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Esquestria: The House of the Sun - A pony cultist experience

We only have 1 flex AP after the edge sacrament we're already locked into. If we want bits we should Teach Rarity to grail4/forge2 and get something like +10 bits/turn plus another 10+ bits per commission. This actually advances our gameplan instead of spending our AP to exert control over something that was going to give us goodies either way.

As for personal sacrament, having a max level SH influence is going to be a lot more important than the reroll anyway, so we should do them both in one turn the moment we have a spare Baldomare AP for it, probably turn 24.

I don't think it would be an option if there wasn't benefit. Considering Steppe's connections, the generic option is probably useful, but not specific. Having more control could potentially fufill a specific need. I don't know that anything we're willing to do is going to be overall impactful. We can just as easily teach Rarity with our social action next turn.

The constant fear of the personal sacrament is a little much. I'd understand if it was the third, but it's the 2nd which should be doable with the reroll. Considering there's a second roll to learn something based on lore, being under two influences could have value with the right roll. If we succeed it actually makes it much easier. It means next turn Baldomare's sacrament, then only have to use 1 action the turn after instead of having to commit 2 personal and Baldomare in one turn. With how often stuff comes up, having flexibility could be the difference in getting it done.
 
Alternatively, we could spend our Flex AP on socialing Cheerilee or Filthy to try and gain another Confidante. I'd err towards Filthy to really lock him in since Mareinette should by all rights be focusing most of her attention on Spoiled Rich. That'll probably be more impactful than upping Rarity one stage of Lore.
 
We can't double up Mareinette and Velvet socials, so Filthy is out. And I don't think getting Cheerilee this turn is really going to be better than getting Rarity up to Seeker, when this is our last chance for a while to do so as we could double commission after this. Also it'll be nice to go into the Cheerilee social with a Grail AotL next turn, as getting her to confidant seems likely to be a Grail roll rather than a unique quest. We are by no means guaranteed to confidante her, the way we're guaranteed to level up Rarity.

The timing is just so good right now for teaching rarity, it'd be a real shame to miss out on it. That's another at least 50 bits over the next three turns until her next non-commission turn, and bits are the single biggest limiter on our faction even more than AP since we have so many expeditions we need to pay for. How long has BTRC3 been sitting around waiting for us to scrounge up the bits to go there? Let alone the fact we might have to pay for two long expeditions next turn potentially for Name befriending.
 
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There would be something nice to spending time with Rarity. I know at this point she is too good at making bits for us to really devote her actions to anything else. With the rare exception of an expedition. But she is such a delightful character and one threaded through Velvet's story for so long.

Hmmm.

* Steppe's fleeting is a mystery box, what a classic. Probably a decent one?
* Study… gets us a Moth 3 artefact and some leeway on other failures? Not bad, Moth is one of our weaker states, for some peculiar reason there's no Name to help us out with it.
* Mansus exploration? Huh, with an action we could find the Edge Name if they are in Stairways. That's tempting, just because man oh man I want to find the last Name!
 
If we want bits we should Teach Rarity to grail4/forge2 and get something like +10 bits/turn plus another 10+ bits per commission. This actually advances our gameplan instead of spending our AP to exert control over something that was going to give us goodies either way.

Teaching Rarity is a waste of a Lantern influence.
 
There would be something nice to spending time with Rarity. I know at this point she is too good at making bits for us to really devote her actions to anything else. With the rare exception of an expedition. But she is such a delightful character and one threaded through Velvet's story for so long.

Hmmm.

* Steppe's fleeting is a mystery box, what a classic. Probably a decent one?
* Study… gets us a Moth 3 artefact and some leeway on other failures? Not bad, Moth is one of our weaker states, for some peculiar reason there's no Name to help us out with it.
* Mansus exploration? Huh, with an action we could find the Edge Name if they are in Stairways. That's tempting, just because man oh man I want to find the last Name!

Teaching Rarity is a waste of a Lantern influence.

This actually sounds like a good way to use our double influences if we can spare the action. I was just considering how we are 1 Lantern scrap short of being sacrament ready, so it may be a good idea to visit the Mares in the Garden of Light or Baldomare to try and grab an extra scrap. The Concursum may also be a good idea. It was the "Heart" of the Mansus, so I'm thinking this may be the only other place in the Mansus we can get Heart scraps. There's also the potential of us getting a Moth scrap there with its "dead ends" which would mean we don't need to read the book and can focus on studying more artifacts to sell off.

I can definitely get on board with a Mansus action.
 
The timing is just so good right now for teaching rarity, it'd be a real shame to miss out on it. That's another at least 50 bits over the next three turns until her next non-commission turn, and bits are the single biggest limiter on our faction even more than AP since we have so many expeditions we need to pay for. How long has BTRC3 been sitting around waiting for us to scrounge up the bits to go there? Let alone the fact we might have to pay for two long expeditions next turn potentially for Name befriending.
50 bits is nothing compared to money we can get from studying more artifacts and selling them. Even Steppes FO potentially more lucrative as without our input we can't be sure if he will want to go with monetary reward at all.
 
The constant fear of the personal sacrament is a little much. I'd understand if it was the third, but it's the 2nd which should be doable with the reroll.
Considering that it explicitly gets harder every step, it's going to be at least DC 120 which is only a 58% success chance even with the reroll. If it's DC 130 (going in a 110/130/150 pattern), it's only a 44% chance of success.

People are leery about doing our personal Sacrament w/o an active Influence for a reason.
 
Actually considering making a plan where either Velvet either casts the End is Beautiful or scrys and takes an expedition to kill Windy.
 
Considering that it explicitly gets harder every step, it's going to be at least DC 120 which is only a 58% success chance even with the reroll. If it's DC 130 (going in a 110/130/150 pattern), it's only a 44% chance of success.

People are leery about doing our personal Sacrament w/o an active Influence for a reason.

Eh, I think people overestimate the danger. I think Ourladyofwires commented at one point, it has some risk, but not disaster strikes, everything goes wrong. I think it could be worth the risk considering the plans this turn, but honestly don't expect much traction. Really just want to finally make progress on at least one of the SH sacraments. Not really a hill I'm going to die on this turn, everyone was more committed to Edge and lantern influences this turn. Next turn though…
 
Eh, I think people overestimate the danger. I think Ourladyofwires commented at one point, it has some risk, but not disaster strikes, everything goes wrong. I think it could be worth the risk considering the plans this turn, but honestly don't expect much traction. Really just want to finally make progress on at least one of the SH sacraments. Not really a hill I'm going to die on this turn, everyone was more committed to Edge and lantern influences this turn. Next turn though…

I agree on people overestimating the danger but it's still crazy to do attempts without a max SH influence considering how much of a difference it is. I think we're fine doing SH(Baldomare) on Turn 23 then do both of our Personal SH actions on Turn 24 and commit to finishing it then with the influence. Sad that it gets delayed a turn due to Jade failing her scry attempt, but such is life.

We're talking about +54 vs +104 here, and it's not like we'll finish this turn anyway.
 
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I agree on people overestimating the danger but it's still crazy to do attempts without a max SH influence considering how much of a difference it is. I think we're fine doing SH(Baldomare) on Turn 23 then do both of our Personal SH actions on Turn 24 and commit to finishing it then with the influence. Sad that it gets delayed a turn due to Jade failing her scry attempt, but such is life.

We're talking about +54 vs +104 here, and it's not like we'll finish this turn anyway.

And that's all fair, I just don't want to get the "I know we're level 5 and under a max influence, but what if we use the re roll early it's too risky" argument going. I'm being a little pedantic, but sometimes we get like that. Really the fact we're studying the lantern artifact opens up others to help with scrying which frees Baldomare up for sacrament help over the next few turns. Main reason I was fine waiting a turn.
 
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And that's all fair, I just don't want to get the "I know we're level 5 and under a max influence, but what if we use the re roll early it's too risky" argument going. I'm being a little pedantic, but sometimes we get like that. Really the fact we're studying the lantern artifact opens up others to help with scrying which frees Baldomare up for sacrament help over the next few turns. Main reason I was fine waiting a turn.

Oh I agree. If we hadn't wasted an AP last turn on snekrament that ended up going nowhere I would absolutely have wanted to attempt to finish our Personal SH when we had the Influence. But as is I think even the risk-averse people in the thread are willing to accept committing to finishing in one turn once we have SH 5 and max Influence (literally impossibly good bonus only allowed by our Brand)
 
Eh, I think people overestimate the danger. I think Ourladyofwires commented at one point, it has some risk, but not disaster strikes, everything goes wrong.
The danger of the action itself isn't really the problem for me but what cleaning up the mess may cost or even the chance of messing up the cronogram this close to a turning point(Velvet either gets to Glory and wins or dies and we go play with the Wolf worshipers).
 
The danger of the action itself isn't really the problem for me but what cleaning up the mess may cost or even the chance of messing up the cronogram this close to a turning point(Velvet either gets to Glory and wins or dies and we go play with the Wolf worshipers).

I was more tempted before we essentially committed to the Edge sacrament. Just got on a tangent.Leaning towards Steppe's, but we'll see what the options look like. Don't think whatever we choose is very high stakes.
 
I'm fine with Teach Rarity, Study Artifacts, or even Cheerilee, though I most prefer Rarity, but very much against wasting our AP on Steppes FO. Haven't we learned the lesson at this point about wasting all our AP taking every single FleetOp that comes across us, even when they're obviously skippable? Customizing the reward is not as good as actually advancing our gameplan and getting important work done and getting the gift without an AP spent. How likely is customizing the gift going to be worth an entire extra AP over autopicked perks? Especially when we don't exactly have a history of the best judgment on perk selections in similar past situations.
 

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