Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
No. You need to decide if the damage happens every minute, action or Tick.BFldyq said:
No, I meant that if the damager is per tick, we add 28 to the components total, right?Alexander said:No. You need to decide if the damage happens every minute, action or Tick.
You add 16 Components for every Tick.BFldyq said:No, I meant that if the damager is per tick, we add 28 to the components total, right?
Okay then, I'll fix up me spells.Alexander said:
And Exalted Sorcery has something similar known as Rain of Doom.BFldyq said:No, I meant that if the damager is per tick, we add 28 to the components total, right?
Also, a new spell:
Devil Magic
[The End] Range: Anywhere on Earth (50). Duration: 10 minutes (6). Area: 1228 km radius sphere (350). Energy: Fire, Lightning and Acid (3). Damage: 200 Lethal (600). Meta-spell: Damage per tick, Antimagic (9612) Components: 10621. Rank 213 spell. Full-round
Description: Creates a storm of burning, electrified acid that scours the target area clean, with every second within the afflicted area dealing damage to the unfortunates caught inside. Thanks to the Antimagic effect laced within, escape is near-impossible.
Not sure about the Area cost. Went with what seemed right.
As should be obvious, this is a nation-killer.
That's what inspired it, actually. Though notice the radius: 1228 km. Covering 4000 km, on foot, in a single hour is hard, even for the Exalted. Also, sunsets are shorter on Earth.kinglugia said:And Exalted Sorcery has something similar known as Rain of Doom.
But you wrote them as cumulative, so does that mean that if I make a spell that deals damage per tick for two ticks, then I have to put 16+32 or 16+16 Component cost?Alexander said:
Think it's that second one.kinglugia said:But you wrote them as cumulative, so does that mean that if I make a spell that deals damage per tick for two ticks, then I have to put 16+32 or 16+16 Component cost?
Now this is valid. Since there are people capable of Mass Destruction in DxD, I don't see why not.BFldyq said:
...We be Simurgh now.
Exalted Singing Voice(tm) is missing 8)kinglugia said:
Alexander said:even such distasteful liquids as gasoline, blood, pine-scented disinfectant or diet cola.
Of course. Not now but I will.nightblade said:Can you make a list of all the knacks we can get on the front page or something alex?
Alexander said:Dragon Essence Domination
Repurchase: 9 Xp
Knack Slots: 4
List of new Knacks:
Welsh Dragon's Blessing
Cost: 1m
Duration: Instant
Prerequisites: Essence 4
Those that confide in the Welsh Dragon never suffer from hunger. The character can spend 1 mote to permanently double a single characteristic of a common object, like the size of an apple or the amount of sugar in a fruit's juice. The size cannot be bigger than the character's own size.
Refined Palate
Duration: Permanent
Prerequisites: Perception 4
The character has exceptionally precise senses of taste and smell (as the latter enhances the former). With a faint sniff or a tentative taste he can figure out what ingredients compose a certain concoction, and in what proportions. He can also sniff out drugs or poisons that have been added to what he is about to wolf down, as well as detect airborne toxins by the way they make the air taste. This Knack doesnt tell the character what an ingredient is if he isnt already familiar with it: he would realize that whats making his iced tea sweet isnt sugar, for instance, but he wouldnt know if it was Equal or Splenda if hed never had either artificial sweetener before. Instead, the Knack registers each component separately and provides an indication whether such components would be dangerous to consume. The character also remembers the taste and smell of various ingredients he experiences so she can recognize and identify them if hes exposed to them again.
Draconic Rampage
Cost: 1m
Duration: One Action
Prerequisites: Essence 4, Strength 4
When a Dragon with this Knack wants to break something, that thing is not long for this world. This Knack enhance the "Claws" Mutation when the character attempts to destroy an inanimate object. If the target object is not under his controlsuch as a weapon or armor that someone else happens to be usingits Hardness and soak is considered to be halved when the character attempts to break it. If the target object is freestanding or under the character's control, the object's Hardness and soak is considered to be 0 against the character's attack.
Mighty Heave
Cost: 4m
Duration: Permanent
Prerequisites: "Hurl to the Horizon", Strength 5
This Knack automatically triples the distance the character can throw a heavy object as a feat of strength. That tripling comes after the doubling provided by the prerequisite Knack. Mighty Heave does not affect the distance the character can throw a normal-sized object, but it does intensify the damage such an object can cause. Thrown weapons or other thrown items that would normally cause bashing damage (a coconut, for example) inflict lethal damage and take on the Piercing quality instead when the character uses Mighty Heave. Items that would normally cause lethal damage still cause only lethal damage, but they ignore armor when the character uses Mighty Heave. This Knack can only be purchased two times.
Shock Wave
Cost: 3m
Duration: Instant
Prerequisites: Strength 5
Dragons are so strong that they can direct their incredible power through the ground or floor to affect enemies at range. Doing so takes two separate forms.
-First, the character can stomp or strike the ground with his fists or a weapon, which sends a shock wave outward from him along the ground across an area with a radius equal to (Strength+Athletics) in yards. Potential victimsfriend and foe alikecompare their Dodge DV to the character's (Strength+Athletics)/2, rounded up. If their DV overcomes it, they manage to jump and let the shock wave pass beneath them. If their DV isn't high enough, they immediately suffer knockdown as well as an amount of bashing damage equal to however many points their DV couldn't cancel out. If his allies know the character is about to use this Knackif his using it is part of a coordinated assault, for instancethey can jump out of the way preemptively without having to rely on their DVs. This attack inflicts no damage on the floor or the ground the Scion strikes. All the energy is expended into the shock wave.
-The second form this power takes is more selective and deliberate. As with the first form, the character strikes the ground and sends a shock wave along the surface out to a distance equal to his (Strength+Athletics) in yards. This time, though, his player targets a single opponent. Compare that opponent's Dodge DV to the character's (Dexterity+Athletics): if his Dv isn't high enough to get him out of the way of the attack, the character makes a (Strength+Athletics) roll. The damage this attack inflicts is 1 Bashing damage for success, but it has one other effect that renders the victim almost helpless for a moment afterward. Any successes on the roll that exceed the victim's soak not only inflict damage but also hurl the victim straight up in the air (one yard per unsoaked damage). The victim's rise and fall takes six ticks, during which his DVs are considered to be halved. He can make ranged attacks at a -5 penalty, but he can't move or jump or do much of anything until he lands again. In fact, if the character's s attack sends him high enough in the air, the victim might take damage from crashing back down from so great a height.
Devourer
Duration: Permanent
Prerequisites: "Inner Furnace", Stamina 4
The character will never lack for sustenance again. Any liquid that can exist at as a liquid at room temperature can sustain him as water sustains a mortaleven such distasteful liquids as gasoline, blood, pine-scented disinfectant or diet cola. The same goes for food. Whereas Inner Furnace requires that the character at least consume organic matter in order to fuel the inferno at his core, this Knack loosens even that restriction. He could fill his belly with sand, polystyrene, harmonicas or suture needles and not feel so much of a pang of indigestion. This Knack confers no special ability to chew up or tear off pieces of inorganic material, but anything small enough to swallow disappears down his gullet with no harmful effects and fuels him just as efficiently as normal food.
Draconic Fortitude
Duration: Permanent
Prerequisites: "Iron Fortitude", Stamina 4
This Knack doubles the amount of time the character can work at a strenuous task once more after the prerequisite Knack doubles the base amount of time. This Knack also completely obviates a Scion's need for food or sleep or water. The character's player chooses which necessity the Knack takes away when he first chooses the Knack. When he does so, the character may still indulge in the activity, but he never suffers deprivation effects if he chooses not to. A Scion character may take this Knack three separate times after he takes the prerequisite, each time obviating one of the three listed necessities. Taking the Knack multiple times does not, however, double the amount of time he can work at a strenuous task each time. That period doubles only once, the first time he takes the Knack.
Supreme Regeneration
Duration: Permanent
Prerequisites: "Infinite Factory of Life", Essence 4
Not even the most grievous wound last long on a Dragon's body. This Knack permanently enhances "Infinite Factory of Life", allowing the character to instantly heal a Crippling wound as if he's healing a single Lethal Health level.
Instant Hypnosis
Cost: 1wp
Duration: Indefinite
Prerequisites: Essence 4, Manipulation 3
With a moment of eye contact and the expenditure of a Willpower point, the character instantly plunges a non-enlightened mortal into a hypnotic trance. Attempting to hypnotize any other creature of lesser or equal (Willpower+Essence) requires not only a Willpower expenditure but a (Manipulation+Presence+Essence) roll contested against the victim's (Willpower+Integrity+Essence). Users of this Knack cannot instantly
hypnotize non-enlightened mortals of higher (Willpower+Essence). Should he successfully hypnotize a victim, the character can implant one hidden command that the victim must obey at the time of the character's choosing. The command must be something that the victim can accomplish in one scene, and the trigger condition that compels him to attempt it must occur within a number of months equal to the character's Essence. He can give as specific an order as he pleases, and a mortal cannot interpret it in any way other than the spirit in which it was intended. A non-enlightened mortal can interpret it loosely to his own advantage, but doing so costs him a point of Willpower. The victim remains unaware of the ticking time bomb in his subconscious, but he does have a chance to resist it when the trigger condition occurs. At the moment when he has been commanded to perform the action in question, the victim's player may make a (Wits+Integrity) roll. If the roll garners more successes than the hypnotist has
dots of Essence, the compulsion is broken. If the last minute resistance roll fails, the victim must attempt to do as he was commanded. Whether he succeeds or fails, the compulsion ends after he makes the attempt, and he has no memory of what could possibly have convinced him to do as he did.
BroadSpectrum Reception
Cost: 2m
Duration: One scene
Prerequisites: Essence 4, Perception 4
This Knack not only magnifies a Dragon's mortal senses, but steps beyond them altogether. His eyes can now perceive waves in the infrared and ultraviolet ends of the electromagnetic spectrum. He can see magnetic fields, hear electricity humming within insulated wires and detect ultrasonic vibrations. He can smell the free electrons of a radioactive substance. He can even feel television and radio waves, though he can't quite translate them into discrete pictures or sounds. The only catch is that the character must be actively searching for each sensationthe default assumption is that his senses are those of a regular mortal. Attuning his brain for this higher awareness and overlaying it on his mortal consciousness costs 2 motes for the scene, but he can switch between the various sensations freely during that time.
Environmental Awareness
Duration: Permanent
Prerequisites: "Instincts of the Beast", Wits 4
The character is so in tune with his surroundings, that he can detect even the most minute changes around him well before anyone else. He can feel the barometric pressure rise or drop (and describe it accurately), giving him an acute sense of what the weather is going to do in the next hour. He can feel the tiniest tectonic vibrations from deep within the earth, allowing him to accurately presage an earthquake. Changes in temperature are no mystery to him either. His awareness is so complete that should some unnatural factor change one of these elements, he's the first to notice and can even track the disturbance back to its source. Also, if enemies are lying in ambush in the nearby area and are not concealed by supernatural means, it is impossible for their surprise attack to catch the character unaware. He may join battle and react accordingly without his player having to roll to notice the hidden attack. If he reflexively spends 1 point of Willpower, he may call out a warning for his cohorts to be ready and react accordingly as well. As an added benefit, the Scion is unfailingly aware of the passage of time. Without even thinking about it, he can accurately say how much time has passed from any reference point that he has personally experienced.
Spatial Attunement
Duration: Permanent
Prerequisites: Perception 3
The character is so aware of his surroundings that his other senses (primarily those of hearing and smell) compensate for his eyes in identifying nearby objects outside his line of sight. He could recognize the person sneaking up on him by that person's telltale scent and mark exactly how far away that person is by the sound of his passing. With one quick glance around the room, he could mark in his mind exactly where every wall and piece of furniture is within. Having done so, he could then navigate the room with his eyes closed, even slipping through a milling crowd of people without bumping into anyone or anything. To a certain extent, the character can perceive what's going on around him in a 360-degree arc. Also, he suffers no penalties for fighting blind as long as he can hear or smell his opponents.
Supernatural Hunter
Duration: Indefinite
Prerequisite: "Predatory Focus", Perception 4
This Knack makes the character into an unstoppable pursuer that prey animals have nightmares about. If he can find a location where he is absolutely certain his prey has been within the last 24 hours, he can follow that prey's trail unerringly no matter where the prey goes. If the prey takes flighteither because it's a bird or because it's a man with a plane tickethe can track it through the air. If it swims away in a raging river, he can follow it through the water. If it gets into a car and drives uptown through rush hour traffic, he can retrace its path. Usually, the hardest part of the hunt lies in knowing where to start; after that, it's just a matter of catching up. The one hitch to using this Knack is that, unless the character has the Knack Telescopic Senses, he must be able to travel within 100 yards of the prey's path of escape. If the prey flies higher, swims deeper or burrows farther than 100 yards from the nearest path the character can take to follow, he loses the trail.
Telescopic Senses
Duration: Permanent
Prerequisites: Essence 4, Perception 3
This Knack allows the character to hear, see and smell things from much farther away than mortal senses do. He can not only perceive these sensations, but perceive them as if they were happening right in front of him. If he's within the range at which the sound of someone's voice can travel, he can not only hear that voice, but follow its conversation as clearly as if he were participating. If a sniper is crouched high up on a ridgeline within his line of sight, he can not only see him but also recognize him and count the notches on his rifle stock. If he's wandering in the woods and the wind brings him the distant scent of someone's camp fire, he can not only smell it but tell what kind of wood they're burning, what brand of marshmallows they're roasting and how long it's been since they've had a good bath.
Language Mastery
Duration: Permanent
Prerequisites: Essence 4, Intelligence 3
The character can understand any language that is spoken to him. Once he's heard a few sentences, he can then speak that language back as if he grew up among native speakers. Writing the language is a bit trickier, as he can only transliterate his written words in the alphabet of his native language until someone teaches him the alphabet and punctuation of the new language. For instance, say a character with this Knack whose native language is English has picked up French at Orly Airport in Paris and would like to leave a thank-you note for a bartender who gave him helpful information. He might write, "Maresee du mah-vay zayday" to express his thanks, when what he really means is "Merci de m'avez aidé". Likewise, reading the new language can be difficult if that language uses characters that don't appear in an alphabet with which he is already familiar.
Multitasking
Duration: Permanent
Prerequisites: Essence 4, Intelligence 4
The character can carry on as many separate primarily mental activities as he has dots of Essence simultaneously and with his full attention. A character with Essence 6 could play a game of chess against a recognized master while also playing go against a ninth-dan professional, translating a James Joyce novel into a different language, reprogramming his computer, planning a raid against the Stray Devils entrenched in the historic ruins across town and itemizing his various businesses' tax deductions for the year. The character never suffers distraction penalties for mental actions, nor are his separate simultaneous mental actions penalized as per the multiple action rules.
Instant Assessment
Cost: 1m per target, 1wp
Duration: Instant
Prerequisites: Essence 4, Wits 4
With a quick glance the character can size up a foe. This assessment comes across in terms of how the foe's combat abilities compare to his own. He gets a sense of whether the foe has more or fewer dots of Physical Attributes than he does. The same goes for their relative number
of dots in Martial Arts, Archery, Melee and Thrown, as well as their relative Join Battle dice pools and their soak totals. Also, the character discerns the strength and aspect of the target's Essence relative to his own. This information occurs reflexively to the character who uses the Knack, and he may assess as many foes automatically as he spends motes.
For now those.
And I am not even doneDiller said:
I it hink I'm about to cry. Alex this so beautiful
We need to repurchase Dragon essence dominance as soon as possible.
Or she's incredibly pissed off that he blew up her school. Not everyone is going to like us, even if they're normally good people.TmDagger said:
nightblade said:
nightblade said:
Alexander said:Dragon Essence Domination
Repurchase: 9 Xp
Knack Slots: 4
List of new Knacks:
Welsh Dragon's Blessing
Cost: 1m
Duration: Instant
Prerequisites: Essence 4
Those that confide in the Welsh Dragon never suffer from hunger. The character can spend 1 mote to permanently double a single characteristic of a common object, like the size of an apple or the amount of sugar in a fruit's juice. The size cannot be bigger than the character's own size.
Devourer
Duration: Permanent
Prerequisites: "Inner Furnace", Stamina 4
The character will never lack for sustenance again. Any liquid that can exist at as a liquid at room temperature can sustain him as water sustains a mortaleven such distasteful liquids as gasoline, blood, pine-scented disinfectant or diet cola. The same goes for food. Whereas Inner Furnace requires that the character at least consume organic matter in order to fuel the inferno at his core, this Knack loosens even that restriction. He could fill his belly with sand, polystyrene, harmonicas or suture needles and not feel so much of a pang of indigestion. This Knack confers no special ability to chew up or tear off pieces of inorganic material, but anything small enough to swallow disappears down his gullet with no harmful effects and fuels him just as efficiently as normal food.
Draconic Fortitude
Duration: Permanent
Prerequisites: "Iron Fortitude", Stamina 4
This Knack doubles the amount of time the character can work at a strenuous task once more after the prerequisite Knack doubles the base amount of time. This Knack also completely obviates a Scion's need for food or sleep or water. The character's player chooses which necessity the Knack takes away when he first chooses the Knack. When he does so, the character may still indulge in the activity, but he never suffers deprivation effects if he chooses not to. A Scion character may take this Knack three separate times after he takes the prerequisite, each time obviating one of the three listed necessities. Taking the Knack multiple times does not, however, double the amount of time he can work at a strenuous task each time. That period doubles only once, the first time he takes the Knack.
Supreme Regeneration
Duration: Permanent
Prerequisites: "Infinite Factory of Life", Essence 4
Not even the most grievous wound last long on a Dragon's body. This Knack permanently enhances "Infinite Factory of Life", allowing the character to instantly heal a Crippling wound as if he's healing a single Lethal Health level.
Language Mastery
Duration: Permanent
Prerequisites: Essence 4, Intelligence 3
The character can understand any language that is spoken to him. Once he's heard a few sentences, he can then speak that language back as if he grew up among native speakers. Writing the language is a bit trickier, as he can only transliterate his written words in the alphabet of his native language until someone teaches him the alphabet and punctuation of the new language. For instance, say a character with this Knack whose native language is English has picked up French at Orly Airport in Paris and would like to leave a thank-you note for a bartender who gave him helpful information. He might write, "Maresee du mah-vay zayday" to express his thanks, when what he really means is "Merci de m'avez aidé". Likewise, reading the new language can be difficult if that language uses characters that don't appear in an alphabet with which he is already familiar.
Silversun17 said:about sona: I would not be surprised if she's developed an interest in us. her first contact with us was us doing something that helped devil society in a round about way (increasing faith income for the shrine leading to increased charm production), the reason behind our fight is something that she agrees with (she didn't want to get trapped in a marriage she doesn't want and we just saved her friend from that) and we showed intelligence by doing a spot on analysis of devil society in the middle of a fight when most would be to focused on winning the fight to think things over like that.
Because be serious. What we just did falls into the Heroic Knight territory really deep and I almost certainly bet rumors of our other exploits have spread.The called person looks behind her. Sona Sitri, her childhood friend and Student Council President, is running towards her position with half her peerage following. All of them are completely disheveled
Silversun17 said: