jelloloaf
Theoheretical
- Joined
- Aug 17, 2024
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Great update!
Also, minor typo I found:
Also, minor typo I found:
Probably should be 'tough'.
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Probably should be 'tough'.
let it be noted for posterity that Velvet is not on board with Shaper's shennaniganry
We can't be building anything on *this* or we're going to implode if and when we're forced into this state again.
It gets worse when you remember that Moth was the lore that Velvet demonstrated the most interest/affinity in the past(Copper recruited her talking about it).This gives powerful credence to the theory that the Moth Sacrament is based on Velvet's trauma/insecurity. Like, not in a flavor-text way, a "this is a foundational part of my identity" way. We can't be building anything on *this* or we're going to implode if and when we're forced into this state again.
She is not in denial, she knows who she is, that is why she hates herself. At most you can say that Velvet needs to learn to love herself.
Seems a lot of fearmongery to me.
Accepting ones self involves moving past her denial.
She is not in denial, she knows who she is, that is why she hates herself. At most you can say that Velvet needs to learn to love herself.
She is not in denial, she knows who she is, that is why she hates herself. At most you can say that Velvet needs to learn to love herself.
That is an ugly truth you have always denied, and that you attempted to bury underneath the love that others feel for you.
- Jade I think can either search for the Outsider or progress the Memory of Light (I don't have a strong opinion) Edit: no I actually do, she's probably stressed as hell, either give her time off or let her contemplate a merciful Light.
I kind of want Jade to scry for Windy so that we have a headstart on finding him, and then if he's with Copper, to either capture or kill him.Alright, I think that's everything, thoughts from the peanut gallery?
When someone says they are in denial, then state the reason and what they are denying are they really in denial or just pushing things forward no matter what? Even when she knows it, why would she be thinking about it all the time, when the distractions are so much more pleasant?Because saying she's not in denial when the sacrament directly says the exact opposite...
That's not very trustworthy of you.
He is not with Copper, Velvet made sure of it by scaring the fuck out of him at the TRIGGER EVENT.I kind of want Jade to scry for Windy so that we have a headstart on finding him, and then if he's with Copper, to either capture or kill him.
No, I don't plan on dividing our forces or attention this upcoming turn, I fully intend on eliminating Copper. It's more that we get a headstart on finding Windy to deal with him on Turn 21 to avert a Wolf-flavored Catastrophe.He is not with Cooper, Velvet made sure of it by scaring the fuck out of him at the TRIGGER EVENT.
He most likely is working on his project, now tainted by the Wolf. Still dangerous, but Copper comes first, dividing... (cont.)
well, of course Moth Sacrament is just meant to buy time. It's a "in case of emergency, break a confidant" button, basicallyHere's what I'm thinking.
The current talk about the Moth Sacrament is driven by the Celestia-learning-the-Lores situation, and the fact that when her Lantern equals or exceeds our Moth she will see us. So we need more Moth right?
Well that's not going to solve our problem. Yeah we could get to Moth 5, but then Celestia's achieving her own Sacrament and so we've got to keep running. Level 7 is the limit, and she can still achieve a 7th level in Lantern to see through even that dappled shadow. Getting levels in Moth just to stay away from Celestia is the very definition of "playing to not lose instead of playing to win". Celestia is still Celestia and still grappling with Daybreaker no matter if we're Moth 4 or 7, it's entirely possible that she could be triggered by some other factor (such as our Brand!) or even by someone's random dumbass roll firing off where it shouldn't.
Looking at you Luna...
"Winning" in this case is defined to me as removing Celestia as a danger to us rather than punting the can down the road hoping that we can keep the Moth/Lantern race going until we hit Glory. As to how we'd remove the danger, I'm confident that Bird has at least conceptualized a method, and more than likely has put the first string within reach.
Luna, and Cadance, will be the one to properly settle this, with our backing. She's training right now, once she's done with that one would assume she'll begin work on finding a way to save Celestia (I note the [Diligent] trait making her training inevitable in the event of us faffing around) and I think she'll probably request supplies/time/help with her efforts.
That would be how we win the Celestia "conflict", by making sure Celestia isn't a threat to us by enabling Luna to defuse her.
In the meantime the Moth Sacrament may indeed be useful, but I don't consider it so overridingly necessary that we have to solve the problem like we did the Tribal Door, with the most expedient solution possible. We have a Mareinette, sending her out into the world to find somepony we'd consider acceptable and even Ideal for the Sacrament will not beggar us, will possibly entertain her, and will avoid burning a contact that can actually do something useful for us.
not particularly close friends though.I'm starting to wonder why everyone thinks the rest of the Elements don't talk to each other anymore when it is just Twilight that shut herself in her house. That is without even mentioning how Applejack, Rainbow, Pinkie, Rarity and Fluttershy knew each other for years before Twilight arrived in Ponyville. They may not be heroes, but they are still friends.
Not really? Arguably Moth and SH are more or less equally close (Moth: 1 action or at most 2 to bring someone to good friend, than one action for the Sacrament itself. SH: 2 actions + Baldomare Influence. Knock: PROBABLY 3 actions, but it might be more or less), and even Knock is not necessarily more far away, it's just that we don't know how long it will take. My guess is 3 actions, maybe 2 if we get lucky and 4 if we're unlucky, and an SH influence is likely to help as the errand is supposedly to "find something" (probably the Frangiclave, but maybe Axe wants something else from in there).The bigger issue with the Moth Sacrament is that the SH Sacrament is closer to completion and the Knock Sacrament is far more urgent.
Actually, let me go one by one.We have multiple sacraments that are one simple action away if it's just power and options we need, I find it funny that getting the Moth Sacrament is treated like a hurry-up emergency and yet the Secret Histories Sacrament that we could have had turns ago but for a quick hike with Baldomare is consistently deprioritized. Admittedly this whole "nearly dying" thing has thrown a wrench in the plans for the Knock Sacrament, and the Edge/Lantern Sacraments are well into the planning phase, but still.
AotL doesn't apply, otherwise I agree.Our own SH Sacrament is but two actions away and is much cooler. Just slap an SH Influence and some AotLs on us to go to town.
we already visited the "oriflamme equivalent" I think, it's where Uncle Steppes bought us the Lantern 6 book in the SH100 roll update.If we get (and keep) more confidantes we can open more lines of attack/action on expeditions and directly increase the effectiveness of our Names. For example, sweeping up local basic expedition sites using Cheerilee and/or Applejack as the leaders and an appropriate Name or Luna as backup. That's more books, more artifacts, more reagents that we don't have to craft, and whatever else (such as a hidden ritual site perforce?) we can dig out. Heck, maybe we should consider having Baldomare or Jade check to see if there's an Oriflamme's equivalent we could be selling reagents to for cash.
this is true. IF this turn we end up making significant progress and get more confidants, then raising the library so they can become useful on their own MIGHT be worth considering.On the contrary, I'm aiming for at least two Much-More-Than-Level-Zero confidantes. It never came up since we power-leveled Rarity, but our Library Mechanic is tailored to rapidly leveling groups of confidantes without our personal attention.
The more books we stuff in there the better the effect, if we end up reading that level 5 Knock book for example I'm pretty sure our library will be able to get someone clear to Knock 3 without us having to raise a hoof. This thing is an incredible asset that we've simply never used because we don't recruit people.
makes sense.We even had it written:
So if an opportunity comes to save Celestia and maybe get her horn back, she is very likely to take it. And of course there is that nice bonus of a foundation for the Harmony Victory(just in case).
And with Daybreaker gone Celestia will be far more forgiving when certain truths come to light, removing our main time bomb and giving us some peace to deal with the other problems.
We COULD have tried to scry for Master with Baldomare, or even just for Starry and ask her.Reading the quest's story, the Master's actions clearly demonstrated it to be too powerful to contest or even perceive even for the four alicorns, and just plain impossible for mortals. So the players defaulted to 'grin and bear' attitude towards Master's activities. It was the reasonable and practical course of action.
The Master was Moth 7 and lived to regret it, they were so spooky that the early questers refused to engage and discover or work with the character behind the theatrics.
Which we now know was an eldritch tree/wood spirit that was painfully young by the standards of the Names and spent it's life in solitude aside from stories heard in passing from Names and the creatures that inhabited it.
Edit: in other words we murdered the fuck out of a chunni tree that was doing its best impression of a dreadfully imposing Master of the Lores because the pony best suited to teach it what ethics are bought its Grogar impression. We killed Pinocchio, we set Pinocchio on Wolf-sent super-fire.
the fact we didn't do that great of a job with the manuscripts also was a factor. Though the Master was arguably too impatient.I have my doubts that things would have turned out any better if we didn't give them Baldomare. Because then, the changelings would still have their perfect disguises, Chrysalis would still be running around as Luna (and had accurate suspicions of where the cult was headquartered), and there's a very real possibility that we would have ended up on the hostile end of both the cult and the changelings at full strength. Which strikes me as... not a great situation to be in.
What pushed the Master toward dousing the lights wasn't about us giving them Baldomare. It was about the cult's (read: Velvet Cover's) lack of dedicated progress toward any of the other win conditions.
Like, for the Hours' sake, the Tower (the suspected way to the Moon) was in the Blank Plains this whole time, the second-lowest area of the Mansus. And yet we didn't find out until Turn 13, even though we had access to the Blank Plains since Turn 5.
Silky's second-favourite stuffed animal lays beside you, because she didn't want you to be alone even after you finally convinced Softy to drag her to school.
You've felt this power before, but it feels different now. You're in the eye of the hurricane, not its periphery. It's more intense than before, even if you're not buffeted the same way. It's more concentrated, more focused.
You are loved. You are loved. You are loved.
VELVET, YOU PROMISED!
it might be good for her HEART though!Poor Cadance, really. All this love's-chosen-facing-a-brush-with-death cannot be good for her heart.
The Grave on the Hill is quite a bit farther away than that, methinks.Mareinette fed us the remains of the ponies didn't she... And the Grave on the Hill is in that hill isn't it? At least the monster helped.
- Talks about regretting not progressing Baldomare's social barAnd of course the Baldomare free action, the level six book from the expedition if successful, one of our level five books otherwise. I personally choose the Moth book, because I'm petty like that.
- Talks about regretting not progressing Baldomare's social bar
- In the very same post mentions intentionally not giving her the Level 6 book
Well which is it? Do you want to progress her friendship quest or not?
Ah, my bad. I seem to have skipped over a part of the sentence.?
How do you mean? I said to give her the level six book if the expedition is successful, if not give her one of the level five books instead of letting her just vanish in a puff of wasted opportunities. In fact, I'm inclined to just write "Baldomare's choice of level five book if the level six book is not available".
I rather we have her craft for wrong keys this turn. Even if we know there are no rituals incoming, we can't know whether there will be summons sent after us and as we don't know what defenses Copper's base has or what are Neighea's stats, we should get the keys just in case Axe becomes unavailable for whatever reason (which is very unlikely but rng can be a bitch). We can get the lore lesson next turn without it changing anything but if we need the keys for whatever reason we would regret not crafting them.we need a Knock-scrap for to take a crack at the Knock Sacrament
Selene:
-Lores: [MOTH 3] [WINTER 3] [EDGE 3] [KNOCK 3]
-Info: Selene is your daughter, and you will brook no argument that claims the contrary. She may be Princess Luna, put to sleep due to powers beyond your comprehension. She may have been entrusted to you by her parents, somehow, rather than born from your own blood. But all that matters to you is that she is one of your fillies, and you have helped her grown every step of the way. The only issue you have with this whole situation is that, to this day, she has not yet called you "mother".
Biedde: An old soldier, still guarding his post within the Mansus. You might get to know him better if you ever summon him.
I think we should do Forge's Redemption this turn, if we won't have permanent guard from constables.
As a reminder, it has a 100 Forge DC and we take a wound if we fail. While Mareinette could potentially do the ritual, it will kill us if she fails and we will never get Velvet's backstory if she succeeds (Velvet has to do it herself for us to see it)I think we should do Forge's Redemption this turn, if we won't have permanent guard from constables. Then investigate Copper with detectives and have constables raid the changeling hive. We can take the loyalty hit, just like with Selene, tell them in nicer words to be proactive rather than reactive.
It is pure and plain charity. Succor and salvation, comfort and reprieve. A solution to all of your pains and problems, and then some more
Wow! Thank you Mareinette! I trust you immediately and we should be deeply grateful for your friendship!And even though you have not yet befriended any Names, there is one among their number who is interested in you out of her own volition.
There hasn't been much discussion on which to pick so far, so I figured I'd throw my opinion into the ring.[] A loose security detail, on her discretion.
-Constable's "Guard" option will be permanently increased to a total of 6 Constables.
-However, they will ONLY act if the Constables are ordered to "Guard" you a certain turn.
[]A tighter security detail, at all times.
-Your house (but not your person) will be permanently (automatically) guarded by 2 Constables.
-Ordering the Constables to "Guard" will add an additional 4 Constables for that turn (to a total of 6).
-HOWEVER. The constant presence of Bureau security means additional scrutiny on your personal life. Meaning that:
--Velvet Covers is skilled enough to act without raising additional suspicion. Actions YOU perform, such as rituals, will not cause any more suspicion than they normally would (although if you commit a big blunder, your security guards might hear from the household gossip).
--But actions that happen TO you (caused by external actors) will cause more suspicion, as your security will notice them, and cause the information to eventually "bleed" into the Bureau.
We were hesitant to do it before when we were at Forge 3 and access to reagents. Rarity only has Forge 1, and we can't make any reagents right now. It would be insanely risky do have her do it. Better to wait until next turn when we're at (presumably) full health again.I imagined we have Rarity cast it + reagent, but I suppose it would still be too risky.
Confronting past without lores would be thematic, but practically it will have to wait a turn or two.
bloody badge? fitting.You think you coughed blood onto your badge, before giving it to Soft. And that you maybe ordered her to fly to the Bureau and do… something.
Because you feel so… you feel so small. You feel so weak. You feel so pathetic right now.
You can't hide from this pain. You can't rationalize it. You can't change it or fight it or accept it. You can barely march through it as it is, and you certainly can't… you can't…
… you can't even remember the colors anymore. You can't remember ANYTHING.
Or rather, you can only remember one color… you are stuck inside your mind, and there is only one other part of you here with you.
...I suppose it was too much to hope the color was Heart's?You can only remember one color.
And it is the worst possible color to be alone with.
...a bit?
the core of the Moth "you hate yourself" intro to the Sacrament blurb...You tell yourself you are using the Lores to build yourself up. But in truth, you are burying your true self under them, aren't you?
Not this…
Although… it is actually better that you bury yourself, isn't it? After all, you are such an ugly little creature, deep down… A crippled wife to an unsatisfied husband. A smothering mother to a suffocated daughter.
Don't… don't bring them into this… please don't…
we had VERY GOOD REASONS for going about it as we did! In hindsight Celestia would have likely used the mirror on Selene! It would have been merciless and NOT what she needed!And then there is the other one. Because you might tell yourself that you raised her, but oh no… that is not the right word, is it? You did not raise her. You groomed her. You molded her fragile, broken mind into something useful to you, and then you told yourself that she forgave you out of love. Your own little moon, who you stole away, and damn the world and the sun.
...But deep down, your greatest sin will always be the one that came from your own flesh. Because you hate her, don't you? Or maybe you love the idea of her so much, that you hate what she is becoming. You don't really want her to grow up, do you? Oh no, you are terrified of it. You would cut off her wings and keep her in a cage if you knew of a painless way to do it and-
"SHUT. UP."
..."M-M… mom…?"
"Mrs. Velvet we j-just-…"
"… Silky, come with me. Now."
In fact, you can't even recognize them.
The inconsolable filly, who is looking at you with a face full of grief as she cries.
The serious-looking filly, who is dragging the other one away with a furious expression.
And the larger one, the pegasus, who just looks confused and scared.
You… you look at them and…
And you have no idea of who they are.
...damn. That's so BAD...You just don't know. It hurts too much to even remember that. Your mind, your very brain, is quite literally too damaged to recognize them. That is if you ever met them at all.
And frankly, you don't care about who they are.
You barely have enough energy to turn around and…
… and start sobbing.
Because you are alone.
And it hurts.
And you hate this.
...this is NOT how I hoped the bindings renewal was going to go...Something crawls towards the outer side of your closed window.
This is potentially worrying... hopefully she won't get Velvet addicted on herself or something."[GRAIL]?"
It is not a deal.
It is not a price.
It isn't even an exchange of favors.
It is pure and plain charity. Succor and salvation, comfort and reprieve. A solution to all of your pains and problems, and then some more.
It will demand some of your time of course, but right now you have nothing but time.
It will require her to step but a hoof inside your room, but she swears not to overstay beyond what is necessary. And only out of sheer necessity, of course.
And she will do it completely for free, no strings attached and no repayment needed.
Because are you not associates? Are you not… friends?
She offers all of that, in a single word.
And to your pained, beaten, and crying self, there is no other option.
"Yes…" you say. "Please… yes…"
And then, something fills you. Something fills your mouth and throat and lung and soul. Something swarms over you, and floods your heart like a fountain of nectar.
Your heart begins to beat again, all on its own. Your blood begins to sing through your veins, rather than drag itself through your meat.
And within the limited labyrinth that are your broken memories, this is the first time you remember not feeling pain.
Under normal circumstances, your broken body would have taken an entire week to even start healing itself.
If you were acting under only your own power, your broken body would re-knit itself at a snail's pace. And it could have taken you an entire month for your damaged brain to re-connect itself enough for you to be able to form a string of ideas.
And throughout all of that, you would have been forbidden from doing anything else. You would have been forbidden from sleeping, or speaking, or even thinking. Lest you accidentally stopped running your blood through your veins, and your body finally failed.
But with this?
With this sudden, strong and lush thing beating inside your chest.
With this, you can finally sleep. You can finally let go.
As you close your eyes, sweet, soft and quiet oblivion takes over your body.
And you finally begin to do something that approaches getting better.
you're telling me she wasn't at the family day?! They should recognize her just from that!However, the one item she was carrying with her, worn around her trembling neck and covered in dry blood, turned her from an unwelcome guest to somepony who was immediately rushed to the doors of the Lunar Bureau.
That's an incredible achievement for a place that is NOT in Canterlot, @OurLadyOfWires !Seventeen hours have passed since then. And right now, the Velvet estate in quiet Ponyville is perhaps the second safest place in all of Canterlot.
Because this isn't right. This isn't fair. They have an entire Bureau of guards and soldiers, of ponies with cutie marks dedicated to protecting others, and the one pony who gets hurt is the thin, fragile, and delicate mare who was practically drafted into the job.
oh, she's already here!Iron Button is asking, of course, about the pink-and-gold carriage that is parked by the front door of the central mansion.
"Ma'am, once again thank you for your time. Now, this is very important. If you could please tell my superior here everything you told me, that would be much appreciated," he says, encouraging the mare to speak up.
The two stallions patiently wait as the mare gathers her courage. And they understand her hesitation, of course. It must be intimidating for her to be in a situation like this.
But eventually-
"[GRAIL]!"
-she speaks.
"I immediately trust you, and I believe everything you just said," the Deputy says, to which Iron Button nods in agreement.
a large...?As the hours pass, and a multitude of cutie-marked ponies work their craft, a large is slowly pieced together.
technically 4, actually. but good work!The official story that will be released is that there was only one attacker. But they found enough evidence, such as trails and strands of fur, suggesting there were certainly two attackers, and perhaps three of them.
Mareinette: GRAIL! (Waste not, wantAnd yet, they have not yet found a single drop of blood. Anywhere.
foolish of them, really.Furthermore, the idea that the attackers fled… it also doesn't make sense. Reproach has already been in several fights in his life, with crooks and lowlifes. And he realizes there comes a point where they just fight to the death, or until you subdue and shackle them. He knows that there comes a point when both sides know the other is not going to back down, when the decision between "fight or flight" is bent towards fighting, and the idea of escape is completely forgotten by the brain.
And to be honest? The way Reproach saw things…? At the end of the day, he thought the Commissioner did Equestria a favor. He honestly thought that, and he was sure several ponies in the Bureau would agree with him, even if they never admitted it.
Because in the end, what happened there was just a mare defending herself, from a bunch of crooks who tried to kill her in her own house. She did nothing less than defend her family.
And given how many of them lost somepony in the Catastrophe… he knows plenty of ponies who wish they could have said they did the same. He knows too many ponies who wish they could have stood their ground, and defended their house from the monsters. Even if those monsters were ponies.
So, he wouldn't spare them any sympathy. They were just evidence, to be dissected, analyzed, and then used to track the next crook.
"… total of four stallions, three earth ponies and one unicorn. Three were covered by dozens of lacerations, which appear to have been caused by tiny, thorn objects. Consistent with the report that "ice magic" was used, as the penetrating needles could have been icicles. Last subject was killed by a single piercing strike to the chest, which impaled the heart. A request has been sent for the measures of the Commissioner's horn, to compare with the dimensions of the chest-hole. Interestingly, all bodies were completely devoid of blood, for reasons unknown. Magic is suspected, but simple freezing would not have accomplished that. Furthermore, a total of five legs, two intestines and one liver were missing. Given how all the bodies were found dismembered and scattered in a wooded area, and had to be pieced back together, it is possible that those organs and members were simply not recovered by field agents. Suspicions that all bodies were swallowed, chewed, and later spit out were easily dismissed by a reliable source. All cutie marks were relayed to the criminal database department for comparison with that of known criminals and…"
-Excerpt from autopsy report of four "John Colts" found near the Velvet Estate.
Despite what is written here, you are not "forced" to act upon any of this information. However, these notes should be considered carefully:
-Selene insists that you order her to "Guard" this turn, with one of her actions.
-The Constables of the Lunar Bureau insist that you order them to "Guard" you this turn.
-The Investigators can follow the trail of your attackers in a specially-tailored investigation.
-Your family is extremely worried about you, and about their safety.
-No enemy rituals are forthcoming. And no Fleeting Opportunities will be made available during Velvet's Phase.
oh, that's a decent number to play with!Current bits: 281
(You have gained 160 from your monthly salary, and 45 from Rarity's dividends)
...I have no idea, honestly."The Commissioner eventually agreed to…"
[You MUST pick one of the following two options]
[] A loose security detail, on her discretion.
-Constable's "Guard" option will be permanently increased to a total of 6 Constables.
-However, they will ONLY act if the Constables are ordered to "Guard" you a certain turn.
[]A tighter security detail, at all times.
-Your house (but not your person) will be permanently (automatically) guarded by 2 Constables.
-Ordering the Constables to "Guard" will add an additional 4 Constables for that turn (to a total of 6).
-HOWEVER. The constant presence of Bureau security means additional scrutiny on your personal life. Meaning that:
--Velvet Covers is skilled enough to act without raising additional suspicion. Actions YOU perform, such as rituals, will not cause any more suspicion than they normally would (although if you commit a big blunder, your security guards might hear from the household gossip).
--But actions that happen TO you (caused by external actors) will cause more suspicion, as your security will notice them, and cause the information to eventually "bleed" into the Bureau.
we can do it with the cult if we deal with them first.-Velvet Covers MAY "plant evidence" in advance, in an already-explored expedition site or somewhere you direct the Bureau to go. Consult with QM for details, to write-in a Velvet action aimed at that.
Can Rarity afford to take a commission this turn @OurLadyOfWires ?Rarity (3 health, GRAIL 3, FORGE 1)
-[] [RARITY] Focus on her work. (Guarantees she will "succeed" on her career roll)
-[] [RARITY] Take a commission. (Gain at least 100 bits immediately, will "fail" her career roll)
-[] [RARITY] Focus on her studies, and learn more of the Lores.(SECRET LIBRARY INSUFFICIENTLY LEVELED)
-[] [RARITY] Something else? (WRITE IN)
mh... Maybe we should ask her to go and check Copper's dreams? It's a valuable source of intel.-[] [SELENE] You need her to talk to somepony about… (WRITE IN whose dreams she will enter, and what you want her to talk about with them, or if you just want her to spy on them)
We might want to do this, especially if we're acting against Copper.--[] You might need a place to… "store" your enemies. Alive. Dig a small prison under her house.
that admittedly put things into perspective.It is not that you nearly died. You did die. And the final ace up your sleeve is not the true immortality of a Long, but the parlor trick of a desperate mortal.
...well, we ARE trying to work on that! We'd have given the lvl 6 book to Baldomare right this turn, and hopefully found the Frangiclave the next one!If you wish some other Name had stepped in, maybe you should have befriended them by now. If not, or if you like Mareinette, then this is probably fortunate. Still, this is neither a reprimand nor a praise, just my own thoughts on this.
the way I understand it she's probably payed based on the results of her previous fashion season, or a more generic "state of career" secret stat maybe. In any case she only suffers a serious downgrade in her career if she fails ALL career rolls in a full season (3 turns) I think.More reasons to get Baldomare's books and DoA's key!
Edit: Also, I have to say, 45 bits is a lot more than I was expecting to get from Rarity considering her career roll auto-failed last turn due to the commission. Not gonna complain though, more bits are always welcome!
and maybe introduce the lores through their library AFTER removing our manuscripts (and maybe the Lantern book, because, you know, Celestia. Did we ever share the lvl 6 book with the cult?)I think the general idea, last I checked, was that we take out Copper via Name squad and use the Bureau to clean up the lesser cultists?
Nope. We only ever read it after we left, so they shouldn't have any Lantern manuscripts at all. Unless Copper found another source, I guess.and maybe introduce the lores through their library AFTER removing our manuscripts (and maybe the Lantern book, because, you know, Celestia. Did we ever share the lvl 6 book with the cult?)
Doesn't matter. Unless Jade is busy doing something Jade-specific (i.e. the Memory of Light), Bird is going to be the one deciding which of our Lantern followers does the Copper RotT. And Jade may or may not be doing something Jade-specific; obviously, unless their opinion has changed recently, DO will probably want Jade to do Memory of Light, but we could also put in another RotT to look for Windy, or put in a(nother) Outsider search die into the pool.2) Does Baldomare need to scry Copper? As opposed to Jade? She can guarantee we find the Outsider this turn. What I'd really love is some conditional mess based on how Jade's scry goes... @OurLadyOfWires I'm guessing that would wind up a complex enough plan that you'd rather not see it?
It does matter when planning, because it makes a big difference to how many Outsider Search actions we need!Doesn't matter. Unless Jade is busy doing something Jade-specific (i.e. the Memory of Light), Bird is going to be the one deciding which of our Lantern followers does the Copper RotT. And Jade may or may not be doing something Jade-specific; obviously, unless their opinion has changed recently, DO will probably want Jade to do Memory of Light, but we could also put in another RotT to look for Windy, or put in a(nother) Outsider search die into the pool.
If Bird assigns Baldomare to the Outsider search and she rolls 200+ by herself, I imagine he'd probably reopen a vote about what to do with the extra AP (if we assigned multiple AP to it). It wouldn't necessarily help with the planning part, but at least AP wouldn't be going to waste.It does matter when planning, because it makes a big difference to how many Outsider Search actions we need!