'm no pure soul myself, but this is, for all intents and purposes, my first real story. I, frankly speaking, don't trust myself to write even half-decent smut. I cross-posted on QQ because I wanted to expand my reader base and gain more feedback.
So why on NSFW?
 
Nikoli raises a great point by this time the clones were damn near fully phased out the only ones left in service where trainers so the MC could try to see if he could find some to join him they would be old as fuck now because of how there cloning works but rex was still kicking ass so no reason others wouldn't be able to
Both these points are honestly great and overall are feasible, but there are still independents and small rebel celeste floating around even in this era. Doing either of those could easily catch their eye and this mc seems the type to avoid that. Though considering his background that may just be a lost cause since just his family would probably have him on a few peoples hit list whether their rebels, mercs, independents, or other moffs considering how backstab happy those murder hobo could be.


If either of these were possible soon i would say getting clones is more likely as imperials seem to fucking despise them for the most part and they would probably see it as a last fuck you to be dumped on a "moronic" nepo governer.

The shipyard angle is not bad but it would mean he leans heavy on his mother and her boss which may be something he wants to avoid though the rebels or anyone else treating him as an individual is nill considering his family history so he could lean into that angle. He already has some mining sites and is looking around if he finds a hefty amount he could land himself a very valuable system. Though that will tick the other moffs off and then everyone else will try to get a slice.
 
You will never get any ISDs (no matter their size) unless you find that Auronium (really expensive gold type metal) or Kyber Crystals or their like or until you have a lot more taxable assets in your system.
 
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View: https://m.youtube.com/watch?v=aejojINcl5Y

Here are some of the ships you can probably get as they are being phased out from the main fleets to system defenses then pushed further and further away from the Core.


Here is a good summary of what you are most reasonably going to be able to get "new." Will also hopefully give you some ideas going forward.


View: https://m.youtube.com/watch?v=kqd6Xx52tBE
 
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Another idea for the fleet protecting the system could be to gather some of the old Recusant-class light destroyer.
The Recusant class was a ship controlled by a droid brain and would have been shut down when the droid shutdown code was launched so there is probably some just floating in space or in a scrapyard.

The droid brain means the recusant ships can be added to a patrol fleet without any need for a large crew like most imperial starships.
 
Another idea for the fleet protecting the system could be to gather some of the old Recusant-class light destroyer.
The Recusant class was a ship controlled by a droid brain and would have been shut down when the droid shutdown code was launched so there is probably some just floating in space or in a scrapyard.

The droid brain means the recusant ships can be added to a patrol fleet without any need for a large crew like most imperial starships.
In space, Anything under thrust tends to stay at that speed for a long while after said thrust stops. Most of these ships which were not recovered are either impacted on another object or lost in the deep black between systems. Good luck finding them.

For the record Sir Isaac Newton remains the most deadly being in existence.
 

View: https://m.youtube.com/watch?v=aejojINcl5Y

Here are some of the ships you can probably get as they are being phased out from the main fleets to system defenses then pushed further and further away from the Core.


Here is a good summary of what you are most reasonably going to be able to get "new." Will also hopefully give you some ideas going forward.


View: https://m.youtube.com/watch?v=kqd6Xx52tBE



So I can't believe I did not think of those yet again though big issue is Republic relied on clones and many of these ships had like a 800+ creo capacity so the minimum would be lile idk 325+ that is still ALOT of personel for a as of now small populated system.

The acclimator assult has a smaller total creo so a smaller minimum so put it like a 250+ the other issue is it was a heavy dedicated war not sure if he could single for that and keep it without hell following that choice.

The light cruiser is an interesting exception with a creo capacity around 100 and he could actually crew one maybe two without hurting his other project to bad plus they were pretty good for multiple purposes. Its even able to carry some smaller crafts as well so that is a possibility.

The others sadly while very cool no way would he even before allowed to keep them but he could make some nice credits off of scrapping them or something.
 

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