On Worldbuilding: Thoughts on Remnant's Army Forces
AndrewJTalon
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Here is a link to Battle Order, which defines the make up of a standard US Army Rifle Company. It is Light Infantry, basically the standard for a simple modern military unit:
5 Officers and 129 Enlisted + 8 Attached, with a Humvee and a truck as vehicles. It isn't very mobile, but it's cheap and highly deployable.
Armed with Dust-based weapons, such a unit could deal fairly effectively with a lot of Grimm in cover or from fortifications.
However, even this unit is more expensive and less effective than a four-person team of Hunters with training and their Aura unlocked. So you can see why Huntsmen would become preferred to a full-blown military for exterminating Grimm. The switch to the Huntsman System makes sense if the intention is to keep Kingdoms safe from Grimm while neutering their ability to make war on each other.
Unfortunately, the reality of the situation isn't that cut and dry.
Only so many people can become Huntsmen, and they cannot be everywhere. It is extremely difficult to train enough Huntsmen to replace a military, and they take longer to cultivate. And local militias are insufficient for many Grimm threats. As a result, you do need a military for certain threats and problems. In particular, it deals with human/Faunus foes, natural disasters, and so on. The military's logistics is both a strength and weakness: They can move more men and material than Huntsmen can, but Huntsmen have a FAR smaller logistic footprint and can operate without as much support. Yet both can be a weakness as well as a strength.
As a result, the military functions as a shield, while the Huntsmen function as a sword-The military is more focused on combat solutions with a defensive focus, while the Huntsmen, by their very nature, are far more offensive focused.
Atlas is the exception to a lot of this because they field extremely advanced equipment that can indeed match up to Huntsmen (and they're cheating with their Relic). They also have the smallest Kingdom in terms of territory. Their military can afford to be both sword and shield.
Militias and Huntsmen need to be regulated, though, just like the military. A Huntsmen Guild or Department needs to be around to help with this and provide oversight for their members, and militias need to meet requirements to not become a bunch of bandits.
What are your thoughts?
5 Officers and 129 Enlisted + 8 Attached, with a Humvee and a truck as vehicles. It isn't very mobile, but it's cheap and highly deployable.
Armed with Dust-based weapons, such a unit could deal fairly effectively with a lot of Grimm in cover or from fortifications.
However, even this unit is more expensive and less effective than a four-person team of Hunters with training and their Aura unlocked. So you can see why Huntsmen would become preferred to a full-blown military for exterminating Grimm. The switch to the Huntsman System makes sense if the intention is to keep Kingdoms safe from Grimm while neutering their ability to make war on each other.
Unfortunately, the reality of the situation isn't that cut and dry.
Only so many people can become Huntsmen, and they cannot be everywhere. It is extremely difficult to train enough Huntsmen to replace a military, and they take longer to cultivate. And local militias are insufficient for many Grimm threats. As a result, you do need a military for certain threats and problems. In particular, it deals with human/Faunus foes, natural disasters, and so on. The military's logistics is both a strength and weakness: They can move more men and material than Huntsmen can, but Huntsmen have a FAR smaller logistic footprint and can operate without as much support. Yet both can be a weakness as well as a strength.
As a result, the military functions as a shield, while the Huntsmen function as a sword-The military is more focused on combat solutions with a defensive focus, while the Huntsmen, by their very nature, are far more offensive focused.
Atlas is the exception to a lot of this because they field extremely advanced equipment that can indeed match up to Huntsmen (and they're cheating with their Relic). They also have the smallest Kingdom in terms of territory. Their military can afford to be both sword and shield.
Militias and Huntsmen need to be regulated, though, just like the military. A Huntsmen Guild or Department needs to be around to help with this and provide oversight for their members, and militias need to meet requirements to not become a bunch of bandits.
What are your thoughts?