Alexander
That is not dead which can eternal lie
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- Apr 24, 2013
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Yes, there are sure a lot of possible inspirations. Now, I present you the Experience System:
Experience Costs
We are using a House Rule specially made for this quest. The range of abilities are divided between Exalted physics and DxD physics
Exalted physics (Favoured or Caste/Not Favoured or Out-of-Caste)
New Trait Xp Cost Training Time
Ability/Specialty 1/2 6 days (3+ hours for day)
Favoured/Caste Charm 8 (Min. Ability) days (3+ hours for day)
Out-of-Caste Charm 10 (Min. Ability + Min. Essence) days (3+ hours for day)
Sorcery Spell 8 (spell circle) weeks (6 days, 3+ hours for days)
Improve Trait Xp Cost Training Time
Attribute (current rating) x4 (current rating) months (30 days, 3+ hours for day)
Favoured/Caste Ability/Specialty (current rating x2) -1 Immediate
Out-of-Caste/Not favoured Ability/Specialty (current rating) x2 Immediate
Essence (current rating) x8 (current rating) months (30 days, 3+ hours for day)
Virtue (current rating) Immediate
Willpower (current rating) x2 Immediate
* In order to count as training you need to push your limits with a skill for an extended period of time, not just using what you're already comfortable with.
DxD physics (Warning: Incomplete)
Sacred Gear (Sacred Gears are driven with the power of desire. And it also determines the power for it as well. Sacred Gears adapt and evolve based on their wielder's thoughts, needs, and feelings, gaining abilities or qualities as time passes.)
Norse Magic
Devil Magic
Angel Magic
Fallen Angel Magic
Black Magic
White Magic
Fairy Magic
Summoning Magic
Spirit Magic
Dragon Magic (available thanks to Boosted Gear giving the user a "Dragon Quality".)
Rune Symbols
Onmyouji Arts
Senjutsu
Touki
Reversal Magic
To simplify: Issei runs on Exalted physics, the rest of the world not. When you learn a new move or ability from the DxD physics there is the possibility of it becoming a Charm if it is something intended for combat and rapid-fast use
Experience Costs
We are using a House Rule specially made for this quest. The range of abilities are divided between Exalted physics and DxD physics
Exalted physics (Favoured or Caste/Not Favoured or Out-of-Caste)
New Trait Xp Cost Training Time
Ability/Specialty 1/2 6 days (3+ hours for day)
Favoured/Caste Charm 8 (Min. Ability) days (3+ hours for day)
Out-of-Caste Charm 10 (Min. Ability + Min. Essence) days (3+ hours for day)
Sorcery Spell 8 (spell circle) weeks (6 days, 3+ hours for days)
Improve Trait Xp Cost Training Time
Attribute (current rating) x4 (current rating) months (30 days, 3+ hours for day)
Favoured/Caste Ability/Specialty (current rating x2) -1 Immediate
Out-of-Caste/Not favoured Ability/Specialty (current rating) x2 Immediate
Essence (current rating) x8 (current rating) months (30 days, 3+ hours for day)
Virtue (current rating) Immediate
Willpower (current rating) x2 Immediate
* In order to count as training you need to push your limits with a skill for an extended period of time, not just using what you're already comfortable with.
DxD physics (Warning: Incomplete)
Sacred Gear (Sacred Gears are driven with the power of desire. And it also determines the power for it as well. Sacred Gears adapt and evolve based on their wielder's thoughts, needs, and feelings, gaining abilities or qualities as time passes.)
Norse Magic
Devil Magic
Angel Magic
Fallen Angel Magic
Black Magic
White Magic
Fairy Magic
Summoning Magic
Spirit Magic
Dragon Magic (available thanks to Boosted Gear giving the user a "Dragon Quality".)
Rune Symbols
Onmyouji Arts
Senjutsu
Touki
Reversal Magic
To simplify: Issei runs on Exalted physics, the rest of the world not. When you learn a new move or ability from the DxD physics there is the possibility of it becoming a Charm if it is something intended for combat and rapid-fast use
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