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Dark Heavens | Space Ship Girls Quest [Original Setting]

How about we try to set up an ambush? Make it look like Big Sis's engine isn't working properly and the Sisters all bailed on her. When they move in to finish Big Sis off we'll be there to be her sword. Meanwhile the little Sisters all come at the carrier from behind.

Also have a stealth roll or three.
[dice]1343[/dice]


Roll was disqualified.
 
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How about we try to set up an ambush? Make it look like Big Sis's engine isn't working properly and the Sisters all bailed on her. When they move in to finish Big Sis off we'll be there to be her sword. Meanwhile the little Sisters all come at the carrier from behind.

Indeed... individual rolls.... your roll here is disqualified
 
Biigoh, should we wait for other folks to come by and make the rolls, or just knock these out by having the people that happen to be online right now roll multiple times?
 
Luck = 67 (Successful)
Sensor = 60 (Neutral)
1st Stealth = 27 Yona (Not So Good)
2nd Stealth = 75 (Successful)
3rd Stealth = 67 (Successful)
4th Stealth = 65 (Successful)
5th Stealth = 29 (Not So Good)
6th Stealth = 44 Jack (You Win~)
Ciara Stealth = 79 (Successful)
 
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Something to consider Biigoh is to use some other dice rollers than the QQ one. It's not a guarantee but it's likely that the qq roller is similar to the old SV one that Xon confirmed had an odd distribuition of Random Numbers
 
I am of the opinion that this is hogwash.
Maybe. Without the knowledge of the code in question it's impossible to say one way or another that the Dice roller is compromised. The test I did only used a small sample of 130 dice rolls* and a rough calculation showed a somewhat skewed distribution of dice which were similar to the same test did on SV.

However I don't have the time or the inclination to look for it in the code which is the only real way to say it's right or wrong

*The methodology itself being an odd combination of groupings in order to functionally simplify the 100 outcomes into 10 relative groups (relative since ultimately relative is the main way we use dice's in quest)

PS: My terms are probably incorrect so take that with a grain of salt
If the dice were /tg/ dice I'd argue vehemently... but from what I've seen the dice here have a nice smattering of highs and lows.
I think the dice has a standard deviation (IIRC) more frequent for rolls at the 1-30 and 90-100 range while averaging at about ~50.
 
Also just a note, Ciara having the most stealth so far makes perfect sense- they are expecting the subs with their own stealth systems, so they will be looking for them. ChiChi is the only one in the fleet without her own stealth system, so when they see her they won't bother looking behind her for any other uncloaked ships, instead focusing on finding the subs that will be hidden. Basically Ciara is the best hidden (so far) not because she is good at it, but because they won't expect her to be there at all.
 
once again, I miss the old board more and more /sigh
[dice]1348[/dice]
 
faaaaaaaaail /laugh

i am once again reminded why I avoid rolling for things
 
Luck = 67 (Successful)
Sensor = 60 (Neutral)
1st Stealth = 27 Yona (Not So Good)
2nd Stealth = 75 (Successful)
3rd Stealth = 67 (Successful)
4th Stealth = 65 (Successful)
5th Stealth = 29 (Not So Good)
6th Stealth = 44 Jack (You Win~)
Ciara Stealth = 79 (Successful)

Went ahead and made an update on Bii's roll list, it will make keeping track of what is what easier for anyone who wants to come up with a plan. I included the dice table stuff for faster referencing (and because I was getting tired of looking between posts to find it for this).

The best plan I can think of from this is have the 2 Subs that failed their stealth roll attack a scout, the 3 subs that got successful attack a scout each, Jack attack the carrier with ChiChi, while we take both cruisers. That said I'm not so good at making plans either.
 
The basics of the fight boil down to not letting the cruisers fight the subs. Drawing the cruisers off the carrier to reduce her escorts to manageable numbers for the subs. Hoping to gank the carrier before the fighter swarm gets to refuel and rearm. And breaking the two cruisers and any scout foolhardy enough to get too close to us over our knee.
 
007 : Hot Blooded


It is amazing just how much more you could sense while on a tight beam feed from So... the sensors that she wielded had such power and range that you had clear resolution on the incoming sisters. Your sensors could only detect the presence of subliminal drives at full thrust, nothing more than the presence of enemy ships.

No wonder Big Sister ChiChi had time to hide in the sun while the sisters in your new fleet waited for you.

And yet... seeing the full deployment of the Shoryuu's escorts, her parasite crafts... it only excited you.

This would be your first time... it likely would hurt... but that was how things went, didn't it?

And yet... the fleet you had joined... their first instinct was to cut and run from an inferior force. Okay, it was inferior now that you were with them.

[Ciara - I don't think we should run.]

[ChiChi - .... you do understand that they have parity with us and they outgun us.]

[Ciara - Erm... no, they don't? At least not after I joined you girls.]

[Jack - You know what, the kid has a point. I'm kind of tired of being chased by those K'un's bitches.]

[Aoi - So, we're~]
[Aki - all in.]

With that, a plan was quickly hashed out by you and your big sisters...

Shoryuu preferred to stay behind while her parasite crafts raced ahead with the scouts, acting as the fleet's eyes, while the two light cruisers would stay and protect her until their prey was found.

Thus, all that was needed was to draw out the cruisers and take the Dragon out of action.

It didn't take much for the six more mobile sisters to flicker out of your detection with judicious use of slipstream diving inside the solar system. That done... Big Sister ChiChi charged straight at where Shoryuu was on an out bound course.

While you followed behind, undetected... hidden by the gravity wake of your much bigger Big Sister. Such was her pull that you found yourself not needing to use as much energy to insinuate forwards in her wake.

Which meant that the parasite crafts and the scouts soon spotted your Big Sister...

So's sensors detected movement from the two cruisers as they laid in an intercept course for your big sister. You could see the approach vectors of the scouts and parasite crafts... they were trying to net her in, to prevent an escape from the cruisers.

- - -
Dark Heavens | Space Ship Girls
007 : Hot Blooded

- - -​

Combat turn plan of action?
[] Write in?

Action Schedule
(6:30:45 PM) Biigoh: choose ChiChi, Ciara, Cruiser Twins, Scouts, Shoryuu, Subs
(6:30:46 PM) qqbot: Biigoh selects: ChiChi
(6:30:53 PM) qqbot: Biigoh selects: Subs
(6:31:13 PM) qqbot: Biigoh selects: Cruiser Twins
(6:31:23 PM) qqbot: Biigoh selects: shoryuu
(6:31:31 PM) qqbot: Biigoh selects: scouts

And Ciara goes last~
 
[X] Wait until the cruisers are fully committed to attacking Big Sis, then fire at them with both broadsides.
-[X] Defend Big Sis from the parasites and any missile salvos with your PD.
 
Munya.


[X]Plan: Setting the stage.
[X]Chi-Chi is to make full speed laterally away from the enemy forces on a vector that will keep her in the system.
[X]Subs delay. If a scout becomes separated 2 subs should ambush it before pulling back. Their main target will be to hit the Shoryuu in a hit and run when the escorts are far enough to not be able react.
[X]remain hidden behind Chi-chi's bulk until they enter extreme weapons range.
 
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Actually I think those plans are both compatible, what do you think of this?

[X]Chi-Chi is to make full speed laterally away from the enemy forces on a vector that will keep her in the system.
[X]Subs delay. If a scout becomes separated 2 subs should ambush it before pulling back. Their main target will be to hit the Shoryuu in a hit and run when the escorts are far enough to not be able react.
[X] Remain hidden behind Chi-chi's bulk until the cruisers are fully committed to attacking Big Sis, then fire at them with both broadsides.
-[X] Defend Big Sis from the parasites and any missile salvos with your PD after they know Ciara is there.

The defending Big Sis part would naturally come when the cruisers get close enough for us to ambush them, until which point we would remain hidden. Honestly Plan Redaeth feels incomplete since it has no mention of the subs or scouts, and while Fallenblades643 plan is good it doesn't make any mention of what Ciara does other than take shots from a large distance. Combining them makes it feel more complete to me, let me know if it messes something in your plans up. If not I'll just assume it is good and vote for both like that.
 

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