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Esquestria: The House of the Sun - A pony cultist experience

How useful will the Bureau actually be with Champion verse promote. We're near the end game. I ask again why is the extra risk worth it with everything Velvet needs to accomplish
Yeah the Bureau has big not-losing energy.

Admittedly with Windy out there I don't hate having at least some investment in that. That is, I hope they can do the not-losing so we can focus on winning. And being attuned to the lores is required for that, I think.
 
We are in the end game that does not mean we are near ready to go for the Glory, we have several sacraments to take, and Names to befriend. I for one fully expect all the none befriended names to try and stop us with their full power, to do otherwise be against their nature.
 
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We are in the end game that does not mean we are near ready to go for the Glory, we have several sacraments to take, and Names to befriend. I for one fully expect all the none befriended names to try and stop us with their full power, to do otherwise be against their nature.
Yeah, all this is like a few turns (~3) away?

We hopefully get DoA this turn.

We hopefully scry a Level 7 book this turn and grab it next turn.

All Mareinette requires is a prisoner and a prison. The limiting factor is the thread, though hopefully now we know that no the requirements are not changing people can come around on that.

Sacraments someone else has gone over, but really we can get multiple in 3 turns or so.
 
Yeah the Bureau has big not-losing energy.

Admittedly with Windy out there I don't hate having at least some investment in that. That is, I hope they can do the not-losing so we can focus on winning. And being attuned to the lores is required for that, I think.
Mmm I think that's what has me convinced to add an extra vote to Feels Good To Be Back now.

At the VERY end, the real benefit of the bureau is that it gave us the opportunity to find an outsider due to being so close to Canterlot's highest echelons. If our situation was different, if we were still unsure of direction we needed and weren't so closely involved in the conflict that led to the current state of affairs, I'd want to get the bureau as our cult more readily. As it stands, we know where the Ending is and we know how to get there. Any other benefit the bureau can give us is likely to be extraneous, so I'm gonna advocate that we don't throw too many eggs in an unneeded basket.

(And speaking of Windy, I just realized that brands allow a character to take multiple sacraments. I'm not ready for Triple Sacrament Windy.)
 
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Yeah, all this is like a few turns (~3) away?

We hopefully get DoA this turn.

We hopefully scry a Level 7 book this turn and grab it next turn.

All Mareinette requires is a prisoner and a prison. The limiting factor is the thread, though hopefully now we know that no the requirements are not changing people can come around on that.

Sacraments someone else has gone over, but really we can get multiple in 3 turns or so.
While we are moving fast, it is still extremely optimistic to think we can do everything in only 3 turns. Events, setbacks finding the Forge Name etc 5-8 is much more realistic.
 
While we are moving fast, it is still extremely optimistic to think we can do everything in only 3 turns. Events, setbacks finding the Forge Name etc 5-8 is much more realistic.
You're planning on finding and befriending the Forge Name?

We go to All In with the Names we have, not the ones we wish we had. I'd love to meet the other Edge Name and the Forge Name. I'm not sure we will, let alone that we'll have time to befriend them. We're pretty confident we'll be bringing Baldomare and DoA. I'd really like to bring Mareinette as well. I'd be amazed if we bring a fourth.

I'd also be amazed if we had 5-8 turns to spare on the Celestia clock.
 
Any action Celestia spends on learning Lores other than Lantern is effort she is not putting into Lantern, and so far it appears that Alicorns have multiple Lore affinities. Right now she is mono-Lantern which is terrible for both her and for us because she is power-leveling the doom clock and fucking over her own mental state at the same time. Got to balance that shit out. Distract and redirect, my friends, distract and redirect. Like with Forge. She can have all the Forge she wants for burning purposes and we'd be happy so long as it isn't more Lantern.

If she's suspicious of Velvet why wouldn't she focus on what lets her find the truth, lantern. Everyone just seems to be underestimating the other characters.

Everyone constantly comments on AP hell and being bogged down putting out fires. That's exactly what this could turn into. Sure promote and burn could be an issue too, but all together could be a mess. And for what. We have other things to focus on.
 
If she's suspicious of Velvet why wouldn't she focus on what lets her find the truth, lantern. Everyone just seems to be underestimating the other characters.

Everyone constantly comments on AP hell and being bogged down putting out fires. That's exactly what this could turn into. Sure promote and burn could be an issue too, but all together could be a mess. And for what. We have other things to focus on.

Because she lantern checks Velvet and finds nothing, and the Pony she trusts beyond all others have gifted her with yet more powers that resonate with her being that Eclipse failed to discover. And yes, characters have agency, and knowledge, and Celestia knows that Harmony just spits out prodigy ponies on occasion and can chalk up the obvious prodigy to being an obvious prodigy. The more paths Celestia can take the longer it'll be for her to progress on any singular path. That's how dividing someone's attention works.
 
Because she lantern checks Velvet and finds nothing, and the Pony she trusts beyond all others have gifted her with yet more powers that resonate with her being that Eclipse failed to discover. And yes, characters have agency, and knowledge, and Celestia knows that Harmony just spits out prodigy ponies on occasion and can chalk up the obvious prodigy to being an obvious prodigy. The more paths Celestia can take the longer it'll be for her to progress on any singular path. That's how dividing someone's attention works.

We know from Luna's trip into Celestia's dream that she's struggling to contain Daybreaker. We don't know what could set her over the edge and that trust is fragile. Look I get from a story perspective you want to see this, and I get it, but we've consistently underestimated the risks in situations like this. Sometimes it has worked out, sometimes it's bit us in the ass. At the end of the day Glory is in reach. If we had introduced the lores earlier I'd get it, but Velvet can only do so much. Stuff always comes up, but I don't think we can afford to have another big set back like last turn.
 
Getting bureau up and working with ty lores is important as it gives us a ritual support to summoning and calling influences.

Why? Realistically how long is it going to take to get them useful? How much time are we really going to be able to spend on it in the next few turns? I'm not doubting the Bureau couldn't be useful, but is it really that important to go all in on it at this point. I agree with your earlier point that'll probably be more then 3 turns till we're ready, but we don't know how long it will take to get the Bureau set up and the possibility of set backs is greater.

If we hadn't been set back by Copper I would understand the risk. Promote still helps guide the Bureau, it just lessons the risk during a critical point. Getting the Bureau up and running with lores would be helpful, but not necessarily essential. How much of a benefit is it really when compared to what could go wrong.
It's cool if we can make the Bureau ready to help in say 2 turns instead of 4 or 5, but if we have to spend multiple actions to fix it if something goes wrong is it really that useful. The Bureau would have been much more useful earlier when we could build up more force multipliers. At this point they're probably better as gap fill for our weak points. As Spiderhellion pointed out, this feels more like playing no to loose. Splitting our focus to go heavily in on something that could be useful, but very risky just feels like another distraction.
 
You're planning on finding and befriending the Forge Name?

We go to All In with the Names we have, not the ones we wish we had. I'd love to meet the other Edge Name and the Forge Name. I'm not sure we will, let alone that we'll have time to befriend them. We're pretty confident we'll be bringing Baldomare and DoA. I'd really like to bring Mareinette as well. I'd be amazed if we bring a fourth.

I'd also be amazed if we had 5-8 turns to spare on the Celestia clock.
We are gonna be exploring the Malleary this turn, remember? No better place to find a Forge Name.

Also buying time to get more Names/Sacraments is half the reason I think we should scry + obtain a Moth 6+ artifact, to help shield us further against Celestia for longer. And also because we lack either a Moth Name or lesser Moth spirits to bring along with us on All In.
 
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[X] Plan Feels Good To Be Back
-[X] (Lore-Promote)
-[X] (Windigos-Alert)
-[X] (Evidence-Burn)

Despite ultimately being one of Secret Histories, I like the idea of paying homage to our Moth roots. And where there is a Moth, there is a flickering flame to be drawn to.
 
We are gonna be exploring the Malleary this turn, remember? No better place to find a Forge Name.

Also buying time to get more Names/Sacraments is half the reason I think we should scry + obtain a Moth 6+ artifact, to help shield us further against Celestia for longer. And also because we lack either a Moth Name or lesser Moth spirits to bring along with us on All In.
Befriending the Forge Name before endgame seems a tad unrealistic, but using them to reach level 5 in Forge might be feasible. Or we could find a normal Forge summon, those we can take without befriending.
 
While we are moving fast, it is still extremely optimistic to think we can do everything in only 3 turns. Events, setbacks finding the Forge Name etc 5-8 is much more realistic.
5-8 is beyond unrealistic.

Celestia should likely get to Lantern 1 end of this turn, right?

Worst case she gets a level per turn, and she's Lantern 4 in turn 24 end, and we HAVE to take the plunge with the All In expedition.

Best case she takes longer, but as we don't know how her advancement is determined, we can't risk waiting. the MOMENT she's Lantern 4 we have to leave no matter what, as there's always a chance she could basically roll high on her (if it exists) advancement roll and we're screwed.

That said, I know I sound like a broken record, but

1)I'm not 100% sure that the quest ends once we reach Glory. We don't know what happens once we reach Glory. Becoming an Hour is PRESUMABLY the best case, but for all we know we just become Longs.

2)Even if it "ends"; I could see us transitioning to a follow-up quest, either still playing as Velvet, or as someone else, in a similar way as how in Cultist Simulator there's the Apostle Run to get the MAJOR Victory after getting the "Normal" Victory.

For all we know we'd play as Luna, taking care of the Bureau and facing the remaining dangers to Equestria. Or maybe Velvet will have to decide between leaving the Wake to get full powers or remain in the Wake and give up some of them (it's not quite clear if Hours can stay "normally" in the Wake, especially masquerading as mortals)
 
5-8 is beyond unrealistic.

Celestia should likely get to Lantern 1 end of this turn, right?

Worst case she gets a level per turn, and she's Lantern 4 in turn 24 end, and we HAVE to take the plunge with the All In expedition.

Best case she takes longer, but as we don't know how her advancement is determined, we can't risk waiting. the MOMENT she's Lantern 4 we have to leave no matter what, as there's always a chance she could basically roll high on her (if it exists) advancement roll and we're screwed.
Which is why we should go get a Moth 6+ artifact that lets us hide ourselves real good. More time on our timer is objectively better, and actively taking steps to buy ourselves time means that we will, ultimately, have a better chance at actually succeeding and not just going down in a blaze of glory trying to break into the vault.

Also, just to point out: we don't actually have the juicer yet. We're exploring the Malleary this turn, yes, but there's no guarantee it'll just be sitting there and not, say, locked behind the Forge Sacrament barrier or befriending the Forge Name. Which would delay things because we can't do All In until we have the juicer.

And since it's probably worth mentioning, it's entirely possible that how our Moth Sacrament will work will throw a wrench in the "can Celestia detect us" calculations entirely.
 
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Which is why we should go get a Moth 6+ artifact that lets us hide ourselves real good. More time on our timer is objectively better, and actively taking step to buy ourselves time means that we will, ultimately, have a better chance at actually succeeding and not just going down in a blaze of glory trying to break into the vault.

Also, just to point out: we don't actually have the juicer yet. We're exploring the Malleary this turn, yes, but there's no guarantee it'll just be sitting there and not, say, locked behind the Forge Sacrament barrier or befriending the Forge Name. Which would delay things because we can't do All In until we have the juicer.

And since it's probably worth mentioning, it's entirely possible that how our Moth Sacrament will work will throw a wrench in the "can Celestia detect us" calculations entirely.

I'm waiting to see if Luna has an idea to deal with Celestia after we finish her education. Ideally I'd prefer solving Daybreaker before doing All-In, or at least put her on the right track to solving it in the post-ending, be it quest continuation, quest follow-up, or epilogue.

I'd prefer not to delay All-In too much, but if the extra 1-2 turns could give us an extra Name for the expedition, or a couple extra sacraments or studied artifacts, that would certainly be nice.

As a reminder, once we run out of locations to explore in the Mansus we should start getting maluses, so that's another countdown. We have left, if I remember right

1 wolf area (1 point)
1 stairway area (probably 2-3 points)
the church's depth (1 ap)
likely a couple areas near the Malleary/Tricuspid, but the "juicer" is probably one (let's call it 4 points).
1 point on the Tower. Probably a follow up too
1 point on Resting Place of Sun In Rags, if we get the Winter expedition.

That's... something like 8 to 12 points of exploration, maybe? We get one free point per turn, But sometimes we also want to explore more, as we get useful rewards, so it's effectively less than that..

In any case, I agree that our "plans", as they are, are fairly vague.

We want to get as many Sacraments and Friendly Names as we can (Baldomare, Axe, MAYBE Mareinette, MAYBE Forge Name depending on requirements), finish teaching Selene, study the new artifacts (they help in expeditions AND particularly All In too), probably summons some Mares in the Light... but things can definitely change. For example we still don't know if and what Cadance will do now that we're going to tell her about Forge Redemption and the Lores.

She might very well ask us to hurry with either making Celestia "safe" or to pursue our win condition, so that we might heal Shining and/or Twilight.

There's also still the changelings around to deal with, the bureau is dealing with the cult's remnants, we might have to deal with Windy...

She is Lantern 1 already.
that's worse.

worst cases:

BEGINNING OF

Turn 22: lantern 2
Turn 23: Lantern 3
Turn 24: Lantern 4
Turn 25: Lantern 5
Turn 26: Lantern 6.
Turn 27, Lantern 7.

Especially the last two are extremely unlikely, but she's a demigoddess wholly focused on this. If she were using Velvet's mechanics she'd effectively have Max Servant actions to convert into APs (let's say 1+2+3+4+5= 15 servant actions into 5 extra APs), and taking Velvet as example she'd have 3 AP, +5 From servants, + 2 or 3 because she's not really doing a job.

That's potentially 11 (OR MORE) Actions she can fully dedicate to raising her Lantern, a Budget of YES to have her scholars and Eclipse search for Lantern-knowledge in her library or lost artifacts, and a high level artifact that, for all we know, she can study multiple times instead of just one. Or if she can't, maybe she can just "meditate" on Lantern and raise it that way somehow.

That's to say, that while 1 Lantern per turn is a bit unlikely, especially at high levels, it's not impossible.
 
It gets much harder to raise lore levels as you advance, and your almost certain to stonewall at level 4, Sacraments are not easy or done all at once. And Celestia has 4 lores to increase not just 1.

And again the only reason you don't become an Hour in the game upon reaching the Glory is the existing Hour's kick you out before that happens.
 
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5-8 is beyond unrealistic.

Celestia should likely get to Lantern 1 end of this turn, right?

Worst case she gets a level per turn, and she's Lantern 4 in turn 24 end, and we HAVE to take the plunge with the All In expedition.

Best case she takes longer, but as we don't know how her advancement is determined, we can't risk waiting. the MOMENT she's Lantern 4 we have to leave no matter what, as there's always a chance she could basically roll high on her (if it exists) advancement roll and we're screwed.

That said, I know I sound like a broken record, but

1)I'm not 100% sure that the quest ends once we reach Glory. We don't know what happens once we reach Glory. Becoming an Hour is PRESUMABLY the best case, but for all we know we just become Longs.

Pittauro, the Expedition for nabbing the Outsider straight up says to go for it when you are ready for the game to end. Reaching Glory will end this quest.

It gets much harder to raise lore levels as you advance, and your almost certain to stonewall at level 4, Sacraments are not easy or done all at once. And Celestia has 4 lores to increase not just 1.

I don't think Celestia is aware that she has 4 Lores to increase instead of just Lantern.
 
It gets much harder to raise lore levels as you advance, and your almost certain to stonewall at level 4, Sacraments are not easy or done all at once. And Celestia has 4 lores to increase not just 1.

And again the only reason you don't become an Hour in the game upon reaching the Glory is the existing Hour's kick you out before that happens.
she's ignoring all lores other than Lantern, as she probably does not even know of them, AND Lantern is the lore of knowledge and understanding, and she wants to very much understand where Luna is and what happened to her.

Sacraments are not necessarily difficult, actually. Take Velvet's Moth, standard Edge, Velvet's winter or Lantern... Some of those sacraments would be extremely easy if you have a Budget of YES, a servant action count of YES, and no restraint.

If, for example, Celestia's personal sacrament was similar to Velvet's, "reading" a pony prisoner to death... how long do you think that would take her? It's a matter of DAYS for her to get a suitable prisoner.

So no. Celestia is unlikely to get stonewalled at lvl 4, or even distracted by the other lores. And she has YES budget, YES Servants, and nothing else to do.
 
Pittauro, the Expedition for nabbing the Outsider straight up says to go for it when you are ready for the game to end. Reaching Glory will end this quest.
so did CS with standard victory, and then you had Major victories to for in the Apostle run.

also the specific wording is: "-You should only attempt this expedition when you are ready to reach one of the Quest's possible Endings."

but I've seen many games, PARTICULARLY CS, when an ending is NOT the end of the story. Again, Apostle run.
 
Not trying to derail the conversation or anything. But, on a completely unrelated note that no one is talking about, something came to mind that I wanted to share.

In very few words, the "fluff" of the ritual you just performed is that if you fail the Forge roll, your body doesn't react like metal when you hit it with a hammer. I have more flowery and cultist-y language in my notes, such as you failing to reach the enlightenments of calcination, but I'm a bit too sleepy to write that right now.

Still, I'm mentioning this because I recalled how people floated the idea of how to befriend Rainbow Dash by healing Scootaloo's wings.

Well, now you understand why foals are considered to have one health, yes?

I mean, just imagine it. You put Scootaloo on a table, place the face of a very heavy hammer on her back, tell her "trust me bro" and then you raise the hammer.

Aiming it squarely on the part of her spine where her wings meet her back.

Boy oh boy, you better pass that Forge roll, eh?

Anyways, here's a tally so I don't feel like I just wasted everyone's time with my rambling.

Vote Tally : Esquestria: The House of the Sun - A pony cultist experience | Page 301 | Questionable Questing [Posts: 9060-9133]
##### NetTally 4.0.2

[X] Plan Feels Good To Be Back
-[X] (Lore-Promote)
-[X] (Windigos-Alert)
-[X] (Evidence-Burn)
No. of Votes: 16

[X] Plan Feels Good To Be A Lore Master
-[X] (Lore-Champion)
-[X] (Windigos-Alert)
-[X] (Evidence-Burn)
No. of Votes: 11

[X] Plan: A Calmer Approach
-[X] (Lore-Promote)
-[X] (Windigos-Cautious)
-[X] (Evidence-Burn)
No. of Votes: 6

[X] Plan There is a Detective on Our Case Already
-[X] (Lore-Promote)
-[X] (Windigos-Alert)
-[X] (Evidence-Downplay)
No. of Votes: 3

[X] (Evidence-Burn)
No. of Votes: 1

[X] (Lore-Promote)
No. of Votes: 1

[X] (Windigos-Cautious)
No. of Votes: 1

[X] Plan Acting Naturally
-[X] (Lore-Neutral)
-[X] (Windigos-Alert)
-[X] (Evidence-Ignore)
No. of Votes: 1
[◈] Plan: Acting Naturally
[X] dcoconeo


Total No. of Voters: 28

Good day, everyone.
 
I mean, just imagine it. You put Scootaloo on a table, place the face of a very heavy hammer on her back, tell her "trust me bro" and then you raise the hammer.

Aiming it squarely on the part of her spine where her wings meet her back.

Boy oh boy, you better pass that Forge roll, eh?

for real. NOBODY would trust this ritual if they didn't know FOR A FACT that it had worked in the past.

I mean, in Shining's or Twilight's case... this is basically aiming a hammer to their head.

Well, to the base of the horn,
so maybe if you strike it from the side it's not QUITE that horrific, but still!

To believe this, you need to either know enough of the lores to understand the ritual, OR to again know for a fact it works (for example by seeing Velvet before/after and believing her when she tells you how she fixed it.
 
she's ignoring all lores other than Lantern, as she probably does not even know of them, AND Lantern is the lore of knowledge and understanding, and she wants to very much understand where Luna is and what happened to her.
Celestia has access to the Bureau findings, and will know about all the lores by turn's end. So yes she will be increasing all the lores, and spending actions on her other 3 lores as well as lantern. And again it get massively harder to increase lore level's the higher you existing level. It both takes more scraps of lore knowledge, and the lore scraps that can improve your lore become massively harder to get.

Celestia ever getting Lateran 6 is not going to be a threat, the only source easy source of Latern lore 5 scraps is Baldemare. And the only source of Lateran 6 that could even even remotely have a chance of get you to Latern 7 is also Baldemare. Their are a very limited number of Lore books, in the world, if we scry the level 7 Lateran Book and feed it to Baldemare we pretty much prevent Celestia every getting Lateran 6 permanently.
 
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Didn't the Lantern thing with Eclipse start on Turn 19 (The one before Velvet had to sit by for a month)? If so, if it took 2 months/turns for Celestia to get even the simplest functional form of Lantern, I think we could have up to Turn 28-29 (assuming we take the Moth Sacrament) before we have to either find a really good Moth Artifact or carry out the All In Expedition.

Still, I think it would be good to act as if we have the minimum reasonable time (Turn 25 with Sacrament), at least until we can figure out the actual Lantern progression rate.
 
[X] Plan Feels Good To Be Back

Champion and Burn together are extra suspicious; if we think it works and is useful, why did we burn the notes on it?

On the other hand, for Promote and Burn we can say it's interesting, and then play off our talent as a Cutie Mark talent manifesting when we read them. There's plenty of legitimate reasons to burn our old notes without letting anyone look at them if we got a glimmer of understanding when reading them, eg they support Wendigo summoning.

Alert is necessary given our Bureau can't yet handle Wendigos, but we'll need to have an excuse for why we're able to handle the Wendigos when we encounter them. Maybe use Comet instead of Biedde to fight them if we can't force an unsummoning, say he's an acquaintance of ours from Ponyville?
 
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[X] Plan Feels Good To Be Back

Champion and Burn together are extra suspicious; if we think it works and is useful, why did we burn the notes on it?

On the other hand, for Promote and Burn we can say it's interesting, and then play off our talent as a Cutie Mark talent manifesting when we read them. There's plenty of legitimate reasons to burn our old notes without letting anyone look at them if we got a glimmer of understanding when reading them, eg they support Wendigo summoning.

Alert is necessary given our Bureau can't yet handle Wendigos, but we'll need to have an excuse for why we're able to handle the Wendigos when we encounter them. Maybe use Comet instead of Biedde to fight them if we can't force an unsummoning, say he's an acquaintance of ours from Ponyville?

Promote is demonstrating, "subtle interest." Show me a pony who has ever been subtle about realizing their Cutie Mark talent. Champion is way closer to usual Cutie Mark Talent behavior in that regard.
 

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