spiderhellian
Araneae
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- Aug 23, 2024
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That is good to know. I still think we should befriend Mareinette, but it's nice to not have to worry about that.
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yeah, but that's not Velvet, it doesn't really count. and as you said, all options sucked. Cadance dying or guards dying... long term it would have probably been worse, I think.I don't think Velvet did, but the thread did vote for Canterlot to burn, no judgement, that was the less bad option of a bunch of bad choices.
I think I disagree.But yes put me down as "Personal Winter is morally worse than Invitation to Dinner. Maybe even worse than three times as bad considering how disproportionate the reward we'd be getting in the respective "do bad thing for power" payoffs." Turning a potential powerful Name enemy into a friend is so much bigger a payoff than +1 Winter level and access to the Sun-In-Rags Expedition. We can just scry for a level 7 winter artifact instead of taking the Sacrament. It'll probably actually be more action efficient tbh all things considered. Maybe Winter 6 to be extra sure that we dont get screwed by no winter 7 artifacts existing in the Wake. Either way gets us MORE winter bonus to the Malleary expedition than Personal Winter does.
Well, there were the guards who were guarding Twilight on the rescue mission. Which, I think Velvet could very easily rationalize away.
But past that? Yeah. The Royal Guard. If memory serves, there were some number that still died after we knew where Luna was.
But, that aside, I quite like the whole discussion of Sacramental planning. I agree with up through turn 23... and past that it doesn't really matter I think.
Best laid plans of mice and men and all that.
It's kinda funny we could have in theory achieved Harmony and House of the Moon ending without ever going beyond Blank Door though.As a writer, I would like you guys to summon all the Names, and possibly befriend them, because (to put it very simply) I put a lot of thought into the Names and their individual circumstances. After all, more certain than meeting the Mane 6, or the Inner Circle, or any other mortal character in the Wake, I was sure you guys would bump into the Names because scaling the Mansus is almost mandatory in a quest about Cultist Simulator.
That's definitely reassuring.To that end, let me be very clear: unbefriended Names will not be "side-bosses" on the All In expedition. There are individual reasons for that, but unbefriended Names won't be waiting for you guys in the Summit with latin-chanting boss music starting the moment they say "can't let you do that, Velvet Covers".
I have created mechanical encouragements to befriend Names. And you can look at DoA to (finally) see what a befriended Name can look like. But again, you guys don't need to do it.
That's... basically it.
To be fair we also have 1 more health this time, and we'd basically tank any consequence short of 0 health/sanity even if we needed multiple rolls to pass.I was never a believer in "Enemy mareinette even if we All In within 4 turns" anyway, but I personally dont want to commit to All In within the next 4 turns regardless, let alone without Mareinette. Malleary hurdles are CD 120, which means that we're running non-trivial failure rates even with Sacrament plus Name Influence. Without name influences or actually doing endgame expeditions for endgame artifacts we're looking at sheer fucking hubris that our Ruined Church 1 luck will repeat and not our Ruined Church 2 luck, despite the odds. We lucksacked Ruined Church massively the first time, our lores have not actually increased very much since then, and 120 is 20 higher than 100.
eh, he also said the ending is around the corner.It may have taken us absurdly long to hit the [OUR RISE BEGINS] message, but QM was responding to questions about cult infrastructure with "talk to me again when you hit 5/9" in a way that does not fill me with confidence that we're past the point where investments have run out of time to pay off. Our options may be narrowing as we move into endgame, but this is the beginning of the end, not the end of the end.
that is fair. There IS a chance we might pacify Celestia by dealing with Daybreaker, in which case we might get more time to work." The result of this battle of wills "
It's pretty well spelled out that the Daybreaker/Celestia battle is kind of by definition not decided yet, and can still have either one come out on top. Therefore if we invest in tipping the scales with Selene defusing her is absolutely on the table. If it wasn't a possible outcome it wouldn't have been described as "a battle"
it's a bit funny, butIt is very silly that we're paying 60 bits for Biedde to go on a short monster hunting expedition when Velvet is also going on a short monster hunting expedition.
Well, yeah.
It is very silly that we're paying 60 bits for Biedde to go on a short monster hunting expedition when Velvet is also going on a short monster hunting expedition.
This entire issue arises from your lack of interest in committing to her. So committing to your relationship to her would, well, make the whole issue moot.@OurLadyOfWires Theoretically, if we send her out to Cadance before doing Moth/Grail combo on earliest opportunity, how would she take it?
I wouldn't mind making the sale of artifacts be a simple free action. Or at most a follower action, or something "quick and easy" enough.oh, that's not a bad idea. @OurLadyOfWires would having Mareinette sell our unused (or unstudied) artifacts allowed?
and in general, how would selling artifacts work? Do we get to auction them, roll for payoff, is it a fixed price, can we do it in the first place?
Velvet wants to do it herself, and Cadance isn't a regular follower you can order around. So, those two factors encourage me to make Cadance advancement something that happens on the background or without action point expenditure.So I just thought of this, but @OurLadyOfWires is leveling up Cadance's lores now going to be an option we can take, or is anything more than just initiation still too risky because of Celestia?
Thank you kindly! Words like these are always motivating.@OurLadyOfWires Apologies if it is too soon or not enough people are displaying interest, but as Greymere quoted, you mentioned that you'd consider the double-Sacrament option once enough people were willing to do the Grail sacrament. From what I've seen over the least several pages, numerous people are willing, and there are even plans being made to try and figure out the optimal way to find a prisoner to use for it, while few if any people are arguing against doing the Grail Sacrament- even if only out of a begrudging acknowledgement of the necessity of it.
Nothing in the game has suggested that anything other than the Names can offer Sacrament invitation. So I don't see why you should try that scrying.out of curiosity, and I don't think we ever asked... @OurLadyOfWires is "A source of X Sacrament" a valid target for scrying? Admittedly finding "Ones who are Very Great" in the Wake is probably not going to be simple at all. I suppose there might be a few Longs in other parts of the world who would qualify though.
Name-given influences fade at the end of the turn.@OurLadyOfWires Will Velvet be fine using influences from not-befriended Names in All In and Malleary? I imagine the Names wouldn't know about what use she has for the Outsider, so she might be fine risking them seeing through the influence..
This entire issue arises from your lack of interest in committing to her. So committing to your relationship to her would, well, make the whole issue moot.
Okay, that does clarify things a bit, thanks Bird. If we are doing it with Spoiled... huh, we don't even need to pay the second Binding? We could have her as "Minion" level next turn (Mareinette social, plus/minus a Leash). And then in that end-of-turn decision, take the "Accept her "Invitation to Dinner"" option.
I don't think so? Ah, I guess I'm confused since the Mareinette rebinding happens "between" turns. We could eat Spoiled, we couldn't Moth -> Spoiled? Like we have to do it at "start of turn", as it were?If we take that route that prevents us from Moth sacramenting, since it's impossible for us to Moth Sacrament on turn 22, and we must have the scraps at the start of the turn. Only way to dodge the 2nd rebinding is to put the Forge Name on building a prison and have Axe grab somepony, and assume that "The literal actual Name of Forge is doing this" convinces QM to allow those to happen on the same turn.
We're still here. Personally, I just get so tired at the thought of having to argue against eating people. It should be the absolute minimum of moral standards. It's vile, it would be wildly out of character for Velvet in my opinion, and as @OurLadyOfWires pointed out, it isn't necesarry.From what I've seen over the least several pages, numerous people are willing, and there are even plans being made to try and figure out the optimal way to find a prisoner to use for it, while few if any people are arguing against doing the Grail Sacrament- even if only out of a begrudging acknowledgement of the necessity of it.
I don't agree. If we say Mareinette that we are interested in her she would want Velvet to show commitment to it. If anything Take Interest will have more expensive rebindings. After all if we are interested why not commit immediately?Ok that's really nice to hear that taking the sacrament renders this vote moot.
The big issue then, is her 2nd rebinding.
Because it sounds like it's a case of.
Take Cadance option: slightly more expensive 2nd rebinding, 3rd is painful but possible, and forget about getting any more freebies like she's been giving you occassionally until you tie the knot
Take Interest option: slightly less expensive 2nd rebinding, 3rd rebinding will make you cry, and Mareinette will continue to act semi-quarter-befriended-when-she's-in-a-good-mood like when she did a bit of free healing on turn 20.
DoA can't actually perform RotT cause she (like most Names) has the "Proud" trait, so unless it has at least some Knock in it she's not casting it.Plus Axe is kinda spinning her wheels due to the failed scry, so we can actually have AXE do two scries next turn, freeing Selene's AP back up for unique actions like Knock-Spy on Windy or "Go find a 3circle site hint hint castle of the sisters hint hint"
More reasons to send DoA out on expeditions, I suppose, even/especially if they're easy ones. @OurLadyOfWires I assume they have to be studied first, since we don't know the appraised cost until we do?I wouldn't mind making the sale of artifacts be a simple free action. Or at most a follower action, or something "quick and easy" enough.
DoA can't actually perform RotT cause she (like most Names) has the "Proud" trait, so unless it has at least some Knock in it she's not casting it.
Biedde continues to be the WORST Name ever. Every new piece of information only grows my desire to find his dyad partner and make friends with them instead.Name-given influences fade at the end of the turn.
That is a small and intentional way for you to not be able to take Name-given influences to All In.
Plus, as you said, narratively Velvet would fear said unbefriended Name would have their eyes on her during the expedition, if she tried.
So no unbefriended-Names aid during All In.
Yeah, but so can the other Names, and they can be befriended which gives us an additional AP/turn and can actually contribute to All In. And doing that still doesn't put him over Mareinette imo (who's in second Worst place for obvious reasons, I think) who also dealt with an entire chunk of the assault force, then bent the narrative in our favor afterward, and who is also at least capable of being befriendable, has a higher general bonus, and whose AP is just generally more applicable.We can take his influence to the Malleary though! That counts for something. Also the, y'know, saving our asses with a well timed max Edge influence and deleting a Windigo for us with a free guard action in the same turn.
Also, just a thought, but if we're not building a prison this turn for whatever reason (not doing the Sacrament, doing it next turn and just eating the rebinding cost, Bird makes some ruling that renders it mostly moot if we do it now for rebinding, etc.), we could get a Forge scrap from the Name and make an attempt at our Forge Sacrament. We have the bits for it, and doing one attempt this turn + two Influence-boosted attempts next turn basically guarantees success, if I'm doing my dice math right.I've been rolling Biedde combats all day and man do we lose a LOT. I'm genuinely not sure if that 21% is accurate now. Or if that 21% just feels like so much more when rolling them out personally. We could very easily just scry an Artifact Weapon expedition instead and save multiple follower actions for other stuff this turn instead.
We can get more if we indicate that follower is allowed to use illegal means to sell them. And least this is how I understood QM post. As for studying artifact I am not sure if it actually helps with selling them to mundane ponies. I mean claiming that this clearly non magical carpet would heal you during selling looks somewhat shady.Also, level 1 artifacts do have value, since they're essentially free Lore levels for All-in and any other expedition where we're sending multiple ponies. So I wouldn't be too eager to liquidate them. But assuming 50 bits a pop it's certainly something to do a little as a treat. 100 bits is actually something that we'd consider spending a Velvet AP on sometimes.
Actually not true. We know that Hours give Sacraments too. And while we have found only one in Mansus there is still Mansus reflection on the Moon. I even remember line form the game that Wheel still turns in the House of the Moon . And Moon ending mentions returning old hours to live so meeting some echoes of them beforehand is not out of question.Nothing in the game has suggested that anything other than the Names can offer Sacrament invitation. So I don't see why you should try that scrying.
Actually, thinking about this a little further, I'm going to argue for this harder. Our current issue with challenging Biedde is that we have limited ways to boost our combat rolls, and it's pretty much just max Influence + Edge AotL which still only get us to a 1-in-5 chance (edit: of failure) at best. However. If our Forge Sacrament power works the way we suspect it will, making potions to give reagent-like boosts to other actions, then doing our Forge Sacrament before challenging Biedde actually could give us a way to make our Edge Sacrament more reliable, and the how of it is pretty straightforward. Do a Forge lesson + unboosted Sacrament attempt this turn, then Forge Influence + two boosted Sacrament attempts next turn; or vice versa, with two attempts + Influence this turn and one attempt + lesson next turn, though that would require taking Rarity's commission action again to get enough bits and sacrificing a bit of Name AP (edit: aka probably Biedde's, lmao) to wring an additional AP slot out of the ether.Also, just a thought, but if we're not building a prison this turn for whatever reason (not doing the Sacrament, doing it next turn and just eating the rebinding cost, Bird makes some ruling that renders it mostly moot if we do it now for rebinding, etc.), we could get a Forge scrap from the Name and make an attempt at our Forge Sacrament. We have the bits for it, and doing one attempt this turn + two Influence-boosted attempts next turn basically guarantees success, if I'm doing my dice math right.
We could, technically. However, I would like you to ask yourself if you seriously think we'll have the time to dedicate 3 AP in a single turn to it, especially since next turn has a non-zero chance of getting three different Sacraments shoved into it, not including the Forge Sacrament? Moth + Grail (if enough people go for it) + SH is already 3 AP gone, and that doesn't take into account anything else we might want to do. The opportunity cost of doing 2 boosted attempts this turn + 1 unboosted next turn is less than shoving all three into what already has the chance of being a very Sacrament-heavy turn, imo, even if we means we have to put Biedde and one of DoA's AP (or both of DoA's, esp. since we don't have any expeditions we can throw DoA at solo right now) on the backburner this turn. Yes we did it with the Snekrament, but we also had considerably more Follower AP for that turn than we usually do in order to wring out +3 AP without unduly impacting our Follower AP economy, due to Copper's blackmail.You make an excellent point, and it was extremely clever to notice that possibility. But surely we could just commit 3 AP on T23 and take the 54% chance of a refunded action, like we did with Snekrament. 50% of an AP is kind of a lot to throw away. I'm in favor of spending our 5th ap on something else now.
A 1-in-5 chance of failure, to be clear!Influence + Edge AotL which still only get us to a 1-in-5 chance at best
1-in-5 chance of failure still kind of sucks when we're talking about combat. Even though Biedde won't kill us on accident (...probably) losing still means either two straight turns of recovery + medicine, or losing AP (and also medicine). It's not the worst chances, I'd still probably be inclined to go for it if there wasn't other Sacrament progress that could be made, but the risk definitely is still there and the consequences would be annoying to deal with.A 1-in-5 chance of failure, to be clear!
It's a cool thought but I don't love delaying if we're at max health and with an Edge influence. We don't know that the Forge Sacrament will offer that, and it's a non-trivial amount of strength to forgo in the turns in between.
Do you think nothing else will come up in the meantime, for us to be willing to dedicate an entire turn's worth of AP to Sacraments and Sacraments alone? No Fleeting Opportunities, no Bird-branded curveballs or sudden upsets?We will have just done Tall Tale and Bureau is fully converted. We could eat a constable action for +1 AP. Grail/Moth/SH/Forge/Forge/Forge at just the cost of constables and the usual 2 followers.
The vote to miss out on the "See Windy's really pretty ice sculptures" Fleeting with be hard-fought, but I'm sure we'll be able to pull throughDo you think nothing else will come up in the meantime, for us to be willing to dedicate an entire turn's worth of AP to Sacraments and Sacraments alone? No Fleeting Opportunities, no Bird-branded curveballs?