Ah, why not. He can save you some time and you can help the poor guy get a little farther, it's not like you're going to go to the top on the first trip. "Sure, that works for me."
Murdan briefly looks relieved, "Good, good, of course you wouldn't refuse," you aren't sure if he's talking to you or himself.
"Murdy's finally making friends, yay!" Sylph adds with a giggle, drawing a twitch from her summoner.
You shake your head, where did he find a spirit like that. You always thought they were supposed to be all alien and unknowable and stuff. Then you remember another question you had, "Oh yeah, D'you know if it's normal for the guy who runs this place to give out free potions?"
Murdan nods. "Yes, he is quite generous with them… because they are bait," he adds the last a bit bitterly. "The potions are of the highest quality, but the woman who makes them is… abrasive as well as expensive." He gives the elf behind the counter a contemplative look, "I believe they are siblings, but you know, for the life of me I cannot recognize which of the Elven lands they are from."
You shrug, according to most foreigners your folk are pretty abrasive too, so you can hardly fault somebody else for that. If her works good her works good, that's all that should matter for a crafter. "You could just ask him if it's bugging you," you point out.
"And be given a non-answer again," he grumbles. "In any case, the peculiarities of this place's patron do not matter much, are you prepared to venture forth?"
"Wow, so serious all of a sudden," Sylph teases.
"I am half inclined to dismiss you and summon one of the others if you keep this up," he retorts irritably to the fluttering sprite on his shoulder.
You hold back a snicker and move to stand, "Yeah, sure. I'm ready to go."
The two of you make your way out of Gemnus' pavilion. You tune out the minor bickering between Murdan and his summon as you work your way through the crowd, it's not too hard to get through, your size is enough to make people move aside for the most part, not that you act like some kinda thug and shove people around. You figure it's not worth pissing people off to save a few seconds.
Soon enough the tower looms ahead. An empty ring of well trampled and somewhat burnt dirt forming a perimeter some hundred paces out from the base to the nearest tents. The bottom of the tower is encircled by a short flight of stairs leading up to the many archways leading inside.
"A great deal of effort was spent just forcing the monsters back inside," Murdan comments, answering your unasked question, "I believe some folk take it upon themselves to watch for monsters trying to enter the encampment, but they no longer emerge in worrying numbers."
"I'll have to remember to sleep lightly then," you reply, giving the darkened entrances a measuring look. The afternoon light seems to dim near this place, like the black stone was absorbing the light. "Then again, I guess I'm gonna have to do that anyway if I don't wanna get robbed."
"Indeed," he grimaces, "I know a few enterprising folk who have set up 'safe areas' where they and their comrades will guard ones sleep for a fee."
"Or take advantage themselves," you respond wryly.
"Those who do, do not stay in business long," he retorts, "Just give me a moment to change spirits, with you here Sylph's defensive abilities should be less needed…"
"Rude!" cries the sprite, "Murdy shouldn't be mean just because he doesn't like my advice!" She cries out as she fades away.
You glance from the empty air where she once was to your companions face, "…You enjoyed that didn't you?"
He clears his throat, glancing away, "Some of my spirits are a tad… trying, yes."
You shake your head, amused, waiting for him to do his thing. It's a little annoying that it takes him almost a minute to call up the other spirit, during which he's apparently stuck standing still with his eyes closed, but you guess that's why he needs a bit of help. The new spirit is a tiny woman with bright red skin a shade lighter than yours and hair made of fire, who merely gives you an assessing look and a respectful nod instead of jabbering on. Finally Murdan opens his eyes and sighs tiredly, earning an unimpressed look from his silent spirit, "Alright then, shall we venture unto the breach then Miss Yuuka?"
"Just Yuuka," you dismiss, "And yeah, let's get going."
Your first impression of the towers interior is… that it's kind of a dump. It looks like the aftermath of a new year's festival in here. Shattered and charred stone, cracked masonry, doors torn off their hinges, the whole shebang. You don't like the décor much though; you never were one for skulls, unlike some people back home. Oddly you don't see a single sign of bodies or even blood anywhere despite the obvious signs of combat.
Murdan leads you through the twisting, empty passages, and you admit it's a real trial keeping track of where you're going with the sheer number of turns and doors and chambers full of shattered sarcophagi you have to go through, but eventually your companion slows his confidant pace. You can't help but notice that the passages you are in now are also far more intact, "This is around where I began encountering enemies last time," he says quietly, gesturing to some deep gauges in the wall, bisecting a particularly large fresco of skeletons bowing down in worship to… something. "The tower does seem to have some capacity to… regenerate, as it were, but the sheer number of people coming through is allowing us to push deeper."
You roll your shoulders and grin, pulling your club from where it hangs on your back, the comfortable and familiar weight fiiling you with confidence. "Alright, lets push it a little farther then, huh?"
You take the lead from here, striding confidently down the hall, although you do keep a sharp eye out for anything funny, a sprung pressure plate here, a broken blade trap there, nothing dangerous yet. That doesn't last long though, after Murdan directs you away from a tunnel he has already explored, you emerge in a small chamber lined with still more of the ever present sarcophagi, here though they are unbroken, and you only have Murdan's warning to prepare you for the skeletons that shamble out, eye sockets burning with cold light.
There are only four of the things though, and even if the ancient weapons they hold still look sharp, you aren't too worried. Grinning, you bring your club down on the floor, cracking the tiles in front of you, "Come at me!" It gets their attention, if nothing else, you aren't sure they even notice Murdan murmuring under his breath in your shadow. The next few seconds are chaotic as the undead rush you and you were forced to dodge blows of rusty swords, one manages to land a shallow cut on your forearm, but by then you've managed to wind up for a swing, and when your club comes down it reduces a skeleton to rapidly dissolving powder and shards.
At the same instant a lance of white hot flame burns through the air at your side and blasts another skeleton to splinters. With only two left, defending yourself gets a whole lot easier, and in a few more seconds they get pulverized as well.
"Are you well M… Yuuka," you hear Murdan call from behind you in the aftermath.
You shrug as you turn to face him resting your club on your shoulder, "Just a scratch, Whats the deal with these monsters though, even their weapons are dissolving." You gesture at the bones crumbling into twinkling white light.
"Just give it a moment," he responds. Indeed a few seconds later the motes from the dissolving monsters gather into a ball and then burst, leaving behind four shards of deucite.
You blink, surprised and a bit nonplussed. Reaching down you scoop the deucite off the floor, examining the weird shards of purple crystal… no that's not quite right, it's kinda metallic, like un-smelted ore. "Neat," you declare, before glancing back at Murdan to see him watching you with… a hint of wariness?
Oh right, you hold out your hand to him, "Two for each of us, right?"
He nods, seeming a bit relieved, "Quite so." He plucks his share out of your hand and the two of you stow your loot away before continuing on. "It is too bad we cannot destroy the sarcophagi, they will spawn more skeletons given time."
You give him a confused look, but bring up your club, quickly bringing it down in a two handed smash on the nearest sarcophagi… only to grunt in discomfort when your club rebounds, leaving only a tiny crack, "Huh, guess we can't." You glare at the thing. maybe if you used your daily from Breaker you could destroy one. "How did the rest of them get wrecked?"
"Large amounts of alchemical explosives," he answers dryly as you shake your stinging fingers.
"Tch, let me get a little stronger, and I can do it myself," you boast, a little irritated at the resilience of the stone box.
Soon enough you reach another split in the passage. One path continues straight on, and seems entirely unmarred, the rightmost path is a bit banged up, and you think you hear the sounds of battle in the distance. The left tunnel is unmarred too but the air feels clammy and cold, stinking of rot.
"Hm, That's new…" Murdan comments, wrinkling his nose as he peers down the left hallway. "I have not seen the atmosphere in here differ noticeably like this." The tiny woman on his shoulder has a disgusted look on her face too.
Hmm… Murdan will probably follow you whichever way you choose, you are his meatshield. So…
+2 XP
+2 Deucite Shards
[] Straight
[] Right
[] Left
((Alright, here we go. Your Omake is noted by the way Bailey))
Yuuka's Current Health: 5/6