Turn 14 - Results, part 8
OurLadyOfWires
Uh-oh, better hide those FOALS!
- Joined
- Jan 7, 2024
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[X] plan DENY BALDOMARE TO CULT, SHE'S OURS! (conditional version) (and Windy instead of Rarity)
-[X] (Book) Forge 3 (30 bits)
-[X] (Moth Fruit) Give it to Baldomare If we reach Moth or Winter or Edge 4, eat it otherwise
-[X] (Rarity) Emissary: (Fleeting Opportunity) Dissociate from Loremaster's fame
-[X] (Jade Whistle) Research Selene (Knock 2)
-[X] (Baldomare) Secret Histories Influence
-[X] (Selene) In order: Winter > Moth > Edge if levels are the same, if one of these reaches lvl 4 go with that one.
-[X] Attention of the Laws: Grail, use on the first valid target of the following: Stormchaser, Fluttershy, Soft Sweeps
-[X] Hintseekers: Track down other members of the Expedition
-[X] (Fleeting Opportunity) Stormchaser
-[X] (Fleeting Opportunity) Fluttershy
-[X] (Fleeting Opportunity) Soft Sweeps
-[X] (Fleeting Opportunity) Windy Flakes (WRITE IN OBJECTIVE)
--[X] Subtly check Windy's opinions and loyalty to the cult in view of the current events.
-[X] Mansus exploration(7 exploration actions) (3 actions remaining)
--[X] Take actions in order, repeating failed actions until we succeed or run out of actions
--[X] If we acquire a Wound or a Malus, skip to the Blank Plains step
--[X] Search out a new location in the Shattered Stairs
--[X] Fully explore the new location
--[X] Seek out the next Door and study it
--[X] Cross the Door, but don't spend an action on the other side
--[X] Search for new locations in the Blank Plains until locations are exhausted
--[X] Search for new locations in the Woods until locations are exhausted
-[X] (Moth Fruit) Give it to Baldomare If we reach Moth or Winter or Edge 4, eat it otherwise
-[X] (Rarity) Emissary: (Fleeting Opportunity) Dissociate from Loremaster's fame
-[X] (Jade Whistle) Research Selene (Knock 2)
-[X] (Selene) In order: Winter > Moth > Edge if levels are the same, if one of these reaches lvl 4 go with that one.
-[X] Hintseekers: Track down other members of the Expedition
-[X] (Fleeting Opportunity) Fluttershy
-[X] (Fleeting Opportunity) Soft Sweeps
-[X] (Fleeting Opportunity) Windy Flakes (WRITE IN OBJECTIVE)
--[X] Subtly check Windy's opinions and loyalty to the cult in view of the current events.
-[X] Mansus exploration
--[X] Take actions in order, repeating failed actions until we succeed or run out of actions
--[X] If we acquire a Wound or a Malus, skip to the Blank Plains step
--[X] Fully explore the new location
--[X] Seek out the next Door and study it
--[X] Cross the Door, but don't spend an action on the other side
--[X] Search for new locations in the Blank Plains until locations are exhausted
--[X] Search for new locations in the Woods until locations are exhausted
- - -
You can't really avoid going to the Mansus. Not anymore, at least. Not as long as you still have to sleep.
Perhaps, not as long as you are still a pony.
And that is because you no longer dream like other ponies do. You no longer have dreams in the regular sense of the word. In fact, you wonder if you even have a Door in the Dreamlands, or if it somehow disappeared or was turned into one of the countless black trees that now dot the Woods.
But still, just because you go to the Mansus every time you dream, it doesn't mean that you must delve into it, right? After all, if you really wanted to, you could just wait it out in the Crossroads, wandering off the stony paths until you woke up. Or, if nothing else, you could simply make your way to the Woods and lose yourself, if only to make your time there go faster, right?
Right…?
…
Oh, who are you trying to fool. Of course you can't.
Sometimes, you think that climbing the Mansus is good, that it is necessary. That somepony else, who you can't trust, will do it if you are not willing to, and that climbing the Mansus is the only true way to, ultimately, protect your family. And perhaps even protect Equestria itself.
Other times, you just can't take it anymore, and you go through several days where you second-guess everything you have done so far, days that you outright hate yourself due to some of the things you have already done. And during those days, you will always swear off your forays into the Mansus, you will always tell yourself that you are done, and that you will never step hoof on the black soil of the Woods again.
But in the end you always, always, go back to exploring the Mansus again.
And you can see this whole cycle, this whole dance of love and hate, want and hesitation, for what it truly is.
This whole thing, you realize, is an addiction. The Glory is addicting. The thought of reaching it, or even getting one step closer to it, is an addiction that slowly crept up to you.
Perhaps this is what being Branded ultimately means, that you will no longer be able to not want the Glory until the day you die. And who knows, perhaps you will continue to desire Glory even after you are dead, perhaps some Branded continue their ascent even after they die, as blank ponies who somehow managed to avoid the Blank Plains.
You wouldn't know. After all, you are still alive, and from what Baldomare and the Master tells you, the Blank Plains might not exactly work like it used to.
But still, you are alive. You are still drawing breath.
So, you are still working to climb the Mansus, and reach ever higher.
And that is what you are doing tonight. That is what you are doing right now.
That is why you are back here, once again, standing before the Tribal Door and…
No, that's not right…
That is why you are here, once again, standing before what remains of the Tribal Door, and…
…
No… that is not right either.
Because nothing remains, of where once stood the Tribal Door.
You have read a long time ago, in an investigation novel, that criminals sometimes feel an urge to go back to the scene of their crimes. Especially when it is a particularly gruesome crime, like murder or something else. You have read that they feel something different, perhaps some kind of thrill or perhaps morbid curiosity, to revisit the place where they have performed their morbid acts.
You don't feel anything like that, thankfully. You don't feel any rush of adrenaline from being here again, no macabre thrill as you think back at what you have done, and most importantly you do not feel anything even approaching the desire to ever do something like this again.
The only thing you feel is disgust. Disgust and regret.
Because before you lies the result of your actions.
The only way you can truly describe it is like an open wound, a sickened gash covered in uneven stones instead of congealed blood, and marred with burnt stains and corroded holes like skin infected by a gruesome disease.
You have never really thought that the Mansus might be a living thing. You have never seen the House of the Sun as something that might be alive, or that might have a will of its own. It has its own Laws, for sure, and it might interact with its dwellers in mysterious ways, but you never really thought of it as something more than a thing. Like a road, or a river, or perhaps the wind that blows in a field.
But as you look upon the scenery before your very eyes, you can't help but think that… Even though the Mansus is made out of stone, you swear that you are somehow looking at a lesion, as if the Mansus itself was a great living thing and you could almost feel its tortured pulse, right under your hoofs.
…
You quicken your pace, as you step over the punished stone that covers the crooked, sick-looking path. There is nothing else you can do here, and you are not sure that you would be welcome to do something even if you could.
The path beyond the Tribal Door goes upwards, and the damage-marks of your own work slowly become less and less common as you reach higher and higher, until they are totally replaced with the more "regular" cracks that still come down from higher up. The same cracks that permeate most of the paths on the Shattered Stairways, and that you are sure will take you all the way to the very source of what damaged the Mansus so much.
Soon enough, the color of the path underneath your hoofs also return to the regular Mansus-blue that is prevalent in so many other places. And some time after that, the uneven hill-like path that you have been climbing finally gives way to proper stairs, damaged as they might be.
It still takes you a long while to reach the next level. But you can finally see that you are making progress. You can finally see that, indeed, you have crossed yet another Door, and that you are reaching a place that is even closer to the top of the House.
And, of course, closer to the Glory itself.
- - -
You remember the first time you reached the Blank Plains. You remember how you felt (after you woke up, of course) when you saw that endless stretch of grasslands, and how it both made and didn't make sense for all of that to be inside of the Mansus.
Following that, you remember how baffling it was to reach the Shattered Stairways, and how you spent the longest time trying to understand how exactly a place like that could even exist. After all, the Shattered Stairways are, quite literally, a maze of stairs, with paths that lead in every possible direction, sometimes even upside-down in relation to one another. And what is more, those paths sometimes lead to even more confusing places, such as the… as the desert where you met the Daughter-of-Axes.
Of course, you know that the Mansus is a dream, and that trying to make sense of those things is impossible at worst, and foolish at best. But for all that the Mansus is a dream, you also know the Mansus to be real, so a small part of you can't help but wonder how exactly it must work.
Still, you expected a similar experience when you reached the next level. You expected an equally astonishing sight, like the one you saw in the Blank Plains, or perhaps an utterly alien vista, like the confusing and puzzle box-like pathways of the Shattered Stairways.
You expected something like that, a humbling and intriguing location, thick with the influence of the Lores, bathed by the ever-closer light of the Glory.
What you certainly did not expect… was to find so much desolation.
This place, this level, was vast, before. You know it. You can see the hints and the remains of walks, by the sides of the path you now tread, that makes you believe that you would have been inside a corridor, long ago.
But you see no corridor, not anymore. You see no divergences in the path. To be honest, you almost don't see a path at all. The Mansus-stone stretches before you almost in a straight line, like a bridge that is about to collapse or a river that is about to dry up, and that path is barely wide enough for two ponies to be able to walk side by side.
You follow it, of course, because you understand this to be the way. You understand that this is the only way, the last way, that is left towards Glory. That all the other ways were broken and ruined, along with the Mansus, and that this one only remains because whatever struck the Mansus was not strong enough to destroy it in its entirety.
Still, you avoid looking down, as you tread the path. You avoid looking at what might happen if you were to trip and fall. Part of you wonders if that is even possible, but another part cautions you that you really don't want to know what "falling down" means when you are this high up in the Mansus.
And you see where the path is taking you far, far before you actually reach your destination.
The trail of Mansus-stone eventually widens. It widens into a… you are not entirely sure how to describe it.
You want to say that you are standing before a plain, but that is not entirely correct. You are in front a valley, but it feels wrong to describe a "depression" in the topographical sense when there isn't any land around it. It is hard to say that you are looking at a part of the terrain that is "lower" if there is no "higher" terrain around it.
The only way that you can truly describe it, the only way that it feels right to describe it, is for you to say that you are looking at a crater.
It is a crater surrounded by nothing. The Mansus-stone seems to have expanded around it, or perhaps resisted around it, only for the sake of not letting this thing fall even further down. It is a crater only in the sense that the Mansus-stone seems to be shaped around it, almost like a bowl, to stop what lies inside the crater from falling even further into the lower levels.
But still, you can say for sure that you are standing before a crater. You can say for sure that the path was meant to lead you here, and that there is no way further but through this place.
Because there is something inside the crater. Or rather, the thing that fell and created the crater is still here. It has been here ever since the Mansus broke.
At the very end of the path, and defining the boundaries of the crater, is a great castle. It is shaped like a castle, at least, or like a fortress, or perhaps like an entire city if all of its buildings were at the same time magnificent and mashed together to form a singular work of art.
You lack the words to properly describe it, but you are sure it exists. Perhaps if ponies practiced religion, then this structure would be shaped like a place of worship. Perhaps if the Hours were still active, then this structure would be the inspiration for the cathedrals that would be raised in their honor.
The structure is vast. It is indeed castle-sized, at the very least, and for all that you were able to see it for a while now, you are only noticing details about it as you get closer and closer.
This place, you can immediately see, is dedicated to the Lore of Grail. You can see it in its curved and elegant arches, in the glass murals that are still intact and visible from the outside, in the ever-so-slightly red tint that colors the whole structure.
You stop your approach, you stop moving towards it and stand still on the Mansus-path, once you realize that you can also feel that place, that you can sense its presence the closer you get to it. Because… as you look at that fallen fortress more closely, you can't help but think that the structure itself can feel you as well.
And that it is hungry, or perhaps thirsty, for you.
But regardless, you immediately understand that to be a dangerous place. The whole Mansus is dangerous, of course. But more than usual, you feel like you should not dare step into that place if you don't feel like you are adequately prepared.
You purse your lips at that, wondering what you should do next.
You won't be going in there. Not now. Not today. But you realize that you will have to do it eventually.
You can also clearly see that it is impossible to work your way around it. The whole structure is crashed on top of a "crater", but only in the loosest of senses. You understand that this thing probably fell down first, and that this whole level of the Mansus probably broke down later. But still, looking at it now, it is almost as if that Grail-castle fell into a mold or a surface that had been perfectly excavated to fit its shape, all the way down to how it is slightly tipped to the side..
And of course, you are not surprised to see that the Mansus-path leads directly to it, almost in an inviting way, even though its interior is dark and impenetrable and hot with perfumed humidity.
…
You are not ready for this. Not now, and not yet.
But you will return.
After all, you have no other choice. You must tread this path, and go through that great building, if you are to rise higher and higher.
This is the only path available to you, if you want to reach closer and closer to Glory.
You have located the Ruined Church, that great and terrible thing that quite clearly fell from a higher part of the Mansus, at the moment of its ruin.
The Ruined Church is a Mansus Expedition. Details of what that means have been added to your Planning Expeditions threadmark.
From this point onwards the Mansus is so broken that only a single path remains, and it will only take you up. However, here, the Ruined Church is blocking the path, or perhaps it is dangling from it like a great rock that is somehow perfectly balanced over a thin wire. Regardless, it is impossible to proceed without traversing the Ruined Church itself.
Even though you will be able to explore it more than once, you will only need to complete this Mansus Expedition once, in order to "map a safe way through it". Exploring places beyond the Ruined Church, after you have completed it once, will not entail any additional risks related to the Ruined Church itself.
This was a short exploration of "what awaited beyond the Tribal Door". No Mansus actions have been spent at this moment.
Remaining of Mansus actions to follow.