• The site has now migrated to Xenforo 2. If you see any issues with the forum operation, please post them in the feedback thread.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.
  • The rules regarding NSFW links have been updated. See here for details.

I will become God-Harem King of the World! [Highschool DxD/Exalted] (CLOSED)

We should use some essense to get monkey leap for tactical dodging of those fire blasts. That should buy us enough time for our sacred gear to get a few boosts in. Especially if we dodge the next fireball sent our way that way rather then using whirlwind sprint. Its also should nicely stack with any other whirlwind sprints if we are forced to fall back on their use.

1. Activate Monkey Leap, and then spend the time necessary dodging to get our Boosted gear up and fully charged.
2. Then when we have a full essence tank (insert someone elses plan here.

Write this up like a stunt and we can easily get 3 die stunt out of this I believe. Seeing the oncoming fireblast heading our way, we LEAP straight up and into the braches of the surrounding tree's. "In a forest a monkey will even outmaneuver a bird!"

Bah, I;ve got a head ache. Hopefully someone can take what I just put out and put together something worthwhile.
 
Deathwings said:
So, I guess the fire of an Atomic Raven is too strong for our Dragon Scales to soak, huh ? Damn, I suck at stunting, so I hope someone will come up with a good plan.
Our enemy is a flier so we need to be able to get some altitude. Start with Monkey Leap Technique so we can close the distance with our enemy. Climb trees and use branches for footholds to launch attacks at our opponent. Play defensive, analyze the bird's abilities, and wait for our overdrive pool to power up by a few boosts. Throw an Air Blast if an opening presents itself.

Our ranged attack spells are of the fire and wind persuasion and probably won't be as effective as normal against this opponent. Our real aim is to power up enough to boost our Dexterity with Explosion, then jump at the bird and bring it to the ground with a Bind spell backed up by the First Martial Arts Excellency. Get the bird on the ground and it will be both pinned and will probably take some falling damage. The match will be as good as ours assuming it doesn't surrender right then.
 
Brandark said:
Now that I think about it , this fight can be good preparation against Raiser later.

The heat of the Yatagarasu's fire may not be as potent as Raiser's flames , but it's still nothing to sneeze at. Rather than going for a quick victory , we can try for as many variations in both offence and defence as possible , to check what holds up against a decent amount of heat and what can damage a fire-based opponent.
Alexander said:
"No way!" Satooji quickly denies. "Yatagarasu are sacred beings! They're mutually exclusive to Devils. They would never contract one: instead they would probably burn him to a crisp with their powerful flames that are said to be as hot as the wrath of Heaven itself!"
Not sure about that.


Can we just throw a rock at the thing?
 
That is a bit of a problem for us. Not having dots in a lot of area's. If we ever get around to doing a timeskip we should try to get as many abilities as possible 1 dot in them. Its cheap in exp costing only 1 exp for that first dot and allows us to if necessary dump exp into a skill to get an immediate boost.
 
Dragon Wave doesn't seem to have an obligatory elemental effect, so it is probably useful here. Even if we can only use 2 motes for 4L damage a shot.
 
Selias said:
Not sure about that.


Can we just throw a rock at the thing?

Much more dangerous than I thought , then . And since Yatagarasu are considered sacred , they will probably be resistant to holy damage too.

This is a bad match-up for our offensive abilities.

Hmm , perhaps we can use a Dragon Wave with the Air element when it's in the air? That buffeting effect may be useful against an opponent with flight.
 
Fellgar said:
That is a bit of a problem for us. Not having dots in a lot of area's. If we ever get around to doing a timeskip we should try to get as many abilities as possible 1 dot in them. Its cheap in exp costing only 1 exp for that first dot and allows us to if necessary dump exp into a skill to get an immediate boost.
This is not a particularly great use of our time. The 'jack of all trades' approach leads to dead Solars who don't become masters of the things they specialize in. Besides, why would we want to throw things at people when we can cast spells at them perfectly well already?

Brandark said:
Much more dangerous than I thought , then . And since Yatagarasu are considered sacred , they will probably be resistant to holy damage too.

This is a bad match-up for our offensive abilities.

Hmm , perhaps we can use a Dragon Wave with the Air element when it's in the air? That buffeting effect may be useful against an opponent with flight.
Like I said, hit it with a binding spell and make it eat some falling damage when it hits the ground in a paralyzed heap.
 
Diller said:
A yatagarsu? Bitchin.

Alright guys we need to come up with a badass way to win. We can't embarrass ourselves in front of our friends and Rias did cheer us on. We can't let her expectations down!
Correction we just need to win.

This ain't a spar.

And our oponent is flame based. Manage those motes.
 
Smuthunter said:
Our enemy is a flier so we need to be able to get some altitude. Start with Monkey Leap Technique so we can close the distance with our enemy. Climb trees and use branches for footholds to launch attacks at our opponent. Play defensive, analyze the bird's abilities, and wait for our overdrive pool to power up by a few boosts. Throw an Air Blast if an opening presents itself.

Our ranged attack spells are of the fire and wind persuasion and probably won't be as effective as normal against this opponent. Our real aim is to power up enough to boost our Dexterity with Explosion, then jump at the bird and bring it to the ground with a Bind spell backed up by the First Martial Arts Excellency. Get the bird on the ground and it will be both pinned and will probably take some falling damage. The match will be as good as ours assuming it doesn't surrender right then.

Dodge & build up is a good idea.
I'd prefer using dragon wave for projectiles. Is it even worth adding the air affinity to it though?

Personally I like the idea of it launching an attack towards us, using jumping through the attack tanking it with Adamant Skin Technique & hitting it with a bind.
 
Smuthunter said:
This is not a particularly great use of our time. The 'jack of all trades' approach leads to dead Solars who don't become masters of the things they specialize in. Besides, why would we want to throw things at people when we can cast spells at them perfectly well already?
Like I said, hit it with a binding spell and make it eat some falling damage when it hits the ground in a paralyzed heap.
Throw? I'm talking stealth, larceny, beaurocracy! Things that tend to come up in just about any setting and will be useful to have. Not having a penalty to trying to sneak around is just basic.

As an aside does anyone have a good link to a exalted wiki? I keep on trying to loop up decent explanations for skills that give examples in their descriptions and such but I rarely find any.
 
megrisvernin said:
Dodge & build up is a good idea.
I'd prefer using dragon wave for projectiles. Is it even worth adding the air affinity to it though?
It's worth seeing what wind attacks do to it, at the least. It'll either blow out the flame or fan it into a firestorm assuming we're being very literal with the elemental strengths and weaknesses thing, but the Dragon Shot's action penalty might help us set it up for the bind regardless of whether it does damage or not.

Personally I like the idea of it launching an attack towards us, using jumping through the attack tanking it with Adamant Skin Technique & hitting it with a bind.
Spiffy!

Fellgar said:
Throw? I'm talking stealth, larceny, beaurocracy! Things that tend to come up in just about any setting and will be useful to have. Not having a penalty to trying to sneak around is just basic.
Or we could recruit a ninja and let her do it. ;)

As an aside does anyone have a good link to a exalted wiki? I keep on trying to loop up decent explanations for skills that give examples in their descriptions and such but I rarely find any.
There aren't any good wikis, unfortunately. The old Exalted wiki got taken down when White Wolf changed forums last fall and Onyx Path hasn't put it up again yet. Odds are good we're just going to have to wait for 3E and build a new one from scratch.
 
Last edited by a moderator:
so dodging and tanking til we get a nice overdrive pool is winning? What about parrying some attacks and hitting with personal ess?
 
Last edited by a moderator:
Smuthunter said:
It's worth seeing what wind attacks do to it, at the least. It'll either blow out the flame or fan it into a firestorm assuming we're being very literal with the elemental strengths and weaknesses thing, but the Dragon Shot's action penalty might help us set it up for the bind regardless of whether it does damage.

dragon wave*

Seeing as this could be seen as a preview of the Raiser match it would be good to know exactly how Fire would react to wind here.

Also why don't we jump through the attack when we boost our durability with explosion like smut mentioned. That way we get the best of both worlds.
 
Fellgar said:
As an aside does anyone have a good link to a exalted wiki? I keep on trying to loop up decent explanations for skills that give examples in their descriptions and such but I rarely find any.
There is Forge of Creation, who list all Solar Charms, and an Unofficial Wiki with a lot of fan-made original things.

What materials are you searching for?
 
noahgab1133 said:
so dodging and tanking til we get a nice overdrive pool is winning? What about parrying some attacks and hitting with personal ess?
Parrying is better than dodging because our Parry DV is one point higher than our Dodge DV, but those explosive ranged attacks probably can't be parried -- they'll just blow up in our face. And non-overdrive essence is what we want to save for defenses, like if we need a perfect defense to negate a fireball.

***

Right, here's my new proposal based on reader input:

[X] Open with a few Air Blasts using our peripheral essence to see what wind attacks do to our enemy. While we wait for our overdrive pool to fill up, use the trees for cover from ranged attacks and perform an Aim action to get a few bonus dice while we wait. When the pool tops out, climb a tree with Monkey Leap Technique and confront the bird in the air. When he attacks us, (1) use Explosion and boost our Dexterity to 5, (2) use Adamant Skin Technique to soak the attack as we leap through it, (3) hit the bird with a Bind spell backed up by the First Martial Arts Excellency. Bring it to the ground and pin it there.
 
Last edited by a moderator:
Smuthunter said:
Or we could recruit a ninja and let her do it. ;)

... or we could not suck terribly at walking silently, sleight of hand, or dealing with beauracracy. Don't joke about that. I take those skills seriously. They are very useful.
 
Last edited by a moderator:
Alexander said:
There is Forge of Creation, who list all Solar Charms, and an Unofficial Wiki with a lot of fan-made original things.

What materials are you searching for?

... I just said, ability descriptions that give good examples. I don't under stand what most of them represent.
 
Smuthunter said:
Parrying is better than dodging because our Parry DV is one point higher than our Dodge DV, but those explosive ranged attacks probably can't be parried -- they'll just blow up in our face. And non-overdrive essence is what we want to save for defenses, like if we need a perfect defense to negate a fireball.

***

Right, here's my new proposal based on reader input:

[X] Open with a few Air Blasts using our peripheral essence to see what wind attacks do to our enemy. While we wait for our overdrive pool to fill up, use the trees for cover from ranged attacks and perform an Aim action to get a few bonus dice while we wait. When the pool tops out, climb a tree with Monkey Leap Technique and confront the bird in the air. When he attacks us, (1) use Explosion and boost our Dexterity to 5, (2) use Adamant Skin Technique to soak the attack as we leap through it, (3) hit the bird with a Bind spell backed up by the First Martial Arts Excellency. Bring it to the ground and pin it there.
Works pretty well. I'd like to add in a stunt that instead of leaping directly at the raven we use Monkey Leap Technique to bound from tree to tree, building up speed as we literally wall jump our way up dodging its flames as we go. Then instead of leaping away, we leap through his fire using Adamant Skin Technique to soak the attack & bind him.

We still use ranged attacks as you write in, but we build up some height with a flurry of leaps instead of one great bound. Monkey Leap Technique lasts for a scene not a single bound after all.
 
How many turn/tick do we need to go through before our Overdrive Pool is full ?
 
So, it's not like DnD where a turn is precise measure of time ? Exalted's "tick" are flexible in duration ?
 
Fellgar said:
... or we could not suck terribly at walking silently, sleight of hand, or dealing with beauracracy.
Buying one dot of the relevant skills isn't going to fix that.

Don't joke about that. I take those skills seriously. They are very useful.
Not for us they aren't. We are a kung-fu mage, not a ninja paper pusher. If we need a ninja, we'll recruit a ninja. If we need a bureaucrat, we'll hire a bureaucrat. We cannot do and be good at everything. Exalted is a team game, and it rewards specialization, not trying to do the jobs of everyone at the table. Spreading ourselves out like this just means that we'll suck equally at a lot of stuff instead of being really good at a few things.
 
Smuthunter said:
Buying one dot of the relevant skills isn't going to fix that.
Not for us they aren't. We are a kung-fu mage, not a ninja paper pusher. If we need a ninja, we'll recruit a ninja. If we need a bureaucrat, we'll hire a bureaucrat. We cannot do and be good at everything. Exalted is a team game, and it rewards specialization, not trying to do the jobs of everyone at the table. Spreading ourselves out like this just means that we'll suck equally at a lot of stuff instead of being really good at a few things.

Alexander does time effect how many motes we cget from Overdrive, or is it scenes?
 
If other voters will hold off. I plan on writing a stunt & modifying the plan when I get back with groceries in about an hour.
 
.. im assuming yatagarasu is a fire/flying type.. so we should go with a rock throw attack ;)

in all seriousness though..

[x]Smuthunter
 
Last edited by a moderator:
Smuthunter said:
Buying one dot of the relevant skills isn't going to fix that.
Not for us they aren't. We are a kung-fu mage, not a ninja paper pusher. If we need a ninja, we'll recruit a ninja. If we need a bureaucrat, we'll hire a bureaucrat. We cannot do and be good at everything. Exalted is a team game, and it rewards specialization, not trying to do the jobs of everyone at the table. Spreading ourselves out like this just means that we'll suck equally at a lot of stuff instead of being really good at a few things.
Yes its does.

No thank you. I would like at least basic competance in stealth and handling bigger orginizations thank you very much. Did you forget entirely how weak we are in this setting?
 
Artifact Charm: "Welsh Boost Overdrive"
Ddraig is the Welsh Dragon, one of the two Heavenly Dragons that embody the principles of "Domination". The user of Boosted Gear can draw from his power and obtain boundless strength.

-When activated with a miscellaneous action the Boosted Gear creates an Overdrive Pool of Essence. The motes from it can only be used offensively.
-This Overdrive Motepool starts with [Current Personal + Peripheral Motes]/5 rounded down motes of Essence and doubles the amount of motes it contains every 5 ticks.
-The Overdrive Motepool can at most contain [Essence + Stamina]*10 + 10 Motes of Essence.
-Should motes from the Overdrive pool be used for any purpose, it stops doubling the amount of motes it contains.
-For 10 Overdrive motes per dot the character can as an innate ability add up to [Essence + Stamina] temporary dots to his Physical Attributes in total and up to [Essence + Stamina]/3 rounded up to any single one. These temporary dots last until the third DV refresh at which point they are lost, a fatigue penalty equal to (the amount of temporary dots added) -1 is gained and the Overdrive pool is removed.
-Activating the Boosted Gear removes and replaces a still existing Overdrive pool. Temporary dots gained with the previous pool are retained as long as they otherwise would be, but still count towards the limit of simultaneous temporary dots gained with Boosted Gear.
-Users can reset the Overdrive Pool and the doubling of motes by spending another 5 Motes.

we start with 11 motes in our Overdrive when we summon Boosted Gear, it doubles ever 5 ticks to a max of 60 currently, which means it takes 15 ticks to reach full charge
 

Users who are viewing this thread

Back
Top