29th April 2013
22:41 GMT
Reach particle beams splash off my construct shields as we're introduced to the one obvious drawback which Effigies have when compared to Orange Lanterns: the complete lack of a way to shield their allies. Mr. van Wyck spots the source of the attack, checks to see if there are any Effigies not already occupied, sees that there aren't and then dives at the ship himself.
It's actually a class that I don't recognise. A similar hull design to their patrol cruisers but with a much larger primary gun. If I had to guess it's supposed to be a capital ship hunter, or it could just be that they build it with less stamina because it was only ever going to hang around in friendly systems.
From the way its shield is buckling under Mr. van Wyck's assault, it doesn't look like they improved the defensive systems. Though to be fair, very few places design shield systems to take
being punched. Usually it's more a combination of plasma or electromagnetic fields to disperse or deflect energy. Plasma shells are intended to also be able to stop space debris, but Effigies hit a
bit harder than a micrometeorite.
I can see the shield buckle with my unaided eyes as his molecular disruption ability bites into the plasma, causing it to glow in sort of blue-mauve ripples. Then he's
through, and these ships don't have much better anti-attack craft guns than other Reach ships I've seen.
I wonder why that is? They certainly had them when they fought the Green Lantern Corps, and the Reach aren't the sort to lose the design templates. Maybe it's because moving power from main guns to point defences would weaken those ships too much against L.E.G.I.O.N.? There are far more L.E.G.I.O.N. capital ships than there are Orange Lanterns after all, and Scarab Warriors can kill weaker Lanterns one-on-one. Perhaps they decided to focus on the more common assailant and rely on the Scarabs to raise their game.
Perhaps they'll create a new generation once the Scarab casualties get unsustainable.
Mr. van Wyck's attack pattern has gotten more precise since I first watched him. Rather than smashing the hull, he's targetting the weapon systems. In other circumstances not destroying the ship might be a mistake, but here keeping
our ship safe has absolute priority. Destroying a ship that isn't rigged to explode using raw strength isn't actually that easy. Main drives, reactors, capacitors and the bridge, and even then the ship might well survive to be repaired and any bit you don't destroy can probably keep operating. Smash the guns off and it can't shoot at your ship.
Capital ship guns might lack precision and struggle to get through shields on ships of a similar size, but once they
do they usually do widespread enough damage that the target gets destroyed.
I generate 'THANK YOU' in construct letters as the last of his target's primary guns comes free from its hull. He actually does a double take when he turns around and sees it. Then he smiles awkwardly and-.
I dismiss the construct, then gesture at the rest of the fight with my right hand. He nods and returns his attention to it.
Well, I
say 'fight', but in reality there's not a lot that this small collection of Reach ships can do against the Effigies. They're getting more hits in than the first target the Effigies hit today, but they're not achieving any more and most of them are already drifting wrecks. The last two are getting-.
One activates-. Hm. I wasn't interdicting that type of drive. It's gone, though the other… It's flying away as fast as it can at sublight. Its drive hasn't been destroyed… Did the other have a non-standard setup? Or was it the designated survivor and the rest of them are under orders to fight for as long as they can to gain information?
With the Effigies now finishing the job and tearing the crippled ships apart, I can take one eye off our ship. I generate… Yes, one of those faster-than-light ship-scale weapons, based on the design of the Tartarathian ships Devlos Ungol once commanded. Scanning, based on angle of travel…
There. Target and
fire.
Warning: low power.
And
there, the designated survivor fails at its job.
I dismiss the construct as Mr. van Wyck does a quick check on the squad and then flies towards me.
"You're welcome."
"Good awareness.
"
"The ship that left. That was what you shot, right?" I nod. "You know why it left? Were they just running away?"
"I suspect they were trying to get their sensor readings of the fight to their comrades, but I don't know for certain. Can you guard the ship for a moment? I need to recharge.
"
He turns away and makes the 'assemble' gesture to his squad. It takes a few moments for them to notice, but after less than a minute most of the squad has formed up around our ship.
Quite good. Could be better, but without a better way to communicate…
I raise my hands and bring out my personal lantern. I really need to have another go at making one. Just… Had too much happening.
"This is my cause, this is my fight,
Shine through the void with orange light.
I've claimed all within my sight,
To keep what is mine, that is my right.
"
My constructs shut down as orange light streams out of the personal lantern and into my rings.
"Do you gotta say that every time?"
"Technically,
no, but it's… Ritual.
" Recharge complete, I send the lantern back into subspace and restore the construct barrier around the ship.
"There was an...
Event, that made me think about what I was trying to
do as a Lantern, and that's when I came up with it. Now it's just…
Part of the whole thing. With newer Lanterns I encourage it as a way to keep them stable.
"
"Stable? I didn't think that thing about Lanterns going crazy was true."
"It happens. Usually they can recover once we take their ring away, but… There's a
reason for the suitability tests. I don't
like sending Lanterns to the Blue Cells, but…
" I shrug.
"Everyone gets briefed when they apply, but we can't really… Orange Lanterns think in anomalous ways as part of being good Lanterns, so it's hard to have a standard way of checking up on them. Squad members are supposed to keep an eye on each other, but with the mix of species, they often don't know the warning signs either.
"
"H.. uh." He looks away. "That-." He clams up, looking around. "What's their fleet doing?"
"Not much. Moving to muster points, from the looks of things.
"
"Why aren't there more of them?"
"Don't know. Messed up as this
is, it might not have a high priority with the Hive Fathers. Plus, they tend to keep their large fleets in central locations and send them where they're needed, rather than having a medium sized fleet everywhere.
"
"How about..? Scarabs?"
"I'd guess that if there are any Scarabs here, they're down on the colony and blending in.
"
"Can she-? The Darkstars, can they handle that?"
"I've seen-.
"
Alert.
"Wait.
"
Ooh.
"What?"
"Remember how the Reach had a fleet to relieve your last target, but we left before it arrived?
"
"Yeah?"
"They're here.
"