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[X] Plan No Escape From The Master of the Night
-[X] Shadow Pin: By throwing a dagger or other sharp projectile into a target's shadow, paralyze them until either the projectile is destroyed/removed, or the shadow disappears. (10 Sparks)
-[X] Shadow Strike: The user can attack the target's shadow to deal half damage to the target, dealing injuries through it. Requires Shadow Pin. (15 Sparks)
-[X] Shadow Thief: The user can choose to steal a pinned target's shadow from, halving their abilities and stats for 2 Turns. If slain in that state, they give an additional 5 Sparks to the killer. Requires Shadow Pin. (15 Sparks)
-[X] Abyssal Assassination: By focusing their energy into their next attack, and striking a target's shadow to destroy it, the user has a chance to inflict Instant Death. Requires Shadow Strike and Shadow Thief. (20 Sparks)


A chance to inflict Instant Death is too tempting to ignore.
 
Looks like we have our Rogue. How does the "Attacking enemies' shadows" tree interact with the "Making the area darker" tree? If the area is as dark as night, then would anyone still have a shadow for her to target?
 
[X] Plan: Shadow Trapper
-[X] Shadow Pin: By throwing a dagger or other sharp projectile into a target's shadow, paralyze them until either the projectile is destroyed/removed, or the shadow disappears. (10 Sparks)

-[X] Shadow Strike: The user can attack the target's shadow to deal half damage to the target, dealing injuries through it. Requires Shadow Pin. (15 Sparks)
-[X] Dark Duplicate: The user can make a shadowy copy of any item they hold, as long as it is non-magical. The item can only be used once being destroyed. (10 Sparks)
-[X] Shadow Thief: The user can choose to steal a pinned target's shadow from, halving their abilities and stats for 2 Turns. If slain in that state, they give an additional 5 Sparks to the killer. Requires Shadow Pin. (15 Sparks)
-[X] (Special) Evil Eye: A dark eye that delivers curses upon those it falls upon, dooming the victim to misfortune. Targeted enemy rolls will suffer a -10 malus for 3 Turns. Comes with a fancy eyepatch! (10 Sparks)
 
Looks like we have our Rogue. How does the "Attacking enemies' shadows" tree interact with the "Making the area darker" tree? If the area is as dark as night, then would anyone still have a shadow for her to target?
No, but that's due to there being a difference in tactics when deploying the darkening area effect.
 
[X] Plan Spark Thief
-[X] Shadow Pin: By throwing a dagger or other sharp projectile into a target's shadow, paralyze them until either the projectile is destroyed/removed, or the shadow disappears. (10 Sparks)
-[X] Shadow Strike: The user can attack the target's shadow to deal half damage to the target, dealing injuries through it. Requires Shadow Pin. (15 Sparks)
-[X] Shadow Thief: The user can choose to steal a pinned target's shadow from, halving their abilities and stats for 2 Turns. If slain in that state, they give an additional 5 Sparks to the killer. Requires Shadow Pin. (15 Sparks)
-[X] Deep Shroud: The user becomes engulfed in a cloud of shifting darkness that completely obscures their form, making it near impossible to see them past it. Allies near the cloud are partially obscured as well. (10 Sparks)
-[X] Dark Body: The user moves faster and can see in the dark, and can easily be overlooked by others while in shaded places. (5 Sparks)
-[X] (Special) A Shadow's Light: ??? (5 Sparks)


Plan Shadow Slayer is the extant plan that I like most, and I might switch to it depending on how the vote goes. But I really want Shadow Thief so that we can get more Sparks from kills. So I regretfully traded out Evil Eye since it overlaps a bit as a debuff attack (she'll have to obtain her more Chuuni abilities with some battles), and Dim Light since it's non-synergistic with the Shadow attacks.
 
[X] Plan Spark Thief

First of all, I think that A Shadow's Light is non-negotiable. Then, the Shadow Thief upgrade is very, very valuable - the more Sparks we get, the faster we upgrade, and since it's five Sparks per kill, wellll. That's four targets for the most expensive stuff on this list!
 
Day 2 Results, Part 2
[X] Plan Spark Thief
-[X] Shadow Pin: By throwing a dagger or other sharp projectile into a target's shadow, paralyze them until either the projectile is destroyed/removed, or the shadow disappears. (10 Sparks)
-[X] Shadow Strike: The user can attack the target's shadow to deal half damage to the target, dealing injuries through it. Requires Shadow Pin. (15 Sparks)
-[X] Shadow Thief: The user can choose to steal a pinned target's shadow from, halving their abilities and stats for 2 Turns. If slain in that state, they give an additional 5 Sparks to the killer. Requires Shadow Pin. (15 Sparks)
-[X] Deep Shroud: The user becomes engulfed in a cloud of shifting darkness that completely obscures their form, making it near impossible to see them past it. Allies near the cloud are partially obscured as well. (10 Sparks)
-[X] Dark Body: The user moves faster and can see in the dark, and can easily be overlooked by others while in shaded places. (5 Sparks)
-[X] (Special) A Shadow's Light: ??? (5 Sparks)



The Sparks were fed into the Ember, which grew both darker and obscure, seemingly sucking in the light around it, before bursting and engulfing Yoru in the amethyst flames. When they faded like shadows, she revealed in a garb befitting an assassin. Clad in lightweight fabrics that covered almost the entirety of Yoru's body that seemed to shift between the blue of a natural night sky to black, changing in a way you knew would adjust based on the light level. The garb came with both a hood and face mask so that only her purple eyes could be seen when both were up. Against the night sky or in dark places, she would be hard to see in a way that when paired with her magic, would make her practically invisible. You could tell that the outfit had plenty of hidden pockets that could contain her throwing knives.

She looked like a practical ninja.

The image was immediately shattered as she leapt into the air and started to gleefully go over her new outfit and pull out her throwing knives, small blades that looked like shards made of shadows, almost resembling obsidian. "This is sooooo cool! I'm like a magic ninja, oh can I do that shadow clone thing?" She asked, before making a hand sign of some sort and tried to mold her magical energy into doing something, only for it to do… nothing. "… Huh?"

"I didn't unlock that particular power." You remarked to the excited girl. Looking closer with your non-physical senses, you could see a tether between Yoru and…someone else, a pair of ethereal light and dark strings that wrapped around each other, the dark string appearing more visible compared to the light string. How fascinating, you wondered what this represented. You tapped the strings-

Golden eyes, full of kindness and understanding, a warm light that played with a shadow who wished to live in her delusions. A friend, the radiant sun that the night would always long for, separated by the Vermilion Bird and Azure Dragon as time passed, the subjects of the two beasts standing as a wall between them.

-and pulled back while blinking rapidly, the echo of laughter not your own echoing in your mind along with the hidden feelings for another held by a lonely shadow.

"Kagayaki Jihi" You whispered to yourself, in the local manner of family name first and given name last. Perhaps you should give this person a look later, and figure out what else this bond might mean. But before that, you had Yoru suddenly in your face.

"What did you unlock, what cool magic stuff can I do?" She asked, eyes sparkling in wonder and curiosity. "Can I teleport, fly, summon demons from the underworld to do my bidding?"

"None of that, your powers are a bit more roguish." You said, before explaining what it is she could do, much to her seemingly eternal excitement.

"I can attack and steal shadows, and shroud myself in a cloud of darkness! Oh, this is great! I need to read up more on ninjas, wait can I use the Internet? Is this a tech vs magic thing? Or-" The girl started to mumble and go on an indecipherable tangent.

You bonked the girl on the head.

"Before all that, there's someone you should meet." You said, and Yoru's head tilted in confusion.

"Who?"




Kuuhaku was giving you a long stare while the new recruit was gushing over her outfit, moving around and poking the armor plates and feeling the texture of the hooded cloak while going on and on about how cool everything was. You had to keep a straight face and keep from laughing at the sight of it, especially when Kuuhaku grabbed Yoru and dropped her into a Void Door while opening another above it, leaving the expressive Kunoichi to fall repeatedly.

"Why?" She asked, looking back over to Yoru as the girl cheered as she accelerated through the fall loop. "She seems… loud."

"Eh, give her a day or two, I'm sure she'll get into the role soon enough." You said, already shifted into Combat Mode. "Besides, I figured that bringing her along would be a good idea, having several sparring partners would do you good in experiencing different fighting styles in a safe environment."

"… Okay." Kuuhaku said, plucking Yoru from the fall loop and closing the Void Doors while plopping the new girl on the sandy beach.

"Whooooa, that was crazy!" Yoru said, pulling down her face mask, which made Kuuhaku react with some recognition.

"Nn…" Kuuhaku removed her mask, which made Yoru recognize her.

"Oh hey, you're Chinmoku-Chan, right?" She asked, standing up. "Wow, so you're a magical girl, I would not have called that!"

"You know each other?" You asked, somewhat surprised. You had the impression neither had a particularly high amount of friends.

"Oh yeah, we both go to the East Hoseki Academy, or the 'House of the Azure Dragon' if you ask the more intense and mean students." Yoru said. "They take the rivalry between the schools way too far!"

"Mostly from the northern half." Kuuhaku said.

"Yeah, most of the students who really get into it are from the north east part of the city. Man, I bet North Hoseki Academy is full of these people. South Hoseki Academy isn't much better though, they can be just as bad sometimes." Yoru said, her eyes momentarily losing their sparkle, before a tiny spark of gold flashed almost unseen in the purple orbs, bringing it back while she seemed to gain the brief expression of recalling a good memory. "So, training?" She asked.

Right, that was something to look into.

"I started Kuuhaku on some combat analysis training, but against a single opponent it's not as effective as it could be. But with two different sparring partners with different styles, that could help her better, and you as well." You said, flapping your wings lightly and disturbing the sand. "Though, we could try something different. You both have ranged weapons, even if they are different in use, so training up your accuracy would be a good idea…"

Hmm, what to do?

How do you train your Champion?
[ ] Train Ranged Accuracy: Work to improve a Champion's accuracy and skill with their weapon.
-[] Kuuhaku
-[] Yoru
[ ] Train Unarmed Combat: Teach a Champion how to fight without a weapon, given your own lack of skill, the best you can do is a brawler style.
-[] Kuuhaku
-[] Yoru
[ ] Train Evasion: You can work to help your Champions improve their ability to evade attacks and dodge in combat, avoiding damage is always better than tanking it.
-[] Kuuhaku
-[] Yoru
[ ] Train Analysis: You can teach your Champions how to observe and take notice of patterns during the heat of combat, forming a profile on an opponent's strengths and weaknesses. Multiple Champions Improve Results.
-[] Kuuhaku (⅕ Progress)
-[] Yoru
[ ] Something Else: You could come up with more ways to train your Champions, and try them out. (Write-In)
-[] Kuuhaku
-[] Yoru
 
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Grammar corrections:
Against the night sky or in dark places, she would be hard to see in a way that when paired with her magic, would make her practically invisible.

You had to keep a straight face and keep from laughing at the sight of it, especially when Kuuhaku grabbed Yoru and dropped her into a Void Door while opening another above it, leaving the expressive Kunoichi to fall repeatedly.

"Yeah, most of the students who really get into it are from the north east part of the city.

[ ] Train Analysis: You can teach your Champions how to observe and take notice of patterns during the heat of combat, forming a profile on an opponent's strengths and weaknesses. Multiple Champions Improve Results.
Does this mean we need to have both of them do this together to improve results, or is simply having multiple Champions present enough, and we can have Yoru do something else like Ranged Accuracy while Kuuhaku keeps working on this?
 
[X] Train Evasion: You can work to help your Champions improve their ability to evade attacks and dodge in combat, avoiding damage is always better than tanking it.
-[X] Kuuhaku
-[X] Yoru
 
[X] Train Evasion: You can work to help your Champions improve their ability to evade attacks and dodge in combat, avoiding damage is always better than tanking it.
-[X] Kuuhaku
-[X] Yoru

Not getting hit is one of the best defenses there is.
 
Well if we're going to put off the Analysis training now… The scene just makes more sense to me where, if one of them is practicing Evasion, then she's doing it by dodging the attacks from the other practicing her Accuracy. And being able to attack properly with her throwing knives is an integral part of Yoru's build anyway.

[X] Train Evasion: You can work to help your Champions improve their ability to evade attacks and dodge in combat, avoiding damage is always better than tanking it.
-[X] Kuuhaku


[X] Train Ranged Accuracy: Work to improve a Champion's accuracy and skill with their weapon.
-[X] Yoru
 
Grammar corrections:







Does this mean we need to have both of them do this together to improve results, or is simply having multiple Champions present enough, and we can have Yoru do something else like Ranged Accuracy while Kuuhaku keeps working on this?
Having them both do the action leads to better results.
 
[X] Train Ranged Accuracy: Work to improve a Champion's accuracy and skill with their weapon.
-[X] Yoru


[X] Train Analysis: You can teach your Champions how to observe and take notice of patterns during the heat of combat, forming a profile on an opponent's strengths and weaknesses. Multiple Champions Improve Results.
-[X] Kūhaku (⅕ Progress)
 
[X] Train Ranged Accuracy: Work to improve a Champion's accuracy and skill with their weapon.
-[X] Yoru


[X] Train Analysis: You can teach your Champions how to observe and take notice of patterns during the heat of combat, forming a profile on an opponent's strengths and weaknesses. Multiple Champions Improve Results.
-[X] Kūhaku (⅕ Progress)
 
So, we have a tie.

Between Yoru doing accuracy training while Kuuhaku continues Analysis, and both of them doing Evasion training.

tie-breaker or coin flip?
 
Okay then.

1=Double Evasion
2=Range & Analysis
[dice]36768[/dice]
 
Day 3 Planning
[X] Train Evasion: You can work to help your Champions improve their ability to evade attacks and dodge in combat, avoiding damage is always better than tanking it.
-[X] Kuuhaku
-[X] Yoru




You decided to put them both through some evasion training. What would they be dodging, a hypothetical audience might ask? Well that was easy to answer.

"DODGE!"

"AAAAH!!!"

They were trying to dodge you. You see, you had the power to fly, opening up many new avenues of attack, and that means you could dive bomb them from practically anywhere. The fact you were doing this at night and close to a beach away from the light pollution of the city also meant you were more camouflaged against the night sky, adding yet another hurdle for them to deal with over the course of their training.

While Kuuhaku had some combat experience from the combat analysis training, she was still green and more leaning on the natural combat instinct that came with being a Champion. Yoru meanwhile, total newbie that she was, had been quickly shown that being a Champion wasn't going to be a walk in the park. They were also having to dodge each other's attacks, and keep from crashing into each other while avoiding your charges and dive bombs along with other attacks. Being constantly on the move, having to be aware of the environment, focusing on multiple sources of attack, it was as taxing mentally as it was physically even with the general enhancement from being Champions.

Kuuhaku eventually started shifting into Void Form to use its enhanced mobility in short bursts, moving quickly while in the state to flow around the attacks she could detect and react to. Yoru would adopt a strategy of creating a cloud of darkness as she moved to dodge, throwing off your aim enough to enhance her chances to avoid the attacks. While not quite the intended method of improvement, you weren't going to punish them for coming up with out of the box solutions.

You did switch it up, swinging with your paws while on land along with your dive attacks and charges, being silent with some attacks and loud with others. The louder ones proved to be the most effective, oddly enough, the sudden howling and yells disrupting their concentration enough to make an opening that was swiftly exploited.

After a few hours of this (with breaks!) you feel that some real progress was made.

"You…Are…EVIL…" Yoru said, panting and laid out on the ground with her ninja outfit roughed up and torn in places, her hood and face mask down as she tried to catch her breath. Kuuhaku was sitting down, breathing deeply as she cooled down.

"Oh trust me, there have been far harsher trainers in the past." You informed her, now back in your 'Cute' mode as Yoru called it. "Once, a Mascot had an entire obstacle course set up in order to really get their champions into shape, one that would not be out of place in a military facility." You had no idea how they managed that, and kind of wished you did. Having a proper place to train and spar would make things go soooo much smoother.

DC: 40/70

Kuuhaku: (84+5) 89
Yoru: (38+5) 43

Kuuhaku & Yoru gain Evasion Proficiency, +5 when Dodging Attacks.

Kuuhaku gains progress to Evasion Expertise (⅓)

"That's enough for tonight, Kuuhaku let's drop our new friend off before heading home." You said, with Kuuhaku nodding and opening a Void Door. After exchanging farewells and sending Yoru on her way, you and Kuuhaku went back to the apartment to rest up for the next day.




"A local pawn shop in Northwest Hoseki has been found to be devastated by what can only be described as horrific robbery gone wrong. The owner of the pawn shop, the 72 year old Mr. Takahashi was found badly injured and his livelihood ruined. Many items within the shop were found to be missing, such an antiquated European grandfather clock, a deck of tarot cards from the 15th century, an astrolabe from Greece, along with several instruments such as a tsuzumi drum, a koto, and a Biwa to name a few, in addition to jewelry that was taken, mostly rings. The perpetrators of this crime are unknown and still at large. Any information should be reported to…"

Well, that's probably related to your mission. Seems like the Accursed and their Dregs didn't know about the location of the Rings if they did something like this. Though maybe you could investigate and find out why they went after the place to begin with. Plus, you had a feeling in your gut that something else was going to happen today…

And you only had two Champions, both of whom hadn't seen real combat outside of training. You needed more recruits, they needed to be trained, and more…

"What is the plan?" Kuuhaku asked you as she ate her breakfast.

Wasn't that the important question?

Welcome to Day 3. You have a total of 3 Action Slots. Plan Format Required.

[ ] Patrol: Go out on patrol for Dregs, or even other supernatural problems. Chance to Encounter Dregs. Chance to Encounter ???
-[ ] Northeast Hoseki
-[ ] Southeast Hoseki
-[ ] Southwest Hoseki
-[ ] Northwest Hoseki
-[ ] Agricultural Section
-[ ] "Noble" Section
-[ ] Golden Dragon Park


[ ] Scout Recruits: Search for Champion Candidates that you could potentially recruit. Chance to Encounter Candidates.
-[ ] Northeast Hoseki
-[ ] Southeast Hoseki
-[ ] Southwest Hoseki
-[ ] Northwest Hoseki
-[ ] Agricultural Section
-[ ] "Noble" Section
-[ ] Golden Dragon Park


[ ] Recruitment Drive: Go after an Ember of Magic and try to Recruit the person it's attached to towards the cause. Can select the same option multiple times.
-[ ] Northeast Hoseki
-[ ] Southeast Hoseki (4 Embers)
-[ ] Southwest Hoseki
-[ ] Northwest Hoseki
-[ ] Agricultural Section
-[ ] "Noble" Section

-[ ] Golden Dragon Park

[ ] Training: Help a Champion improve in some way.
-[ ] Combat Training: Train a Champion to improve in Combat.
-[ ] Mystic Training: Train a Champion to improve their Magic.


[ ] Investigation: This city and the island it was on is a little strange. Maybe you should investigate deeper.
-[ ] Gold Dragon Statue: It sits at the center of a lake, which is in the center of a park in the center of the city. That it also sits exactly at the center of the island itself makes you wonder what the deal is.
-[ ] Mystic Attraction: Something about this island has an attractive effect to anything with a magical and supernatural nature, at least that's what you can sense. Looking deeper into what might be causing it might help you.
-[ ] Pawn Shop Robbery: A Pawn Shop in the Northwest of the city was robbed while you were training Kuuhaku and Yoru, and it was likely to be related to the Ring business you were here to handle. But why did they attack this shop, and why take so much stuff?
-[] Follow Up, Noble Neighborhood: Two rings detected here, should be easy to collect if you can get a lock on them.
-[] Follow Up, Founder "Palaces": With only one ring located in the area, you should be able to track it down and claim it quickly. Hopefully it's not in a jewelry box or something…
-[] Follow Up, Hoseki City: A fourth of the rings are all located in the city, but it's a much bigger area to search through. You don't know which sections of the city have a ring, so you should focus on that.


[ ] Raid: You know the location of several Rings, they were in sub-dimensional spaces that you would have to go into and retrieve them from.
-[ ] Water Ring: The Deep stirs in its sleep, churning the waves above…
-[ ] Earth Ring: The Land wakes and prepares to cast off its long held burden…
-[ ] Plant Ring: Roots dig deep as the branches reach towards the boundless sky, seeking reunion…
-[ ] Animal Ring: The cries of beasts resound as a choir of cacophonous songs, asking to be made whole…


[ ] Something Else: Sometimes, there are options that aren't obvious at first. (Write-In).
 
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[ ] Recruitment Drive: Go after an Ember of Magic and try to Recruit the person it's attached to towards the cause. Can select the same option multiple times.
-[ ] Northeast Hoseki
-[ ] Southeast Hoseki (4 Embers)
-[ ] Southwest Hoseki
-[ ] Northwest Hoseki
-[ ] Agricultural Section
-[ ] "Noble" Section

-[ ] Golden Dragon Park
Huh, what happened to all the Embers we sensed in the rest of the island areas?

Also, what about those further actions we were supposed to have unlocked for locating a bunch of the Agricultural area Rings?
 
Huh, what happened to all the Embers we sensed in the rest of the island areas?

Also, what about those further actions we were supposed to have unlocked for locating a bunch of the Agricultural area Rings?
Did I forget to put a strike through for a previous day? That might have caused some confusion.

The only Embers you know the definitive location of are the ones in Southeast Hoseki.

Once you Scout a Section, you'll know how many Embers are in it and can start Recruiting from that section.

As for the little dungeon-like areas… I seem to have accidentally left those out. Let me fix that.
 
Well since I'd prefer to have at least one more team member plus some real combat experience under our belts before tackling a "dungeon".

[X] Plan Plot Hook Follow Up
-[X] Recruitment Drive: Go after an Ember of Magic and try to Recruit the person it's attached to towards the cause. Can select the same option multiple times.
--[X] Southeast Hoseki (4 Embers)

-[X] Patrol: Go out on patrol for Dregs, or even other supernatural problems. Chance to Encounter Dregs. Chance to Encounter ???
--[X] Northwest Hoseki

-[X] Investigation: This city and the island it was on is a little strange. Maybe you should investigate deeper.
--[X] Pawn Shop Robbery: A Pawn Shop in the Northwest of the city was robbed while you were training Kuuhaku and Yoru, and it was likely to be related to the Ring business you were here to handle. But why did they attack this shop, and why take so much stuff?
 
Day 3 Part 1
[X] Plan Plot Hook Follow Up
-[X] Recruitment Drive: Go after an Ember of Magic and try to Recruit the person it's attached to towards the cause. Can select the same option multiple times.
--[X] Southeast Hoseki (4 Embers)
-[X] Patrol: Go out on patrol for Dregs, or even other supernatural problems. Chance to Encounter Dregs. Chance to Encounter ???
--[X] Northwest Hoseki
-[X] Investigation: This city and the island it was on is a little strange. Maybe you should investigate deeper.
--[X] Pawn Shop Robbery: A Pawn Shop in the Northwest of the city was robbed while you were training Kuuhaku and Yoru, and it was likely to be related to the Ring business you were here to handle. But why did they attack this shop, and why take so much stuff?




You flew once more over the Southeast section of the city, seeking another champion to add to your growing team. Now that the enemy was making moves that you could further investigate, and you had an idea of where a number of Rings were, you were going to need to build up even more. Your senses quickly picked up the locations of the remaining four Embers in this part of Hoseki city.

A red haired boy was walking down the street, now clad in bandages, with another boy walking close behind him. The red head must have won that fight. A closer look made it clear that he certainly had a fighter's physique. Perhaps he could have some tips for how his teammates could improve on hand to hand or physical conditioning? The tag-along might make approaching him difficult, you didn't sense an Ember in them so they were a mundane human, and the candidate might take issue with not being able to protect them.

There was also a girl with white hair and gold eyes that seemed very familiar to you suddenly. A closer look at a safe distance showed the ethereal strings of light and dark linking her to Yoru, and her Ember seemed… different somehow, like it was being used somehow even in its dormant state. The girl was currently making her way to school, specifically South Hoseki Academy. Given the apparent manifestation of the bond, her Ember would likely develop into Light based magic and abilities.

Then there were the two brothers, both of them possessing Embers. You recall that siblings that have Embers usually have abilities that compliment each other or are in some way connected. Though it seems they were going in different directions. While the younger and energetic was heading eastward towards East Hoseki Academy (a classmate of Kuuhaku and Yoru perhaps), while the older sibling was heading up north with the weird tank-treaded motorcycle thing, and he looked like he needed a gallon of coffee. So, you'd have to approach them individually this time if you wanted to recruit one of them.

You'd need to choose carefully, you were planning on doing a patrol after this and in a different part of the city, the one diagonally opposite to this one in fact. So, who should you seek out to recruit?

Choose One

[ ] The Red Haired Fighter: He looks like he knows how to at least brawl and could help train the others, but he does have that extra kid who's following him around.

[ ] The Golden Eyed Girl: She's already linked with Yoru and could be a good source of stability for the Darkness user, and probably has a Light based magic.

[ ] The Energetic Little Brother: The kid is heading towards where your other two Champions go to school, so maybe you could rope them into helping recruit the kid.

[ ] The Tired Older Brother: The guy looks like he needs lots of sleep or lots of coffee, but he might know something if he was heading up north, and he clearly has some kind of mechanical know-how if he can make that thing work and fix it.




Short one, got a new job recently, three 8 hour workdays.
 
[X] The Tired Older Brother: The guy looks like he needs lots of sleep or lots of coffee, but he might know something if he was heading up north, and he clearly has some kind of mechanical know-how if he can make that thing work and fix it.

Tech-based magical boy? Sign me up!
 

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